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International Journal of Serious Games, Volume 2
Volume 2, Number 1, 2015
- Alessandro De Gloria:
Editorial.
- Manuel Ninaus
, Gonçalo Duarte Garcia Pereira, René Stefitz, Rui Prada
, Ana Paiva, Christa Neuper, Guilherme Wood:
Game elements improve performance in a working memory training task. - Alfredo Imbellone
, Brunella Botte
, Carlo Maria Medaglia:
Serious Games for Mobile Devices: the InTouch Project Case Study. - Jannicke Madeleine Baalsrud Hauge, Ioana A. Stanescu, Sylvester Arnab
, Pablo Moreno-Ger, Theodore Lim
, Ángel Serrano-Laguna, Petros Lameras
, Maurice Hendrix
, Kristian Kiili, Manuel Ninaus
, Sara de Freitas, Alessandro Mazzetti, Anders Dahlbom, Cristiana Degano:
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods. - Margarida Romero
, Sylvie Barma
:
Teaching Pre-Service Teachers to Integrate Serious Games in the Primary Education Curriculum.
- Panagiotis Petridis
, Kyriaki Hadjicosta, Victor Guang Shi, Ian Dunwell, Tim Baines
, Ali Ziaee Bigdeli
, Oscar F. Bustinza, Victoria S. Uren
:
State-of-the-art in Business Games.
- Alessandro De Gloria:
Special Issue on Digital Games for Learning Mathematics.
Volume 2, Number 2, 2015
- Alessandro De Gloria:
Editorial.
- Wim Westera
:
Games are motivating, aren't they? Disputing the arguments for digital game-based learning. - Michael Bennett Casale, Aubyn Stahmer, Asim Mittal, Christina Whalen, Jovy Quiocho, Sarah Vejnoska
:
One Size Does Not Fit All: A Smarter Way to Develop Computer Assisted Interventions for Children with ASD. - Mara Soekarjo, Herre van Oostendorp:
Measuring Effectiveness of Persuasive Games Using an Informative Control Condition. - Santiago García Carbajal
, Fabio Polimeni, Jose Luís Múgica
:
An Emotional Engine for Behavior Simulators. - Sylvie Barma
, Sylvie Daniel, Nathalie Bacon, Marie-Andrée Gingras, Mathieu Fortin:
Observation and analysis of a classroom teaching and learning practice based on augmented reality and serious games on mobile platforms.
- Jon Arambarri Basanez, Isabel de la Torre Díez, Miguel López Coronado, Daria Druzhinenko-Silhan:
Enhancing healthy habits among overweight and obese children through Serious Games: Review and Technical Analysis.
- Alessandro De Gloria:
Corrigendum.
Volume 2, Number 3, 2015
- Alessandro De Gloria:
Editorial.
- Skilan A. Ortiz, Clint A. Bowers, Janis A. Cannon-Bowers:
Video Game Self-efficacy and its Effect on Training Performance. - Ioannis Doumanis, Serengul Smith:
A Framework for Research in Gamified Mobile Guide Applications using Embodied Conversational Agents (ECAs). - Edward Castronova, Isaac Knowles:
A Model of Climate Policy Using Board Game Mechanics. - Katinka van der Kooij
, Evert Hoogendoorn, Renske Spijkerman, Valentijn Visch:
Validation of Serious Games. - Davide Picca, Dominique Jaccard
, Gérald Eberlé:
Natural Language Processing in Serious Games: A state of the art.
Volume 2, Number 4, 2015
- Kristian Juha Mikael Kiili, Keith Devlin, Jari Multisilta:
Editorial: is Game-Based Math Learning Finally Coming of Age?
- Holly Pope
, Charmaine Mangram:
Wuzzit Trouble: The Influence of a Digital Math Game on Student Number Sense. - Ursula Fischer, Korbinian Moeller, Stefan Huber, Ulrike Cress, Hans-Christoph Nuerk:
Full-body Movement in Numerical Trainings: A Pilot Study with an Interactive Whiteboard. - Kristian Juha Mikael Kiili
, Keith Devlin, Arttu Perttula, Pauliina Tuomi
, Antero Lindstedt:
Using video games to combine learning and assessment in mathematics education. - Aura Hernández-Sabaté
, Meritxell Joanpere, Núria Gorgorió, Lluís Albarracín
:
Mathematics learning opportunities: Design of a Tower Defense. - Vani Kalloo, Permanand Mohan, Kinshuk:
A Technique for Mapping Mathematics Content to Game Design.
- Anika Steinert, Marten Haesner, Julie Lorraine O'Sullivan
, Elisabeth Steinhagen-Thiessen:
Difference in operation of Mouse and Touchscreen in older adults.
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