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Ioana A. Stanescu
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2010 – 2019
- 2018
- [i1]Felix G. Hamza-Lup, Ioana A. Stanescu:
The haptic paradigm in education: Challenges and case studies. CoRR abs/1811.11943 (2018) - 2016
- [c16]Ioana Andreea Stanescu, Antoniu Stefan, Jannicke Madeleine Baalsrud Hauge:
Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts. ICEC 2016: 3-14 - 2015
- [j2]Jannicke Madeleine Baalsrud Hauge, Ioana A. Stanescu, Sylvester Arnab, Pablo Moreno-Ger, Theodore Lim, Ángel Serrano-Laguna, Petros Lameras, Maurice Hendrix, Kristian Kiili, Manuel Ninaus, Sara de Freitas, Alessandro Mazzetti, Anders Dahlbom, Cristiana Degano:
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods. Int. J. Serious Games 2(1) (2015) - [c15]Ioana Andreea Stanescu, Jannicke Baalsrud Hauge, Antoniu Stefan, Theodore Lim:
Towards Modding and Reengineering Digital Games for Education. GALA 2015: 550-559 - [c14]Ioana Andreea Stanescu, Antoniu Stefan, Florin Gheorghe Filip:
Cloud-Based Decision Support Ecosystem for Renewable Energy Providers. DoCEIS 2015: 405-412 - [c13]Jannicke Madeleine Baalsrud Hauge, Theodore Lim, Sandy Louchart, Ioana A. Stanescu, Minhua Ma, Tim Marsh:
Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media. ICEC 2015: 560-565 - 2014
- [c12]Ioana Andreea Stanescu, Antoniu Stefan, Dumitru Stefan, Florin Dragomir, Nicolae Olariu, Otilia Elena Dragomir:
Intelligent decision support for Renewable Energy Providers. CoDIT 2014: 488-492 - [c11]Sylvester Arnab, Pablo Moreno-Ger, Theodore Lim, Petros Lameras, Maurice Hendrix, Kristian Kiili, Jannicke Baalsrud Hauge, Manuel Ninaus, Sara de Freitas, Alessandro Mazzetti, Anders Dahlbom, Cristiana Degano, Ioana A. Stanescu, Maria Riveiro:
A Conceptual Model Towards the Scaffolding of Learning Experience. GALA 2014: 83-96 - [c10]Theodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Jeffrey Earp, Michela Ott, Sylvester Arnab, Damian Brown, Ioana A. Stanescu, Francesco Bellotti, Maira B. Carvalho:
Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism. GALA 2014: 174-183 - [c9]Theodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Ioana A. Stanescu, Iván Martínez-Ortiz, Pablo Moreno-Ger, Francesco Bellotti, Maira B. Carvalho, Jeffrey Earp, Michela Ott, Sylvester Arnab, Riccardo Berta:
Narrative Serious Game Mechanics (NSGM) - Insights into the Narrative-Pedagogical Mechanism. GameDays 2014: 23-34 - [c8]Theodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Ioana A. Stanescu, Francesco Bellotti, Maira B. Carvalho, Jeffrey Earp, Michela Ott, Sylvester Arnab, Damian Brown:
Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism. GameDays 2014: 186-189 - 2013
- [c7]Aida Azadegan, Jannicke Baalsrud Hauge, Francesco Bellotti, Riccardo Berta, Rafael Bidarra, Casper Harteveld, Johann c. k. h. Riedel, Ioana Andreea Stanescu:
The Move Beyond Edutainment: Have We Learnt Our Lessons from Entertainment Games? GALA 2013: 77-89 - [c6]Zoe Kosmadoudi, Theodore Lim, James M. Ritchie, Ying Liu, Raymond C. W. Sung, Jannicke Baalsrud Hauge, Samir Garbaya, Robert E. Wendrich, Ioana A. Stanescu:
Harmonizing Interoperability - Emergent Serious Gaming in Playful Stochastic CAD Environments. GALA 2013: 390-399 - [c5]Ioana Andreea Stanescu, Antoniu Stefan, Florin Gheorghe Filip, Christian Kittl, Theodore Lim:
Interoperability Scenarios in Serious Games Ecosystems: The Impact on FInES. MIM 2013: 1334-1339 - 2012
- [c4]Sara de Freitas, Jeffrey Earp, Michela Ott, Kristian Kiili, Muriel Ney, Maria Popescu, Margarida Romero, Mireia Usart, Ioana A. Stanescu:
Hot Issues in Game Enhanced Learning: The GEL Viewpoint. VS-GAMES 2012: 25-31 - [c3]H. Yu, Theodore Lim, James M. Ritchie, Raymond C. W. Sung, Sandy Louchart, Ioana A. Stanescu, Ion Roceanu, Sara de Freitas:
Exploring the Application of Computer Game Theory to Automated Assembly. VS-GAMES 2012: 266-273 - [c2]Zoe Kosmadoudi, Theodore Lim, James M. Ritchie, Raymond C. W. Sung, Ying Liu, Ioana A. Stanescu, Antoniu Stefan:
Game Interactivity in CAD as Productive Systems. VS-GAMES 2012: 285-288 - [c1]Sara de Freitas, Kristian Kiili, Muriel Ney, Michela Ott, Maria Popescu, Margarida Romero, Ioana A. Stanescu:
GEL: Exploring Game Enhanced Learning. VS-GAMES 2012: 289-292 - 2010
- [j1]Felix G. Hamza-Lup, Ioana A. Stanescu:
The haptic paradigm in education: Challenges and case studies. Internet High. Educ. 13(Issues): 78-81 (2010)
Coauthor Index
aka: Jannicke Madeleine Baalsrud Hauge
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