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8th GamiFIN 2024: Ruka, Finland
- Prajwal D'Souza, Mila Bujic, Nannan Xi, Juho Hamari:
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024. CEUR Workshop Proceedings 3669, CEUR-WS.org 2024
Session 1: (e)Sports
- Inhyeok Jeong, Donghyun Kim, Naotsugu Kaneko, Kimitaka Nakazawa:
Gaze control ability of League of Legends players in various game situations: Perspectives from solo- ranked match. 1-9 - Radoslaw Trepanowski, Wu Li, Juho Hamari:
Perceptions of esports and esport athleticism among gamers. 10-22 - Bastian Kordyaka, Samuli Laato, Björn Niehaves:
A toxic triad: Aggression, anger and authoritarianism - A study with multiplayer online battle arena game players. 23-32 - Sandra Birnstiel, Benedikt Morschheuser:
Exploring gamification in team sports: A scoping review and research agenda. 33-46
Session 2: Game-based education
- Kristina Nagel, Maria Rauschenberger:
The use of gamification and virtual reality in higher education: A literature review. 47-54 - Katerina Bizota, Maria Papadopoulou:
Gamified interventions for refugee children in primary education: A scoping study. 55-67 - Michele Sardo, Mattia Thibault:
An educational leap of faith: Exploring the connections between instructional architectures and digital game spaces. 68-78 - Juho Siuko, Elizabeth B. Cloude, Kristian Kiili:
Improving critical graph reading skills: The potential might lie in game-based learning. 79-87
Session 3: @ Gamification
- Manuel Baer:
Designing and implementing a global multilingual real-time location-based game as a novel highly gamified spatial crowdsourcing platform. 88-109 - Timo Nummenmaa, Philip Chambers, Mattia Thibault, Samuli Laato, Ferran Altarriba Bertran, Daniel Fernández Galeote, Oguz Turan Buruk:
Designing locative human-forest interactions through playful design workshops. 110-120 - Linas Kristupas Gabrielaitis, Laura op de Beke, Oguz Turan Buruk, Velvet Spors, Ferran Altarriba Bertran:
"Beavers don't walk on roads": Beaver-play for more-than-human cartographies. 121-131
Session 4: Wild Card
- Dion Deng, Mila Bujic, Wang Chi Lee, Mingrui Li, Juho Hamari:
Self-avatar representation matters: Deciphering user immersion in VR games through Steam reviews. 132-141 - Joline Carlijn Frens, Geertje Bekebrede, Jaco Quist:
Using serious games for (social) engagement in vision development for circular business parks. 142-149 - Kostas Karpouzis:
What would Plato say? Concepts and notions from Greek philosophy applied to gamification mechanics for a meaningful and ethical gamification. 150-158
Session 5: Green, nature, and sustainability
- Federico Bonetti, Simone Bassanelli, Antonio Bucchiarone, Federica Gini, Annapaola Marconi:
Untitled Bee Game: Be(e)ing mean to learn more about eco-sustainability. 159-169 - Georgina Guillén Mandujano, Nevena Sicevic, Juho Hamari:
Gamifying responsibly: Sustainable HCI for the future. 170-182 - Simone Bassanelli, Federica Gini, Antonio Bucchiarone, Annapaola Marconi:
Promoting green mobility through gamified transportation campaigns. 183-193
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