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Nannan Xi
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2020 – today
- 2024
- [j11]Xuejie Yang, Nannan Xi, Dongxiao Gu, Changyong Liang, Hu Liu, Hairui Tang, Juho Hamari:
Medical practice in gamified online communities: Longitudinal effects of gamification on doctor engagement. Inf. Manag. 61(7): 103906 (2024) - [j10]Jeanine Kirchner-Krath, Benedikt Morschheuser, Nevena Sicevic, Nannan Xi, Harald F. O. von Korflesch, Juho Hamari:
Challenges in the adoption of sustainability information systems: A study on green IS in organizations. Int. J. Inf. Manag. 77: 102754 (2024) - [j9]Nannan Xi, Oguz 'Oz' Buruk, Juan Chen, Shiva Jabari, Juho Hamari:
Wearable gaming technology: A study on the relationships between wearable features and gameful experiences. Int. J. Hum. Comput. Stud. 181: 103157 (2024) - [j8]Xuebing Dong, Hong Liu, Nannan Xi, Junyun Liao, Zhi Yang:
Short video marketing: what, when and how short-branded videos facilitate consumer engagement. Internet Res. 34(3): 1104-1128 (2024) - [c37]Hairui Tang, Nannan Xi, Xinyi Yang, Juho Hamari:
Gamification and Knowledge Sharing: A Meta-Analytic Review. ECIS 2024 - [c36]Juho Hamari, Nannan Xi, Ana Carolina Tomé Klock, Benedikt Morschheuser:
Introduction to the Minitrack on Gamification. HICSS 2024: 1317 - [c35]Nannan Xi, Chengyuan Li, Elpida Bampouni, Juho Hamari:
How Do Personality Traits Affect Consumer Decision-Making in Metaverse? HICSS 2024: 1438-1447 - [c34]Yanping Zhang, Nannan Xi, Changyong Liang, Juho Hamari:
The Relationships between Different Forms of Gamification and User Experience: A Study in the Context of Elderly Well-being Applications. HICSS 2024: 3395-3404 - [c33]Sara Lehtoranta, Nannan Xi, Juho Hamari:
Gamification and Employee Well-being: A Systematic Literature Review. HICSS 2024: 5277-5286 - [c32]Samuli Laato, Nannan Xi, Velvet Spors, Mattia Thibault, Juho Hamari:
Making Sense of Reality: A Mapping of Terminology Related to Virtual Reality, Augmented Reality, Mixed Reality, XR and the Metaverse. HICSS 2024: 6625-6634 - [c31]Chengyuan Li, Elpida Bampouni, Nannan Xi, Jani Holopainen, Juho Hamari:
An Experiment-Based Study on Decision Evaluation in Metaverse. ICIS 2024 - [c30]Elpida Bampouni, Ans Ahmad, Nannan Xi, Nikoletta Zampeta Legaki, Juho Hamari:
Effects of Immersion and Embodiment on Memory in Virtual Reality. MindTrek 2024: 58-67 - [c29]Samaan Al-Msallam, Nannan Xi, Juho Hamari:
Gamified Marketing Practice: An Experiment-Based Study on The Effect of Social and Empowering Gamification. PACIS 2024 - [c28]Xinyi Yang, Nannan Xi, Juho Hamari:
What Motivates Metaverse Consumers to Purchase Virtual Assets? A Study on the Perceived Value of NFT Art. PACIS 2024 - [c27]Galina Zvereva, Hairui Tang, Nannan Xi, Juho Hamari:
Gameful Experience in Game-Based Ethics Learning: Comparison between Intransigent and Compromise Types of Ethics Sense-Making Activities. PACIS 2024 - [e2]Prajwal D'Souza, Mila Bujic, Nannan Xi, Juho Hamari:
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024. CEUR Workshop Proceedings 3669, CEUR-WS.org 2024 [contents] - 2023
- [j7]Marc Riar, Nannan Xi, Jakob J. Korbel, Rüdiger Zarnekow, Juho Hamari:
Using augmented reality for shopping: a framework for AR induced consumer behavior, literature review and future agenda. Internet Res. 33(1): 242-279 (2023) - [j6]Nannan Xi, Juan Chen, Filipe Gama, Marc Riar, Juho Hamari:
The challenges of entering the metaverse: An experiment on the effect of extended reality on workload. Inf. Syst. Frontiers 25(2): 659-680 (2023) - [j5]Juan Chen, Nannan Xi, Vilma Pohjonen, Juho Hamari:
Paying attention in metaverse: an experiment on spatial attention allocation in extended reality shopping. Inf. Technol. People 36(8): 255-283 (2023) - [c26]Yingzhou Qin, Nannan Xi, Juho Hamari:
Creativity in Virtual Reality: A Systematic Literature Review. ACIS 2023 - [c25]Galina Zvereva, Nannan Xi, Juho Hamari, Henri Pirkkalainen:
Gamification in Ethics Education: A Literature Review. ACIS 2023 - [c24]Elpida Bampouni, Nannan Xi, Juho Hamari:
Decision-Making Styles in Metaverse: Effects of Immersion and Embodiment. AMCIS 2023 - [c23]Elpida Bampouni, Nannan Xi, Juho Hamari:
Emotion in Motion: Experiment on Affective Responses to Virtual Realities. AMCIS 2023 - [c22]Xinyi Yang, Nannan Xi, Hairui Tang, Juho Hamari:
Gamification and Marketing Management: A Literature Review and Future Agenda. AMCIS 2023 - [c21]Nannan Xi, Benedikt Morschheuser, Juho Hamari, Nikoletta Zampeta Legaki:
Introduction to the Minitrack on Gamification. HICSS 2023: 1105 - [c20]Samaan Al-Msallam, Nannan Xi, Juho Hamari:
Unethical Gamification: A Literature Review. HICSS 2023: 1106-1115 - [c19]Chen Juan, Nannan Xi, Hairui Tang:
How to Promote the Sustainability of Information Sharing? A Fuzzy-set Qualitative Comparison Analysis for Lurking Behavior in Social Media Communities. PACIS 2023: 199 - [e1]Mila Bujic, Prajwal D'Souza, Nannan Xi, Juho Hamari:
Proceedings of the 7th International GamiFIN Conference, Lapland, Finland, April 18-21, 2023. CEUR Workshop Proceedings 3405, CEUR-WS.org 2023 [contents] - 2022
- [j4]Tommi Laukkanen, Nannan Xi, Heli Hallikainen, Nino Ruusunen, Juho Hamari:
Virtual technologies in supporting sustainable consumption: From a single-sensory stimulus to a multi-sensory experience. Int. J. Inf. Manag. 63: 102455 (2022) - [c18]Nikoletta Zampeta Legaki, Nannan Xi, Juho Hamari:
Introduction to the Minitrack on Gamification. HICSS 2022: 1-2 - [c17]Chenming Peng, Nannan Xi, Zhao Hong, Juho Hamari:
Acceptance of Wearable Technology: A Meta-Analysis. HICSS 2022: 1-10 - [c16]Nannan Xi, Elpida Bampouni, Juho Hamari:
How Does Extended Reality Influence Consumer Decision Making? The Empirical Evidence from A Laboratory Experiment. HICSS 2022: 1-9 - [c15]Juan Chen, Nannan Xi, Elpida Bampouni, Juho Hamari:
How Do Shoppers Behave in Extended Realities? A Video-based Comparative Thematic Study. WHICEB 2022: 14 - [c14]Xiaodong Li, Li Huang, Nannan Xi, Bengang Gong:
The Use of Service Robots in Service Delivery: A Review of the Literature. WHICEB 2022: 81 - 2021
- [c13]Oguz 'Oz' Buruk, Mikko Salminen, Nannan Xi, Timo Nummenmaa, Juho Hamari:
Towards the Next Generation of Gaming Wearables. CHI 2021: 444:1-444:15 - [c12]Mila Bujic, Nannan Xi, Juho Hamari:
Emotional Response to Extended Realities: The Effects of Augmented and Virtual Technologies in a Shopping Context. HICSS 2021: 1-10 - [c11]Juho Hamari, Lobna Hassan, Nannan Xi:
Introduction to the Minitrack on Gamification. HICSS 2021: 1 - [c10]Marc Riar, Jakob J. Korbel, Nannan Xi, Rüdiger Zarnekow, Juho Hamari:
The Use of Augmented Reality in Retail: A Review of Literature. HICSS 2021: 1-10 - [c9]Nannan Xi, Juan Chen, Filipe Gama, Henry Korkeila, Juho Hamari:
The Effect of Operating in Many Realities on Memory: An Experiment on Memory Recognition in Extended Realities. HICSS 2021: 1-10 - 2020
- [j3]Nikoletta Zampeta Legaki, Nannan Xi, Juho Hamari, Kostas Karpouzis, Vassilios Assimakopoulos:
The effect of challenge-based gamification on learning: An experiment in the context of statistics education. Int. J. Hum. Comput. Stud. 144: 102496 (2020) - [j2]Chao Feng, Nannan Xi, Guijun Zhuang, Juho Hamari:
The role of interactive practice in business performance. Ind. Manag. Data Syst. 120(8): 1521-1542 (2020) - [c8]Lobna Hassan, Jere Rantalainen, Nannan Xi, Henri Pirkkalainen, Juho Hamari:
The relationship between player types and gamification feature preferences. GamiFIN 2020: 11-20 - [c7]Lobna Hassan, Nannan Xi, Bahadir Gurkan, Jonna Koivisto, Juho Hamari:
Gameful Self-Regulation: A Study on How Gamified Self-Tracking Features Evoke Gameful Experiences. HICSS 2020: 1-10
2010 – 2019
- 2019
- [j1]Nannan Xi, Juho Hamari:
Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction. Int. J. Inf. Manag. 46: 210-221 (2019) - [c6]Chao Feng, Nannan Xi, Guijun Zhuang, Juho Hamari:
IT Capability and Firm Performance: The Mediating Roles of Interaction Praxis. AMCIS 2019 - [c5]Nannan Xi, Juho Hamari:
VR Shopping: A Review of Literature. AMCIS 2019 - [c4]Hui Xu, Yang Wu, Nannan Xi, Juho Hamari:
What Determines the Successfulness of a Crowdsourcing Campaign? A Study on Attributes of Crowdsourcing Campaigns. AMCIS 2019 - [c3]Nikoletta Zampeta Legaki, Nannan Xi, Juho Hamari, Vassilios Assimakopoulos:
Gamification of The Future: An Experiment on Gamifying Education of Forecasting. HICSS 2019: 1-10 - [c2]Nannan Xi, Juho Hamari:
The Relationship Between Gamification, Brand Engagement and Brand Equity. HICSS 2019: 1-10 - 2016
- [c1]Changhui Ning, Zhe Xue, Nannan Xi:
The Effect of Co-creation Claim on Brand Identification: The Moderating Effects of Self-construal and Product Involvement. WHICEB 2016: 16
Coauthor Index
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