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International Journal of Game-Based Learning, Volume 4
Volume 4, Number 1, 2014
- Björn Berg Marklund, Per Backlund, Carl-Johan Dahlin, Henrik Engström, Ulf Wilhelmsson:
A Game-Based Approach to Support Social Presence and Awareness in Distributed Project-Based Learning. 1-20 - Rosa Maria Bottino, Michela Ott, Mauro Tavella:
Serious Gaming at School: Reflections on Students' Performance, Engagement and Motivation. 21-36 - Shawn Conrad, Jody Clarke-Midura, Eric Klopfer:
A Framework for Structuring Learning Assessment in a Massively Multiplayer Online Educational Game: Experiment Centered Design. 37-59 - Kristian Kiili, Harri Ketamo, Antti Koivisto, Enda Finn:
Studying the User Experience of a Tablet Based Math Game. 60-77 - Dionysios Manessis:
The Importance of Future Kindergarten Teachers' Beliefs about the Usefulness of Games Based Learning. 78-90
Volume 4, Number 2, 2014
- Maria Cipollone, Catherine C. Schifter, Rick A. Moffat:
Minecraft as a Creative Tool: A Case Study. 1-14 - Ioana Ghergulescu, Cristina Hava Muntean:
Motivation Monitoring and Assessment Extension for Input-Process-Outcome Game Model. 15-35 - Johannes Konert, Michael Gutjahr, Stefan Göbel, Ralf Steinmetz:
Modeling the Player: Predictability of the Models of Bartle and Kolb Based on NEO-FFI (Big5) and the Implications for Game Based Learning. 36-50 - John M. Quick, Robert K. Atkinson:
Modeling Gameplay Enjoyment, Goal Orientations, and Individual Characteristics. 51-77 - Dominicus Tornqvist:
Exploratory Play in Simulation Sandbox Games: A Review of What We Know About Why Players Act Crazy. 78-95
Volume 4, Number 3, 2014
- Hope Caton, Darrel Greenhill:
Rewards and Penalties: A Gamification Approach for Increasing Attendance and Engagement in an Undergraduate Computing Module. 1-12 - Jill Denner, Linda L. Werner, Shannon Campe, Eloy Ortiz:
Using Game Mechanics to Measure What Students Learn from Programming Games. 13-22 - David Farrell, David C. Moffat:
Adapting Cognitive Walkthrough to Support Game Based Learning Design. 23-34 - Michael D. Kickmeier-Rust, Eva-Catherine Hillemann, Dietrich Albert:
Gamification and Smart Feedback: Experiences with a Primary School Level Math App. 35-46 - Svetlana Gerkushenko, Georgy Gerkushenko:
The Play Theory and Computer Games Using in Early Childhood Education. 47-60
Volume 4, Number 4, 2014
- Maurice Hendrix, Per Backlund, Boris Vampula:
A Rating Tool for Sharing Experiences with Serious Games. 1-18 - Gabriel Barata, Sandra Gama, Joaquim A. Jorge, Daniel Gonçalves:
Identifying Student Types in a Gamified Learning Experience. 19-36 - Christopher Franzwa, Ying Tang, Aaron Johnson, Talbot Bielefeldt:
Balancing Fun and Learning in a Serious Game Design. 37-57 - Ian Dunwell, Petros Lameras, Sara de Freitas, Panos Petridis, Maurice Hendrix, Sylvester Arnab, Kam Star:
Providing Career Guidance to Adolescents through Digital Games: A Case Study. 58-70 - Cláudia Sofia Ribeiro, Tiago Antunes, João Madeiras Pereira, Micaela Monteiro:
Critical Transport: A Serious Game to Teach the Recommendations for the Transport of Critically Ill Patients. 71-93
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