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Sandra Gama
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- affiliation: Instituto Superior Técnico, Lisbon, Portugal
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2020 – today
- 2024
- [j18]Carolina Pereira, Tomás Alves, Sandra Gama:
The phantom effect in information visualization. Comput. Graph. 125: 104109 (2024) - [j17]Tomás Alves, Ricardo Velhinho, Joana Henriques-Calado, Daniel Gonçalves, Sandra Gama:
Studying the resiliency of the anchoring bias to locus of control in visualization. Inf. Vis. 23(1): 67-83 (2024) - [j16]Tomás Alves, Francisco Sousa, Sandra Gama, Joaquim Jorge, Daniel Gonçalves:
How Personality Traits Affect Peer Assessment in Distance Learning. Technol. Knowl. Learn. 29(1): 371-396 (2024) - [c24]Bárbara Ramalho, Marta Vicente, Hugo Escobar, Sandra Gama, Filomena Carnide, Fátima Baptista, José Alves Diniz, Leontios J. Hadjileontiadis, Sofia Balula Dias:
Developing Exergames for Psoriatic Arthritis using Agile Storyboarding and Game Design Processes. PETRA 2024 - [i2]Francisco Sousa, Tomás Alves, Sandra Gama, Joaquim Jorge, Daniel Gonçalves:
Impact of Social Relationships on Peer Assessment in E-Learning. CoRR abs/2407.01077 (2024) - 2023
- [j15]Tomás Alves, Tiago Delgado, Joana Henriques-Calado, Daniel Gonçalves, Sandra Gama:
Exploring the role of conscientiousness on visualization-supported decision-making. Comput. Graph. 111: 47-62 (2023) - [j14]Bárbara Ramalho, Joaquim Jorge, Sandra Gama:
Representing uncertainty through sentiment and stance visualizations: A survey. Graph. Model. 129: 101191 (2023) - [j13]Tomás Alves, Daniel Nunes, Daniel Gonçalves, Joana Henriques-Calado, Sandra Gama:
Towards conscientiousness-based graphical user interface design guidelines. Pers. Ubiquitous Comput. 27(2): 401-414 (2023) - [c23]Bárbara Ramalho, Sandra Gama, Francisco Nunes:
Patient Dashboards of Electronic Health Record Data to Support Clinical Care: A Systematic Review. ICHI 2023: 407-419 - [c22]Thiago Floreste, André Kazuo Yasui, André Luiz Brandão, Karla Vittori, Luciana Pereira, Flávia de Souza Santos, Sandra Gama:
SANE - A Journey for Health: Prototype Game Design and a Cognitive Walkthrough Evaluation. SeGAH 2023: 1-8 - 2022
- [j12]Tiago Delgado, Tomás Alves, Sandra Gama:
How neuroticism and locus of control affect user performance in high-dimensional data visualization. Comput. Graph. 109: 88-99 (2022) - [j11]Amir Hossein Nabizadeh, Daniel Gonçalves, Sandra Gama, Joaquim Jorge:
Early Prediction of Students' Final Grades in a Gamified Course. IEEE Trans. Learn. Technol. 15(3): 311-325 (2022) - [c21]Tomás Alves, Carlota Dias, Daniel Gonçalves, Sandra Gama, Joana Henriques-Calado:
How Personality and Visual Channels Affect Insight Generation. BELIV 2022: 47-55 - [c20]Flávia de Souza Santos, André de Lima Salgado, Débora Maria Barroso Paiva, Renata Pontin de Mattos Fortes, Sandra Pereira Gama:
A specialized cognitive walkthrough to evaluate digital games for the elderly. DSAI 2022: 166-171 - [c19]Viktoriya Limonova, Gustavo Barradas, Sandra Gama:
The Impact of Personality on Gamification Interfaces. HCI (48) 2022: 172-179 - [c18]Flávia de Souza Santos, Marcos Vinícius Treviso, Sandra Pereira Gama, Renata Pontin de Mattos Fortes:
A Framework to Semi-automated Usability Evaluations Processing Considering Users' Emotional Aspects. HCI (1) 2022: 419-438 - 2021
- [j10]Amir Hossein Nabizadeh, Joaquim Jorge, Sandra Gama, Daniel Gonçalves:
How Do Students Behave in a Gamified Course? - A Ten-Year Study. IEEE Access 9: 81008-81031 (2021) - 2020
- [j9]Amir Hossein Nabizadeh, Daniel Gonçalves, Sandra Gama, Joaquim Jorge, Hamed Nabizadeh Rafsanjani:
Adaptive learning path recommender approach using auxiliary learning objects. Comput. Educ. 147: 103777 (2020) - [j8]Miguel Ventura, Jessica Veiga, Luísa Coheur, Sandra Gama:
The B-Subtle framework: tailoring subtitles to your needs. Lang. Resour. Evaluation 54(4): 1143-1159 (2020) - [c17]Tomás Alves, Bárbara Ramalho, Daniel Gonçalves, Sandra Gama, Joana Henriques-Calado:
Exploring How Personality Models Information Visualization Preferences. IEEE VIS (Short Papers) 2020: 201-205 - [i1]Tomás Alves, Bárbara Ramalho, Joana Henriques-Calado, Daniel Gonçalves, Sandra Gama:
Exploring How Personality Models Information Visualization Preferences. CoRR abs/2008.13133 (2020)
2010 – 2019
- 2018
- [j7]Tiago Martins, Daniel Gonçalves, Sandra Gama:
Visualizing Historical Patterns in Large Educational Datasets. Int. J. Creative Interfaces Comput. Graph. 9(1): 32-48 (2018) - [j6]Tiago Nascimento, Sandra Pereira Gama:
FishEye - An Integrated Marine Species' Visualization. Int. J. Creative Interfaces Comput. Graph. 9(2): 1-17 (2018) - [c16]Tomás Alves, Sandra Gama, Francisco S. Melo:
Towards Guidelines for Mental State Induction in First-Person Shooters. ICGI 2018: 1-4 - [c15]Tomás Alves, Sandra Gama, Francisco S. Melo:
Flow adaptation in serious games for health. SeGAH 2018: 1-8 - 2017
- [j5]Gabriel Barata, Sandra Gama, Joaquim A. Jorge, Daniel Gonçalves:
Studying student differentiation in gamified education: A long-term study. Comput. Hum. Behav. 71: 550-585 (2017) - 2016
- [j4]Vilma Jordão, Sandra Gama, Daniel Gonçalves:
Visualizing Sequential Educational Datamining Patterns. Int. J. Creative Interfaces Comput. Graph. 7(1): 1-18 (2016) - [j3]Gabriel Barata, Sandra Gama, Joaquim A. Jorge, Daniel Gonçalves:
Early Prediction of Student Profiles Based on Performance and Gaming Preferences. IEEE Trans. Learn. Technol. 9(3): 272-284 (2016) - 2015
- [j2]Gabriel Barata, Sandra Gama, Joaquim A. Jorge, Daniel Gonçalves:
Gamification for smarter learning: tales from the trenches. Smart Learn. Environ. 2(1): 10 (2015) - 2014
- [j1]Gabriel Barata, Sandra Gama, Joaquim A. Jorge, Daniel Gonçalves:
Identifying Student Types in a Gamified Learning Experience. Int. J. Game Based Learn. 4(4): 19-36 (2014) - [c14]Sandra Gama, Daniel Gonçalves:
Guidelines for using color blending in data visualization. AVI 2014: 363-364 - [c13]Sandra Gama, Daniel Gonçalves:
Multi-level visualization of interrelated data entities. AVI 2014: 365-366 - [c12]Gabriel Barata, Sandra Gama, Joaquim A. Jorge, Daniel Jorge Viegas Gonçalves:
Relating gaming habits with student performance in a gamified learning experience. CHI PLAY 2014: 17-25 - [c11]Sandra Gama, Daniel Gonçalves:
Visualizing Large Quantities of Educational Datamining Information. IV 2014: 102-107 - [c10]Vilma Jordão, Daniel Gonçalves, Sandra Gama:
EduVis: visualizing educational information. NordiCHI 2014: 1011-1014 - [c9]Sandra Gama, Daniel Gonçalves:
Studying the perception of color components' relative amounts in blended colors. NordiCHI 2014: 1015-1018 - [c8]Sandra Gama, Daniel Gonçalves:
Studying Color Blending Perception for Data Visualization. EuroVis (Short Papers) 2014 - 2013
- [c7]Gabriel Barata, Sandra Gama, Joaquim A. Jorge, Daniel Gonçalves:
Improving participation and learning with gamification. Gamification 2013: 10-17 - [c6]Gabriel Barata, Sandra Gama, Manuel J. Fonseca, Daniel Gonçalves:
Improving student creativity with gamification and virtual worlds. Gamification 2013: 95-98 - [c5]Gabriel Barata, Sandra Gama, Joaquim A. Jorge, Daniel Gonçalves:
So Fun It Hurts - Gamifying an Engineering Course. HCI (24) 2013: 639-648 - [c4]Gabriel Barata, Sandra Gama, Joaquim A. Jorge, Daniel Gonçalves:
Engaging Engineering Students with Gamification. VS-GAMES 2013: 1-8 - 2012
- [c3]Sandra Gama, Gabriel Barata, Daniel Gonçalves, Rui Prada, Ana Paiva:
A Model for Social Regulation of User-Agent Relationships. IVA 2012: 319-326 - 2011
- [c2]Sandra Gama, Gabriel Barata, Daniel Gonçalves, Rui Prada, Ana Paiva:
SARA: Social Affective Relational Agent: A Study on the Role of Empathy in Artificial Social Agents. ACII (1) 2011: 507-516 - 2010
- [c1]Paulo Gomes, Sandra Gama, Daniel Gonçalves:
Designing a personal information visualization tool. NordiCHI 2010: 663-666
Coauthor Index
aka: Daniel Jorge Viegas Gonçalves
aka: Joaquim A. Jorge
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