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International Journal of Game-Based Learning, Volume 8
Volume 8, Number 1, 2018
- Karim Ibrahim:
Player-Game Interaction: An Ecological Analysis of Foreign Language Gameplay Activities. 1-18 - James York, Jonathan William deHaan:
A Constructivist Approach to Game-Based Language Learning: Student Perceptions in a Beginner-Level EFL Context. 19-40 - Paul A. Barclay, Clint A. Bowers:
Associations of Subjective Immersion, Immersion Subfactors, and Learning Outcomes in the Revised Game Engagement Model. 41-51 - Richard W. C. Lui, Cheuk Hang (Allen) Au:
Establishing an Educational Game Development Model: From the Experience of Teaching Search Engine Optimization. 52-73
Volume 8, Number 2, 2018
- Conceição Costa, Kathleen Tyner, Sara Henriques, Carla Sousa:
Game Creation in Youth Media and Information Literacy Education. 1-13 - Kristian Kiili, Kai Ojansuu, Antero Lindstedt, Manuel Ninaus:
Exploring the Educational Potential of a Game-Based Math Competition. 14-28 - Anders Hjort, Kristoffer Henriksen, Lars Elbæk:
Player-Driven Video Analysis to Enhance Reflective Soccer Practice in Talent Development. 29-43 - Mateus David Finco, Richard Santin Rocha, Rafael Wailla Fão, Fabiana Santos:
Let's Move!: The Social and Health Contributions From Pokémon GO. 44-54 - Mehran Gholizadeh, Fattaneh Taghiyareh, Saeed Alvandkoohi:
Toward a Propensity-Oriented Player Typology in Educational Mobile Games. 55-67 - Polona Jancic, Vlasta Hus:
Teaching Social Studies With Games. 68-79 - Srishti Dang, Arunima Ved, Kavita Vemuri:
Geography Map Knowledge Acquisition by Solving a Jigsaw Map Compared to Self-Study: Investigating Game Based Learning. 80-89
Volume 8, Number 3, 2018
- Nancy B. Sardone:
Attitudes Toward Game Adoption: Preservice Teachers Consider Game-Based Teaching and Learning. 1-14 - Aras Bozkurt, Gürhan Durak:
A Systematic Review of Gamification Research: In Pursuit of Homo Ludens. 15-33 - Chantal Buteau, Eric Muller:
Case Study of an Epistemic Mathematics Computer Game. 34-55 - Katie Davis, Julian A. Boss, Perry Meas:
Playing in the Virtual Sandbox: Students' Collaborative Practices in Minecraft. 56-76
Volume 8, Number 4, 2018
- Shekar Viswanathan, B. Radhakrishnan:
A Novel 'Game Design' Methodology for STEM Program. 1-17 - Alex Moseley:
Real-Life Contexts in Learning Games: Towards a New Typology. 18-31 - Luke Conrad Jackson, Joanne O'Mara, Julianne Moss, Alun C. Jackson:
A Critical Review of the Effectiveness of Narrative-Driven Digital Educational Games. 32-49 - Özgür Yilmaz, Duygu Mutlu Bayraktar:
Impact of Kinect Game on Primary School Students' Mental Computation Speed. 50-67
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