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Fengfeng Ke
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Journal Articles
- 2024
- [j40]Jewoong Moon, Fengfeng Ke, Zlatko Sokolikj, Shayok Chakraborty:
Applying multimodal data fusion to track autistic adolescents' representational flexibility development during virtual reality-based training. Comput. Educ. X Real. 4: 100063 (2024) - [j39]Fengfeng Ke, Chih-Pu Dai, Luke West:
Mathematical experience in game-based problem-solving. J. Comput. Assist. Learn. 40(3): 1083-1097 (2024) - 2023
- [j38]Chih-Pu Dai, Fengfeng Ke, Zhaihuan Dai, Mariya Pachman:
Improving teaching practices via virtual reality-supported simulation-based learning: Scenario design and the duration of implementation. Br. J. Educ. Technol. 54(4): 836-856 (2023) - [j37]Chih-Pu Dai, Fengfeng Ke, Yanjun Pan, Yaning Liu:
Exploring students' learning support use in digital game-based math learning: A mixed-methods approach using machine learning and multi-cases study. Comput. Educ. 194: 104698 (2023) - [j36]Sungwoong Lee, Fengfeng Ke, Jeeheon Ryu:
Engagement and effectiveness of symbolic and iconic learning support for math problem representation: an eye tracking study. Interact. Learn. Environ. 31(3): 1514-1531 (2023) - [j35]Xinhao Xu, Fengfeng Ke:
Learning Number Conversions Through Embodied Interactions. Technol. Knowl. Learn. 28(1): 253-278 (2023) - 2022
- [j34]Chih-Pu Dai, Fengfeng Ke:
Educational applications of artificial intelligence in simulation-based learning: A systematic mapping review. Comput. Educ. Artif. Intell. 3: 100087 (2022) - [j33]Jewoong Moon, Fengfeng Ke, Zlatko Sokolikj, Ibrahim Dahlstrom-Hakki:
Multimodal Data Fusion to Track Students' Distress during Educational Gameplay. J. Learn. Anal. 9(3): 75-87 (2022) - 2021
- [j32]Jewoong Moon, Fengfeng Ke:
Exploring the treatment integrity of virtual reality-based social skills training for children with high-functioning autism. Interact. Learn. Environ. 29(6): 939-953 (2021) - [j31]Valerie Shute, Seyedahmad Rahimi, Ginny L. Smith, Fengfeng Ke, Russell G. Almond, Chih-Pu Dai, Renata Kuba, Zhichun Liu, Xiaotong Yang, Chen Sun:
Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games. J. Comput. Assist. Learn. 37(1): 127-141 (2021) - 2020
- [j30]Jewoong Moon, Fengfeng Ke, Zlatko Sokolikj:
Automatic assessment of cognitive and emotional states in virtual reality-based flexibility training for four adolescents with autism. Br. J. Educ. Technol. 51(5): 1766-1784 (2020) - [j29]Fengfeng Ke, Xinhao Xu:
Virtual reality simulation-based learning of teaching with alternative perspectives taking. Br. J. Educ. Technol. 51(6): 2544-2557 (2020) - [j28]Fengfeng Ke, Mariya Pachman, Zhaihuan Dai:
Investigating educational affordances of virtual reality for simulation-based teaching training with graduate teaching assistants. J. Comput. High. Educ. 32(3): 607-627 (2020) - 2019
- [j27]Sungwoong Lee, Fengfeng Ke:
The format of problem representation for in-game learning supports. J. Comput. Assist. Learn. 35(3): 390-406 (2019) - [j26]Fengfeng Ke:
R. G. Almond, R. J. Mislevy, L. Steinberg, D. Yan, and D. M. Williamson: Bayesian Networks in Educational Assessment. Technol. Knowl. Learn. 24(1): 97-99 (2019) - 2018
- [j25]Fengfeng Ke, Jewoong Moon:
Virtual collaborative gaming as social skills training for high-functioning autistic children. Br. J. Educ. Technol. 49(4): 728-741 (2018) - 2017
- [j24]Taehyeong Lim, Sungwoong Lee, Fengfeng Ke:
Integrating Music into Math in a Virtual Reality Game: Learning Fractions. Int. J. Game Based Learn. 7(1): 57-73 (2017) - [j23]Heesung Kim, Fengfeng Ke:
Effects of game-based learning in an OpenSim-supported virtual environment on mathematical performance. Interact. Learn. Environ. 25(4): 543-557 (2017) - 2016
- [j22]Fengfeng Ke, Kui Xie, Ying Xie:
Game-based learning engagement: A theory- and data-driven exploration. Br. J. Educ. Technol. 47(6): 1183-1201 (2016) - [j21]Fengfeng Ke, Peter Carafano:
Collaborative science learning in an immersive flight simulation. Comput. Educ. 103: 114-123 (2016) - [j20]Fengfeng Ke, Sungwoong Lee, Xinhao Xu:
Teaching training in a mixed-reality integrated learning environment. Comput. Hum. Behav. 62: 212-220 (2016) - [j19]Fengfeng Ke, Sungwoong Lee:
Virtual reality based collaborative design by children with high-functioning autism: design-based flexibility, identity, and norm construction. Interact. Learn. Environ. 24(7): 1511-1533 (2016) - 2015
- [j18]Valerie J. Shute, Matthew Ventura, Fengfeng Ke:
The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills. Comput. Educ. 80: 58-67 (2015) - [j17]Fengfeng Ke, Yu-Chang Hsu:
Mobile augmented-reality artifact creation as a component of mobile computer-supported collaborative learning. Internet High. Educ. 26: 33-41 (2015) - 2014
- [j16]Fengfeng Ke:
An implementation of design-based learning through creating educational computer games: A case study on mathematics learning during design and computing. Comput. Educ. 73: 26-39 (2014) - 2013
- [j15]Fengfeng Ke, Tatiana Abras:
Games for engaged learning of middle school children with special learning needs. Br. J. Educ. Technol. 44(2): 225-242 (2013) - [j14]Fengfeng Ke:
Computer-game-based tutoring of mathematics. Comput. Educ. 60(1): 448-457 (2013) - [j13]Fengfeng Ke, Dean Kwak:
Online learning across ethnicity and age: A study on learning interaction participation, perception, and learning satisfaction. Comput. Educ. 61: 43-51 (2013) - [j12]Fengfeng Ke:
Online interaction arrangements on quality of online interactions performed by diverse learners across disciplines. Internet High. Educ. 16: 14-22 (2013) - [j11]Woon Jee Lee, Fengfeng Ke:
The Design of Authentic Inquiry for Online Knowledge-Constructive Interaction and Self-Regulated Learning Processes. Int. J. Online Pedagog. Course Des. 3(2): 25-39 (2013) - 2012
- [j10]Mariya Pachman, Fengfeng Ke:
Environmental support hypothesis in designing multimedia training for older adults: Is less always more? Comput. Educ. 58(1): 100-110 (2012) - [j9]Fengfeng Ke, Nilay Yildirim, Jacob Enfield:
Exploring the Design of Game Enjoyment Through the Perspectives of Novice Game Developers. Int. J. Gaming Comput. Mediat. Simulations 4(4): 45-63 (2012) - 2011
- [j8]Kui Xie, Fengfeng Ke:
The role of students' motivation in peer-moderated asynchronous online discussions. Br. J. Educ. Technol. 42(6): 916-930 (2011) - [j7]Fengfeng Ke, Alicia F. Chávez, Pei-Ni L. Causarano, Antonio Causarano:
Identity presence and knowledge building: Joint emergence in online learning environments? Int. J. Comput. Support. Collab. Learn. 6(3): 349-370 (2011) - 2010
- [j6]Fengfeng Ke:
Examining online teaching, cognitive, and social presence for adult students. Comput. Educ. 55(2): 808-820 (2010) - 2009
- [j5]Fengfeng Ke, Kui Xie:
Toward deep learning for adult students in online courses. Internet High. Educ. 12(Issues): 136-145 (2009) - 2008
- [j4]Fengfeng Ke:
A case study of computer gaming for math: Engaged learning from gameplay? Comput. Educ. 51(4): 1609-1620 (2008) - [j3]Fengfeng Ke:
Alternative goal structures for computer game-based learning. Int. J. Comput. Support. Collab. Learn. 3(4): 429-445 (2008) - [j2]Ying Xie, Fengfeng Ke, Priya Sharma:
The effect of peer feedback for blogging on college students' reflective learning processes. Internet High. Educ. 11(1): 18-25 (2008) - 2007
- [j1]Fengfeng Ke, Barbara L. Grabowski:
Gameplaying for maths learning: cooperative or not? Br. J. Educ. Technol. 38(2): 249-259 (2007)
Conference and Workshop Papers
- 2024
- [c24]Chih-Pu Dai, Fengfeng Ke, Nuodi Zhang, Alex Barrett, Luke West, Saptarshi Bhowmik, Sherry A. Southerland, Xin Yuan:
Designing Conversational Agents to Support Student Teacher Learning in Virtual Reality Simulation: A Case Study. CHI Extended Abstracts 2024: 513:1-513:8 - [c23]Saptarshi Bhowmik, Luke West, Alex Barrett, Nuodi Zhang, Chih-Pu Dai, Zlatko Sokolikj, Sherry A. Southerland, Xin Yuan, Fengfeng Ke:
Evaluation of an LLM-Powered Student Agent for Teacher Training. EC-TEL (2) 2024: 68-74 - 2022
- [c22]Alex Barrett, Nuodi Zhang, Fengfeng Ke, Jewoong Moon, Zlatko Sokolikj:
Work-in-progress - Developing an Evidence-Centered Model for Computational Thinking in Virtual Worlds with Children with Autism. iLRN 2022: 1-3 - 2021
- [c21]Maya Israel, Tongxi Liu, Jewoong Moon, Fengfeng Ke, Ibrahim Dahlstrom-Hakki:
Methodological Considerations for Understanding Students' Problem Solving Processes and Affective Trajectories During Game-Based Learning: A Data Fusion Approach. HCI (29) 2021: 201-215 - [c20]Fengfeng Ke, Ruohan Liu, Zlatko Sokolikj, Ibrahim Dahlstrom-Hakki, Maya Israel:
Using Eye Tracking for Research on Learning and Computational Thinking. HCI (29) 2021: 216-228 - 2020
- [c19]Fengfeng Ke, Jewoong Moon, Zlatko Sokolikj:
Tracking Representational Flexibility Development through Speech Data Mining. FIE 2020: 1-4 - [c18]Zhaihuan Dai, Fengfeng Ke, Chih-Pu Dai:
Exploring Learner Behavioral Patterns in Virtual-Reality-Based Role-playing for Teaching Training. ICLS 2020 - [c17]Chih-Pu Dai, Fengfeng Ke, Zhaihuan Dai, Luke West:
Advocating Facilitators' Interdisciplinary Learning with Computer Science Teaching Assistants in a Virtual Reality Environment. ICLS 2020 - [c16]Jewoong Moon, Fengfeng Ke:
Understanding Epistemic Networks in Virtual Reality-based Collaborative Gameplay for Social-Skills Training With Children With Autism. ICLS 2020 - [c15]Jewoong Moon, Fengfeng Ke:
Exploring Learning Supports in Virtual Reality-based Flexibility Training for Adolescents with Autism. ICLS 2020 - [c14]Yanjun Pan, Fengfeng Ke, Seyda Uysal, Kathleen Clark, Chih-Pu Dai:
Learning Mathematics from History: A Case Study on Learning Support Design with History of Mathematics in GBL. ICLS 2020 - [c13]Chih-Pu Dai, Fengfeng Ke, Yanjun Pan, Zhaihuan Dai:
Work-in-Progress - Learners' Interaction with Task Narratives for Math Problem-Solving in Game-Based Learning. iLRN 2020: 299-301 - 2019
- [c12]Fengfeng Ke, Xin Yuan, Mariya Pachman, Zhaihuan Dai, Raymond Naglieri, Xinhao Xu:
Perspective Taking in Participatory Simulation-based Collaborative Learning. CSCL 2019 - 2018
- [c11]Andrew M. Yuan, Fengfeng Ke, Raymond Naglieri, Zhaihuan Dai, Mariya Pachman:
Automatic generation of interactive NPC scripts for a mixed-reality integrated learning environment. ICETC 2018: 74-79 - [c10]Fengfeng Ke, Jewoong Moon:
Examining Virtual Reality Based Learning Design for Children with Autism via Seasonal Index Analysis. ICLS 2018 - 2016
- [c9]Jewoong Moon, Fengfeng Ke:
Categorization of Embodied User Interface in Immersive Virtual Environment. ICALT 2016: 543-545 - 2015
- [c8]Fengfeng Ke, Peter Carafano:
Immersive Simulation on Collaborative Learning about a Complex Dynamic System. CSCL 2015 - 2013
- [c7]Fengfeng Ke:
Learning Through Computer-Assisted Collaborative Game Design: Mathematical, Design, and Computational Thinking. CSCL (2) 2013: 58-61 - 2011
- [c6]Kuo-Chuan (Martin) Yeh, Ying Xie, Fengfeng Ke:
Teaching computational thinking to non-computing majors using spreadsheet functions. FIE 2011: 3 - 2009
- [c5]Fengfeng Ke, Kui Xie:
Online discussion design on adult students' learning perceptions and patterns of online interactions. CSCL (1) 2009: 219-226 - [c4]Kui Xie, Fengfeng Ke:
How does students' motivation relate to peer-moderated online interactions? CSCL (1) 2009: 242-251 - 2007
- [c3]Fengfeng Ke:
Using computer-based math games as an anchor for cooperative learning. CSCL 2007: 357-359 - 2006
- [c2]Fengfeng Ke:
Classroom Goal Structures for Educational Math Game Application. ICLS 2006 - [c1]Fengfeng Ke:
Individual Differences in Sense of Classroom Community. ICLS 2006
Coauthor Index
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