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Thiemo Leonhardt
Person information
- affiliation: TU Dresden, Chair of Didactics of Computer Science, Germany
- affiliation (former): RWTH Aachen University, Department of Computer Science, Germany
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2020 – today
- 2024
- [c49]David Baberowski, Thiemo Leonhardt, Lanea Lilienthal, Nadine Bergner:
Beyond Realism: Rethinking Presence in Virtual Environments for Abstract Concept Learning. DeLFI 2024 - [c48]Matthias Ehlenz, Thiemo Leonhardt, Nadine Bergner:
Bildungstechnologien in der Schule. Offen, messbar, nachhaltig? DELFI Workshops 2024: 13 - [c47]David Baberowski, Thiemo Leonhardt, Josef Buchner, Nadine Bergner:
Comparing Interaction Modalities in VR Serious Games: A Study on Presence and Enjoyment. GALA 2024: 343-348 - [c46]Clemens Witt, Thiemo Leonhardt, Erik Marx, Nadine Bergner:
From Guesswork to Game Plan: Exploring Problem-Solving-Strategies in a Machine Learning Game. ISSEP 2024: 73-84 - [c45]Markus Sprenger, Thiemo Leonhardt, Nadine Bergner, Ryuta Yamamoto:
Computer Science Education - What Can We Learn from Japan? SIGCSE (1) 2024: 1279-1285 - [c44]Erik Marx, Clemens Witt, Thiemo Leonhardt:
Identifying Secondary School Students' Misconceptions about Machine Learning: An Interview Study. WiPSCE 2024: 6:1-6:10 - 2023
- [j3]Erik Marx, Thiemo Leonhardt, Nadine Bergner:
Secondary school students' mental models and attitudes regarding artificial intelligence - A scoping review. Comput. Educ. Artif. Intell. 5: 100169 (2023) - [c43]Thiemo Leonhardt, Lanea Lilienthal, David Baberowski, Nadine Bergner:
The tension between abstract and realistic visualization in VR learning applications for the classroom. DELFI 2023: 31 - [c42]Thiemo Leonhardt, Johanna Walther, Jens Podeyn, Anne Hamann:
Code and Consequences - an Educational Game about Social Scoring. DELFI 2023: 48 - [c41]Thiemo Leonhardt, Karl Wenzel, David Baberowski:
Inside the CPU - eine interaktive VR-Lernanwendung zur Van-Neumann-Architektur. DELFI 2023: 49 - [c40]Raphael Zender, Caterina Schaefer, Thiemo Leonhardt, Nadine Bergner, Josef Buchner, David Wiesche:
Virtual Reality für den Schulunterricht?! DELFI 2023: 64 - [c39]Matthias Ehlenz, Josef Buchner, Thiemo Leonhardt, Nadine Bergner:
Bildungstechnologien in der Schule - Das Lernen messen?! DELFI Workshops 2023: 201 - [c38]Maximilian Förster, Patrick Binkert, Holger Rohland, Thiemo Leonhardt:
Generierung regulärer Ausdrücke zur Prüfung von SQL-Statements. DELFI Workshops 2023: 402 - [c37]David Baberowski, Thiemo Leonhardt, Nadine Bergner:
Inside the System - Designing VR Serious Games for Computer Science Education. GALA 2023: 311-320 - [c36]Erik Marx, Thiemo Leonhardt, Nadine Bergner, Clemens Witt:
Exploring Students' Preinstructional Mental Models of Machine Learning: Preliminary Findings. ISSEP (Local Proceedings) 2023 - [c35]David Baberowski, Thiemo Leonhardt, Nadine Bergner:
Digital Fabrication im Informatikunterricht - Entwicklung eines Seminars für Lehramtsstudierende. INFOS 2023: 279-288 - [c34]Thiemo Leonhardt, Clemens Witt, Nadine Bergner:
Über den Bildschirmrand hinaus - Kollaborative Multiscreen-Touch-Lernspiele im Kontext künstlicher Intelligenz. INFOS 2023: 425-426 - [c33]Thiemo Leonhardt, David Baberowski, Raphael Zender, Nadine Bergner, Birte Heinemann, Andreas Dengel, David Fernes:
VR-Anwendungen für den Informatikunterricht: Ausprobieren, Analysieren, Diskutieren. INFOS 2023: 471-472 - [e2]Thiemo Leonhardt, Matthias Ehlenz, Svenja Noichl, René Röpke:
Proceedings of DELFI Workshops 2023, Aachen, Germany, September 11-13, 2023. Gesellschaft für Informatik e.V. 2023 [contents] - 2022
- [c32]Thiemo Leonhardt, David Baberowski, Nadine Bergner:
Inside the Router: An interactive VR learning application to practice routing and network address translation. DELFI 2022: 87-98 - [c31]Thiemo Leonhardt, Matthias Ehlenz, Ronny Röwert, Nadine Bergner:
Bildungstechnologien in der Schule. DeLFI Workshops 2022: 181-182 - [c30]David Baberowski, Thiemo Leonhardt, Nadine Bergner:
Konzeption eines Setups für VR-gestützte 360°-Unterrichtsbeobachtung im TeachingLab. DeLFI Workshops 2022: 183-189 - [c29]Antje Kazimiers, Martin Morgenstern, Thiemo Leonhardt, Nadine Bergner:
Novice-friendly Feedback for Python Tasks in ArTEMiS. DeLFI Workshops 2022: 235-241 - [c28]David Baberowski, Thiemo Leonhardt, Anne Hamann, Nadine Bergner, Matthias Ehlenz:
Unterstütze den Lernprozess: Externe Steuerung des Ablaufs einer VR-Lernanwendung. DELFI 2022: 249-250 - [c27]Erik Marx, Thiemo Leonhardt, Nadine Bergner:
Brief Summary of Existing Research on Students' Conceptions of AI. WiPSCE 2022: 21:1-21:2 - 2021
- [c26]David Baberowski, Lanea Lilienthal, Niklas M. Keerl, Maximilian E. J. Rieske, Thiemo Leonhardt:
Inside the Router: Ein interaktives VR Lernspiel zur Vermittlung von Routing in Netzwerken im Informatikunterricht. DELFI 2021: 383-384 - [c25]Anne Hamann, Thiemo Leonhardt:
Dashboard für Lehrende zur Darstellung von Lerndaten anhand eines kollaborativen Informatik-Lernspiels für die Grundschule. DELFI 2021: 385-386 - [c24]Erik Marx, Anne Hamann, David Baberowski, Christin Nenner, Antje Kazimiers, Thiemo Leonhardt, Nadine Bergner:
EduInf - Education in Informatics. GI-Jahrestagung 2021: 1645-1648 - [c23]Matthias Ehlenz, Bastian Küppers, Thiemo Leonhardt, Ulrik Schroeder:
Exploring Effects of Gamified Collaborative Face-to-Face Learning of Regular Expressions. ICALT 2021: 114-118 - [c22]Antje Kazimiers, Thiemo Leonhardt, Nadine Bergner:
Programmiereinstieg mit Python interaktiv und grafisch mit der CMU CS Academy. INFOS 2021: 331 - [c21]Erik Marx, Thiemo Leonhardt, David Baberowski, Nadine Bergner:
Using Matchboxes to Teach the Basics of Machine Learning: an Analysis of (Possible) Misconceptions. Teaching ML 2021: 25-29 - 2020
- [c20]Thiemo Leonhardt, Gregor Damnik, Nadine Bergner:
Touch-Aktionen beim digitalen Lernen: Steigerung der Performance des visuellen Gedächtnisses durch aktive Reizverarbeitung. DeLFI 2020: 97-102 - [c19]Matthias Ehlenz, Birte Heinemann, Thiemo Leonhardt, René Röpke, Vlatko Lukarov, Ulrik Schroeder:
Eine forschungspraktische Perspektive auf xAPI-Registries. DeLFI 2020: 331-336 - [e1]Raphael Zender, Dirk Ifenthaler, Thiemo Leonhardt, Clara Schumacher:
DELFI 2020 - Die 18. Fachtagung Bildungstechnologien der Gesellschaft für Informatik e.V., online, 14.-18. September 2020. LNI P-308, Gesellschaft für Informatik e.V. 2020, ISBN 978-3-88579-702-9 [contents]
2010 – 2019
- 2019
- [c18]René Röpke, Matthias Ehlenz, Thiemo Leonhardt, Ulrik Schroeder:
Dungeons & DFAs. DeLFI 2019: 287-288 - [c17]Thiemo Leonhardt, Matthias Ehlenz:
Greifbares Lernen von Informatikinhalten - Aktive Tangibles auf kapazitiven Multitouch-Tischen. DeLFI 2019: 303-304 - [c16]Thiemo Leonhardt, Matthias Ehlenz, René Röpke, Nadine Bergner, Ulrik Schroeder:
MTLG - Helping students and teachers creating and analysing simulations and games from a didactical and technical perspective. DeLFI 2019: 319-320 - [c15]Wiktoria Wilkowska, Thiemo Leonhardt, Matthias Ehlenz, Martina Ziefle:
Technology-Enhanced Learning: Correlates of Acceptance of Assistive Technology in Collaborative Working Setting. HCI (25) 2019: 423-439 - 2018
- [c14]Ulrik Schroeder, Nadine Bergner, Thiemo Leonhardt:
Paving the Way for Computer Science in German Schools. Adventures Between Lower Bounds and Higher Altitudes 2018: 590-609 - [c13]Philipp Brauner, Martina Ziefle, Ulrik Schroeder, Thiemo Leonhardt, Nadine Bergner, Birgit Ziegler:
Gender influences on school students' mental models of computer science: a quantitative rich picture analysis with sixth graders. GenderIT 2018: 113-122 - [c12]Matthias Ehlenz, Thiemo Leonhardt, Ulrik Schroeder:
A Learning Analytics Approach in Web-Based Multi-user Learning Games. OCCE 2018: 167-171 - [c11]Matthias Ehlenz, Thiemo Leonhardt, Christian Cherek, Wiktoria Wilkowska, Ulrik Schroeder:
The lone wolf dies, the pack survives?: Analyzing a Computer Science Learning Application on a Multitouch-Tabletop. Koli Calling 2018: 4:1-4:8 - 2017
- [c10]Matthias Ehlenz, Thiemo Leonhardt, Ulrik Schroeder:
Spielend leicht Lernspiele entwickeln - Ein Framework für Multitouch-Lernspiele. DeLFI 2017: 297-302 - [c9]Nadine Bergner, Thiemo Leonhardt, Ulrik Schroeder:
Fünf Argumente für einen grafischen Programmiereinstieg - eine Studie über vier Jahrgangsstufen. INFOS 2017: 237-246 - 2016
- [c8]Thiemo Leonhardt, Alexandra Kwiecien:
Selbstorganisiertes Lernen im Studium durch Social Media. DeLFI 2016: 309-311 - 2015
- [b1]Thiemo Leonhardt:
Etablierung eines begabungsfördernden Lernumfeldes für Mädchen im Bereich Informatik. RWTH Aachen University, Germany, 2015 - 2013
- [j2]Andreas Schäfer, Jan Holz, Thiemo Leonhardt, Ulrik Schroeder, Philipp Brauner, Martina Ziefle:
From boring to scoring - a collaborative serious game for learning and practicing mathematical logic for computer science education. Comput. Sci. Educ. 23(2): 87-111 (2013) - 2011
- [j1]Thiemo Leonhardt, Hiltrud Westram:
Das Projekt "go4IT!" - Mit Robotern forschend und entdeckend lernen. LOG IN 31(168): 56-61 (2011) - [c7]Torsten Kammer, Philipp Brauner, Thiemo Leonhardt, Ulrik Schroeder:
Simulating LEGO Mindstorms Robots to Facilitate Teaching Computer Programming to School Students. EC-TEL 2011: 196-209 - [c6]Jan Holz, Thiemo Leonhardt, Ulrik Schroeder:
Using smartphones to motivate secondary school students for informatics. Koli Calling 2011: 89-94 - [c5]Erika Ábrahám, Nadine Bergner, Philipp Brauner, Florian Corzilius, Nils Jansen, Thiemo Leonhardt, Ulrich Loup, Johanna Nellen, Ulrik Schroeder:
On collaboratively conveying computer science to pupils. Koli Calling 2011: 132-137 - [c4]Thiemo Leonhardt, Philipp Brauner, Jochen Siebert, Ulrik Schroeder:
Übertragbarkeit singulärer MINT-Interesse-initiierender außerschulischer Maßnahmen. INFOS 2011: 127-136 - 2010
- [c3]Erika Ábrahám, Philipp Brauner, Nils Jansen, Thiemo Leonhardt, Ulrich Loup, Ulrik Schroeder:
Podcastproduktion als kollaborativer Zugang zur theoretischen Informatik. DeLFI 2010: 239-251 - [c2]Philipp Brauner, Thiemo Leonhardt, Martina Ziefle, Ulrik Schroeder:
The Effect of Tangible Artifacts, Gender and Subjective Technical Competence on Teaching Programming to Seventh Graders. ISSEP 2010: 61-71 - [c1]Negah Nabbi, Philipp Brauner, Thiemo Leonhardt:
Vermittlung fundamentaler Ideen der Informatik durch eine kollaborative Multitouch-Anwendung. MuC (Workshopband) 2010: 27-28
Coauthor Index
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last updated on 2025-01-21 00:10 CET by the dblp team
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