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13th GALA 2024: Berlin, Germany
- Avo Schönbohm, Francesco Bellotti, Antonio Bucchiarone, Francesca de Rosa, Manuel Ninaus, Alf Inge Wang, Vanissa Wanick, Pierpaolo Dondio:
Games and Learning Alliance - 13th International Conference, GALA 2024, Berlin, Germany, November 20-22, 2024, Proceedings. Lecture Notes in Computer Science 15348, Springer 2025, ISBN 978-3-031-78268-8
Advances in Game-Based Learning: AI, Adaptive Expertise, and Language Acquisition
- Kristina Risley, René Röpke:
A Growing Community of Practice on Games and Learning: A Literature Review with Bibliometric and Thematic Analyses. 3-13 - Mariana Rocha, Pierpaolo Dondio:
Gameplay Performance as a Predictor of Adaptive Expertise in Primary School Students. 14-24 - Liang Xu, Mark Andrade, Elaine Uí Dhonnchadha, Monica Ward:
Cipher in Classrooms: Evaluating Digital Game-Based Language Learning for Irish Vocabulary Acquisition. 25-35 - Cecilia Fissore, Francesco Floris, Valeria Fradiante, Marina Marchisio Conte, Matteo Sacchet:
Involving Teachers in Gamified Learning Activities Using Generative Artificial Intelligence Tools. 36-46 - Antti Koskinen, Antero Lindstedt, Kristian Kiili:
Game-Based Learning Can Enhance Students' Understanding of AI Ethics. 47-56 - Theoklitos Tataris, Stelios Xinogalos:
Design and Pilot Evaluation of an RPG Game for Self-assessment of Informatics and Economics Knowledge in Secondary Education. 57-67 - Federico Bonetti, Antonio Bucchiarone, Vanissa Wanick:
Using LLMs to Adapt Serious Games with Educators in the Loop. 68-77
Designing for Engagement: Cognitive and Emotional Responses in Serious Games
- Manuel Ninaus, Moritz Edlinger, Nathalie Scheucher, Stefan Huber:
Establishing a New Computational Method to Predict Effects of Gaming: A Feasibility Study on Growth Mindset. 81-91 - Jiayi Cen, Nora A. McIntyre, Christian Bokhove:
Is There Cognitive Engagement When They Comment 'Haha': A Dynamic Analysis of Cognitive and Emotional Engagement in Game Video Comments. 92-100 - Elizabeth B. Cloude, Eva Kormann, Marco Steiner, Antero Lindstedt, Kristian Kiili, Manuel Ninaus:
The Role of Feedback Type and Task Performance on Concurrent Emotions and Interest During Game-Based Learning. 101-111 - Zacharoula K. Papamitsiou, Sobah Abbas Petersen, Chrysoula Psyllaki, Gunnar Lamvik, Hans Torvatn:
On the Design of Gamified Learning Analytics for Immersive Virtual Reality Games. 112-122 - Jessica L. Bitter, Rieke Deborah Koßmann, Michael Lurz, Lorena Müller, Ulrike Spierling:
Adding Chance to a Serious Game's Mechanics to Encourage Action in Uncertain Situations. 123-132 - Brunella Botte, Giada Marinensi, Henk Aarts, Sander Bakkes, Remco C. Veltkamp:
Evaluating Phillips' Game Rewards Taxonomy: Implications for the Gamification Design. 133-141
Sustainability and Environmental Literacy in Serious Games
- Jan Sau, Imma Boada, Aleix Dorca Josa, Laura Sánchez-Pascuala Gómez:
Design and Evaluation of a Serious Game on Household Sustainability. 145-155 - Kevin Körner, Esther Fink, Ann-Kathrin Steiner, Jennifer Chupakhin, Glaucia Peres da Silva:
Graveler - Global Awareness Education Through Virtual Voyages. 156-166 - Mikhail Fiadotau, Peadar Callaghan, Michela Tramonti, Alden Dochshanov:
Wicked Problems as a Frame to Teach Environmental Literacy in a Digitally-Mediated Seminar Game. 167-176 - Gianluca Guglielmo, Michal Klincewicz, Elisabeth Huis in 't Veld, Pieter Spronck:
Detecting Experts Using a MiniRocket: Gaze Direction Time Series Classification of Real-Life Experts Playing the Sustainable Port. 177-187
Detecting Deception and Developing Leadership: Games Tackling Real-World Challenges
- Kevin Fiedler, René Schäfer, Jan O. Borchers, René Röpke:
"Deception Detected!" - A Serious Game About Detecting Dark Patterns. 191-200 - Octavia Lea, Lynsay A. Shepherd, Andrea Szymkowiak:
HeartGuard VR: Immersive Romance Scam Education. 201-211 - Elena Shliakhovchuk, Miguel Chover:
Virtual Battlefields: The Rise of Video Games "Inspired" by War in Ukraine. 212-221 - Alf Inge Wang:
Use of Game Design and Game Elements in Serious Project Management Games. 222-232 - Kristina Risley, Vanissa Wanick:
Asking the Experts: A Delphi Method Investigation into Serious Games for Leadership Development. 233-242 - Chloe Woods, Aaron Tasker-Lynch, Joseph Le Seelleur, Stephen McBride, Ryan Gilbride, Daniel Brice, Darragh Lydon:
Development of a Simulation to Aid Navigation in First Year CS Students. 243-252
Futures Literacy: Games for Civic Participation and Futures Thinking
- Anna O. Meshcheryakova, Fabian Hemmert:
Making Games to Make Futures - Playfully Co-designing Games for Civic Learning and Thinking About Futures. 255-264 - Pelin Celik, Jana Picciani:
Envisioning Futures Through play - Embodiment Techniques for Futures Thinking in Business Contexts. 265-274 - Richard Gomer, Vanissa Wanick, Lesia Tkacz, Kristina Risley, Paolo Spada, Marco Meloni, Matt Ryan:
Learning Participatory Budgeting via Collaborative World-Building: A Case Study of Empaville. 275-284 - Avo Schönbohm:
Horizon Makers: A Serious Game for Activating Futures Literacy Skills. 285-294
Serious Games for Health and Immersive Learning: E-Health and Pharmacology
- Marlene Rosa, Susana Lopes, Natália Martins, Elena Lacomba-Arnau:
Games as a Non-pharmacology Therapy for Chronic Pain - A Mixed Method Pilot Study in Older People. 297-306 - Agnese Augello, Giuseppe Caggianese, Giuseppe Fulvio Gaglio, Luigi Gallo, Velia Malizia, Stefania La Grutta, Giancarlo Tancredi, Attilio Turchetta, Rosa Anna Vacca, Iris Scala:
Serious Games as Emerging E-Health Interventions: Design of an Exergame for the SMILER Project. 307-316 - Iza Marfisi, Hubert Santuz, Camille Bisson, Marc Baaden, Nicolas Férey, Antoine Taly, Olivier Delalande:
Escape from PharmaZ: A Game to Boost Pharmacophore Learning Through Immersive Augmented Reality. 317-327
Short Papers
- Ayaz Karimov, Mirka Saarela:
Online Learning Platform and Gamification Features Preferences: Gender-Based Analysis Among Estonian Students. 331-336 - Chris Hovey, Sara Jakubowicz:
Motion Design for Emotion Design. 337-342 - David Baberowski, Thiemo Leonhardt, Josef Buchner, Nadine Bergner:
Comparing Interaction Modalities in VR Serious Games: A Study on Presence and Enjoyment. 343-348 - Angel Torres-Toukoumidis, María Mercedes Fernández Jiménez, Julio Merchán-Romero, Javier Feliciano Arnaldo Vega-Ramírez:
Gamification and Artificial Intelligence in the Educational Context: Analysis of Scientific Literature. 349-354 - Johannes Katsarov, Tammo Rabener, Tim Wagenbach, Evgeniya Zakharova, Yolanda Blanco Hoppmann, Lisa Tran, Paul Drews, Hannah Trittin-Ulbrich:
uFood: Concept for a Serious Moral Game on Social-Media Marketing. 355-360 - Sofia Despoina Kyrgiafini, Ioanna Afroditi Mazi, Varvara Garneli, Ioannis Deliyannis:
Historical Tabletop Role-Playing Games: Integrating Historical and Cultural Content into the Character Creation Process. 361-367 - Gaëlle Guigon, Mathieu Muratet, Mathieu Vermeulen, Thibault Carron:
Modelling and Verification with Petri Nets of Asymmetric Role-Playing Learning Scenarios. 368-374 - Suryaprakash Reddy Kalvakolu, Heinrich Söbke, Jannicke Baalsrud Hauge, Eckhard Kraft:
Combining 360° Spaces and Social VR. 375-380 - Vincent Albertsson, Patrick Hibbs, Csanád Farkas, Qinxin Ren, Amir Zaidi, Ricardo Marroquim, Elmar Eisemann, Rafael Bidarra:
Puzzle Playground - Teaching VR Interactions Through a Puzzle Game. 381-387 - Kseniia Harshina, Imke Alenka Harbig, Mathias Lux, Tom Tucek:
Experiencing Forced Migration: A Participatory Approach to Developing a Serious Video Game. 388-393 - Michael Louis Eulenstein, Stephanie Stiegel, Sarah Cortes Czech, Rana Zeynep Erkan, Thorsten Schoormann:
Learning Through Designing: A Visual Inquiry Tool for Digital Educational Escape Games. 394-400 - Alf Inge Wang, Jakob Endrestad Kielland, Wictor Zhao:
Evaluation of Escapade: An Engaging, Collaborative Multi-role Learning Game on History. 401-406 - Carolina Figueira, Simão Reis, Luís Paulo Reis, Marta Parreira, Ana Ramos, Eliana Silva:
Promoting Cognitive and Psychosocial Rehabilitation with a Co-Designed Multiplayer Serious Game. 407-413 - Dimitra Chasanidou, Natassa Raikou:
Playful Adult Learning: LEGO® as a Playful and Pedagogical Approach. 414-420 - Anna Re, Giuseppe Città, Manuel Gentile, Fabrizio Lo Presti, Vanessa Pitrella, Crispino Tosto, Salvatore Perna:
AI-Awareness: Fostering Teachers' Awareness of Artificial Intelligence Through a Board Game. 421-426
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