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17th HCI 2015: Los Angeles, CA, USA
- Panayiotis Zaphiris, Andri Ioannou:
Learning and Collaboration Technologies - Second International Conference, LCT 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings. Lecture Notes in Computer Science 9192, Springer 2015, ISBN 978-3-319-20608-0
Technology-Enhanced Learning
- Tugba Altan, Kursat Cagiltay:
An Eye-Tracking Analysis of Spatial Contiguity Effect in Educational Animations. 3-13 - Jatin Bajaj, Akash Harlalka, Ankit Kumar, Ravi Mokashi Punekar, Keyur Sorathia, Om Deshmukh, Kuldeep Yadav:
Audio Cues: Can Sound Be Worth a Hundred Words? 14-23 - Salin Boonbrahm, Charlee Kaewrat, Poonpong Boonbrahm:
Using Augmented Reality Technology in Assisting English Learning for Primary School Students. 24-32 - Jen-Wei Chang, Chang-Fang Huang, Robert L. Good, Chun-Chia Lee:
G-NETS - Gesture-Based Nursing Educational Training Support System. 33-42 - Chi Nung Chu:
Dual-Coding Strategy for the Chinese Characters Learners: Chinese PCS Editor. 43-49 - Miguel Ángel Conde González, Ángel Hernández-García, Francisco J. García-Peñalvo, María Luisa Sein-Echaluce:
Exploring Student Interactions: Learning Analytics Tools for Student Tracking. 50-61 - Amir Dirin, Marko Nieminen:
Assessments of User Centered Design Framework for M-learning Application Development. 62-74 - Xiao Du, Ali Arya:
Design and Evaluation of a Learning Assistant System with Optical Head-Mounted Display (OHMD). 75-86 - Brendan Flanagan, Chengjiu Yin, Takahiko Suzuki, Sachio Hirokawa:
Prediction of Learner Native Language by Writing Error Pattern. 87-96 - Menghui Li, Young Mi Choi:
An Exploration of Mobile Collaborative Writing Interface Design. 97-105 - Stephanie Ludi:
A Tablet-Based Lego Mindstorms Programming Environment for Children. 106-114 - Yuichi Ono, Akio Onishi, Manabu Ishihara, Mitsuo Yamashiro:
Voice-Based Computer Mediated Communication for Individual Practice to Increase Speaking Proficiency: Construction and Pilot Study. 115-123 - Henrique Reinaldo Sarmento, Cibele A. S. Reis, Vinicius Zaramella, Leonelo D. A. Almeida, Cesar A. Tacla:
Supporting the Development of Computational Thinking: A Robotic Platform Controlled by Smartphone. 124-135 - Monica Sebillo, Genoveffa Tortora, Giuliana Vitiello, Luca Paolino, Athula Ginige:
The Use of Augmented Reality Interfaces for On-site Crisis Preparedness. 136-147 - Reina Shimizu, Katsuhiko Ogawa:
Design and Implementation of Novel Word Learning System "Überall". 148-159 - Caio César Viel, Kamila R. H. Rodrigues, César A. C. Teixeira, Maria da Graça Campos Pimentel:
Design Solutions for Interactive Multi-video Multimedia Learning Objects. 160-171
Adaptive and Personalised Learning and Assessment
- Renlong Ai:
Automatic Pronunciation Error Detection and Feedback Generation for CALL Applications. 175-186 - Francisco J. Álvarez-Montero, Héctor Jacobo-García, Eneyda Rocha-Ruiz:
Feedback in Computer-Based Concept Mapping Tools: A Short Review. 187-198 - Camilo Castillo, Néstor D. Duque, Andrés Salazar, Valentina Tabares Morales, Demetrio Arturo Ovalle Carranza:
Model for Detecting Student Difficulties in Solving Formative Assessments. 199-207 - Fisnik Dalipi, Sule Yildirim Yayilgan, Zenun Kastrati:
Enhancing the Learner's Performance Analysis Using SMEUS Semantic E-learning System and Business Intelligence Technologies. 208-217 - Habib M. Fardoun, Abdullah Al-Barakati, Antonio Paules Ciprés:
Creation of Meaningful-Learning and Continuous Evaluation Education System. 218-226 - Somayeh Fatahi, Hadi Moradi, Ali Nouri Zonoz:
A Computational Model to Determine Desirability of Events Based on Personality for Performance Motivational Orientation Learners. 227-237 - Toshikazu Iitaka:
Recommendation Engine for an Online Drill System. 238-248 - Evangelos Kapros, Neil Peirce:
Usability of Educational Technology APIs: Findings and Guidelines. 249-260 - Niki Lambropoulos, Iosif Mporas, Habib M. Fardoun, Iyad A. Katib:
Ontological Design to Support Cognitive Plasticity for Creative Immersive Experience in Computer Aided Learning. 261-270 - Andrew Pyper, Mariana Lilley, Paul Wernick, Amanda Jefferies:
The Potential Use of the Flexilevel Test in Providing Personalised Mobile E-Assessments. 271-278 - Maria Riveiro, Anders Dahlbom, Rikard König, Ulf Johansson, Peter Brattberg:
Supporting Golf Coaching and Swing Instruction with Computer-Based Training Systems. 279-290 - Paula A. Rodríguez, Demetrio Arturo Ovalle, Néstor D. Duque:
A Student-Centered Hybrid Recommender System to Provide Relevant Learning Objects from Repositories. 291-300 - Oscar M. Salazar, Demetrio Arturo Ovalle, Néstor D. Duque:
Adaptive and Personalized Educational Ubiquitous Multi-Agent System Using Context-Awareness Services and Mobile Devices. 301-312 - Patricia Salinas, Eliud Quintero, Xavier Sánchez:
Math and Motion: A (Coursera) MOOC to Rethink Math Assessment. 313-324 - Kittisak Sirisaengtaksin, Lorne Olfman, Nimer Alrushiedat:
A Notification and Recommender Mobile App for Educational Online Discussion: A Design Research Approach. 325-336 - Yoshihiro Tamura, Yutaka Takase, Yuki Hayashi, Yukiko I. Nakano:
Generating Quizzes for History Learning Based on Wikipedia Articles. 337-346
Virtual Worlds and Virtual Agents for Learning
- Habib M. Fardoun, Abdullah Al-Malaise Al-Ghamdi, Antonio Paules Ciprés:
Construction of Educative Micro-Worlds to Build Students' Creativity in Terms of Their Own Self-Learning. 349-360 - Dai Hasegawa, Shinichi Shirakawa, Naoya Shioiri, Toshiki Hanawa, Hiroshi Sakuta, Kouzou Ohara:
The Effect of Metaphoric Gestures on Schematic Understanding of Instruction Performed by a Pedagogical Conversational Agent. 361-371 - Yugo Hayashi, Daniel Moritz Marutschke:
Designing Pedagogical Agents to Evoke Emotional States in Online Tutoring Investigating the Influence of Animated Characters. 372-383 - Luis Antonio Hernández Ibáñez, Viviana Barneche Naya:
Contextualization of Archaeological Findings Using Virtual Worlds. Issues on Design and Implementation of a Multiuser Enabled Virtual Museum. 384-393 - Max Hoffmann, Lana Plumanns, Laura Lenz, Katharina Schuster, Tobias Meisen, Sabina Jeschke:
Enhancing the Learning Success of Engineering Students by Virtual Experiments. 394-405 - Jung Hyup Kim, Tiffany Chan, Wei Du:
The Learning Effect of Augmented Reality Training in a Computer-Based Simulation Environment. 406-414 - Viet-Khoi Pham, Hai-Dang Nguyen, Minh-Triet Tran:
Virtual Music Teacher for New Music Learners with Optical Music Recognition. 415-426 - Scott L. Robertson, Rob Solomon, Mark O. Riedl, Theresa Wicklin Gillespie, Toni Chociemski, Viraj Master, Arun Mohan:
The Visual Design and Implementation of an Embodied Conversational Agent in a Shared Decision-Making Context (eCoach). 427-437 - Arash Soleimani, Keith Evan Green, Danielle C. Herro, Ian D. Walker, Christina Gardner-McCune:
CyberPLAYce, A Cyber-Physical-Spatial Storytelling Tool: Results from an Empirical Study with 8-10-Year-Old Storytellers. 438-446
Collaboration and Learning
- André Calero Valdez, Simon Bruns, Christoph Greven, Ulrik Schroeder, Martina Ziefle:
What Do My Colleagues Know? Dealing with Cognitive Complexity in Organizations Through Visualizations. 449-459 - David Fonseca, Ernest Redondo, Francesc Valls, Oswaldo Daviel Gutiérrez:
From Formal to Informal 3D Learning. Assesment of Users in the Education. 460-469 - Francisco J. García-Peñalvo, Juan Cruz-Benito, Oriol Borrás Gené, Ángel Fidalgo Blanco:
Evolution of the Conversation and Knowledge Acquisition in Social Networks Related to a MOOC Course. 470-481 - Vikas Goel, Utkarsh Mishra, Soumya Tiwari, Ravi Mokashi Punekar, Keyur Sorathia, Kuldeep Yadav, Om Deshmukh:
CATALYST: Technology-Assisted Collaborative and Experiential Learning for School Students. 482-491 - Yuko Hiramatsu, Atsushi Ito, Koutaro Inagaki, Fumie Shimada, Fumihiro Sato:
A Study to Activate Communication by Using SNS on Mobile Phone - An Essay Lesson at the Elementary School. 492-502 - Hironobu Satoh, Shigenori Akamatsu, Masanobu Yoshida, Takumi Yamaguchi, Fuyuko Eguchi, Yuriko Higashioka:
Collaborative Tablet PC the System for Self-Active Awareness in a Dormitory Environment. 503-509 - María Luisa Sein-Echaluce, Ángel Fidalgo Blanco, Francisco J. García-Peñalvo, Miguel Ángel Conde González:
A Knowledge Management System to Classify Social Educational Resources Within a Subject Using Teamwork Techniques. 510-519 - Peter A. Smith, Alicia Sanchez:
Let's Play, Video Streams, and the Evolution of New Digital Literacy. 520-527 - Hongjun Xue, Wenxin Zhang, Xiaoyan Zhang:
Human-Human Interaction Modeling of Trainer. 528-534
Serious Games
- Luis Arenas, Telmo Zarraonandia, Paloma Díaz, Ignacio Aedo:
A Platform for Supporting the Development of Mixed Reality Environments for Educational Games. 537-548 - Alma L. Culén, Sumit Pandey, Swati Srivastava, Katie Coughlin:
Can Games Motivate Urban Youth for Civic Engagement? 549-560 - Hayun Kim, Sungeun An, Sangeun Keum, Woontack Woo:
H-Treasure Hunt: A Location and Object-Based Serious Game for Cultural Heritage Learning at a Historic Site. 561-572 - Hyung Sook Kim, Su Hak Oh, Yong Hyun Park:
Developing an Educational Game for Art Education - Gesture Recognition-Based Performance Guidance for Mozart's Opera Magic Flute. 573-582 - Roland Klemke, Shalini Kurapati, Heide K. Lukosch, Marcus Specht:
Transferring an Educational Board Game to a Multi-user Mobile Learning Game to Increase Shared Situational Awareness. 583-594 - Ana Carolina Tomé Klock, Lucas Felipe Da Cunha, Mayco Farias de Carvalho, Brayan Eduardo Rosa, Andressa Jaqueline Anton, Isabela Gasparini:
Gamification in e-Learning Systems: A Conceptual Model to Engage Students and Its Application in an Adaptive e-Learning System. 595-607 - Kevin Koban, Benny Liebold, Peter Ohler:
Good Newbie or Poor Newbie? Determinants of Video Game Skill Acquisition at an Early Stage. 608-619 - Tihomir Orehovacki, Snjezana Babic:
Inspecting Quality of Games Designed for Learning Programming. 620-631 - Francesc Valls, Ernest Redondo, David Fonseca:
E-Learning and Serious Games - New Trends in Architectural and Urban Design Education. 632-643 - Zarwina Yusoff, Amirrudin Kamsin:
Game Rhetoric: Interaction Design Model of Persuasive Learning for Serious Games. 644-654
ICT in Education
- Devshikha Bose:
Just-in-Case or Just-in-Time Training? - Excerpts from a Doctoral Research Study. 657-667 - Cristóbal Fernández Robin, Scott McCoy, Diego Yáñez Martínez:
Users and Technologies in Education: A Pending Course. 668-675 - Edmund Laugasson, Mati Mõttus:
Free Software User Interfaces: Usability and Aesthetics. 676-686 - Birgy Lorenz, Savilla Irene Banister, Kaido Kikkas:
Impacting the Digital Divide on a Global Scale - Six Case Studies from Three Continents. 687-696 - Maria Mama Timotheou:
Differentiation of Student Perceptions for Online Courses, Over Time. 697-703 - Kimberly Anne Sheen, Yan Luximon:
The Future of Electronic Textbooks from a User Perspective. 704-713 - Evangelia Triantafyllou, Olga Timcenko:
Out of Classroom Instruction in the Flipped Classroom: The Tough Task of Engaging the Students. 714-723 - Caglar Yildirim, Ana-Paula Correia:
Understanding Nomophobia: A Modern Age Phobia Among College Students. 724-735
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