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Caglar Yildirim
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2020 – today
- 2024
- [j5]David Saffo, Sara Di Bartolomeo, Tarik Crnovrsanin, Laura South, Justin Raynor, Caglar Yildirim, Cody Dunne:
Unraveling the Design Space of Immersive Analytics: A Systematic Review. IEEE Trans. Vis. Comput. Graph. 30(1): 495-506 (2024) - [c31]Laura South, Caglar Yildirim, Amy Pavel, Michelle A. Borkin:
Design considerations for photosensitivity warnings in visual media. ASSETS 2024: 68:1-68:12 - [c30]Laura South, Caglar Yildirim, Amy Pavel, Michelle A. Borkin:
Barriers to Photosensitive Accessibility in Virtual Reality. CHI 2024: 58:1-58:13 - [c29]Sercan Sengün, Caglar Yildirim, D. Fox Harrell:
The Effects of Roleplaying Orientations on Transformative Learning and Perspective Taking in Virtual Reality. ICEC 2024: 108-120 - [c28]Caglar Yildirim:
Designing with Two Hands in Mind?: A Review of Mainstream VR Applications with Upper-Limb Impairments in Mind. MMVE@MMSys 2024: 29-34 - [c27]Mehmet Akhoroz, Caglar Yildirim:
Heavy is the Hand: Effects of Hand-Tracking Input and Gestures on Locomotion Performance and User Experience in Virtual Reality. MUM 2024: 61-71 - [c26]Caglar Yildirim, Sercan Sengün, Eyup Engin Kucuk, Mehmet Akhoroz, D. Fox Harrell:
From My Vantage Point: Exploring The Effect of First-Person and Third-Person Perspectives on Social Acceptance in VR Roleplaying Games. MUM 2024: 471-474 - 2023
- [j4]Caglar Yildirim:
Point and Select: Effects of Multimodal Feedback on Text Entry Performance in Virtual Reality. Int. J. Hum. Comput. Interact. 39(19): 3815-3829 (2023) - [c25]Caglar Yildirim, Eyup Engin Kucuk, D. Fox Harrell:
Affectively There?: Exploring the Physiological Correlates of Perspective Taking in Virtual Reality. ACIIW 2023: 1-4 - [c24]Laura South, Caglar Yildirim, Amy Pavel, Michelle A. Borkin:
Exploratory Thematic Analysis of Crowdsourced Photosensitivity Warnings. CHI Extended Abstracts 2023: 111:1-111:7 - [c23]Eyup Engin Kucuk, Caglar Yildirim:
Is "Categorical Imperative" Metaversal?: A Kantian Ethical Framework for Social Virtual Reality. CHI Extended Abstracts 2023: 193:1-193:7 - [c22]Caglar Yildirim, Sercan Sengün, Pakinam Amer, JJ Hawke, D. Fox Harrell:
Toward Computationally-Supported Roleplaying for Perspective-Taking. HCI (36) 2023: 154-171 - [c21]Caglar Yildirim, Sercan Sengün, Mehmet Akhoroz, Eyup Engin Kucuk, D. Fox Harrell:
Through the Looking Glass: The Role of Virtual Mirrors in Shaping Empathy in Virtual Reality Perspective Taking. MUM 2023: 495-498 - [c20]Siddhanth Jayaraj Ajri, Dat Nguyen, Swati Agarwal, Arun Kumar Reddy Padala, Caglar Yildirim:
Virtual AIVantage: Leveraging Large Language Models for Enhanced VR Interview Preparation among Underrepresented Professionals in Computing. MUM 2023: 529-531 - [c19]James Tukpah, Njord Soevik, Shubham Bansal, Tejwinder Singh, Caglar Yildirim:
VirtuSign: An AI-Powered, Gamified Virtual Reality Application for the American Sign Language Alphabet. MUM 2023: 532-534 - [c18]Eduard De Vidal Flores, Caglar Yildirim, D. Fox Harrell:
E4UnityIntegration-MIT: An Open-Source Unity Plug-in for Collecting Physiological Data using Empatica E4 during Gameplay. UIST (Adjunct Volume) 2023: 49:1-49:3 - 2022
- [c17]Caglar Yildirim, D. Fox Harrell:
On the Plane: A Roleplaying Game for Simulating Ingroup-Outgroup Biases in Virtual Reality. AIVR 2022: 207-209 - [c16]Moinak Ghoshal, Juan Ong, Hearan Won, Dimitrios Koutsonikolas, Caglar Yildirim:
Co-located Immersive Gaming: A Comparison between Augmented and Virtual Reality. CoG 2022: 594-597 - 2021
- [c15]Harshita Ved, Caglar Yildirim:
Detecting Mental Workload in Virtual Reality Using EEG Spectral Data: A Deep Learning Approach. AIVR 2021: 173-178 - [c14]David Saffo, Sara Di Bartolomeo, Caglar Yildirim, Cody Dunne:
Remote and Collaborative Virtual Reality Experiments via Social VR Platforms. CHI 2021: 523:1-523:15 - [c13]Michael Carroll, Caglar Yildirim:
The Effect of Body-Based Haptic Feedback on Player Experience During VR Gaming. HCI (9) 2021: 163-171 - [c12]Caglar Yildirim:
An Immersive Model of User Trust in Conversational Agents in Virtual Reality. TransAI 2021: 17-18 - [i4]Michael Carroll, Ethan Osborne, Caglar Yildirim:
Effects of VR Gaming and Game Genre on Player Experience. CoRR abs/2105.10754 (2021) - [i3]Caglar Yildirim, Tara O'Grady:
The Efficacy of a Virtual Reality-Based Mindfulness Intervention. CoRR abs/2105.10756 (2021) - 2020
- [j3]Caglar Yildirim:
Don't make me sick: investigating the incidence of cybersickness in commercial virtual reality headsets. Virtual Real. 24(2): 231-239 (2020) - [c11]Caglar Yildirim, Tara O'Grady:
The Efficacy of a Virtual Reality-Based Mindfulness Intervention. AIVR 2020: 158-165 - [c10]Caglar Yildirim:
A Review of Deep Learning Approaches to EEG-Based Classification of Cybersickness in Virtual Reality. AIVR 2020: 351-357 - [c9]David Saffo, Caglar Yildirim, Sara Di Bartolomeo, Cody Dunne:
Crowdsourcing Virtual Reality Experiments using VRChat. CHI Extended Abstracts 2020: 1-8 - [c8]Caglar Yildirim, Ethan Osborne:
Text Entry in Virtual Reality: A Comparison of 2D and 3D Keyboard Layouts. HCI (46) 2020: 450-460 - [i2]David Saffo, Sara Di Bartolomeo, Caglar Yildirim, Cody Dunne:
Two Dimensions for Organizing Immersive Analytics: Toward a Taxonomy for Facet and Position. CoRR abs/2005.06013 (2020) - [i1]Caglar Yildirim:
A Review of Deep Learning Approaches to EEG-Based Classification of Cybersickness in Virtual Reality. CoRR abs/2012.00855 (2020)
2010 – 2019
- 2019
- [j2]Caglar Yildirim:
Cybersickness during VR gaming undermines game enjoyment: A mediation model. Displays 59: 35-43 (2019) - [c7]Michael Carroll, Ethan Osborne, Caglar Yildirim:
Effects of VR Gaming and Game Genre on Player Experience. GEM 2019: 1-6 - [c6]Daniel Hufnal, Ethan Osborne, Theodore Johnson, Caglar Yildirim:
The Impact of Controller Type on Video Game User Experience in Virtual Reality. GEM 2019: 1-9 - [c5]Tara O'Grady, Caglar Yildirim:
The Potential of Spatial Computing to Augment Memory: Investigating Recall in Virtual Memory Palaces. HCI (34) 2019: 414-422 - 2018
- [c4]Caglar Yildirim, Veronica J. Dark:
The Mediating Role of Mindfulness in the Relationship between Media Multitasking and Mind Wandering. APAScience 2018: 45:1-45:5 - [c3]Caglar Yildirim, Michael Carroll, Daniel Hufnal, Theodore Johnson, Sylvia Pericles:
Video Game User Experience: To VR, or Not to VR? GEM 2018: 1-9 - [c2]EunSeo Bang, Caglar Yildirim:
Virtually Empathetic?: Examining the Effects of Virtual Reality Storytelling on Empathy. HCI (9) 2018: 290-298 - 2015
- [j1]Caglar Yildirim, Ana-Paula Correia:
Exploring the dimensions of nomophobia: Development and validation of a self-reported questionnaire. Comput. Hum. Behav. 49: 130-137 (2015) - [c1]Caglar Yildirim, Ana-Paula Correia:
Understanding Nomophobia: A Modern Age Phobia Among College Students. HCI (24) 2015: 724-735
Coauthor Index
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last updated on 2024-12-22 19:59 CET by the dblp team
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