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Sercan Sengün
Person information
- unicode name: Sercan Şengün
- affiliation: Illinois State University, College of Fine Arts, Normal, IL, USA
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2020 – today
- 2025
- [j5]Sercan Sengün, João M. Santos, Joni Salminen, Milica Milenkovic, Bernard J. Jansen:
Is Death Only the Beginning? How People Mourn Artificial Characters in Social Media. Games Cult. 20(1): 77-124 (2025) - 2024
- [c17]Sercan Sengün, Joni Salminen, Soon-Gyo Jung, Kholoud Khalil Aldous, Bernard J. Jansen:
"There's Something About Noura": Exploring Think-Aloud Reasonings for Users' Persona Choice in a Design Task. Conference on Designing Interactive Systems 2024 - [c16]Sercan Sengün, Caglar Yildirim, D. Fox Harrell:
The Effects of Roleplaying Orientations on Transformative Learning and Perspective Taking in Virtual Reality. ICEC 2024: 108-120 - [c15]Caglar Yildirim, Sercan Sengün, Eyup Engin Kucuk, Mehmet Akhoroz, D. Fox Harrell:
From My Vantage Point: Exploring The Effect of First-Person and Third-Person Perspectives on Social Acceptance in VR Roleplaying Games. MUM 2024: 471-474 - [c14]Sercan Sengün:
Eye Tracking in VR: A Case Study of "Missing". JCSG 2024: 408-413 - 2023
- [c13]Caglar Yildirim, Sercan Sengün, Pakinam Amer, JJ Hawke, D. Fox Harrell:
Toward Computationally-Supported Roleplaying for Perspective-Taking. HCI (36) 2023: 154-171 - [c12]Joni Salminen, Sercan Sengün, João M. Santos, Soon-Gyo Jung, Lene Nielsen, Bernard J. Jansen:
The Choice of a Persona: An Analysis of Why Stakeholders Choose a Given Persona for a Design Task. HCI (48) 2023: 288-310 - [c11]Caglar Yildirim, Sercan Sengün, Mehmet Akhoroz, Eyup Engin Kucuk, D. Fox Harrell:
Through the Looking Glass: The Role of Virtual Mirrors in Shaping Empathy in Virtual Reality Perspective Taking. MUM 2023: 495-498 - 2022
- [j4]Joni Salminen, Soon-Gyo Jung, Lene Nielsen, Sercan Sengün, Bernard J. Jansen:
How does varying the number of personas affect user perceptions and behavior? Challenging the 'small personas' hypothesis! Int. J. Hum. Comput. Stud. 168: 102915 (2022) - [j3]Joni Salminen, Sercan Sengün, João M. Santos, Soon-Gyo Jung, Bernard J. Jansen:
Can Unhappy Pictures Enhance the Effect of Personas? A User Experiment. ACM Trans. Comput. Hum. Interact. 29(2): 14:1-14:59 (2022) - 2021
- [c10]Joni Salminen, Milica Milenkovic, Sercan Sengün, Soon-Gyo Jung, Bernard J. Jansen:
Weaponizing Words: Analyzing Fake News Accusations Against Two Online News Channels. BESC 2021: 1-7 - [c9]Joni Salminen, Sercan Sengün, Soon-Gyo Jung, Bernard J. Jansen:
Comparing Persona Analytics and Social Media Analytics for a User-Centric Task Using Eye-Tracking and Think-Aloud. CHItaly 2021: 6:1-6:8 - 2020
- [c8]Joni Salminen, Soon-Gyo Jung, Shammur A. Chowdhury, Sercan Sengün, Bernard J. Jansen:
Personas and Analytics: A Comparative User Study of Efficiency and Effectiveness for a User Identification Task. CHI 2020: 1-13 - [c7]Joni Salminen, Ying-Hsang Liu, Sercan Sengün, João M. Santos, Soon-Gyo Jung, Bernard J. Jansen:
The effect of numerical and textual information on visual engagement and perceptions of AI-driven persona interfaces. IUI 2020: 357-368
2010 – 2019
- 2019
- [j2]Peter Mawhorter, Sercan Sengün, Haewoon Kwak, D. Fox Harrell:
Identifying Regional Trends in Avatar Customization. IEEE Trans. Games 11(4): 405-415 (2019) - [c6]Sercan Sengün, Joni Salminen, Soon-Gyo Jung, Peter Mawhorter, Bernard J. Jansen:
Analyzing Hate Speech Toward Players from the MENA in League of Legends. CHI Extended Abstracts 2019 - [c5]Joni Salminen, Sercan Sengün, Soon-Gyo Jung, Bernard J. Jansen:
Design Issues in Automatically Generated Persona Profiles: A Qualitative Analysis from 38 Think-Aloud Transcripts. CHIIR 2019: 225-229 - [c4]Sercan Sengün, Joni Salminen, Peter Mawhorter, Soon-Gyo Jung, Bernard J. Jansen:
Exploring the Relationship Between Game Content and Culture-based Toxicity: A Case Study of League of Legends and MENA Players. HT 2019: 87-95 - [r1]Sercan Sengün:
Videogame Engagement: Psychological Frameworks. Encyclopedia of Computer Graphics and Games 2019 - 2018
- [j1]Joni Salminen, Sercan Sengün, Haewoon Kwak, Bernard J. Jansen, Jisun An, Soon-Gyo Jung, Sarah Vieweg, D. Fox Harrell:
From 2, 772 segments to five personas: Summarizing a diverse online audience by generating culturally adapted personas. First Monday 23(6) (2018) - 2017
- [c3]D. Fox Harrell, Sarah Vieweg, Haewoon Kwak, Chong-U Lim, Sercan Sengün, Ali Jahanian, Pablo Ortiz:
Culturally-Grounded Analysis of Everyday Creativity in Social Media: A Case Study in Qatari Context. Creativity & Cognition 2017: 209-221 - [c2]Joni Salminen, Sercan Sengün, Haewoon Kwak, Bernard J. Jansen, Jisun An, Soon-Gyo Jung, Sarah Vieweg, D. Fox Harrell:
Generating Cultural Personas from Social Data: A Perspective of Middle Eastern Users. FiCloud Workshops 2017: 120-125 - 2013
- [c1]Sercan Sengün:
Silent Hill 2 and the Curious Case of Invisible Agency. ICIDS 2013: 180-185
Coauthor Index
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