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Games and Culture, Volume 20
Volume 20, Number 1, 2025
- Orrin Eric Lincoln Mackay
, Catherine Anne Roberts
:
Peace in the Valley: A Media and Discourse Analysis of Eric Barone's Stardew Valley Through Utopian Theory. 3-19 - Simon Radchenko
:
Metamodern Nature of Hideo Kojima's Death Stranding Synopsis and Gameplay. 20-37 - Juho Kahila
, Teemu Valtonen, Sonsoles López-Pernas, Mohammed Saqr, Henriikka Vartiainen, Sanni Kahila, Matti Tedre:
A Typology of Metagamers: Identifying Player Types Based on Beyond the Game Activities. 38-58 - Natalie J. Swain
:
Machina ex Dea, Dea ex Machina: Gaia/GAIA/All-Mother and Lugones' "World" - Traveling in Horizon Zero Dawn (2017). 59-76 - Sercan Sengün
, João M. Santos
, Joni Salminen, Milica Milenkovic, Bernard J. Jansen:
Is Death Only the Beginning? How People Mourn Artificial Characters in Social Media. 77-124 - Marek Nowacki
, Andrzej Stasiak
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Identification of Memorable Game Experiences: Analysis of Escape Rooms Visitors' Experiences. 125-147
Volume 20, Number 2, 2025
- Daniel Dooghan
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Fantasies of Adequacy: Mythologies of Capital in Dark Souls. 151-170 - Henry Korkeila
, Steven Dashiell
, J. Tuomas Harviainen:
Gaming Capital on Overwatch's Official Forums. 171-189 - Mirela Jaskowiec
, Malgorzata Kowalska-Chrzanowska
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The Use of Games in Citizen Science Based on Findings from the EyeWire User Study. 190-213 - Alena Cicholewski
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Challenging Heroic Narratives of Polar Exploration in Indie Video Games. 214-230 - Eduardo H. Luersen
, Julieth Paula
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Exoplanetary Exploration and the End of the World in 22 Minutes: Philosofiction in Outer Wilds. 231-254 - Justin A. Bortnick
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Play and Misinformation: How America's Conspiracy Culture Became Gamified. 255-274

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