- 2017
- Anthony Lewis Brooks, Eva Brooks:
Interactivity, Game Creation, Design, Learning, and Innovation - 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 196, Springer 2017, ISBN 978-3-319-55833-2 [contents] - 2016
- Murat Akser, Brian Bridges, Giuliano Campo, Abbas Cheddad, Kevin Curran, Lisa Fitzpatrick, Linley Hamilton, John Harding, Ted Leath, Tom Lunney, Frank Lyons, Minhua Ma, John MacRae, Tom Maguire, Aiden McCaughey, Eileen McClory, Victoria McCollum, Paul Mc Kevitt, Adam Melvin, Paul Moore, Eleanor Mulholland, Karla Muñoz, Greg O'Hanlon, Laurence Roman:
SceneMaker: Creative Technology for Digital StoryTelling. ArtsIT/DLI 2016: 29-38 - Malene Hjortboe Andersen, Md. Saifuddin Khalid, Eva Irene Brooks:
Considerations and Methods for Usability Testing with Children. ArtsIT/DLI 2016: 228-238 - Hanne Voldborg Andersen, Elsebeth Korsgaard Sorensen:
Powerlessness or Omnipotence - the Impact of Structuring Technologies in Learning Processes for Children with Attention and Developmental Deficits. ArtsIT/DLI 2016: 280-288 - Christoffer Bech, Andreas Heldbjerg Bork, Jakob Birch Memborg, Lasse Schøne Rosenlund, Martin Kraus:
The Effect of Interacting with Two Devices When Creating the Illusion of Internal State in Passive Tangible Widgets. ArtsIT/DLI 2016: 197-204 - Nikolay Borisov, Artem Smolin, Denis Stolyarov, Pavel Shcherbakov, Vasiliy Trushin:
The Opportunities of Applying the 360° Video Technology to the Presentation of Cultural Events. ArtsIT/DLI 2016: 256-263 - Jean Botev, Ralph Marschall, Steffen Rothkugel:
CollaTrEx - Collaborative Context-Aware Mobile Training and Exploration. ArtsIT/DLI 2016: 113-120 - Anthony Lewis Brooks:
ArtsIT + DLI: Invited Paper. ArtsIT/DLI 2016: 3-11 - Ben Challis, Angela Kang, Rachel Rimmer, Mark Hildred:
Enhancing the Multisensory Environment with Adaptive Game Audio Techniques. ArtsIT/DLI 2016: 154-161 - Hyunkyoung Cho, Joonsung Yoon:
Toward a Decolonizing Approach to Game Studies: Philosophizing Computer Game with BCI. ArtsIT/DLI 2016: 105-112 - Allan Christensen, Simon André Pedersen, Hendrik Knoche:
Gamify HCI: Device's Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants. ArtsIT/DLI 2016: 47-54 - Henning Christiansen, Bjørn Laursen:
Widening the Experience of Artistic Sketchbooks. ArtsIT/DLI 2016: 220-227 - Szu-Ming Chung, Chun-Tsai Wu:
Mobile Device Applications for Head Start Experience in Music. ArtsIT/DLI 2016: 189-196 - Simon Dibbern, Kasper Vestergaard Rasmussen, Daniel Ortiz Arroyo, Michael Boelstoft Holte:
AcuTable: A Touch-Enabled, Actuated Tangible User Interface. ArtsIT/DLI 2016: 314-321 - Cumhur Erkut, Jonas Fehr:
Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model. ArtsIT/DLI 2016: 39-46 - Søren R. Frimodt-Møller:
Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning Environment. ArtsIT/DLI 2016: 129-136 - Sara Hojjat, Chiaki Fukuzaki, Tomoyuki Sowa:
Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students - The case of Maze and Mirror Workshop in Shimada elementary school of Japan. ArtsIT/DLI 2016: 55-64 - Kristoffer Lind Holm, Nicolai Skovhus, Martin Kraus:
Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes. ArtsIT/DLI 2016: 121-128 - Kasper Halkjær Jensen, Martin Kraus:
Investigating the Effect of Scaffolding in Modern Game Design. ArtsIT/DLI 2016: 162-169 - Myounghoon Jeon:
Aesthetic Computing for Representation of the Computing Process and Expansion of Perceptual Dimensions: Cases for Art, Education, and Interfaces. ArtsIT/DLI 2016: 305-313 - Lise Jönsson:
Learning by Designing Interview Methods in Special Education. ArtsIT/DLI 2016: 272-279 - Georgios Kavalakis, Nikolaos Vidakis, Georgios A. Triantafyllidis:
Emotion Index of Cover Song Music Video Clips Based on Facial Expression Recognition. ArtsIT/DLI 2016: 248-255 - Uriel Martinez-Hernandez, Michael Szollosy, Luke W. Boorman, Hamideh Kerdegari, Tony J. Prescott:
Towards a Wearable Interface for Immersive Telepresence in Robotics. ArtsIT/DLI 2016: 65-73 - Fiammetta Marulli, Luca Vallifuoco:
The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Art Recreation. ArtsIT/DLI 2016: 145-153 - Eleanor Mulholland, Paul Mc Kevitt, Tom Lunney, Karl-Michael Schneider:
Analysing Emotional Sentiment in People's YouTube Channel Comments. ArtsIT/DLI 2016: 181-188 - Stephanie Githa Nadarajah, Benjamin Nicholas Overgaard, Peder Walz Pedersen, Camilla Gisela Hansen Schnatterbeck, Matthias Rehm:
Enriching Location-Based Games with Navigational Game Activities. ArtsIT/DLI 2016: 89-96 - Esben Oxholm, Ellen Kathrine Hansen, Georgios Triantafyllidis:
Multimodal Detection of Music Performances for Intelligent Emotion Based Lighting. ArtsIT/DLI 2016: 212-219 - Gabriela Postolache, Raul Oliveira, Octavian Postolache:
Designing Digital Tools for Physiotherapy. ArtsIT/DLI 2016: 74-88 - Matthias Rehm, Kasper Rodil:
Introducing the Tripartite Digitization Model for Engaging with the Intangible Cultural Heritage of the City. ArtsIT/DLI 2016: 297-304 - Adrià Arbués Sangüesa, Andreea-Daniela Ene, Nicolai Krogh Jørgensen, Christian Aagaard Larsen, Daniel Michelsanti, Martin Kraus:
Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines. ArtsIT/DLI 2016: 289-296