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VRST 2019: Parramatta, NSW, Australia
- Tomas Trescak, Simeon Simoff, Deborah Richards, Anton Bogdanovych, Thierry Duval, Torsten W. Kuhlen, Huyen Nguyen, Shigeo Morishima, Yuichi Itoh, Richard Skarbez, Martin Masek:
25th ACM Symposium on Virtual Reality Software and Technology, VRST 2019, Parramatta, NSW, Australia, November 12-15, 2019. ACM 2019, ISBN 978-1-4503-7001-1
Navigation ñ Locomotion
- Nathan Navarro Griffin, Eelke Folmer:
Out-of-body Locomotion: Vectionless Navigation with a Continuous Avatar Representation. 1:1-1:8 - HyeongYeop Kang, Geonsun Lee, JungHyun Han:
Obstacle Detection and Alert System for Smartphone AR Users. 2:1-2:11 - Ben J. Congdon, Anthony Steed:
Sensitivity to Rate of Change in Gains Applied by Redirected Walking. 3:1-3:9
Avatars
- Vincent Thomasset, Stéphane Caron, Vincent Weistroffer:
Lower body control of a semi-autonomous avatar in Virtual Reality: Balance and Locomotion of a 3D Bipedal Model. 4:1-4:11 - Daniel Roth, Gary Bente, Peter Kullmann, David Mal, Christian Felix Purps, Kai Vogeley, Marc Erich Latoschik:
Technologies for Social Augmentations in User-Embodied Virtual Reality. 5:1-5:12 - Ye Pan, Anthony Steed:
Avatar Type Affects Performance of Cognitive Tasks in Virtual Reality. 6:1-6:4
Engagement
- Seung-Gon Jeon, Jaeho Han, Yonggeol Jo, Kyungsik Han:
Being More Focused and Engaged in Firefighting Training: Applying User-Centered Design to VR System Development. 7:1-7:11 - Ceenu George, Julia Schwuchow, Heinrich Hussmann:
Fearing Disengagement from the Real World. 8:1-8:5
Collaboration
- Marco Cavallo, Mishal Dholakia, Matous Havlena, Kenneth Ocheltree, Mark Podlaseck:
Immersive Insights: A Hybrid Analytics System forCollaborative Exploratory Data Analysis. 9:1-9:12 - Rafael Kuffner dos Anjos, Maurício Sousa, Daniel Mendes, Daniel Medeiros, Mark Billinghurst, Craig Anslow, Joaquim A. Jorge:
Adventures in Hologram Space: Exploring the Design Space of Eye-to-eye Volumetric Telepresence. 10:1-10:5 - Yuanjie Wu, Yu Wang, Sungchul Jung, Simon Hoermann, Robert W. Lindeman:
Exploring the Use of a Robust Depth-sensor-based Avatar Control System and its Effects on Communication Behaviors. 11:1-11:9
Haptics
- Eric J. Gonzalez, Sean Follmer:
Investigating the Detection of Bimanual Haptic Retargeting in Virtual Reality. 12:1-12:5 - Mohamed Khamis, Nora Schuster, Ceenu George, Max Pfeiffer:
ElectroCutscenes: Realistic Haptic Feedback in Cutscenes of Virtual Reality Games Using Electric Muscle Stimulation. 13:1-13:10
Simulation ñ Graphics
- Yang Gao, Yinghao Xu, Shuai Li, Aimin Hao, Hong Qin:
A Hybrid Method for Powdered Materials Modeling. 14:1-14:10 - Arsen Abdulali, Ibragim R. Atadjanov, Seungkyu Lee, Seokhee Jeon:
Measurement-based Hyper-elastic Material Identification and Real-time FEM Simulation for Haptic Rendering. 15:1-15:10
Displays ñ Visual Perception
- Vipula Dissanayake, Don Samitha Elvitigala, Haimo Zhang, Chamod Weerasinghe, Suranga Nanayakkara:
CompRate: Power Efficient Heart Rate and Heart Rate Variability Monitoring on Smart Wearables. 16:1-16:8 - Haruka Ikeda, Tomohiko Hayakawa, Masatoshi Ishikawa:
Bilateral Motion Display: Strategy to Provide Multiple Visual Perception Using Afterimage Effects for Specific Motion. 17:1-17:5
3D Modelling and Authoring
- Jakob Andreas Bærentzen, Jeppe Revall Frisvad, Karan Singh:
Signifier-Based Immersive and Interactive 3D Modeling. 18:1-18:5 - Robin Horst, Ralf Dörner:
Virtual Reality Forge: Pattern-Oriented Authoring of Virtual Reality Nuggets. 19:1-19:12
Devices
- Hyouk Jang, Juheon Choi, Gunhee Kim:
POL360: A Universal Mobile VR Motion Controller using Polarized Light. 20:1-20:10 - Duc-Minh Pham, Wolfgang Stuerzlinger:
HawKEY: Efficient and Versatile Text Entry for Virtual Reality. 21:1-21:11 - Hyeon-Beom Yi, Jiwoo Hong, Hwan Kim, Woohun Lee:
DexController : Designing a VR Controller with Grasp-Recognition for Enriching Natural Game Experience. 22:1-22:11
3D Reconstruction
- Theophilus Teo, Ashkan F. Hayati, Gun A. Lee, Mark Billinghurst, Matt Adcock:
A Technique for Mixed Reality Remote Collaboration using 360 Panoramas in 3D Reconstructed Scenes. 23:1-23:11 - Xianyong Fang, Jikui Yang, Jie Rao, Linbo Wang, Zhigang Deng:
Single RGB-D Fitting: Total Human Modeling with an RGB-D Shot. 24:1-24:11 - Jacob Morton, Seungyong Lee:
Floating-point Precision and Deformation Awareness for Scalable and Robust 3D Face Alignment. 25:1-25:10
Mid-Air Techniques
- Florian Heinrich, Kai Bornemann, Kai Lawonn, Christian Hansen:
Depth Perception in Projective Augmented Reality: An Evaluation of Advanced Visualization Techniques. 26:1-26:11 - Ayaka Sano, Naoya Koizumi:
Portable Mid-air Imaging Optical System on Glossy Surface. 27:1-27:5
Applications
- Stefan Gradl, Markus Wirth, Nico Mächtlinger, Romina Poguntke, Andrea Wonner, Nicolas Rohleder, Björn M. Eskofier:
The Stroop Room: A Virtual Reality-Enhanced Stroop Test. 28:1-28:12 - Christian Sinnott, James Liu, Courtney Matera, Savannah Halow, Ann Jones, Matthew Moroz, Jeffrey Mulligan, Michael Crognale, Eelke Folmer, Paul R. MacNeilage:
Underwater Virtual Reality System for Neutral Buoyancy Training: Development and Evaluation. 29:1-29:9 - Anil Ufuk Batmaz, Xintian Sun, Dogu Taskiran, Wolfgang Stuerzlinger:
Hitting the Wall: Mid-Air Interaction for Eye-Hand Coordination. 30:1-30:5
Monitoring
- Jindrich Adolf, Peter Kán, Benjamin Outram, Hannes Kaufmann, Jaromír Dolezal, Lenka Lhotská:
Juggling in VR: Advantages of Immersive Virtual Reality in Juggling Learning. 31:1-31:5 - Natalie McHugh, Sungchul Jung, Simon Hoermann, Robert W. Lindeman:
Investigating a Physical Dial as a Measurement Tool for Cybersickness in Virtual Reality. 32:1-32:5 - Kunal Gupta, Ryo Hajika, Yun Suen Pai, Andreas Duenser, Martin Lochner, Mark Billinghurst:
In AI We Trust: Investigating the Relationship between Biosignals, Trust and Cognitive Load in VR. 33:1-33:10
Selection
- Yash Tomar, Ayushi Srivastava, Arindam Dey, Ojaswa Sharma:
Share My Space: A Novel Redirected Walking Method for Shared Indoor Spaces in Virtual Reality. 34:1-34:2 - Duc-Minh Pham, Wolfgang Stuerzlinger:
Is the Pen Mightier than the Controller? A Comparison of Input Devices for Selection in Virtual and Augmented Reality. 35:1-35:11 - Brita Munsinger, John Quarles:
Augmented Reality for Children in a Confirmation Task: Time, Fatigue, and Usability. 36:1-36:5
Manipulation
- Mayra Donaji Barrera Machuca, Wolfgang Stuerzlinger, Paul Asente:
Smart3DGuides: Making Unconstrained Immersive 3D Drawing More Accurate. 37:1-37:13 - Junwei Sun, Wolfgang Stuerzlinger:
Extended Sliding in Virtual Reality. 38:1-38:5 - Evgeny V. Tsykunov, Roman Ibrahimov, Derek Vasquez, Dzmitry Tsetserukou:
SlingDrone: Mixed Reality System for Pointing and Interaction Using a Single Drone. 39:1-39:5
Poster Abstracts
- Bin Han, Gerard J. Kim:
2D/3D Mixed Interface for Furniture Placement in Smartphone-based Mobile Augmented Reality. 40:1-40:2 - Amal Abdulrahman, Deborah Richards, Ayse Aysin Bilgin:
A Comparison of Human and Machine-Generated Voice. 41:1-41:2 - Naoki Yanagihara, Buntarou Shizuki, Shin Takahashi:
A Comparative Study of Planar Surface and Spherical Surface for 3D Pointing Using Direct Touch. 42:1-42:2 - Xi Cao, Richard Skarbez, Zhen He, Henry Been-Lirn Duh:
A Content-Aware Approach for Analysing Eye Movement Patterns in Virtual Reality. 43:1-43:2 - Kerry Pellet, Syed Fawad Mustafa Zaidi:
A Framework for Virtual Reality Training to Improve Public Speaking. 44:1-44:2 - Shamima Yasmin:
A Glyph-based Multimodal Presentation of Multivariate Data. 45:1-45:2 - Shamima Yasmin:
A Haptic-enhanced New Approach to Laryngoscopy. 46:1-46:2 - Iris Kico, Fotis Liarokapis:
A Mobile Augmented Reality Interface for Teaching Folk Dances. 47:1-47:2 - Yann Glémarec, Anne-Gwenn Bosser, Cédric Buche, Jean-Luc Lugrin, Maximilian Landeck, Marc Erich Latoschik, Mathieu Chollet:
A Scalability Benchmark for a Virtual Audience Perception Model in Virtual Reality. 48:1 - Guangtao Zhang, John Paulin Hansen:
A Virtual Reality Simulator for Training Gaze Control of Wheeled Tele-Robots. 49:1-49:2 - Minh Nguyen, Minh Phu Lai, Huy Le, Wei Qi Yan:
A Web-based Augmented Reality Plat-form using Pictorial QR Code for Educational Purposes and Beyond. 50:1-50:2 - Sirisilp Kongsilp, Takashi Komuro:
An Evaluation of Head-Mounted Virtual Reality for Special Education from the Teachers' Perspective. 51:1-51:2 - Lingwei Tong, Sungchul Jung, Robert W. Lindeman:
Action Units: Directing User Attention in 360-degree Video based VR. 52:1-52:2 - Krzysztof Pietroszek, Carl Moore:
AHMED: Toolset for Ad-Hoc Mixed-reality Exhibition Design. 53:1-53:2 - Carlos Alfredo Tirado Cortes, Hsiang-Ting Chen, Chin-Teng Lin:
Analysis of VR Sickness and Gait Parameters During Non-Isometric Virtual Walking with Large Translational Gain. 54:1-54:2 - Jihoon Park, Sangmin Park, Kwanghee Ko:
Augmented Reality Approach For Position-based Service using Handheld Smartphone. 55:1-55:2 - Florian Heinrich, Gerd Schmidt, Florian Jungmann, Christian Hansen:
Augmented Reality Visualisation Concepts to Support Intraoperative Distance Estimation. 56:1-56:2 - Waseem Safi, Fabrice Maurel, Jean-Marc Routoure, Pierre Beust, Michèle Molina, Coralie Sann, Jessica Guilbert:
Blind Navigation of Web Pages through Vibro-tactile Feedbacks. 57:1 - Dante Risi, Stephen A. Palmisano:
Can We Predict Susceptibility to Cybersickness? 58:1-58:2 - Amarnath Murugan, Jayesh S. Pillai, Amal Dev:
Cinévoqué: Development of a Passively Responsive Framework for Seamless Evolution of Experiences in Immersive Live-Action Movies. 59:1-59:2 - Jeremy Clifton, Stephen A. Palmisano:
Comfortable Locomotion in VR: Teleportation is Not a Complete Solution. 60:1-60:2 - Vishwas G. Kini, Shilpa Sunil:
Design and Realization of Sustainable Rural Housing Using Immersive Virtual Reality Platform. 61:1-61:2 - Dongmin Moon, Seongah Chin:
Design of Portable Thermal Sensor Device for VR. 62:1-62:3 - Jean-Luc Lugrin, Andreas Juchno, Philipp Schaper, Maximilian Landeck, Marc Erich Latoschik:
Drone-Steering: A Novel VR Traveling Technique. 63:1-63:2 - Narae Park, Yohan Hong, Hyunjeong Pak, Jung Who Nam, Kyoungsu Kim, Junbom Pyo, Kyungwon Gil, Kyoobin Lee:
Effects of Age and Motivation for Visiting on AR Museum Experiences. 64:1-64:2 - Himari Tochioka, Haruka Ikeda, Tomohiko Hayakawa, Masatoshi Ishikawa:
Effects of Latency in Visual Feedback on Human Performance of Path-Steering Tasks. 65:1-65:2 - Aelee Kim, Hayoung Bae, Kyoungmin Lee:
Effects of Tactile Perception on Emotion and Immersion to Film Viewing in a Virtual Environment. 66:1-66:3 - Daniela Markov-Vetter, Oliver G. Staadt:
Enhancement of Pointing Towards Non-Haptic Augmented Reality Interfaces by Increasing the Arm Position Sense. 67:1-67:2 - Tomomi Takashina, Mitsuru Ito, Yuji Kokumai:
Evaluation of Navigation Operations in Immersive Microscopic Visualization. 68:1-68:2 - Jean-Luc Lugrin, Fabian Unruh, Maximilian Landeck, yoan Lamour, Marc Erich Latoschik, Kai Vogeley, Marc Wittmann:
Experiencing Waiting Time in Virtual Reality. 69:1-69:2 - Minyeong Seo, Hansu Lee, Seungmi Choi, Suhyun Jo, Heejae Jung, Subin Park, Hyunggu Jung:
Exploring Experiences of Virtual Reality among Young and Older Adults in a Subway Fire Scenario: a Pilot Study. 70:1-70:2 - Francisco J. Castro-Toledo, Konstantinos Koumaditis, Panagiotis Mitkidis, Juan O. Perea-Garcia:
Exploring Immersive Technologies to Simulate Fear of Crime. 71:1-71:2 - Oankar Patil, Heng Yao, Benjamin Lok:
Impact of Gamified Interaction with Virtual Nature on Sustained Attention and Self-Reported Restoration - A Pilot Study. 72:1-72:2 - Surya Soujanya Kodavalla, Minaxi Jai Bhagwan Goel, Priyanka Srivastava:
Indian Virtual reality affective database with self-report measures and EDA. 73:1-73:2 - Bo Zhang, Kyoungsu Oh:
Interactive Indirect Illumination Using Mipmap-based Ray Marching and Local Means Replaced Denoising. 74:1-74:2 - Sang-Woo Seo, SeungJoon Kwon, Waseem Hassan, Aishwari Talhan, Seokhee Jeon:
Interactive Virtual-Reality Fire Extinguisher with Haptic Feedback. 75:1-75:2 - Kyungjin Yoo, Dean P. Foster:
Interactive Visualization of Painting Data with Augmented Reality. 76:1 - Krzysztof Pietroszek:
IRIS: Inter-Reality Interactive Surface. 77:1-77:2 - Jean-Pierre Lomaliza, Hanhoon Park:
Learning-based Estimation of 6-DoF Camera Poses from Partial Observation of Large Objects for Mobile AR. 78:1-78:2 - Haydn Bannister, Ben Selwyn-Smith, Craig Anslow, Brian Robinson, Rafael Kuffner dos Anjos, Daniel Pires, Paul Kane, Aidan Leong:
LINACVR: VR Simulation for Radiation Therapy Education. 79:1-79:10 - Abraham Glasser, Edward Mason Riley, Kaitlyn Weeks, Raja S. Kushalnagar:
Mixed Reality Speaker Identification as an Accessibility Tool for Deaf and Hard of Hearing Users. 80:1-80:3 - Stephen A. Palmisano, Luke Szalla, Juno Kim:
Monocular Viewing Protects Against Cybersickness Produced by Head Movements in the Oculus Rift. 81:1-81:2 - Gun A. Lee, Hye Sun Park, Mark Billinghurst:
Optical-Reflection Type 3D Augmented Reality Mirrors. 82:1-82:2 - Feng Liang, Stevanus Kevin, Kai Kunze, Yun Suen Pai:
PanoFlex: Adaptive Panoramic Vision to Accommodate 360° Field-of-View for Humans. 83:1-83:2 - Juyoung Lee, Andreas Pastor, Jae-In Hwang, Gerard Jounghyun Kim:
Predicting the Torso Direction from HMD Movements for Walk-in-Place Navigation through Deep Learning. 84:1-84:2 - Mengping Tsuei, Jen-I Chiu, Tsu-Wei Peng, Yuan-Chen Chang:
Preliminary Evaluation of the Usability of a Virtual Reality Game for Mudslide Education for Children. 85:1-85:2 - Yuto Kurashige, Michael Vallance:
Proposing a Hand-Tracking Device using a Tangential Force Mechanical Sensor. 86:1-86:2 - Takurou Magaki, Michael Vallance:
Real-time Monitoring Method for Cybersickness using Physiological Signals. 87:1-87:2 - Juan Heredia, Jonathan Tirado, Vladislav Panov, Miguel Altamirano Cabrera, Kamal Youcef-Toumi, Dzmitry Tsetserukou:
RecyGlide : A Forearm-worn Multi-modal Haptic Display aimed to Improve User VR Immersion Submission. 88:1-88:2 - Krzysztof Pietroszek, Liudmila Tahai:
Scalebridge VR: Immersive Proportional Reasoning Game for Children with Brain-Computer Interface for Difficulty Scaling. 89:1 - Sanghyeon Gil, Yunji Seok, Kiyeol Park, Jaeseok Yoo, Seongah Chin:
Soap film flow and thickness for soap bubble rendering. 90:1-90:2 - Michael Vallance, Takurou Magaki, Yuto Kurashige, Luke Johnson:
SolarVR for inter-cognitive and intra-cognitive communication. 91:1-91:2 - Martin Misiak, Niko Wissmann, Arnulph Fuhrmann, Marc Erich Latoschik:
The Impact of Stereo Rendering on the Perception of Normal Mapped Geometry in Virtual Reality. 92:1-92:2 - Syed Fawad Mustafa Zaidi, Justin Beilby, Mick Grimley:
Toward Effective Virtual Reality Intervention Development Planning for People with Persistent Postural-Perceptual Dizziness. 93:1-93:2 - Andreas Riegler, Andreas Riener, Clemens Holzmann:
Towards Dynamic Positioning of Text Content on a Windshield Display for Automated Driving. 94:1-94:2 - Natsuki Hamanishi, Jun Rekimoto:
TTT: Time Synchronization Method by Time Distortion for VR Training including Rapidly Moving Objects. 95:1-95:2 - Penny Sweetser, Zane Rogalewicz, Qingyang Li:
Understanding Enjoyment in VR Games with GameFlow. 96:1-96:2 - Krzysztof Pietroszek, Chao Cheng Lin:
UniVResity: Face-to-Face Class Participation for Remote Students using Virtual Reality. 97:1-97:2 - Vineet Kamboj, Tuhin Bhuyan, Jayesh S. Pillai:
Vertical Locomotion in VR Using Full Body Gestures. 98:1-98:2 - Konstantinos Koumaditis, Francesco Chinello:
Virtual Immersive Educational Systems: The case of 360° video and co-learning design. 99:1-99:2 - Annika Wohlan, Nico Hochgeschwender, Nadine Meissler:
Visualizing Convolutional Neural Networks with Virtual Reality. 100:1-100:2 - Sylvia Rothe, Vanessa Sarakiotis, Heinrich Hussmann:
Where to Place the Camera. 101:1-101:2 - Evgeny V. Tsykunov, Dzmitry Tsetserukou:
WiredSwarm: High Resolution Haptic Feedback Provided by a Swarm of Drones to the User's Fingers for VR interaction. 102:1-102:2
Demo Abstracts
- Nathan Moore, Soojeong Yoo, Naseem Ahmadpour, Russel Tommy, Martin Brown, Philip Poronnik:
ALS-SimVR: Advanced Life Support Virtual Reality Training Application. 103:1-103:2 - Rohit Mehra, Vibhu Saujanya Sharma, Vikrant Kaulgud, Sanjay Podder:
AssessAR: An Augmented Reality Based Environmental Impact Assessment Framework. 104:1-104:2 - Aleksey Fedoseev, Nikita Chernyadev, Dzmitry Tsetserukou:
Development of MirrorShape: High Fidelity Large-Scale Shape Rendering Framework for Virtual Reality. 105:1-105:2 - Hyeon-Beom Yi, Jiwoo Hong, Woohun Lee:
DexController : Hand-Held Controller Recognizing Grasp-Pose and Grasp-Force in Virtual Reality Defense Game. 106:1-106:2 - Jean-Marc Gauthier, Ian McGrath, Jagdish Suresh Patel:
Dynamic Virtual Proteins: Visualization, Interaction and Collaboration in Virtual Reality. 107:1-107:2 - Kyungjin Yoo, Nick Gold:
Emotion Evoking Art Exhibition in VR. 108:1-108:2 - Jiaheng Wang, Craig Anslow:
Extended Reality for Chronic Pain Relief. 109:1-109:2 - Kyungjin Yoo, Dean P. Foster:
Interactive Visualization of Painting Data with Augmented Reality. 110:1-110:2 - Andrew Burrell, Rachel Hendery:
Layered Horizons: a Geospatial Humanities Research Platform. 111:1 - Hubert Kloskowski, Daniel Medeiros, Johannes Schöning:
OORT: An Air-flow based Cooling System for Long-term Virtual Reality Sessions. 112:1-112:2 - Doil Kwon, Hyeonah Choi, HyungJun Cho, Juyoung Lee, Gerard J. Kim:
PillowVR: Virtual Reality in Bed. 113:1-113:2 - Hela Ridha-Mahfoudhi, Nguyen Thong Dang:
Real Time Point Cloud Self-Avatar With A Single RGB-D Camera. 114:1-114:2 - Kyungjin Yoo, Elijah Schwelling:
Spatially Accurate Generative Music with AR Drawing. 115:1-115:2 - Naoki Yanagihara, Buntarou Shizuki, Shin Takahashi:
Text Entry Method for Immersive Virtual Environments Using Curved Keyboard. 116:1-116:2 - Daniya Boges, Corrado Calì, Pierre J. Magistretti, Markus Hadwiger, Ronell Sicat, Marco Agus:
Virtual environment for processing medial axis representations of 3D nanoscale reconstructions of brain cellular structures. 117:1-117:2 - Kyungjin Yoo, Ryan Havel, Nikhil Patel:
VR Minecraft for Art. 118:1-118:2
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