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Robin Horst
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2020 – today
- 2024
- [j8]Robin Horst, Simon Gerstmeier, Ramtin Naraghi-Taghi-Off, Julian Wagner, Linda Rau, Ralf Dörner:
Virtual reality content creation based on self-contained components in the e-learning domain: Re-using pattern-based vr content in different authoring toolkits. Multim. Tools Appl. 83(15): 46557-46594 (2024) - [j7]Robin Horst, Ramtin Naraghi-Taghi-Off, Linda Rau, Ralf Dörner:
Back to reality: transition techniques from short HMD-based virtual experiences to the physical world. Multim. Tools Appl. 83(15): 46683-46706 (2024) - [c29]Robin Horst, Ferdinand Meyer, Ralf Dörner:
DraftComPromise - On Draft Composition Recommendations in League of Legends. GEM 2024: 1-6 - [c28]Nikolas Ott, Robin Horst, Ralf Dörner:
Towards Reducing Latency Using Beam Search in an Interactive Conversational Speech Agent. GEM 2024: 1-6 - 2023
- [j6]Farnod Bahrololloomi, Fabio Klonowski, Sebastian Sauer, Robin Horst, Ralf Dörner:
E-Sports Player Performance Metrics for Predicting the Outcome of League of Legends Matches Considering Player Roles. SN Comput. Sci. 4(3): 238 (2023) - [c27]Robin Horst, Micha Lanvers, Ralf Dörner:
Gamified E-Learning Technology for Live Musicians: Application Design and Performance Evaluation Criteria for Keyboarders. JCSG 2023: 20-35 - 2022
- [j5]Ralf Doerner, Robin Horst:
Overcoming challenges when teaching hands-on courses about Virtual Reality and Augmented Reality: Methods, techniques and best practice. Graph. Vis. Comput. 6: 200037 (2022) - [j4]Robin Horst, Ramtin Naraghi-Taghi-Off, Linda Rau, Ralf Doerner:
Authoring With Virtual Reality Nuggets - Lessons Learned. Frontiers Virtual Real. 3: 840729 (2022) - [j3]Linda Rau, Dagny C. Döring, Robin Horst, Ralf Dörner:
Pattern-Based Augmented Reality Authoring Using Different Degrees of Immersion: A Learning Nugget Approach. Frontiers Virtual Real. 3: 841066 (2022) - [c26]Robin Horst, Marcel Schmitt, Andreas Leipe, Ramtin Naraghi-Taghi-Off, Ralf Dörner:
Towards the Gamification of VR Authoring Environments. ICAT-EGVE (Posters and Demos) 2022: 9-10 - [c25]Robin Horst, Yannick Jasica, Ralf Dörner:
Design Aspects of Dynamic Label Placement in Interactive 3D Information-Rich Virtual Environments Using Meta-Heuristics: Grey Wolf Optimizer and Simulated Annealing. GEM 2022: 1-6 - [c24]Robin Horst, Ramtin Naraghi-Taghi-Off, Ralf Dörner:
An Assistance System Framework for Virtual Reality Self-Service E-Learning Kiosks. GEM 2022: 1-6 - [c23]Robin Horst, Lukas Wehenkel, Ralf Dörner:
3D Hexglyph Maps: An Immersive Analytics Technique Combining Hexbin Maps with Space-Time Cubes for Visualizing eSports Data. GEM 2022: 1-6 - [c22]Farnod Bahrololloomi, Sebastian Sauer, Fabio Klonowski, Robin Horst, Ralf Dörner:
A Machine Learning based Analysis of e-Sports Player Performances in League of Legends for Winning Prediction based on Player Roles and Performances. VISIGRAPP (2: HUCAPP) 2022: 68-76 - [c21]Robin Horst, Micha Lanvers, Ralf Dörner:
Quest-centric Authoring of Stories, Quests, and Dialogues for Computer Game Modifications. VISIGRAPP (2: HUCAPP) 2022: 217-224 - [c20]Robin Horst, Ramtin Naraghi-Taghi-Off, Ralf Dörner:
Integrating Stand-Alone New Media Technologies Such as Games and Virtual and Augmented Reality Software into Learning Management Systems: Integrating Stand-Alone Media Software into LMSs. ICEEL 2022: 7-13 - 2021
- [c19]Dagny C. Döring, Robin Horst, Linda Rau, Ralf Dörner:
Sensory Extension of a Tangible Object for Physical User Interactions in Augmented Reality. VISIGRAPP (2: HUCAPP) 2021: 153-160 - [c18]Linda Rau, Robin Horst, Yu Liu, Ralf Dörner:
A Nugget-Based Concept for Creating Augmented Reality. ISMAR Adjunct 2021: 212-217 - [c17]Robin Horst, Micha Lanvers, László von Kacsoh, Ralf Dörner:
MOBA Coach: Exploring and Analyzing Multiplayer Online Battle Arena Data. ISVC (1) 2021: 197-209 - [c16]Robin Horst, Stefan Manuel Zander, Ralf Dörner:
CS: Show - An Interactive Visual Analysis Tool for First-Person Shooter eSports Match Data. ICEC 2021: 15-27 - 2020
- [j2]Robin Horst, Fabio Klonowski, Linda Rau, Ralf Dörner:
The Shared View Paradigm in Asymmetric Virtual Reality Setups. i-com 19(2): 87-101 (2020) - [j1]Robin Horst, Ramtin Naraghi-Taghi-Off, Linda Rau, Ralf Dörner:
Bite-Sized Virtual Reality Learning Applications: A Pattern-Based Immersive Authoring Environment. J. Univers. Comput. Sci. 26(8): 947-971 (2020) - [c15]Ramtin Naraghi-Taghi-Off, Robin Horst, Ralf Dörner:
Gamification Mechanics for Playful Virtual Reality Authoring. STAG 2020: 131-141 - [c14]Linda Rau, Robin Horst, Yu Liu, Ralf Dörner, Ulrike Spierling:
A Tangible Object for General Purposes in Mobile Augmented Reality Applications. GI-Jahrestagung 2020: 947-954 - [c13]Robin Horst, Dennis Fenchel, Reimond Retz, Linda Rau, Wilhelm Retz, Ralf Dörner:
Integration of Game Engine Based Mobile Augmented Reality Into a Learning Management System for Online Continuing Medical Education. GI-Jahrestagung 2020: 955-962 - [c12]Robin Horst, Linda Rau, Lars Dieter, Manuel Feller, Jonas Gaida, Andreas Leipe, Julian Eversheim, Julia Wirth, Jörn Bachmeier, Julius Müller, Maik Melcher, Ralf Dörner:
Presenters in Virtual Reality in Slideshow Presentations. GI-Jahrestagung 2020: 963-970
2010 – 2019
- 2019
- [c11]Robin Horst, Sebastian Alberternst, Jan Sutter, Philipp Slusallek, Uwe Kloos, Ralf Dörner:
Avatar2Avatar: Augmenting the Mutual Visual Communication between Co-located Real and Virtual Environments. VISIGRAPP (2: HUCAPP) 2019: 89-96 - [c10]Robin Horst, Sebastian Alberternst, Jan Sutter, Philipp Slusallek, Uwe Kloos, Ralf Dörner:
A Video-texture based Approach for Realistic Avatars of Co-located Users in Immersive Virtual Environments using Low-cost Hardware. VISIGRAPP (1: GRAPP) 2019: 209-216 - [c9]Robin Horst, Savina Diez, Ralf Dörner:
A 360 ^\circ Video Virtual Reality Room Demonstration. ISVC (2) 2019: 431-442 - [c8]Robin Horst, Ramtin Naraghi-Taghi-Off, Savina Diez, Tobias Uhmann, Arne Müller, Ralf Dörner:
FunPlogs - A Serious Puzzle Mini-game for Learning Fundamental Programming Principles Using Visual Scripting. ISVC (1) 2019: 494-504 - [c7]Robin Horst, Savina Diez, Ralf Dörner:
Highlighting Techniques for 360° Video Virtual Reality and Their Immersive Authoring. ISVC (1) 2019: 515-526 - [c6]Robin Horst, Ralf Dörner:
Mining Virtual Reality Nuggets: A Pattern-Based Approach for Creating Virtual Reality Content Based on Microlearning Methodology. TALE 2019: 1-8 - [c5]Robin Horst, Anika Degreif, Marvin Mathy, Ralf Dörner:
Virtual Reality Callouts - Demonstrating Knowledge With Spatial-Related Textual Information. CGVC 2019: 1-7 - [c4]Robin Horst, Ralf Dörner:
Virtual Reality Forge: Pattern-Oriented Authoring of Virtual Reality Nuggets. VRST 2019: 19:1-19:12 - 2018
- [c3]Robin Horst, Elisabeth Franziska Stein:
To Paint in Tongues - Interactive, Artistic and Mobile Information Visualization for Social Media Texts - Creativity Enhancement by Painting with Tweets on a Smart Tablet. VISIGRAPP (3: IVAPP) 2018: 159-167 - [c2]Robin Horst, Ralf Dörner:
Opportunities for Virtual and Mixed Reality Knowledge Demonstration. ISMAR Adjunct 2018: 381-385 - 2017
- [c1]Michael Burch, Uwe Kloos, Denise Junger, Isabel Hagen, Robin Horst, Lukas Brand, Armin Müller, Benjamin Weinert:
artVIS: an interactive visualization for painting collections. VINCI 2017: 109-112
Coauthor Index
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last updated on 2024-10-07 22:19 CEST by the dblp team
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