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JCSG 2023: Dublin, Ireland
- Mads Haahr
, Alberto Rojas-Salazar
, Stefan Göbel
:
Serious Games - 9th Joint International Conference, JCSG 2023, Dublin, Ireland, October 26-27, 2023, Proceedings. Lecture Notes in Computer Science 14309, Springer 2023, ISBN 978-3-031-44750-1
Technology and Systems
- David J. Gagnon
, Luke Swanson
:
Open Game Data: A Technical Infrastructure for Open Science with Educational Games. 3-19 - Robin Horst
, Micha Lanvers, Ralf Dörner
:
Gamified E-Learning Technology for Live Musicians: Application Design and Performance Evaluation Criteria for Keyboarders. 20-35 - Philipp Niklas Müller
, Sebastian Fenn
, Stefan Göbel
:
Javelin Throw Analysis and Assessment with Body-Worn Sensors. 36-49 - Robert Konrad, Stefan Göbel:
A Cross-Platform Graphics API Solution for Modern and Legacy Development Styles. 50-62
Theoretical and Design Aspects
- Jamie Ferguson
, Daisy Abbott
, Sandy Louchart
:
A Model for Mapping Serious Game Mechanics to Pedagogical Patterns. 65-80 - Katarína Kostková
, Nofar Ben Itzhak
, Lieselot Stijnen, Els Ortibus
, Bart Jansen
:
Entry-Level Game Difficulty Estimation Based on Visuoperceptual Profiles of Children with Cerebral Visual Impairment. 81-94 - Zijing Cao
, Eduardo Magalhães
, Gilberto Bernardes
:
Sound Design Impacts User Experience and Attention in Serious Game. 95-110 - Wolfgang Friedrich Brabänder
, Stefan Göbel
:
Bridging the Gap: Knowledge Spaces and Storylines in Serious Games. 111-123
Health and Wellbeing
- Marlene Rosa
, Susana Lopes
, Emanuel Silva
, Dara Pincegher
, Natália Martins
:
Description and Subjective Evaluation of an Interdisciplinary Online Training Program Based on Games for Social Care and Health Professionals. 127-139 - Konrad Peters
, Ousama Ghessas
, Helmut Hlavacs
, Anita Lawitschka
:
Design and Evaluation of a Serious Game for Young Haemato-Oncological Patients. 140-154 - Jan L. Plass
, Bruce D. Homer
, Meagan Bromley
, Fabian Fröhlich
, Yuli Shao
, Jessica Young:
Does Digital Game Play Affect Social/Emotional Child Wellbeing? 155-170 - Yew Ken Heng
, Jasy Suet Yan Liew
, Mohammad Farris Iman Leong Abdullah
, Ying Tang
, Nathan R. Prestopnik:
ReWIND: A Story-Based Serious Game to Reinforce Learning of CBT Strategies for Anxiety Disorders. 171-177
Extended Realities
- Polona Caserman
, Philipp Niklas Müller
, Thorsten Göbel, Pascal Tonecker, Savas Yildirim, André Kecke, Dennis Purdack
, Stefan Göbel
:
Virtual Reality Simulator for Police Training with AI-Supported Cover Detection. 181-193 - Polona Caserman
, Sebastian Rudolf Da Brandt Costa, Michelle Martinussen, Stefan Göbel
:
The Influence of Personalized Music on Sense of Presence, Motivation, and Player Experience in Virtual Reality. 194-210 - Svetlana Rudenko
, Mads Haahr
:
Synaesthesia Gallery AR: Journey Through the Senses - Using Augmented Reality for Education. 211-217 - Gearóid Reilly
, Sam Redfern
, Gabriel-Miro Muntean
, Attracta Brennan
:
Designing a Multi-user VR Social Activity Space for Social Interaction for People Living with Dementia. 218-226 - David J. Gagnon
, Kevin Ponto
, Monae Verbeke
, Mitchell j. Nathan
, Kaldan Kopp, Ross Tredinnick
:
Waddle: Developing Empathy for Adélie Penguins By Direct Embodiment in Virtual Reality. 227-233 - Gareth W. Young
:
A Virtual Reality Volumetric Music Video: Featuring New Pagans. 234-240
Soft and Social Skills
- Michael G. Christel, Angelina Shi, James Finkel, Hannah Baxter, Hsuan-Ju Wang, Yuchan Wu, Ricardo Washingon, Bryan S. Maher, John Balash:
Power Core Values: Teaching Racial Bias Awareness Through a Stealth Game and Workshop. 243-256 - Attracta Brennan
, Caroline Manghan, Mary Dempsey
, John McAvoy
, Sam Redfern
:
Through a Gender Lens: A Serious Game for Young Children to Enhance Bullying Awareness and Encourage the Adoption of the Defender Role. 257-273 - Kenji Saito
, Kayo Kobayashi, Waki Takekoshi, Atsuki Hashimoto, Nobukazu Hirai, Akifumi Kimura, Asuka Takahashi, Naoki Yoshioka, Asuto Mano:
Double Impact: Children's Serious RPG Generation/Play with a Large Language Model for Their Deeper Engagement in Social Issues. 274-289 - Eva Veldhuizen-Ochodnicanová
, Roisin Cotton
, Charlene Putney
, Maggie Brennan, Mads Haahr
:
The Use of Serious Games in Knowledge- and Skills-Based Digital Counselling: Applications to Trafficking in Persons in the War in Ukraine. 290-298
Academic Skills
- Mads Strømberg Petersen
, Thomas Bjørner
, Christian Tobias Arndt, Omar Safi:
How a Serious Game Supports Elementary School History Classes in Teaching About the Bombardment of Copenhagen in 1807. 301-313 - Alberto Rojas-Salazar
, Joel Rojas-Salazar
, Mads Haahr
:
Evaluating Learning Outcomes and Intrinsic Motivation: A Case Study of DS-Hacker 3D. 314-327 - Iness Tkhayyare
:
Explore and Debate Architecture History and Theories Through an Interactive Online Escape Game: ARCHI.101. 328-334 - Paul Gamper, Ulrik Schroeder:
Codescape - Development and Operation of a Serious Game for Teaching Programming in Introductory Courses. 335-341 - Ben Snow
, Janet Dickinson
, Angela Smith
, Jian Chang
, Taalia Nadeem
, Aliaksei Pilko
, Tom Cherret
, Andy Oakey
, Alexander Blakesley
:
Navigating the Skies: A Serious Game for Exploring Drone Energy Consumption, Flight Risk, and Societal Impact in Logistics. 342-349
Posters and Exhibits
- Rosa Lilia Segundo Díaz
, Gustavo Rovelo
, Miriam Bouzouita
, Véronique Hoste
, Karin Coninx
:
The Influence of Personality Traits and Game Design Elements on Player Enjoyment: A Demo on GWAPs for Part-of-Speech Tagging. 353-361 - Toka Hassan
, Gerard T. McKee:
Speaker Identification in Scene-based Segmentation of Stories for Serious Games. 362-369 - Jessie Chow, Jenny Rudemo, Lena Buffoni
, Ola Leifler
:
Visualisation of System Dynamics in Megagames. 370-376 - David White
, Robert Stone
, Deborah Cracknell
:
The Design, Development and Pilot Study of a Marine Ecological Simulation for Education of Environmental Changes on Marine Life. 377-383 - Florian Horn
, Sabrina Vogt
, Stefan Göbel:
GameTULearn: An Interactive Educational Game Authoring Tool for 3D Environments. 384-390 - Georgii Gorshkov
, Olga Buivolova
, Svetlana Malyutina
, Viktoriia Pozdniakova
, Olga Soloukhina
, Olga Dragoy
:
"Training Impaired Grammar" - A Serious Game for Agrammatism Treatment. 391-397 - Rogério Eduardo da Silva
, Pedro Neves Rito
:
A Prototype of a 3D Shooter Game for the Visually Impaired Player. 398-404 - Joachim Schulze, Tom Sauer, Annette Rudolph-Cleff, Michele Knodt:
Knowledge Transfer in Disaster Risk Management (DRM) - Design of a Serious Game. 405-412 - Emanuel Silva
, Nuria Vita-Barrull
, Micael Sousa
, Marlene Rosa
:
For Soft Skills, Hard Games! - An Experiment Using Game-Based Methodologies in the Training of Health Students. 413-418 - Jacob Abell
, Lynn Ramey
:
Narrative-First Design for Language-Learning Games: Insights from Brendan's Voyage. 419-425 - Alberto Rojas-Salazar
, Mads Haahr
:
Educational Video Game for Learning Binary Search Tree. 426-432 - Vittorio Murtas
, Vincenzo Lombardo
:
BeA-ViR Game: From Virtual Exploration to Simple Gamification. 433-438 - Finn Stoldt
, Lea C. Brandl
, Andreas Schrader
:
Pervasive Serious Game for Exam Preparation: Exploring the Motivational Effects of Game Narratives. 439-446 - Sundus Fatima
, Jannicke Baalsrud Hauge
:
Challenges in Designing Augmented Reality (AR) in Serious Games and Gamification for Students with Colorblindness. 447-454
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