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Ross Tredinnick
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2020 – today
- 2024
- [j5]Ross Tredinnick, Karen B. Schloss, Kevin Ponto:
Past, Present, and Future Thoughts on Immersive Visualization Laboratories Through the Story of the Wisconsin Institute for Discovery Virtual Environments Group. Presence Teleoperators Virtual Environ. 33: 1-12 (2024) - [c15]Kexin Zhang, Brianna R. Cochran, Ruijia Chen, Lance Hartung, Bryce Sprecher, Ross Tredinnick, Kevin Ponto, Suman Banerjee, Yuhang Zhao:
Exploring the Design Space of Optical See-through AR Head-Mounted Displays to Support First Responders in the Field. CHI 2024: 189:1-189:19 - [i2]Kexin Zhang, Brianna R. Cochran, Ruijia Chen, Lance Hartung, Bryce Sprecher, Ross Tredinnick, Kevin Ponto, Suman Banerjee, Yuhang Zhao:
Exploring the Design Space of Optical See-through AR Head-Mounted Displays to Support First Responders in the Field. CoRR abs/2403.04660 (2024) - 2023
- [c14]Kevin Ponto, Hande Deniz, Ross Tredinnick, Bilgehan Çagiltay, Rachael Shields, Bryce Sprecher, Beth Fields, Jung-Hye Shin:
The Benefits of Utilizing Augmented Reality as a Tool for Assessments. ISMAR-Adjunct 2023: 393-398 - [c13]David J. Gagnon, Kevin Ponto, Monae Verbeke, Mitchell j. Nathan, Kaldan Kopp, Ross Tredinnick:
Waddle: Developing Empathy for Adélie Penguins By Direct Embodiment in Virtual Reality. JCSG 2023: 227-233 - [c12]Kevin Ponto, Ross Tredinnick, Rachael Shields, Beth Fields, Jung-Hye Shin:
Utilizing AR as a Tool for Assessing Accessibility in the Home. VRST 2023: 87:1-87:2 - [c11]Kevin Ponto, Ross Tredinnick, Monae Verbeke, Kaldan Kopp, Luke Swanson, David J. Gagnon:
Waddle: using virtual penguin embodiment as a vehicle for empathy and informal learning. VRST 2023: 90:1-90:2 - 2021
- [i1]Karen B. Schloss, Melissa A. Schoenlein, Ross Tredinnick, Simon Smith, Nathaniel Miller, Chris Racey, Christian Castro, Bas Rokers:
The UW Virtual Brain Project: An immersive approach to teaching functional neuroanatomy. CoRR abs/2108.13522 (2021) - 2020
- [c10]Kevin Ponto, Ross Tredinnick:
High-Resolution Interactive Immersive Renderings of Real-World Environments. VR Workshops 2020: 825-826
2010 – 2019
- 2019
- [j4]Kevin Ponto, Simon Smith, Ross Tredinnick:
Methods for detecting manipulations in 3D scan data. Digit. Investig. 30: 101-107 (2019) - [p1]Ross Tredinnick, Kevin Ponto:
UniCAVE: A Distributed Rendering System for Unity3D. VR Developer Gems 2019: 59-70 - 2017
- [c9]Ross Tredinnick, Brady Boettcher, Simon Smith, Sam Solovy, Kevin Ponto:
Uni-CAVE: A Unity3D plugin for non-head mounted VR display systems. VR 2017: 393-394 - 2016
- [c8]Markus Broecker, Kevin Ponto, Ross Tredinnick, Gail R. Casper, Patricia F. Brennan:
SafeHOME: Promoting Safe Transitions to the Home. MMVR 2016: 51-54 - [c7]Ross Tredinnick, Markus Broecker, Kevin Ponto:
Progressive feedback point cloud rendering for virtual reality display. VR 2016: 301-302 - 2015
- [j3]Karen B. Chen, Kevin Ponto, Ross D. Tredinnick, Robert G. Radwin:
Virtual Exertions: Evoking the Sense of Exerting Forces in Virtual Reality Using Gestures and Muscle Activity. Hum. Factors 57(4): 658-673 (2015) - [j2]Patricia Flatley Brennan, Kevin Ponto, Gail R. Casper, Ross Tredinnick, Markus Broecker:
Virtualizing living and working spaces: Proof of concept for a biomedical space-replication methodology. J. Biomed. Informatics 57: 53-61 (2015) - [j1]Kevin Ponto, Joe Kohlmann, Ross Tredinnick:
DSCVR: designing a commodity hybrid virtual reality system. Virtual Real. 19(1): 57-70 (2015) - [c6]Ross Tredinnick, Markus Broecker, Kevin Ponto:
Experiencing interior environments: New approaches for the immersive display of large-scale point cloud data. VR 2015: 297-298 - 2014
- [c5]F. Daniel Nicolalde, Vito Freese, Kevin Ponto, Ross Tredinnick, Megan Kinneberg:
Poster: Applying Kanban to healthcare via immersive 3D virtual reality. 3DUI 2014: 149-150 - [c4]Kevin Ponto, Karen B. Chen, Ross Tredinnick, Robert G. Radwin:
Assessing exertions: How an increased level of immersion unwittingly leads to more natural behavior. VR 2014: 107-108 - [c3]Ross Tredinnick, James Vanderheiden, Clayton Suplinski, James Madsen:
CAVE visualization of the IceCube neutrino detector. VR 2014: 117-118 - 2013
- [c2]Ross Tredinnick, Kevin Ponto:
Poster: Say it to see it: A speech based immersive model retrieval system. 3DUI 2013: 181-182 - [c1]Kevin Ponto, Ross Tredinnick, Aaron Bartholomew, Carrie Roy, Daniel Szafir, Daniel Greenheck, Joe Kohlmann:
SculptUp: A rapid, immersive 3D modeling environment. 3DUI 2013: 199-200
Coauthor Index
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last updated on 2024-10-30 21:36 CET by the dblp team
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