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VR 2017: Los Angeles, CA, USA
- Evan Suma Rosenberg, David M. Krum, Zachary Wartell, Betty J. Mohler, Sabarish V. Babu, Frank Steinicke, Victoria Interrante:
2017 IEEE Virtual Reality, VR 2017, Los Angeles, CA, USA, March 18-22, 2017. IEEE Computer Society 2017, ISBN 978-1-5090-6647-6
Keynotes
- Tobias Höllerer:
Notes on virtual and augmented reality (Keynote). 1 - David A. Smith:
A perspective from the long view: 35 Years in VR (Keynote). 2
Conference Papers
Plausibility, Emotions, and Ethics
- Asma Naz, Regis Kopper, Ryan P. McMahan, Mihai Nadin:
Emotional qualities of VR space. 3-11 - Erica Southgate, Shamus P. Smith, Jill Scevak:
Asking ethical questions in research using immersive virtual and augmented reality technologies with children and youth. 12-18
Travel and Navigation
- Shyam Prathish Sargunam, Kasra Rahimi Moghadam, Mohamed Suhail, Eric D. Ragan:
Guided head rotation and amplified head rotation: Evaluating semi-natural travel and viewing techniques in virtual reality. 19-28 - Seyedkoosha Mirhosseini, Ievgeniia Gutenko, Sushant Ojal, Joseph Marino, Arie E. Kaufman:
Automatic speed and direction control along constrained navigation paths. 29-36
360° Video Cinematic Experience
- Jingwei Huang, Zhili Chen, Duygu Ceylan, Hailin Jin:
6-DOF VR videos with a single 360-camera. 37-44 - Andrew MacQuarrie, Anthony Steed:
Cinematic virtual reality: Evaluating the effect of display type on the viewing experience for panoramic video. 45-54
Extraordinary Environments and Abnormal Objects
- Adrien Verhulst, Jean-Marie Normand, Cindy Lombard, Guillaume Moreau:
A study on the use of an immersive virtual reality store to investigate consumer perceptions and purchase behavior toward non-standard fruits and vegetables. 55-63
Haptics
- Mikel Sagardia, Thomas Hulin:
Evaluation of a penalty and a constraint-based haptic rendering algorithm with different haptic interfaces and stiffness values. 64-73 - Emanuel Vonach, Clemens Gatterer, Hannes Kaufmann:
VRRobot: Robot actuated props in an infinite virtual environment. 74-83 - Guillaume Bouyer, Amine Chellali, Anatole Lécuyer:
Inducing self-motion sensations in driving simulators using force-feedback and haptic motion. 84-90
Walking Alone and Together
- Mahdi Azmandian, Timofey Grechkin, Evan Suma Rosenberg:
An evaluation of strategies for two-user redirected walking in shared physical spaces. 91-98
Touch and Vibrotactile Feedback
- Vibol Yem, Hiroyuki Kajimoto:
Wearable tactile device using mechanical and electrical stimulation for fingertip interaction with virtual world. 99-104 - Myungho Lee, Gerd Bruder, Gregory F. Welch:
Exploring the effect of vibrotactile feedback through the floor on social presence in an immersive virtual environment. 105-111
Acoustics and Auditory Displays
- Ran Luo, Qiang Fang, Jianguo Wei, Wenhuan Lu, Weiwei Xu, Yin Yang:
Acoustic VR in the mouth: A real-time speech-driven visual tongue system. 112-121 - Carl Schissler, Peter Stirling, Ravish Mehra:
Efficient construction of the spatial room impulse response. 122-130
Avatars and Virtual Humans
- Charles Malleson, Maggie Kosek, Martin Klaudiny, Iván Huerta, Jean-Charles Bazin, Alexander Sorkine-Hornung, Mark Mine, Kenny Mitchell:
Rapid one-shot acquisition of dynamic VR avatars. 131-140 - Bobby Bodenheimer, Sarah H. Creem-Regehr, Jeanine K. Stefanucci, Elena Shemetova, William B. Thompson:
Prism aftereffects for throwing with a self-avatar in an immersive virtual environment. 141-147 - Andrew Cordar, Adam Wendling, Casey White, Samsun Lampotang, Benjamin Lok:
Repeat after me: Using mixed reality humans to influence best communication practices. 148-156
Motion Tracking and Capturing
- Rohan Chabra, Adrian Ilie, Nicholas Rewkowski, Young-Woon Cha, Henry Fuchs:
Optimizing placement of commodity depth cameras for known 3D dynamic scene capture. 157-166 - Stephan Beck, Bernd Froehlich:
Sweeping-based volumetric calibration and registration of multiple RGBD-sensors for 3D capturing systems. 167-176 - Katsuhiro Suzuki, Fumihiko Nakamura, Jiu Otsuka, Katsutoshi Masai, Yuta Itoh, Yuta Sugiura, Maki Sugimoto:
Recognition and mapping of facial expressions to avatar by embedded photo reflective sensors in head mounted display. 177-185
Systems and Applications
- Patrick O'Leary, Sankhesh Jhaveri, Aashish Chaudhary, William R. Sherman, Ken Martin, David Lonie, Eric T. Whiting, James H. Money, Sandy McKenzie:
Enhancements to VTK enabling scientific visualization in immersive environments. 186-194 - Lele Feng, Xubo Yang, Shuangjiu Xiao:
MagicToon: A 2D-to-3D creative cartoon modeling system with mobile AR. 195-204
Posters
Poster Session A
- Fabien Danieau, Antoine Guillo, Renaud Dore:
Attention guidance for immersive video content in head-mounted displays. 205-206 - Adela Barbulescu, Maxime Garcia, Antoine Bégault, Marie-Paule Cani, Maxime Portaz, Alexis Viand, Romain Dulery, Laurence Boissieux, Pierre Heinish, Rémi Ronfard, Dominique Vaufreydaz:
A system for creating virtual reality content from make-believe games. 207-208 - Mohit Singh, Byunghoo Jung:
High-definition wireless personal area tracking using AC magnetic field for virtual reality. 209-210 - Yuichi Hiroi, Yuta Itoh, Takumi Hamasaki, Daisuke Iwai, Maki Sugimoto:
HySAR: Hybrid material rendering by an optical see-through head-mounted display with spatial augmented reality projection. 211-212 - Yuta Itoh, Jason Orlosky, Kiyoshi Kiyokawa, Toshiyuki Amano, Maki Sugimoto:
Monocular focus estimation method for a freely-orienting eye using Purkinje-Sanson images. 213-214 - Alexandra Kitson, Abraham M. Hashemian, Ekaterina R. Stepanova, Ernst Kruijff, Bernhard E. Riecke:
Lean into it: Exploring leaning-based motion cueing interfaces for virtual reality movement. 215-216 - Omar Janeh, Eike Langbehn, Frank Steinicke, Gerd Bruder, Alessandro Gulberti, Monika Poetter-Nerger:
Biomechanical analysis of (non-)isometric virtual walking of older adults. 217-218 - Ehsan Azimi, Long Qian, Peter Kazanzides, Nassir Navab:
Robust optical see-through head-mounted display calibration: Taking anisotropic nature of user interaction errors into account. 219-220 - David J. Zielinski, Derek Nankivil, Regis Kopper:
6 Degrees-of-freedom manipulation with a transparent, tangible object in world-fixed virtual reality displays. 221-222 - Norimasa Kobori, Daisuke Deguchi, Ichiro Ide, Hiroshi Murase:
Proposal of a spectral random dots marker using local feature for posture estimation. 223-224 - Ketaki Shriram, Raz Schwartz:
All are welcome: Using VR ethnography to explore harassment behavior in immersive social virtual reality. 225-226 - Aylen Ricca, Amine Chellali, Samir Otmane:
Study of interaction fidelity for two viewpoint changing techniques in a virtual biopsy trainer. 227-228 - Takuya Nakano, Yasuyuki Yanagida:
Conditions influencing perception of wind direction by the head. 229-230 - Anthony Steed, Yonathan Widya Adipradana, Sebastian Friston:
The AR-Rift 2 prototype. 231-232 - David M. Krum, Thai Phan, Sin-Hwa Kang:
Motor adaptation in response to scaling and diminished feedback in virtual reality. 233-234 - Isao Shimana, Toshiyuki Amano:
Separation of reflective and fluorescent components using the color mixing matrix. 235-236 - KaChun Yu, Kamran Saham, Victoria Sahami, Larry Sessions, Grant Denn:
Group immersive education with digital fulldome planetariums. 237-238 - Zhong Zhou, Zhiyi Bian, Zheng Zhuo:
MR sand table: Mixing real-time video streaming in physical models. 239-240 - Suya You, Charles K. Thompson:
Mobile collaborative mixed reality for supporting scientific inquiry and visualization of earth science data. 241-242 - Georgi V. Georgiev, Kaori Yamada, Toshiharu Taura, Vassilis Kostakos, Matti Pouke, Sylvia Tzvetanova Yung, Timo Ojala:
Augmenting creative design thinking using networks of concepts. 243-244 - Zhenliang Zhang, Dongdong Weng, Yue Liu, Yongtian Wang, Xinjun Zhao:
RIDE: Region-induced data enhancement method for dynamic calibration of optical see-through head-mounted displays. 245-246 - Keigo Matsumoto, Takuji Narumi, Yuki Ban, Tomohiro Tanikawa, Michitaka Hirose:
Turn physically curved paths into virtual curved paths. 247-248 - Jie Guo, Dongdong Weng, Henry Been-Lirn Duh, Yue Liu, Yongtian Wang:
Effects of using HMDs on visual fatigue in virtual environments. 249-250 - Jinwoong Jung, Joon-Young Lee, Byungmoon Kim, Seungyong Lee:
Upright adjustment of 360 spherical panoramas. 251-252 - Tara Collingwoode-Williams, Marco Gillies, Cade McCall, Xueni Pan:
The effect of lip and arm synchronization on embodiment: A pilot study. 253-254 - Ehsan Zahedi, Hadi Rahmat-Khah, Javad Dargahi, Mehrdad Zadeh:
Virtual reality based training: Evaluation of user performance by capturing upper limb motion. 255-256 - Aida Erfanian, Stanley Tarng, Yaoping Hu, Jérémy Plouzeau, Frédéric Mérienne:
Mechanism of integrating force and vibrotactile cues for 3D user interaction within virtual environments. 257-258 - Daniel Roth, Kristoffer Waldow, Marc Erich Latoschik, Arnulph Fuhrmann, Gary Bente:
Socially immersive avatar-based communication. 259-260 - Richard A. Paris, Timothy P. McNamara, John J. Rieser, Bobby Bodenheimer:
A comparison of methods for navigation and wayfinding in large virtual environments using walking. 261-262 - Victor Ardulov, Oleg Pariser:
Immersive data interaction for planetary and earth sciences. 263-264 - Dooley J. Murphy:
Bodiless embodiment: A descriptive survey of avatar bodily coherence in first-wave consumer VR applications. 265-266 - Malte Nogalski, Wolfgang Fohl:
Curvature gains in redirected walking: A closer look. 267-268 - Matthew K. X. J. Pan, Günter Niemeyer:
Catching a real ball in virtual reality. 269-270 - Raphael Costa, Rongkai Guo, John Quarles:
Towards usable underwater virtual reality systems. 271-272 - Jacob Freiberg, Alexandra Kitson, Bernhard E. Riecke:
Development and evaluation of a hands-free motion cueing interface for ground-based navigation. 273-274 - Alex Peer, Kevin Ponto:
Preliminary exploration: Perceived egocentric distance measures in room-scale spaces using consumer-grade head mounted displays. 275-276 - Taishi Sawabe, Masayuki Kanbara, Norihiro Hagita:
Diminished reality for acceleration stimulus: Motion sickness reduction with vection for autonomous driving. 277-278 - Toni Pakkanen, Jaakko Hakulinen, Tero Jokela, Ismo Rakkolainen, Jari Kangas, Petri Piippo, Roope Raisamo, Marja Salmimaa:
Interaction with WebVR 360° video player: Comparing three interaction paradigms. 279-280 - Florian Weidner, Anne Hoesch, Sandra Poeschl, Wolfgang Broll:
Comparing VR and non-VR driving simulations: An experimental user study. 281-282 - Masato Kurosawa, Ken Ito, Yasushi Ikei, Koichi Hirota, Michiteru Kitazaki:
Evaluation of airflow effect on a VR walk. 283-284 - Liang Men, Nick Bryan-Kinns, Amelia Shivani Hassard, Zixiang Ma:
The impact of transitions on user experience in virtual reality. 285-286 - Richard Skarbez, Gregory F. Welch, Frederick P. Brooks Jr., Mary C. Whitton:
Coherence changes gaze behavior in virtual human interactions. 287-288 - Thibault Porssut, Jean-Rémy Chardonnet:
Asymetric telecollaboration in virtual reality. 289-290 - Grace M. Rodriguez, Marvis Cruz, Andrew J. Solis, Patricia Ordóñez, Brian C. McCann:
An immersive approach to visualizing perceptual disturbances. 291-292 - Adrian K. T. Ng, Leith K. Y. Chan, Henry Y. K. Lau:
Corrective feedback for depth perception in CAVE-like systems. 293-294 - Itsuo Kumazawa, Toshihiro Kai, Yoshikazu Onuki, Shunsuke Ono:
Measurement of 3D-velocity by high-frame-rate optical mouse sensors to extrapolate 3D position captured by a low-frame-rate stereo camera. 295-296 - William Losina Brandao, Márcio Sarroglia Pinho:
Using augmented reality to improve dismounted operators' situation awareness. 297-298 - Mathew Tomberlin, Liudmila Tahai, Krzysztof Pietroszek:
Gauntlet: Travel technique for immersive environments using non-dominant hand. 299-300 - Andrea Bönsch, Jonathan Wendt, Heiko Overath, Özgür Gürerk, Christine Harbring, Christian Grund, Thomas Kittsteiner, Torsten W. Kuhlen:
Peers at work: Economic real-effort experiments in the presence of virtual co-workers. 301-302 - Kai Wang, Haonan Cheng, Shiguang Liu:
Efficient sound synthesis for natural scenes. 303-304
Poster Session B
- Patrick Lindemann, Gerhard Rigoll:
A diminished reality simulation for driver-car interaction with transparent cockpits. 305-306 - Tianyu He, Xiaoming Chen, Zhibo Chen, Ye Li, Sen Liu, Junhui Hou, Ying He:
Immersive and collaborative Taichi motion learning in various VR environments. 307-308 - Thibault Porssut, Henrique Debarba, Elisa Canzoneri, Bruno Herbelin, Ronan Boulic:
Virtual zero gravity impact on internal gravity model. 309-310 - Sebastian Freitag, Clemens Lobbert, Benjamin Weyers, Torsten W. Kuhlen:
Approximating optimal sets of views in virtual scenes. 311-312 - Jingbo Zhao, Robert S. Allison, Margarita Vinnikov, Sion Jennings:
Estimating the motion-to-photon latency in head mounted displays. 313-314 - Mengxin Xu, María Murcia-López, Anthony Steed:
Object location memory error in virtual and real environments. 315-316 - Itsuo Kumazawa, Souma Suzuki, Yoshikazu Onuki, Shunsuke Ono:
Tactile feedback enhanced with discharged elastic energy and its effectiveness for in-air key-press and swipe operations. 317-318 - Daniel Zielasko, Neha Neha, Benjamin Weyers, Torsten W. Kuhlen:
BlowClick 2.0: A trigger based on non-verbal vocal input. 319-320 - Shiho Saito, Koichi Hirota, Takuya Nojima:
KKse: Safety education system of the child in the kitchen knife cooking. 321-322 - Yoshikazu Onuki, Shunsuke Ono, Itsuo Kumazawa:
Air cushion: A pilot study of the passive technique to mitigate simulator sickness by responding to vection. 323-324 - Takuya Handa, Kenji Murase, Makiko Azuma, Toshihiro Shimizu, Satoru Kondo, Hiroyuki Shinoda:
A haptic three-dimensional shape display with three fingers grasping. 325-326 - Theophilus Teo, Mitchell Norman, Matt Adcock, Bruce H. Thomas:
Data fragment: Virtual reality for viewing and querying large image sets. 327-328 - Tom Vierjahn, Daniel Zielasko, Kees van Kooten, Peter Messmer, Bernd Hentschel, Torsten W. Kuhlen, Benjamin Weyers:
Towards a design space characterizing workflows that take advantage of immersive visualization. 329-330 - Chao Peng, Jeffrey T. Hansberger, Lizhou Cao, Vaidyanath Areyur Shanthakumar:
Hand gesture controls for image categorization in immersive virtual environments. 331-332 - Peter Khooshabeh, Igor Choromanski, Catherine Neubauer, David M. Krum, Ryan P. Spicer, Julia Campbell:
Mixed reality training for tank platoon leader communication skills. 333-334 - Jianren Wang, Long Qian, Ehsan Azimi, Peter Kazanzides:
Prioritization and static error compensation for multi-camera collaborative tracking in augmented reality. 335-336 - Charles Dunn, Brian Knott:
Resolution-defined projections for virtual reality video compression. 337-338 - Jonatan S. Hvass, Oliver Larsen, Kasper B. Vendelbo, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
The effect of geometric realism on presence in a virtual reality game. 339-340 - Emil Rosenlund Høeg, Kevin V. Ruder, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
An exploration of input conditions for virtual teleportation. 341-342 - Thea Andersen, Gintare Anisimovaite, Anders Christiansen, Mohamed Hussein, Carol Lund, Thomas Lund Nielsen, Eoin Rafferty, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
A preliminary study of users' experiences of meditation in virtual reality. 343-344 - Yasuyuki Inoue, Fumihiro Kato, MHD Yamen Saraiji, Charith Lasantha Fernando, Susumu Tachi:
Observation of mirror reflection and voluntary self-touch enhance self-recognition for a telexistence robot. 345-346 - Afshin TaghaviNasrabadi, Anahita Mahzari, Joseph D. Beshay, Ravi Prakash:
Adaptive 360-degree video streaming using layered video coding. 347-348 - Hojun Lee, Gyutae Ha, Sangho Lee, Shiho Kim:
A mixed reality tele-presence platform to exchange emotion and sensory information based on MPEG-V standard. 349-350 - Gang Li, Yue Liu, Yongtian Wang:
Evaluation of labelling layout methods in augmented reality. 351-352 - Hyunwoo Cho, Sung-Uk Jung, Hyung-Keun Jee:
Real-time interactive AR system for broadcasting. 353-354 - Hengheng Zhao, Ping Huang, Junfeng Yao:
Texturing of augmented reality character based on colored drawing. 355-356 - Annette Mossel, Mario Froeschl, Christian Schönauer, Andreas Peer, Johannes Göllner, Hannes Kaufmann:
VROnSite: Towards immersive training of first responder squad leaders in untethered virtual reality. 357-358 - José García Estrada, Adalberto Lafcadio Simeone:
Recommender system for physical object substitution in VR. 359-360 - Eduardo Zilles Borba, Andre Montes, Roseli de Deus Lopes, Marcelo Knörich Zuffo, Regis Kopper:
Itapeva 3D: Being Indiana Jones in virtual reality. 361-362 - Rasmus B. Lind, Victor Milesen, Dina M. Smed, Simone P. Vinkel, Francesco Grani, Niels C. Nilsson, Lars Reng, Rolf Nordahl, Stefania Serafin:
Sound design in virtual reality concert experiences using a wave field synthesis approach. 363-364 - Andreas Ryge, Lui Thomsen, Theis Berthelsen, Jonatan S. Hvass, Lars Koreska, Casper Vollmers, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulation. 365-366 - Sarang S. Bhadsavie, Xie Hunt Shannon Yap, Justin Segler, Rahul Jaisimha, Nishant Raman, Yengzhou Feng, Sierra J. Biggs, Micah Peoples, Robert B. Brenner, Brian C. McCann:
Immerj: A novel system for democratizing immersive storytelling. 367-368 - Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen:
Assisted travel based on common visibility and navigation meshes. 369-370 - Eduardo Zilles Borba, Marcelo Knörich Zuffo:
Advertising perception with immersive virtual reality devices. 371-372 - Felix Bork, Roghayeh Barmaki, Ulrich Eck, Pascal Fallavollita, Bernhard Fuerst, Nassir Navab:
Exploring non-reversing magic mirrors for screen-based augmented reality systems. 373-374 - Kasra Rahimi Moghadam, Eric D. Ragan:
Towards understanding scene transition techniques in immersive 360 movies and cinematic experiences. 375-376 - Cullen Brown, Ghanshyam Bhutra, Mohamed Suhail, Qinghong Xu, Eric D. Ragan:
Coordinating attention and cooperation in multi-user virtual reality narratives. 377-378 - Joshua A. Fisher, Amit Garg, Karan Pratap Singh, Wesley Wang:
Designing intentional impossible spaces in virtual reality narratives: A case study. 379-380 - Sebastian Pick, Andrew S. Puika, Torsten W. Kuhlen:
Comparison of a speech-based and a pie-menu-based interaction metaphor for application control. 381-382 - Jessie Mann, Nicholas F. Polys, Rachel Diana, Manasa Ananth, Brad Herald, Sweetuben Platel:
Virginia tech's study hall: A virtual method of loci mnemotechnic study using a neurologically-based, mechanism-driven, approach to immersive learning research. 383-384 - Ryan P. Spicer, Julia Anglin, David M. Krum, Sook-Lei Liew:
REINVENT: A low-cost, virtual reality brain-computer interface for severe stroke upper limb motor recovery. 385-386 - Dustin T. Han, Shyam Prathish Sargunam, Eric D. Ragan:
Simulating anthropomorphic upper body actions in virtual reality using head and hand motion data. 387-388 - Alyssa M. Pena, Eric D. Ragan:
Contextualizing construction accident reports in virtual environments for safety education. 389-390 - Fumihiro Kato, Charith Lasantha Fernando, Yasuyuki Inoue, Susumu Tachi:
Classification method of tactile feeling using stacked autoencoder based on haptic primary colors. 391-392 - Ross Tredinnick, Brady Boettcher, Simon Smith, Sam Solovy, Kevin Ponto:
Uni-CAVE: A Unity3D plugin for non-head mounted VR display systems. 393-394 - Kazumoto Tanaka:
3D action reconstruction using virtual player to assist karate training. 395-396 - Richard Skarbez, Frederick P. Brooks Jr., Mary C. Whitton:
Immersion and coherence in a visual cliff environment. 397-398 - Jinsil Hwaryoung Seo, Brian Michael Smith, Margaret E. Cook, Michelle Pine, Erica Malone, Steven Leal, Jinkyo Suh:
Anatomy builder VR: Applying a constructive learning method in the virtual reality canine skeletal system. 399-400 - Julia Anglin, David Saldana, Allie Schmiesing, Sook-Lei Liew:
Transfer of a skilled motor learning task between virtual and conventional environments. 401-402 - Igor de Andrade Moraes, Alexandre Cardoso, Edgard Lamounier, Milton Miranda Neto, Isabela Cristina dos Santos Peres:
A methodology for optimized generation of virtual environments based on hydroelectric power plants. 403-404
Doctoral Consortium
- Misha Sra:
Steering locomotion by vestibular perturbation in room-scale VR. 405-406 - Adrian K. T. Ng:
Cognitive psychology and human factors engineering of virtual reality. 407-408 - Victor Adriel de Jesus Oliveira:
Design and assessment of haptic interfaces: An essay on proactive haptic articulation. 409-410 - Hyo Jeong Kang:
Designing next generation marketplace: The effect of 3D VR store interface design on shopping behavior. 411-412 - Agata Marta Soccini:
Gaze estimation based on head movements in virtual reality applications using deep learning. 413-414 - Alex Peer:
On exploring the mitigation of distance misperception in virtual reality. 415-416 - Salam Daher:
Optical see-through vs. spatial augmented reality simulators for medical applications. 417-418 - Jerônimo G. Grandi:
Design of collaborative 3D user interfaces for virtual and augmented reality. 419-420 - Sharif Mohammad Shahnewaz Ferdous:
Improve accessibility of virtual and augmented reality for people with balance impairments. 421-422 - Mohammad Hosseini:
View-aware tile-based adaptations in 360 virtual reality video streaming. 423-424
Tutorials
- Dieter Schmalstieg, Tobias Höllerer:
Augmented reality: Principles and practice. 425-426 - Diego González-Zúñiga, Peter O'Shaughnessy, Michael Blix:
Hypertextual reality: VR on the web. 427-428 - Rebecca Rouse, Benjamin Chang, Silvia Ruzanka:
Diving into the multiplicity: Liberating your design process from a convention-centered approach. 429-430 - Jason Jerald:
Human-centered design for immersive interactions. 431-432 - Ernst Kruijff, Bernhard E. Riecke:
Navigation interfaces for virtual reality and gaming: Theory and practice. 433-434
Videos
- Quba Michalski, Brendan J. Hogan, Jamie Hunsdale:
The pull. 435 - June Kim, Tomasz Bednarz:
Virtual reality to save endangered animals: Many eyes on the wild. 436 - Dylan Southard, Elijah Allan-Blitz, Jordan Halsey, Christina Heller, Artemis Joukowsky:
Defying the Nazis VR. 437 - Lionel Chok:
Singapore inside out London 2015 in VR. 438 - Kate Patterson:
Genome gazing: A 360° stereoscopic animation for Google cardboard. 439 - Mark J. Stock:
Smoke Water Fire (2016). 440
Research Demos
- Ifigeneia Mavridou, James T. McGhee, Mahyar Hamedi, Mohsen Fatoorechi, Andrew Cleal, Emili Balaguer-Ballester, Ellen Seiss, Graeme Cox, Charles Nduka:
FACETEQ interface demo for emotion expression in VR. 441-442 - Shohei Mori, Momoko Maezawa, Naoto Ienaga, Hideo Saito:
Diminished hand: A diminished reality-based work area visualization. 443-444 - Takeo Hamada, Michio Okada, Michiteru Kitazaki:
Jogging with a virtual runner using a see-through HMD. 445-446 - Charles Malleson, Maggie Kosek, Martin Klaudiny, Iván Huerta, Jean-Charles Bazin, Alexander Sorkine-Hornung, Mark Mine, Kenny Mitchell:
Demonstration: Rapid one-shot acquisition of dynamic VR avatars. 447-448 - Eike Langbehn, Paul Lubos, Gerd Bruder, Frank Steinicke:
Application of redirected walking in room-scale VR. 449-450 - Eduardo Hideki Tanaka, Juliana Paludo, Rafael Bacchetti, Edgar Gadbem, Leonardo R. Domingues, Carlúcio S. Cordeiro, Olavo Giraldi, Guilherme Alcarde Gallo, Adam Mendes da Silva, Marcos H. Cascone:
Immersive virtual training for substation electricians. 451-452 - Victor Adriel de Jesus Oliveira, Luca Giulio Brayda, Luciana P. Nedel, Anderson Maciel:
Experiencing guidance in 3D spaces with a vibrotactile head-mounted display. 453-454 - Qian Zhou, Kai Wu, Gregor Miller, Ian Stavness, Sidney S. Fels:
3DPS: An auto-calibrated three-dimensional perspective-corrected spherical display. 455-456 - Simon Gunkel, Martin Prins, Hans Stokking, Omar Niamut:
WebVR meets WebRTC: Towards 360-degree social VR experiences. 457-458 - Jens Grubert, Matthias Kranz:
mpCubee: Towards a mobile perspective cubic display using mobile phones. 459-460 - Jens Grubert, Matthias Kranz:
Towards ad hoc mobile multi-display environments on commodity mobile devices. 461-462 - Eduardo Zilles Borba, Andre Montes, Marcio Almeida, Mario Nagamura, Roseli D. Lopes, Marcelo Knörich Zuffo, Astolfo Araujo, Regis Kopper:
ArcheoVR: Exploring Itapeva's archeological site. 463-464 - Tyler Ard, David M. Krum, Thai Phan, Dominique Duncan, Ryan Essex, Mark T. Bolas, Arthur W. Toga:
NIVR: Neuro imaging in virtual reality. 465-466 - Dominique Duncan, Brad Newman, Adam Saslow, Emily Wanserski, Tyler Ard, Ryan Essex, Arthur W. Toga:
VRAIN: Virtual reality assisted intervention for neuroimaging. 467-468 - YunSuk Chang, Benjamin Nuernberger, Bo Luan, Tobias Höllerer, John O'Donovan:
Gesture-based augmented reality annotation. 469-470 - Jason W. Woodworth, Sam Ekong, Christoph W. Borst:
Virtual field trips with networked depth-camera-based teacher, heterogeneous displays, and example energy center application. 471-472 - Chih-Fan Chen, Mark T. Bolas, Evan Suma Rosenberg:
Rapid creation of photorealistic virtual reality content with consumer depth cameras. 473-474 - Carmine Elvezio, Mengu Sukan, Steven Feiner, Barbara Tversky:
Travel in large-scale head-worn VR: Pre-oriented teleportation with WIMs and previews. 475-476
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