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Paul Lubos
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2020 – today
- 2020
- [j4]Jingxin Zhang, Nicholas Katzakis, Fariba Mostajeran, Paul Lubos, Frank Steinicke:
Think Fast: Rapid Localization of Teleoperator Gaze in 360° Hosted Telepresence. Int. J. Humanoid Robotics 17(3): 1950038:1-1950038:22 (2020)
2010 – 2019
- 2018
- [b1]Paul Lubos:
Supernatural and Comfortable User Interfaces for Basic 3D Interaction Tasks. University of Hamburg, Germany, 2018 - [c23]Paul Lubos, Gerd Bruder, Frank Steinicke:
Safe Walking Zones: Visual Guidance for Redirected Walking in Confined Real-World Spaces. ICAT-EGVE 2018: 29-35 - [c22]Dennis Krupke, Frank Steinicke, Paul Lubos, Yannick Jonetzko, Michael Görner, Jianwei Zhang:
Comparison of Multimodal Heading and Pointing Gestures for Co-Located Mixed Reality Human-Robot Interaction. IROS 2018: 1-9 - [c21]Eike Langbehn, Paul Lubos, Frank Steinicke:
Redirected Spaces: Going Beyond Borders. VR 2018: 767-768 - [c20]Daniel Vogel, Paul Lubos, Frank Steinicke:
AnimationVR - Interactive Controller-Based Animating in Virtual Reality. VR 2018: 781-782 - [c19]Daniel Vogel, Paul Lubos, Frank Steinicke:
AnimationVR - Interactive Controller-Based Animating in Virtual Reality. VR 2018: 843 - [c18]Eike Langbehn, Paul Lubos, Frank Steinicke:
Evaluation of Locomotion Techniques for Room-Scale VR: Joystick, Teleportation, and Redirected Walking. VRIC 2018: 4:1-4:9 - 2017
- [j3]Eike Langbehn, Paul Lubos, Gerd Bruder, Frank Steinicke:
Bending the Curve: Sensitivity to Bending of Curved Paths and Application in Room-Scale VR. IEEE Trans. Vis. Comput. Graph. 23(4): 1389-1398 (2017) - [c17]Manuela Uhr, Joachim Nitschke, Jingxin Zhang, Paul Lubos, Frank Steinicke:
Evaluation of Flick Gestures on Multitouch Tabletop Surfaces. ISS 2017: 324-329 - [c16]Eike Langbehn, Paul Lubos, Gerd Bruder, Frank Steinicke:
Application of redirected walking in room-scale VR. VR 2017: 449-450 - 2016
- [c15]Steffen Haesler, Karen Obernesser, Tino Raupp, Christoph Jahnke, Jonathan Stapf, Julia Bräker, Paul Lubos, Gerd Bruder, Frank Steinicke:
Edutainment & Engagement at Exhibitions: A Case Study of Gamification in the Historic Hammaburg Model. MuC 2016 - [c14]Paul Lubos, Gerd Bruder, Oscar Ariza, Frank Steinicke:
Touching the Sphere: Leveraging Joint-Centered Kinespheres for Spatial User Interaction. SUI 2016: 13-22 - [c13]Dennis Krupke, Paul Lubos, Lena Demski, Jonas Brinkhoff, Gregor Weber, Fabian Willke, Frank Steinicke:
Control methods in a supernatural flight simulator. VR 2016: 329 - [c12]Paul Lubos, Gerd Bruder, Oscar Ariza, Frank Steinicke:
Ambiculus: LED-based low-resolution peripheral display extension for immersive head-mounted displays. VRIC 2016: 13 - 2015
- [j2]Paul Lubos, Gerd Bruder, Frank Steinicke:
Influence of Comfort on 3D Selection Task Performance in Immersive Desktop Setups. J. Virtual Real. Broadcast. 12(2) (2015) - [j1]Gerd Bruder, Paul Lubos, Frank Steinicke:
Cognitive Resource Demands of Redirected Walking. IEEE Trans. Vis. Comput. Graph. 21(4): 539-544 (2015) - [c11]Oscar Javier Ariza Nunez, Paul Lubos, Frank Steinicke, Gerd Bruder:
Ring-shaped Haptic Device with Vibrotactile Feedback Patterns to Support Natural Spatial Interaction. ICAT-EGVE 2015: 175-181 - [c10]Paul Lubos, Oscar Ariza, Gerd Bruder, Florian Daiber, Frank Steinicke, Antonio Krüger:
HoverSpace - Analyses of the Perceived Spatial Affordances of Hover Interaction Above Tabletop Surfaces. INTERACT (3) 2015: 259-277 - [c9]Dennis Krupke, Paul Lubos, Gerd Bruder, Jianwei Zhang, Frank Steinicke:
Natural 3D Interaction Techniques for Locomotion with Modular Robots. MuC 2015: 133-142 - [c8]Oscar Javier Ariza Nunez, Paul Lubos, Frank Steinicke:
HapRing: A Wearable Haptic Device for 3D Interaction. MuC 2015: 421-424 - 2014
- [c7]Paul Lubos, Gerd Bruder, Frank Steinicke:
Analysis of direct selection in head-mounted display environments. 3DUI 2014: 11-18 - [c6]Paul Lubos, Rüdiger Beimler, Markus Lammers, Frank Steinicke:
Touching the Cloud: Bimanual annotation of immersive point clouds. 3DUI 2014: 191-192 - [c5]Paul Lubos, Carina Garber, Anjuly Hoffert, Ina Reis, Frank Steinicke:
The Interactive Spatial Surface - Blended Interaction on a Stereoscopic Multi-Touch Surface. MuC (Workshopband) 2014: 343-346 - [c4]Paul Lubos, Gerd Bruder, Frank Steinicke:
Are 4 hands better than 2?: bimanual interaction for quadmanual user interfaces. SUI 2014: 123-126 - [c3]Paul Lubos, Gerd Bruder, Frank Steinicke:
Safe-&-round: bringing redirected walking to small virtual reality laboratories. SUI 2014: 154 - [c2]Paul Lubos, Dimitar Valkov:
The significance of stereopsis and motion parallax in mobile head tracking environments. SUI 2014: 155 - [c1]Paul Lubos:
Touching the Third Dimension. ITS 2014: 473-478
Coauthor Index
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