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VR Developer Gems, 2019
- William R. Sherman:
VR Developer Gems, 1st Edition. A K Peters/CRC Press 2019, ISBN 9781315157764
The Medium of VR
- William R. Sherman:
VR as a Medium. 3-20 - Rebecca Rouse:
VR and Media of Attraction: Design Lessons from History. 21-39
VR with Game Engines
- Lee Wasilenko:
Getting Started with SteamVR and Unity. 43-57 - Ross Tredinnick, Kevin Ponto:
UniCAVE: A Distributed Rendering System for Unity3D. 59-70 - Jason W. Woodworth, Christoph W. Borst:
Using the Kinect for Head-Tracked Perspective and Pointing in Stationary VR Displays. 71-86 - Anthony Steed:
The Vehicle Pattern for Simplifying Cross-Platform Virtual Reality Development. 87-99 - Luis Diego González-Zúñiga, Peter O'Shaughnessy:
WebXR: Virtual Reality... in the Browser. 101-115 - Booker Smith, David Whittinghill:
Greyhouse: Building the Neighborhood Coffee Shop in Unreal Engine for VR. 117-132 - Kees van Kooten:
Bridging Scientific Visualization and Unreal VR. 133-148
Interaction
- Shawn Patton:
Brownboxing: The Secret to Rapid VR Prototyping. 151-160 - Elliot O. Hunt, Rajiv Khadka, Amy Banic:
Bi-Manual Interaction for Manipulation, Volume Selection, and Travel: Using the Leap Motion, Game Controllers and Mobile Devices. 161-210 - Doug A. Bowman, Regis Kopper, Felipe Bacim:
Effortless 3D Selection through Progressive Refinement. 211-227 - Jason Leigh:
Travel in Virtual Reality. 229-242 - Bret Jackson, Daniel F. Keefe:
From Painting to Widgets, 6-DOF and Bimanual Input Beyond Pointing. 243-268
Agents &a; Avatars
- Andrew Cordar, Heng Yao, Fatemeh Tavassoli, Jeffrey Wood, Benjamin Lok:
Making Virtual Reality Social: Getting Virtual Humans into Your Virtual Environment. 271-288 - Bernie Roehl:
Building a Social VR App. 289-320 - Daniel Roth, Jan-Philipp Stauffert, Marc Erich Latoschik:
Avatar Embodiment, Behavior Replication, and Kinematics in Virtual Reality. 321-346
Third Person POV Cameras
- Anthony Steed, Mingqian Wang, Jason Drummond:
Recording and Replaying Virtual Environments for Development and Diagnosis. 349-361 - Andrew Cunningham, Maxime Cordeil:
Capturing Cinematic Shots of Virtual Reality Scenes in Unity. 363-369 - Andrew Guagliardo, Jason Leigh, Ming-Der Yang:
A Stereoscopic 3D View for Virtual Reality Spectators. 371-379
Virtual Worlds
- Kenny Gruchalla, Nicholas Brunhart-Lupo:
The Utility of Virtual Reality for Science and Engineering. 383-402 - Margaret Dolinsky:
Immersion and Visualizing Artistic Spaces in Virtual Reality. 403-413 - Deniz Tortum, Ainsley Sutherland:
Embodied Montage: Constructing Meaning in Virtual Reality. 415-420
Advanced Rendering for VR
- John E. Stone:
Omnidirectional Stereoscopic Projections for VR. 423-435 - Jason W. Woodworth, Christoph W. Borst:
Volume Lenses for VR. 437-450
Perception for Immersion
- Richard Skarbez, Mary C. Whitton:
Check Your Work: Evaluating VE Effectiveness Using Presence. 453-464 - Frank Steinicke:
Misperception of Self-motion and Its Compensation in Virtual Reality. 465-483 - Mahdi Azmandian, Rhys Yahata:
Exploring Large Environments with Redirected Walking. 485-511
DIY VR Hardware
- Kyle Johnsen:
Building and Interfacing Input and Output Devices. 515-527 - J. Adam Jones:
A Tinkerer's Perspective on VR Displays. 529-549 - Chauncey E. Frend:
Environmental Feedback for VR Systems. 551-568
Building the Infrastructure of VR
- Russell M. Taylor II:
Virtual Reality System Concepts Illustrated Using OSVR. 571-615 - Robert Kooima:
Perspective Projection for VR. 617-628 - René Weller, Gabriel Zachmann:
Fast and Easy Collision Detection for Rigid and Deformable Objects. 629-660
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