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VR 2015: Arles, Camargue, Provence, France
- Tobias Höllerer, Victoria Interrante, Anatole Lécuyer, J. Edward Swan II:
2015 IEEE Virtual Reality, VR 2015, Arles, Camargue, Provence, France, March 23-27, 2015. IEEE Computer Society 2015, ISBN 978-1-4799-1727-3 - Mel Slater:
Keynote speaker: Transforming the self through embodiment and agency. xxi
Short Papers
Session: Training and Perception
- Jeffrey W. Bertrand, David Brickler, Sabarish V. Babu, Kapil Chalil Madathil, Melissa Zelaya, Tianwei Wang, John R. Wagner, Anand K. Gramopadhye, Jun Luo:
The role of dimensional symmetry on bimanual psychomotor skills education in immersive virtual environments. 3-10 - Charilaos Papadopoulos, Seyedkoosha Mirhosseini, Ievgeniia Gutenko, Kaloian Petkov, Arie E. Kaufman, Bireswar Laha:
Scalability limits of large immersive high-resolution displays. 11-18 - David J. Zielinski, Hrishikesh M. Rao, Marc A. Sommer, Regis Kopper:
Exploring the effects of image persistence in low frame rate virtual environments. 19-26
Session: Perception and Cohabitation
- Gerd Bruder, Fernando Argelaguet Sanz, Anne-Hélène Olivier, Anatole Lécuyer:
Distance estimation in large immersive projection systems, revisited. 27-32 - Florian Soyka, Elena Kokkinara, Markus Leyrer, Heinrich H. Bülthoff, Mel Slater, Betty J. Mohler:
Turbulent motions cannot shake VR. 33-40 - Paul Issartel, Florimond Guéniat, Sabine Coquillart, Mehdi Ammi:
Perceiving mass in mixed reality through pseudo-haptic rendering of Newton's third law. 41-46 - Weiya Chen, Nicolas Ladeveze, Céline Clavel, Daniel Mestre, Patrick Bourdot:
User cohabitation in multi-stereoscopic immersive virtual environment for individual navigation tasks. 47-54
Session: 3D Interaction
- Anh Nguyen, Amy Banic:
3DTouch: A wearable 3D input device for 3D applications. 55-61 - Merwan Achibet, Adrien Girard, Anthony Talvas, Maud Marchal, Anatole Lécuyer:
Elastic-Arm: Human-scale passive haptic feedback for augmenting interaction and perception in virtual environments. 63-68
Session: Training and Virtual Humans
- Jason Hochreiter, Salam Daher, Arjun Nagendran, Laura González, Greg Welch:
Touch sensing on non-parametric rear-projection surfaces: A physical-virtual head for hands-on healthcare training. 69-74
Session: Scouting Virtual Worlds
- Ferran Argelaguet, Anne-Hélène Olivier, Gerd Bruder, Julien Pettré, Anatole Lécuyer:
Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments. 75-80 - Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl:
The effect of visual display properties and gain presentation mode on the perceived naturalness of virtual walking speeds. 81-88 - Gayani Samaraweera, Alex Perdomo, John Quarles:
Applying latency to half of a self-avatar's body to change real walking patterns. 89-96
Session: Displays
- Tomohiro Sueishi, Hiromasa Oku, Masatoshi Ishikawa:
Robust high-speed tracking against illumination changes for dynamic projection mapping. 97-104
Session: Mobile Devices
- Mathieu Rodrigue, Andrew Waranis, Tim Wood, Tobias Höllerer:
Mixed reality simulation with physical mobile display devices. 105-110 - Jia Wang, Robert W. Lindeman:
Object impersonation: Towards effective interaction in tablet- and HMD-based hybrid virtual environments. 111-118 - Andreas Hartl, Jens Grubert, Christian Reinbacher, Clemens Arth, Dieter Schmalstieg:
Mobile user interfaces for efficient verification of holograms. 119-126
Session: AR Lighting
- Lukas Gruber, Jonathan Ventura, Dieter Schmalstieg:
Image-space illumination for augmented reality in dynamic environments. 127-134 - Zhong Zhou, Tao Yu, Xiaofeng Qiu, Ruigang Yang, Qinping Zhao:
Light field projection for lighting reproduction. 135-142
Posters
- Abdulaziz Alshaer, Holger Regenbrecht, David O'Hare:
Investigating visual dominance with a virtual driving task. 145-146 - Sandrine de Ribaupierre, Ryan Armstrong, Dayna Noltie, Matt Kramers, Roy Eagleson:
VR and AR simulator for neurosurgical training. 147-148 - Yuki Ban, Takashi Kajinami, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose:
High-definition digital display case with the image-based interaction. 149-150 - Stephan Beck, Bernd Froehlich:
Volumetric calibration and registration of RGBD-sensors. 151-152 - Eric O. Boyer, Lucyle Vandervoorde, Frédéric Bevilacqua, Sylvain Hanneton:
Touching sounds: Perception of the curvature of auditory virtual surfaces. 153-154 - Ayana Burkins, Regis Kopper:
Wayfinding by auditory cues in virtual environments. 155-156 - Marcio Cabral, Fernando Teubl Ferreira, Olavo Belloc, Gregor Miller, Celso Setsuo Kurashima, Roseli de Deus Lopes, Ian Stavness, Júnia Coutinho Anacleto, Sidney S. Fels, Marcelo Knörich Zuffo:
Portable-Spheree: A portable 3D perspective-corrected interactive spherical scalable display. 157-158 - Simon Cailhol, Philippe Fillatreau, Jean-Yves Fourquet, Yingshen Zhao:
A multi-layer approach of interactive path planning for assisted manipulation in virtual reality. 159-160 - Marina Carulli, Monica Bordegoni, Umberto Cugini:
Visual-olfactory immersive environment for product evaluation. 161-162 - Himanshu Chaturvedi, Nathan D. Newsome, Sabarish V. Babu:
An evaluation of virtual human appearance fidelity on user's positive and negative affect in human-virtual human interaction. 163-164 - Jian Chen, Wesley Griffin, Henan Zhao, Judith E. Terrill, Garnett W. Bryant:
Validation of SplitVector encoding and stereoscopy for quantitative visualization of quantum physics data in virtual environments. 165-166 - Stéphane Côté, Francois Rheault, Julien Barnard:
A building-wide indoor tracking system for augmented reality. 167-168 - Roy Eagleson, Patrick Wucherer, Philipp Stefan, Yaroslav Duschko, Sandrine de Ribaupierre, Christian Vollmar, Pascal Fallavollita, Nassir Navab:
Collaborative table-top VR display for neurosurgical planning. 169-170 - Elham Ebrahimi, Bliss M. Altenhoff, Christopher C. Pagano, Sabarish V. Babu, J. Adam Jones:
Investigating the impact of perturbed visual and proprioceptive information in near-field immersive virtual environment. 171-172 - Masakazu Egawa, Takumi Watanabe, Taro Nakamura:
Development of a wearable haptic device with pneumatic artificial muscles and MR brake. 173-174 - Neven A. M. ElSayed, Bruce H. Thomas, Ross T. Smith, Kim Marriott, Julia Piantadosi:
Using augmented reality to support situated analytics. 175-176 - Sebastian Freitag, Sebastian Schmitz, Torsten W. Kuhlen:
Vision-based multi-person foot tracking for CAVE systems with under-floor projection. 177-178 - Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen:
Effects and applicability of rotation gain in CAVE-like environments. 179-180 - Sascha Gebhardt, Sebastian Pick, Hanno Voet, Julian Utsch, Toufik Al Khawli, Urs Eppelt, Rudolf Reinhard, Christian Büscher, Bernd Hentschel, Torsten W. Kuhlen:
flapAssist: How the integration of VR and visualization tools fosters the factory planning process. 181-182 - Copper Frances Giloth, Jonathan Tanant:
An immersive labyrinth. 183-184 - Timofey Grechkin, Mahdi Azmandian, Mark T. Bolas, Evan A. Suma:
Towards context-sensitive reorientation for real walking in virtual reality. 185-186 - Wesley Griffin, Danny Catacora, Steven G. Satterfield, Jeffrey Bullard, Judith E. Terrill:
Incorporating D3.js information visualization into immersive virtual environments. 187-188 - Joanna Hale, Xueni Pan, Antonia F. de C. Hamilton:
Using interactive virtual characters in social neuroscience. 189-190 - Gareth Henshall, Serban R. Pop, Marc R. Edwards, Llyr ap Cenydd, Nigel W. John:
Towards a high fidelity simulation of the kidney biopsy procedure. 191-192 - Shuto Horii, Shigeki Nakauchi, Michiteru Kitazaki:
AR-SSVEP for brain-machine interface: Estimating user's gaze in head-mounted display with USB camera. 193-194 - Yasushi Ikei, Seiya Shimabukuro, Shunki Kato, Kohei Komase, Yujiro Okuya, Koichi Hirota, Michiteru Kitazaki, Tomohiro Amemiya:
Five senses theatre project: Sharing experiences through bodily ultra-reality. 195-196 - A. B. M. Tariqul Islam, Christian Scheel, Renato Pajarola, Oliver G. Staadt:
Robust enhancement of depth images from Kinect sensor. 197-198 - Anusha Jayasiri, Shuhan Ma, Yihan Qian, Katsuhito Akahane, Makoto Sato:
Desktop versions of the string-based haptic interface - SPIDAR. 199-200 - Motoko Kanegae, Jun Morita, Sho Shimamura, Yuji Uema, Maiko Takahashi, Masahiko Inami, Tetsu Hayashida, Maki Sugimoto:
Registration and projection method of tumor region projection for breast cancer surgery. 201-202 - Brian F. G. Katz, Dalai Felinto, Damien Touraine, David Poirier-Quinot, Patrick Bourdot:
BlenderVR: Open-source framework for interactive and immersive VR. 203-204 - Ranchida Khantong, Xueni Pan, Mel Slater:
An experimental study on the virtual representation of children. 205-206 - Hyejin Kim, Elisabeth Adelia Widjojo, Jae-In Hwang:
Dynamic hierarchical virtual button-based hand interaction for wearable AR. 207-208 - Mingyu Kim, Woncheol Jang, Kwanguk (Kenny) Kim:
Human-avatar interaction and recognition memory according to interaction types and methods. 209-210 - Tatsuya Kodera, Maki Sugimoto, Ross T. Smith, Bruce H. Thomas:
3D position measurement of planar photo detector using gradient patterns. 211-212 - Itsuo Kumazawa, Minori Takao, Yusuke Sasaki, Shunsuke Ono:
What can we feel on the back of the tablet? - A thin mechanism to display two dimensional motion on the back and its characteristics. 213-214 - Vincent Küszter, Guido Brunnett, Daniel Pietschmann:
Cooperation in virtual environments with individual views. 215-216 - Marios Kyriakou, Xueni Pan, Yiorgos Chrysanthou:
Interaction with virtual agents - Comparison of the participants' experience between an IVR and a semi-IVR system. 217-218 - Jooyoung Lee, Hasup Lee, Boyu Gao, HyungSeok Kim, Jee-In Kim:
Multiple devices as windows for virtual environment. 219-220 - Roberto Lopez-Gulliver, Takahiro Hatamoto, Kohei Matsumura, Haruo Noma:
Synthesis of omnidirectional movie using a set of key frame panoramic images. 221-222 - Mario Lorenz, Marc Busch, Loukas Rentzos, Manfred Tscheligi, Philipp Klimant, Peter Fröhlich:
I'm There! The influence of virtual reality and mixed reality environments combined with two different navigation methods on presence. 223-224 - Jean-Luc Lugrin, Maximilian Landeck, Marc Erich Latoschik:
Avatar embodiment realism and virtual fitness training. 225-226 - Jean-Luc Lugrin, Maximilian Wiedemann, Daniel Bieberstein, Marc Erich Latoschik:
Influence of avatar realism on stressful situation in VR. 227-228 - Jean-Luc Lugrin, Johanna Latt, Marc Erich Latoschik:
Avatar anthropomorphism and illusion of body ownership in VR. 229-230 - Zhihan Lv, Shengzhong Feng, Liangbing Feng, Haibo Li:
Extending touch-less interaction on vision based wearable device. 231-232 - Shachar Maidenbaum, Sami Abboud, Galit Buchs, Amir Amedi:
Blind in a virtual world: Using sensory substitution for generically increasing the accessibility of graphical virtual environments. 233-234 - Chao Mei, Lee Mason, John Quarles:
"I Built It!" - Exploring the effects of customizable virtual humans on adolescents with ASD. 235-236 - Alec G. Moore, Nicolas S. Herrera, Tyler C. Hurst, Ryan P. McMahan, Sandra Poeschl:
The effects of olfaction on training transfer for an assembly task. 237-238 - Jun Morita, Sho Shimamura, Motoko Kanegae, Yuji Uema, Maiko Takahashi, Masahiko Inami, Tetsu Hayashida, Maki Sugimoto:
MRI overlay system using optical see-through for marking assistance. 239-240 - Kenneth R. Moser, Yuta Itoh, J. Edward Swan II:
Continuous automatic calibration for optical see-through displays. 241-242 - Mahdi Nabiyouni, Ayshwarya Saktheeswaran, Doug A. Bowman, Ambika Karanth:
Comparing the performance of natural, semi-natural, and non-natural locomotion techniques in virtual reality. 243-244 - Jun'ichi Nakano, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose:
Implementation of on-site virtual time machine for mobile devices. 245-246 - Duc Van Nguyen, Safa Ben Lakhal, Amine Chellali:
Preliminary evaluation of a virtual needle insertion training system. 247-248 - Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl:
The effect of head mounted display weight and locomotion method on the perceived naturalness of virtual walking speeds. 249-250 - Yujiro Okuya, Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota:
Third person's footsteps enhanced moving sensation of seated person. 251-252 - Victor Adriel de J. Oliveira, Wilson J. Sarmiento, Anderson Maciel, Luciana Porcher Nedel, César A. Collazos:
Does vibrotactile intercommunication increase collaboration? 253-254 - Kasim Özacar, Takuma Hagiwara, Jiawei Huang, Kazuki Takashima, Yoshifumi Kitamura:
Coupled-clay: Physical-virtual 3D collaborative interaction environment. 255-256 - Thies Pfeiffer, Cem Memili:
GPU-accelerated attention map generation for dynamic 3D scenes. 257-258 - Nate Phillips, J. Edward Swan II:
A procedure for accurate calibration of a tabletop haploscope AR environment. 259-260 - Sebastian Pick, Sascha Gebhardt, Bernd Hentschel, Torsten W. Kuhlen:
Scalable metadata in- and output for multi-platform data annotation applications. 261-262 - Daniel Pohl, Timo Bolkart, Stefan Nickels, Oliver Grau:
Using astigmatism in wide angle HMDs to improve rendering. 263-264 - John Quarles:
Shark punch: A virtual reality game for aquatic rehabilitation. 265-266 - Datta Ramadasan, Marc Chevaldonné, Thierry Chateau:
Real-time SLAM for static multi-objects learning and tracking applied to augmented reality applications. 267-268 - Holger Regenbrecht, Mansoor Alghamdi, Simon Hoermann, Tobias Langlotz, M. Goodwin, Colin Aldridge:
Social presence with virtual glass. 269-270 - Christoph Resch, Peter Keitler, Christoffer Menk, Gudrun Klinker:
Semi-automatic calibration of a projector-camera system using arbitrary objects with known geometry. 271-272 - Fiona M. Rivera, Fons Fuijk, Ebroul Izquierdo:
Navigation in REVERIE's virtual environments. 273-274 - David J. Roberts, Arturo S. García, Janki Dodiya, Robin Wolff, Allen J. Fairchild, Terrence Fernando:
Collaborative telepresence workspaces for space operation and science. 275-276 - Thomas Rousset, Christophe Bourdin, Cedric Goulon, Jocelyn Monnoyer, Jean-Louis Vercher:
Does virtual reality affect visual perception of egocentric distance? 277-278 - Seiya Shimabukuro, Shunki Kato, Yasushi Ikei, Koichi Hirota, Tomohiro Amemiya, Michiteru Kitazaki:
Characteristics of virtual walking sensation created by a 3-dof motion seat. 279-280 - Erik Sikström, Amalia de Götzen, Stefania Serafin:
Wings and flying in immersive VR - Controller type, sound effects and experienced ownership and agency. 281-282 - Erik Sikström, Amalia de Götzen, Stefania Serafin:
Self-characterstics and sound in immersive virtual reality - Estimating avatar weight from footstep sounds. 283-284 - Missie Smith, Nadejda Doutcheva, Joseph L. Gabbard, Gary E. Burnett:
Optical see-through HUDs effect on depth judgments of real world objects. 285-286 - Amaury Solignac, Sébastien Kuntz:
EVE: Exercise in Virtual Environments. 287-288 - Antonio Carlos dos Santos Souza, Márcio Cerqueira de Farias Macedo, Antônio Lopes Apolinário:
A GPU-based adaptive algorithm for non-rigid surface registration. 289-290 - Masumi Takada, Masaru Miyao, Hiroki Takada:
Subjective evaluation of peripheral viewing during exposure to a 2D/3D video clip. 291-292 - Takafumi Taketomi, Janne Heikkilä:
Zoom factor compensation for monocular SLAM. 293-294 - Fei Tang, Ryan P. McMahan, Eric D. Ragan, Tandra T. Allen:
A modified tactile brush algorithm for complex touch gestures. 295-296 - Ross Tredinnick, Markus Broecker, Kevin Ponto:
Experiencing interior environments: New approaches for the immersive display of large-scale point cloud data. 297-298 - Noriyuki Uda, Yoshitaka Kamiya, Mamoru Endo, Takami Yasuda:
Landscape change from daytime to nighttime under augmented reality environment. 299-300 - Yusuke Ujitoko, Koichi Hirota:
Impact of illusory resistance on finger walking behavior. 301-302 - Shohei Ukawa, Tatsuya Shinada, Masanori Hashimoto, Yuichi Itoh, Takao Onoye:
3D node localization from node-to-node distance information using cross-entropy method. 303-304 - Toinon Vigier, Guillaume Moreau, Daniel Siret:
From visual cues to climate perception in virtual urban environments. 305-306 - Siju Wu, Amine Chellali, Samir Otmane, Guillaume Moreau:
HorizontalDragger: A freehand remote selector for object acquisition. 307-308 - Benkai Xie, Qiang Zhou, Liang Yu:
A real-time welding training system base on virtual reality. 309-310 - Takura Yanagi, Charith Lasantha Fernando, M. H. D. Yamen Saraiji, Kouta Minamizawa, Susumu Tachi, Norimasa Kishi:
Transparent cockpit using telexistence. 311-312 - Kazuya Yonezawa, Takefumi Ogawa:
Flying robot manipulation system using a virtual plane. 313-314 - Keigo Yoshimura, Takefumi Ogawa:
Binocular interface: Interaction techniques considering binocular parallax for a large display. 315-316 - Markus Zank, Thomas Nescher, Andreas M. Kunz:
Tracking human locomotion by relative positional feet tracking. 317-318
Research Demos
- Yuki Ban, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose:
MagicPot360: Free viewpoint shape display modifying the perception of shape. 321-322 - Quoc-Dinh Nguyen, Alexandre Devaux, Mathieu Brédif, Nicolas Paparoditis:
3D heterogeneous interactive web mapping application. 323-324 - Marc R. Edwards, Peter Vangorp, Nigel W. John:
Towards a high resolution grip measurement device for orthopaedics. 325-326 - Tobias Günther, Ingmar S. Franke, Rainer Groh:
Aughanded Virtuality - The hands in the virtual environment. 327-328 - Vincent Havard, David Baudry, Anne Louis, Bélahcène Mazari:
Augmented reality maintenance demonstrator and associated modelling. 329-330 - Sakiko Ikeno, Ryuta Okazaki, Taku Hachisu, Hiroyuki Kajimoto:
Presentation of virtual liquid by modeling vibration of a Japanese sake bottle. 331-332 - Atsuhiro Fujita, Shohei Ueda, Junki Nozawa, Koichi Hirota, Yasushi Ikei, Michiteru Kitazaki:
Walking recording and experience system by Visual Psychophysics Lab. 333-334 - Itsuo Kumazawa, Kyohei Sugiyama, Tsukasa Hayashi, Yasuhiro Takatori, Shunsuke Ono:
Various forms of tactile feedback displayed on the back of the tablet: Latency minimized by using audio signal to control actuators. 335-336 - Morgan Le Chénéchal, Jérémy Lacoche, Cyndie Martin, Jérôme Royan:
Laying out spaces with virtual reality. 337-338 - Aditi Majumder, Duy-Quoc Lai, Mahdi Abbaspour Tehrani:
A multi-projector display system of arbitrary shape, size and resolution. 339-340 - Shachar Maidenbaum, Amir Amedi:
Blind in a virtual world: Mobility-training virtual reality games for users who are blind. 341-342 - Nahomi Maki, Kazuhisa Yanaka:
Underwater integral photography. 343-344 - Aman S. Mathur:
Low cost virtual reality for medical training. 345-346 - David Nahon, Geoffrey Subileau, Benjamin Capel:
"Never Blind VR" enhancing the virtual reality headset experience with augmented virtuality. 347-348 - Daisuke Ochi, Yutaka Kunita, Akio Kameda, Akira Kojima, Shinnosuke Iwaki:
Live streaming system for omnidirectional video. 349-350 - Manthos Santorineos, Stavroula Zoi, Nefeli Dimitriadi, Taxiarchis Diamantopoulos, John Bardakos, Christina Chrysanthopoulou, Ifigeneia Mavridou, Anna Meli, Nikos Papadopoulos, Argyro Papathanasiou, Maria Velaora:
Eπıλoγη in Crisis. 351-352 - Ivan Phelan, Madelynne Arden, Carol Garcia, Chris Roast:
Exploring virtual reality and prosthetic training. 353-354 - N. S. Lakshmprabha, Stathis Kasderidis, Panagiotis Mousouliotis, Loukas P. Petrou, Olga Beltramello:
Augmented reality for maintenance application on a mobile platform. 355-356 - Michael Stengel, Steve Grogorick, Martin Eisemann, Elmar Eisemann, Marcus A. Magnor:
Non-obscuring binocular eye tracking for wide field-of-view head-mounted-displays. 357-358 - Nozomi Sugiura, Takashi Komuro:
Dynamic 3D interaction using an optical See-through HMD. 359-360 - Madis Vasser, Markus Kängsepp, Kalver Kilvits, Taavi Kivisik, Jaan Aru:
Virtual reality toolbox for experimental psychology - Research demo. 361-362 - Lili Wang, Takashi Komuro:
Three-dimensional VR interaction using the movement of a mobile display. 363-364
Videos
- Hyunghwan Byun, Emily Chang, Maria Alejandra Montenegro, Alexander Moser, Christina Tarn, Shirley J. Saldamarco, Ruth Comley:
Marioneta: Virtual puppeteer experience. 367 - Andrey L. Gorbunov, Alessandro Terenzi, Graziano Terenzi:
Pocket-size augmented reality system for flight control. 369 - Kenneth R. Moser, J. Edward Swan II:
Evaluating optical see-through head-mounted display calibration via frustum visualization. 371 - Anh Nguyen, Amy Banic:
3DTouch: A wearable 3D input device for 3D applications. 373 - John Quarles:
Shark punch: A virtual reality game for aquatic rehabilitation. 375 - Daria Tsoupikova, Roderick Coover, Scott Rettberg, Arthur Nishimoto:
Hearts and minds: The interrogations project. 377
Workshops
- Ján Cíger, Mehdi Sbaouni, Christian Segot:
Virtual reality training of manual procedures in the nuclear sector. 381-382 - Yuval S. Boger, Ryan A. Pavlik, Russell M. Taylor II:
OSVR: An open-source virtual reality platform for both industry and academia. 383-384 - Peter Nickel, Eugen Pröger, Andy Lungfiel, Rolf Kergel:
Flexible, dynamic VR simulation of a future river lock facilitates prevention through design in occupational safety and health. 385-386 - Christopher Freeman, Rab Scott, Roland Krain:
Location, location, location. An exercise in cost and waste reduction using Augmented Reality in composite layup manufacturing. 387-388 - Simon Richir, Samuel Pineau, Éric Monacelli, Frederic Goncalves, Benjamin Malafosse, Claude Dumas, Alain Schmid, Jérôme Perret:
Design of portable and accessible platform in charge of wheelchair feedback immersion. 389-390 - Sébastien Kuntz:
MiddleVR a generic VR toolbox. 391-392 - Jean-Baptiste de la Rivière, Julien Castet:
Connected touch tables for remote collaboration. 393-394 - Benjamin Bayart, Alexis Vartanian, Polina Häfner, Jivka Ovtcharova:
TechViz XL helps KITs Formula Student car "become alive". 395-396 - Agata Marta Soccini, Manuela Marello, Nello Balossino, Valter Basso:
'IXV-trajectory' and 'IXV-asset': Virtual reality applications for the aerothermodynamics analysis of IXV. 397-398 - Missie Smith, Nadejda Doutcheva, Joseph L. Gabbard, Gary E. Burnett:
Optical see-through head up displays' effect on depth judgments of real world objects. 401-405 - William Eric Marsh, Frédéric Mérienne:
Nested immersion: Describing and classifying augmented virtual reality. 407-412 - Melanie Buset:
Can living in virtual environments alter reality? 413-418
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