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Ferran Argelaguet
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- affiliation: University of Rennes, France
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2020 – today
- 2024
- [j39]Yutaro Hirao, Takuji Narumi, Ferran Argelaguet, Anatole Lécuyer:
Revisiting Walking-in-Place by Introducing Step-Height Control, Elastic Input, and Pseudo-Haptic Feedback. IEEE Trans. Vis. Comput. Graph. 30(7): 3210-3223 (2024) - [j38]Maé Mavromatis, Ludovic Hoyet, Anatole Lécuyer, Diane Dewez, Ferran Argelaguet:
To Stick or Not to Stick? Studying the Impact of Offset Recovery Techniques During Mid-Air Interactions. IEEE Trans. Vis. Comput. Graph. 30(8): 5493-5506 (2024) - [j37]Yutaro Hirao, Tomohiro Amemiya, Takuji Narumi, Ferran Argelaguet, Anatole Lécuyer:
Leveraging Tendon Vibration to Enhance Pseudo-Haptic Perceptions in VR. IEEE Trans. Vis. Comput. Graph. 30(8): 5861-5874 (2024) - [c73]Danilo Troisi, Jeanne Hecquard, Ferran Argelaguet, Justine Saint-Aubert, Marc J.-M. Macé, Anatole Lécuyer, Claudio Pacchierotti, Monica Malvezzi:
Studying the Influence of Contact Force on Thermal Perception at the Fingertip. EuroHaptics (2) 2024: 154-161 - [c72]Tom Roy, Yann Glémarec, Gurvan Lécuyer, Quentin Galvane, Philippe Guillotel, Ferran Argelaguet:
Towards End-User Customization of Haptic Experiences. EuroHaptics (2) 2024: 411-425 - [c71]Vincent Philippe, Jeanne Hecquard, Emilie Hummel, Ferran Argelaguet, Marc J.-M. Macé, Valérie Gouranton, Claudio Pacchierotti, Anatole Lécuyer, Justine Saint-Aubert:
Cool Me Down: Effects of Thermal Feedback on Cognitive Stress in Virtual Reality. EuroHaptics (2) 2024: 433-439 - [c70]Antonin Cheymol, Rebecca Fribourg, Anatole Lécuyer, Jean-Marie Normand, Ferran Argelaguet:
Avatar-Centered Feedback: Dynamic Avatar Alterations Can Induce Avoidance Behaviors to Virtual Dangers. ISMAR 2024: 91-100 - [c69]Jeanne Hecquard, Justine Saint-Aubert, Ferran Argelaguet, Claudio Pacchierotti, Anatole Lécuyer, Marc J.-M. Macé:
Warm regards: Influence of thermal haptic feedback during social interactions in VR. ISMAR 2024: 1216-1225 - [c68]Hugo Brument, Arthur Chaminade, Ferran Argelaguet:
Influence of Rotation Gains on Unintended Positional Drift during Virtual Steering Navigation in Virtual Reality. VRST 2024: 8:1-8:10 - 2023
- [j36]Sebastian Vizcay, Panagiotis Kourtesis, Ferran Argelaguet, Claudio Pacchierotti, Maud Marchal:
Design, evaluation and calibration of wearable electrotactile interfaces for enhancing contact information in virtual reality. Comput. Graph. 111: 199-212 (2023) - [j35]Gwendal Fouché, Ferran Argelaguet, Emmanuel Faure, Charles Kervrann:
Immersive and interactive visualization of 3D spatio-temporal data using a space time hypercube: Application to cell division and morphogenesis analysis. Frontiers Bioinform. 3 (2023) - [j34]Panagiotis Kourtesis, Rayaan Amir, Josie Linnell, Ferran Argelaguet, Sarah E. MacPherson:
Cybersickness, Cognition, & Motor Skills: The Effects of Music, Gender, and Gaming Experience. IEEE Trans. Vis. Comput. Graph. 29(5): 2326-2336 (2023) - [j33]Antonin Cheymol, Rebecca Fribourg, Anatole Lécuyer, Jean-Marie Normand, Ferran Argelaguet:
Beyond my Real Body: Characterization, Impacts, Applications and Perspectives of "Dissimilar" Avatars in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 29(11): 4426-4437 (2023) - [j32]Panagiotis Kourtesis, Josie Linnell, Rayaan Amir, Ferran Argelaguet, Sarah E. MacPherson:
Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ. Virtual Worlds 2(1): 16-35 (2023) - [c67]Ferran Argelaguet:
The Infinite Loop. VISIGRAPP 2023: 17 - [c66]Jeanne Hecquard, Justine Saint-Aubert, Ferran Argelaguet, Claudio Pacchierotti, Anatole Lécuyer, Marc J.-M. Macé:
Fostering empathy in social Virtual Reality through physiologically based affective haptic feedback. WHC 2023: 78-84 - [c65]Vincent Goupil, Bruno Arnaldi, Ferran Argelaguet, Anne-Solène Michaud, Valérie Gouranton:
Can You Find Your Way? Comparing Wayfinding Behaviour Between Reality and Virtual Reality. ICAT-EGVE 2023: 141-150 - [c64]Justine Saint-Aubert, Ferran Argelaguet, Anatole Lécuyer:
Tangible Avatar : Enhancing Presence and Embodiment During Seated Virtual Experiences with a Prop-Based Controller. ISMAR-Adjunct 2023: 572-577 - [c63]Grégoire Richard, Thomas Pietrzak, Ferran Argelaguet, Anatole Lécuyer, Géry Casiez:
MultiVibes: What if your VR Controller had 10 Times more Vibrotactile Actuators? ISMAR 2023: 703-712 - [c62]Justine Saint-Aubert, Ferran Argelaguet, Marc J.-M. Macé, Claudio Pacchierotti, Amir Amedi, Anatole Lécuyer:
Persuasive Vibrations: Effects of Speech-Based Vibrations on Persuasion, Leadership, and Co-Presence During Verbal Communication in VR. VR 2023: 552-560 - [e2]Tony Huang, Misha Sra, Ferran Argelaguet, Pedro Lopes, Mayra Donaji Barrera Machuca:
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, SUI 2023, Sydney, NSW, Australia, October 13-15, 2023. ACM 2023 [contents] - [i11]Panagiotis Kourtesis, Josie Linnell, Rayaan Amir, Ferran Argelaguet, Sarah E. MacPherson:
Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ. CoRR abs/2301.12591 (2023) - [i10]Panagiotis Kourtesis, Josie Linnell, Rayaan Amir, Ferran Argelaguet, Sarah E. MacPherson:
Cybersickness, Cognition, & Motor Skills: The Effects of Music, Gender, and Gaming Experience. CoRR abs/2302.13055 (2023) - [i9]Yutaro Hirao, Takuji Narumi, Ferran Argelaguet, Anatole Lécuyer:
Move or Push? Studying Pseudo-Haptic Perceptions Obtained with Motion or Force Input. CoRR abs/2311.15546 (2023) - 2022
- [j31]Ferran Argelaguet, Ryan P. McMahan, Maki Sugimoto:
Foreword to the Special Section on the International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE 2020). Comput. Graph. 103: 5- (2022) - [j30]Cesar Augusto Valades-Cruz, Ludovic Leconte, Gwendal Fouché, Thomas Blanc, Nathan Van Hille, Kevin Fournier, Tao Laurent, Benjamin Gallean, Francois Deslandes, Bassam Hajj, Emmanuel Faure, Ferran Argelaguet, Alain Trubuil, Tobias Isenberg, Jean-Baptiste Masson, Jean Salamero, Charles Kervrann:
Challenges of intracellular visualization using virtual and augmented reality. Frontiers Bioinform. 2 (2022) - [j29]Victor Rodrigo Mercado, Ferran Argelaguet, Géry Casiez, Anatole Lécuyer:
Watch out for the Robot! Designing Visual Feedback Safety Techniques When Interacting With Encountered-Type Haptic Displays. Frontiers Virtual Real. 3 (2022) - [j28]Panagiotis Kourtesis, Ferran Argelaguet, Sebastian Vizcay, Maud Marchal, Claudio Pacchierotti:
Electrotactile Feedback Applications for Hand and Arm Interactions: A Systematic Review, Meta-Analysis, and Future Directions. IEEE Trans. Haptics 15(3): 479-496 (2022) - [j27]Diane Dewez, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet:
Do You Need Another Hand? Investigating Dual Body Representations During Anisomorphic 3D Manipulation. IEEE Trans. Vis. Comput. Graph. 28(5): 2047-2057 (2022) - [j26]Luciana P. Nedel, Ferran Argelaguet, Lili Wang, Jeanine Stefannuci, Daisuke Iwai:
IEEE VR 2022 Message from the Journal Paper Chairs and Guest Editors. IEEE Trans. Vis. Comput. Graph. 28(5): vii (2022) - [j25]Panagiotis Kourtesis, Sebastian Vizcay, Maud Marchal, Claudio Pacchierotti, Ferran Argelaguet:
Action-Specific Perception & Performance on a Fitts's Law Task in Virtual Reality: The Role of Haptic Feedback. IEEE Trans. Vis. Comput. Graph. 28(11): 3715-3726 (2022) - [j24]Tiffany Luong, Anatole Lécuyer, Nicolas Martin, Ferran Argelaguet:
A Survey on Affective and Cognitive VR. IEEE Trans. Vis. Comput. Graph. 28(12): 5154-5171 (2022) - [c61]Antonin Cheymol, Rebecca Fribourg, Nami Ogawa, Anatole Lécuyer, Yutaro Hirao, Takuji Narumi, Ferran Argelaguet, Jean-Marie Normand:
Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands. ISMAR 2022: 102-111 - [c60]Grégoire Richard, Thomas Pietrzak, Ferran Argelaguet, Anatole Lécuyer, Géry Casiez:
Within or Between? Comparing Experimental Designs for Virtual Embodiment Studies. VR 2022: 186-195 - [c59]Antonin Cheymol, Gwendal Fouché, Lysa Gramoli, Yutaro Hirao, Emilie Hummel, Maé Mavromatis, Yann Moullec, Ferran Argelaguet, Florian Nouviale:
The Rubber Slider Metaphor: Visualisation of Temporal and Geolocated Data. VR Workshops 2022: 904-905 - [c58]Gwendal Fouché, Ferran Argelaguet-Sanz, Emmanuel Faure, Charles Kervrann:
Timeline Design Space for Immersive Exploration of Time-Varying Spatial 3D Data. VRST 2022: 21:1-21:11 - [c57]Sebastian Vizcay, Panagiotis Kourtesis, Ferran Argelaguet, Claudio Pacchierotti, Maud Marchal:
Design and Evaluation of Electrotactile Rendering Effects for Finger-Based Interactions in Virtual Reality. VRST 2022: 35:1-35:11 - [i8]Yutaro Hirao, Takuji Narumi, Ferran Argelaguet, Anatole Lécuyer:
Revisiting the Scheme of Walking-in-Place by Introducing Step-Height Control, Elastic Input and Pseudo-Haptic Feedback. CoRR abs/2205.04845 (2022) - [i7]Gwendal Fouché, Ferran Argelaguet, Emmanuel Faure, Charles Kervrann:
Timeline Design Space for Immersive Exploration of Time-Varying Spatial 3D Data. CoRR abs/2206.09910 (2022) - [i6]Gwendal Fouché, Ferran Argelaguet, Emmanuel Faure, Charles Kervrann:
Immersive and Interactive Visualization of 3D Spatio-Temporal Data using a Space Time Hypercube. CoRR abs/2206.13213 (2022) - [i5]Panagiotis Kourtesis, Sebastian Vizcay, Maud Marchal, Claudio Pacchierotti, Ferran Argelaguet:
Action-Specific Perception & Performance on a Fitts's Law Task in Virtual Reality: The Role of Haptic Feedback. CoRR abs/2207.07400 (2022) - [i4]Yutaro Hirao, Tomohiro Amemiya, Takuji Narumi, Ferran Argelaguet, Anatole Lécuyer:
Leveraging Tendon Vibration to Extend Pseudo-Haptic Sensations in VR. CoRR abs/2209.00435 (2022) - 2021
- [b1]Ferran Argelaguet:
The "Infinite Loop" Towards Adaptive 3D User Interfaces. University of Rennes 1, France, 2021 - [j23]Rebecca Fribourg, Evan Blanpied, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet:
Does virtual threat harm VR experience?: Impact of threat occurrence and repeatability on virtual embodiment and threat response. Comput. Graph. 100: 125-136 (2021) - [j22]Nicolas Olivier, Glenn Kerbiriou, Ferran Argelaguet, Quentin Avril, Fabien Danieau, Philippe Guillotel, Ludovic Hoyet, Franck Multon:
Study on Automatic 3D Facial Caricaturization: From Rules to Deep Learning. Frontiers Virtual Real. 2: 785104 (2021) - [j21]Rebecca Fribourg, Nami Ogawa, Ludovic Hoyet, Ferran Argelaguet, Takuji Narumi, Michitaka Hirose, Anatole Lécuyer:
Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals. IEEE Trans. Vis. Comput. Graph. 27(10): 4023-4038 (2021) - [j20]Hugo Brument, Gerd Bruder, Maud Marchal, Anne-Hélène Olivier, Ferran Argelaguet:
Understanding, Modeling and Simulating Unintended Positional Drift during Repetitive Steering Navigation Tasks in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 27(11): 4300-4310 (2021) - [c56]Diane Dewez, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet-Sanz:
Towards "Avatar-Friendly" 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality. CHI 2021: 264:1-264:14 - [c55]Sebastian Vizcay, Panagiotis Kourtesis, Ferran Argelaguet, Claudio Pacchierotti, Maud Marchal:
Electrotactile Feedback For Enhancing Contact Information in Virtual Reality. ICAT-EGVE 2021: 83-92 - [c54]Jiayi Hong, Ferran Argelaguet, Alain Trubuil, Tobias Isenberg:
Design and Evaluation of Three Selection Techniques for Tightly Packed 3D Objects in Cell Lineage Specification in Botany. Graphics Interface 2021: 213-223 - [c53]Victor Mercado, Thomas Howard, Hakim Si-Mohammed, Ferran Argelaguet, Anatole Lécuyer:
Alfred: the Haptic Butler On-Demand Tangibles for Object Manipulation in Virtual Reality using an ETHD. WHC 2021: 373-378 - [c52]Hugo Brument, Maud Marchal, Anne-Hélène Olivier, Ferran Argelaguet-Sanz:
Studying the Influence of Translational and Rotational Motion on the Perception of Rotation Gains in Virtual Environments. SUI 2021: 1:1-1:12 - [c51]Yutaro Hirao, Takuji Narumi, Ferran Argelaguet-Sanz, Anatole Lécuyer:
SHeF-WIP: Walking-in-Place based on Step Height and Frequency for Wider Range of Virtual Speed. VR Workshops 2021: 498-499 - [i3]Sebastian Vizcay, Panagiotis Kourtesis, Ferran Argelaguet, Claudio Pacchierotti, Maud Marchal:
Electrotactile Feedback in Virtual Reality For Precise and Accurate Contact Rendering. CoRR abs/2102.00259 (2021) - [i2]Panagiotis Kourtesis, Ferran Argelaguet, Sebastian Vizcay, Maud Marchal, Claudio Pacchierotti:
Electrotactile feedback for hand interactions: A systematic review, meta-analysis, and future directions. CoRR abs/2105.05343 (2021) - 2020
- [j19]Grégoire Richard, Thomas Pietrzak, Géry Casiez, Ferran Argelaguet, Anatole Lécuyer:
Studying the Role of Haptic Feedback on Virtual Embodiment in a Drawing Task. Frontiers Virtual Real. 1: 573167 (2020) - [j18]Antoine Costes, Fabien Danieau, Ferran Argelaguet, Philippe Guillotel, Anatole Lécuyer:
Towards Haptic Images: A Survey on Touchscreen-Based Surface Haptics. IEEE Trans. Haptics 13(3): 530-541 (2020) - [j17]Hakim Si-Mohammed, Jimmy Petit, Camille Jeunet, Ferran Argelaguet, Fabien Spindler, Andéol Évain, Nicolas Roussel, Géry Casiez, Anatole Lécuyer:
Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation. IEEE Trans. Vis. Comput. Graph. 26(3): 1608-1621 (2020) - [j16]Rebecca Fribourg, Ferran Argelaguet, Anatole Lécuyer, Ludovic Hoyet:
Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View. IEEE Trans. Vis. Comput. Graph. 26(5): 2062-2072 (2020) - [c50]Nicolas Olivier, Ludovic Hoyet, Fabien Danieau, Ferran Argelaguet, Quentin Avril, Anatole Lécuyer, Philippe Guillotel, Franck Multon:
The impact of stylization on face recognition. SAP 2020: 15:1-15:9 - [c49]Rebecca Fribourg, Evan Blanpied, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet:
Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR. ICAT-EGVE 2020: 81-89 - [c48]Hugo Brument, Anne-Hélène Olivier, Maud Marchal, Ferran Argelaguet:
Does the Control Law Matter? Characterization and Evaluation of Control Laws for Virtual Steering Navigation. ICAT-EGVE 2020: 131-140 - [c47]Hugo Brument, Maud Marchal, Anne-Hélène Olivier, Ferran Argelaguet:
Influence of Dynamic Field of View Restrictions on Rotation Gain Perception in Virtual Environments. EuroVR 2020: 20-40 - [c46]Etienne Peillard, Yuta Itoh, Guillaume Moreau, Jean-Marie Normand, Anatole Lécuyer, Ferran Argelaguet:
Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality? ISMAR 2020: 80-89 - [c45]Tiffany Luong, Nicolas Martin, Anaïs Raison, Ferran Argelaguet, Jean-Marc Diverrez, Anatole Lécuyer:
Towards Real-Time Recognition of Users Mental Workload Using Integrated Physiological Sensors Into a VR HMD. ISMAR 2020: 425-437 - [c44]Diane Dewez, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet:
Studying the Inter-Relation Between Locomotion Techniques and Embodiment in Virtual Reality. ISMAR 2020: 452-461 - [c43]Alexandre Audinot, Diane Dewez, Gwendal Fouché, Rebecca Fribourg, Thomas Howard, Flavien Lécuyer, Tiffany Luong, Victor Mercado, Adrien Reuzeau, Thomas Rinnert, Guillaume Vailland, Ferran Argelaguet:
3Dexterity: Finding your place in a 3-armed world. VR Workshops 2020: 521-522 - [c42]Hakim Si-Mohammed, Catarina Lopes Dias, Maria Duarte, Ferran Argelaguet, Camille Jeunet, Géry Casiez, Gernot R. Müller-Putz, Anatole Lécuyer, Reinhold Scherer:
Detecting System Errors in Virtual Reality Using EEG Through Error-Related Potentials. VR 2020: 653-661 - [c41]Tiffany Luong, Ferran Argelaguet, Nicolas Martin, Anatole Lécuyer:
Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios. VR 2020: 662-671 - [e1]Ferran Argelaguet, Ryan P. McMahan, Maki Sugimoto:
30th International Conference on Artificial Reality and Telexistence, 25th Eurographics Symposium on Virtual Environments, ICAT-EGVE 2020, Virtual Event, USA, December 2-4, 2020. Eurographics Association 2020, ISBN 978-3-03868-111-3 [contents]
2010 – 2019
- 2019
- [j15]Antoine Costes, Ferran Argelaguet, Fabien Danieau, Philippe Guillotel, Anatole Lécuyer:
Touchy : A Visual Approach for Simulating Haptic Effects on Touchscreens. Frontiers ICT 6: 1 (2019) - [c40]Hakim Si-Mohammed, Géry Casiez, Ferran Argelaguet, Nicolas Roussel, Anatole Lécuyer:
Defining brain-Computer Interfaces: a Human-Computer Interaction Perspective. GBCIC 2019 - [c39]Etienne Peillard, Ferran Argelaguet, Jean-Marie Normand, Anatole Lécuyer, Guillaume Moreau:
Studying Exocentric Distance Perception in Optical See-Through Augmented Reality. ISMAR 2019: 115-122 - [c38]Diane Dewez, Rebecca Fribourg, Ferran Argelaguet, Ludovic Hoyet, Daniel Mestre, Mel Slater, Anatole Lécuyer:
Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality. ISMAR 2019: 123-134 - [c37]Etienne Peillard, Thomas Thebaud, Jean-Marie Normand, Ferran Argelaguet, Guillaume Moreau, Anatole Lécuyer:
Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality. VR 2019: 227-236 - [c36]Hugo Brument, Iana Podkosova, Hannes Kaufmann, Anne-Hélène Olivier, Ferran Argelaguet:
Virtual vs. Physical Navigation in VR: Study of Gaze and Body Segments Temporal Reorientation Behaviour. VR 2019: 680-689 - [c35]Tiffany Luong, Nicolas Martin, Ferran Argelaguet, Anatole Lécuyer:
Studying the Mental Effort in Virtual Versus Real Environments. VR 2019: 809-816 - [i1]Rebecca Fribourg, Nami Ogawa, Ludovic Hoyet, Ferran Argelaguet, Takuji Narumi, Michitaka Hirose, Anatole Lécuyer:
Virtual Co-Embodiment: Evaluation of the Sense of Agency while Sharing the Control of a Virtual Body among Two Individuals. CoRR abs/1911.03166 (2019) - 2018
- [j14]Yoren Gaffary, Ferran Argelaguet, Maud Marchal, Adrien Girard, Florian Gosselin, Mathieu Emily, Anatole Lécuyer:
Toward Haptic Communication: Tactile Alphabets Based on Fingertip Skin Stretch. IEEE Trans. Haptics 11(4): 636-645 (2018) - [j13]Camille Jeunet, Louis Albert, Ferran Argelaguet, Anatole Lécuyer:
"Do You Feel in Control?": Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments. IEEE Trans. Vis. Comput. Graph. 24(4): 1486-1495 (2018) - [c34]Guillaume Cortes, Ferran Argelaguet, Éric Marchand, Anatole Lécuyer:
Virtual shadows for real humans in a CAVE: influence on virtual embodiment and 3D interaction. SAP 2018: 1:1-1:8 - [c33]Antoine Costes, Fabien Danieau, Ferran Argelaguet-Sanz, Anatole Lécuyer, Philippe Guillotel:
KinesTouch: 3D Force-Feedback Rendering for Tactile Surfaces. EuroVR 2018: 97-116 - [c32]Romain Terrier, Ferran Argelaguet, Jean-Marie Normand, Maud Marchal:
Evaluation of AR Inconsistencies on AR Placement Tasks: A VR Simulation Study. EuroVR 2018: 190-210 - [c31]Antoine Costes, Fabien Danieau, Ferran Argelaguet, Anatole Lécuyer, Philippe Guillotel:
Haptic Material: A Holistic Approach for Haptic Texture Mapping. EuroHaptics (2) 2018: 37-45 - [c30]Rebecca Fribourg, Ferran Argelaguet, Ludovic Hoyet, Anatole Lécuyer:
Studying the Sense of Embodiment in VR Shared Experiences. VR 2018: 273-280 - [c29]Alexandre Audinot, Emeric Goga, Vincent Goupil, Carl-Johan Jorqensen, Adrien Reuzeau, Ferran Argelaguet:
Climb, Fly, Stack: Design of Tangible and Gesture-Based Interfaces for Natural and Efficient Interaction. VR 2018: 856-857 - 2017
- [j12]Yoren Gaffary, Benoit Le Gouis, Maud Marchal, Ferran Argelaguet, Bruno Arnaldi, Anatole Lécuyer:
AR Feels "Softer" than VR: Haptic Perception of Stiffness in Augmented versus Virtual Reality. IEEE Trans. Vis. Comput. Graph. 23(11): 2372-2377 (2017) - [c28]Merwan Achibet, Benoit Le Gouis, Maud Marchal, Pierre-Alexandre Leziart, Ferran Argelaguet, Adrien Girard, Anatole Lécuyer, Hiroyuki Kajimoto:
FlexiFingers: Multi-finger interaction in VR combining passive haptics and pseudo-haptics. 3DUI 2017: 103-106 - [c27]Ferran Argelaguet, Melanie Ducoffe, Anatole Lécuyer, Rémi Gribonval:
Spatial and rotation invariant 3D gesture recognition based on sparse representation. 3DUI 2017: 158-167 - [c26]Andéol Évain, Ferran Argelaguet, Nicolas Roussel, Géry Casiez, Anatole Lécuyer:
Can I Think of Something Else when Using a BCI?: Cognitive Demand of an SSVEP-based BCI. CHI 2017: 5120-5125 - [c25]Hakim Si-Mohammed, Ferran Argelaguet, Géry Casiez, Nicolas Roussel, Anatole Lécuyer:
Brain-Computer Interfaces and Augmented Reality: a State of the Art. GBCIC 2017 - [c24]Gwendal Le Moulec, Ferran Argelaguet, Valérie Gouranton, Arnaud Blouin, Bruno Arnaldi:
Agent: automatic generation of experimental protocol runtime. VRST 2017: 10:1-10:10 - 2016
- [j11]Ludovic Hoyet, Ferran Argelaguet, Corentin Nicole, Anatole Lécuyer:
"Wow! I Have Six Fingers!": Would You Accept Structural Changes of Your Hand in VR? Frontiers Robotics AI 3: 27 (2016) - [j10]Gerd Bruder, Ferran Argelaguet, Anne-Hélène Olivier, Anatole Lécuyer:
CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups. Presence Teleoperators Virtual Environ. 25(1): 1-16 (2016) - [c23]Andéol Évain, Ferran Argelaguet, Anthony Strock, Nicolas Roussel, Géry Casiez, Anatole Lécuyer:
Influence of Error Rate on Frustration of BCI Users. AVI 2016: 248-251 - [c22]Ferran Argelaguet, Ludovic Hoyet, Michael Trico, Anatole Lécuyer:
The role of interaction in virtual embodiment: Effects of the virtual hand representation. VR 2016: 3-10 - [c21]Gwendal Le Moulec, Ferran Argelaguet, Anatole Lécuyer, Valérie Gouranton:
Take-over control paradigms in collaborative virtual environments for training. VRST 2016: 65-68 - [c20]Ferran Argelaguet, Morgant Maignant:
GiAnt: stereoscopic-compliant multi-scale navigation in VEs. VRST 2016: 269-277 - 2015
- [j9]Ferran Argelaguet, Franck Multon, Anatole Lécuyer:
A Methodology for Introducing Competitive Anxiety and Pressure in VR Sports Training. Frontiers Robotics AI 2: 10 (2015) - [c19]Ferran Argelaguet, Anne-Hélène Olivier, Gerd Bruder, Julien Pettré, Anatole Lécuyer:
Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments. VR 2015: 75-80 - 2014
- [j8]David Antonio Gómez Jáuregui, Ferran Argelaguet, Anne-Hélène Olivier, Maud Marchal, Franck Multon, Anatole Lécuyer:
Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting. IEEE Trans. Vis. Comput. Graph. 20(4): 654-661 (2014) - [c18]Merwan Achibet, Maud Marchal, Ferran Argelaguet, Anatole Lécuyer:
The Virtual Mitten: A novel interaction paradigm for visuo-haptic manipulation of objects using grip force. 3DUI 2014: 59-66 - [c17]Ferran Argelaguet, Takuya Sato, Thierry Duval, Yoshifumi Kitamura, Anatole Lécuyer:
Collaborative Pseudo-Haptics: Two-User Stiffness Discrimination Based on Visual Feedback. EuroHaptics (2) 2014: 49-54 - [c16]Francesco Grani, Stefania Serafin, Ferran Argelaguet, Valérie Gouranton, Marwan Badawi, Ronan Gaugne, Anatole Lécuyer:
Audio-visual attractors for capturing attention to the screens when walking in CAVE systems. SIVE@VR 2014: 3-6 - [c15]Francesco Grani, Ferran Argelaguet, Valérie Gouranton, Marwan Badawi, Ronan Gaugne, Stefania Serafin, Anatole Lécuyer:
Design and evaluation of Binaural auditory rendering for CAVEs. VR 2014: 73-74 - [c14]Francesco Grani, Ferran Argelaguet, Valérie Gouranton, Marwan Badawi, Ronan Gaugne, Stefania Serafin, Anatole Lécuyer:
Audio-visual attractors for capturing attention to the screens when walking in CAVE systems. VR 2014: 75-76 - 2013
- [j7]Ferran Argelaguet, Carlos Andújar:
A survey of 3D object selection techniques for virtual environments. Comput. Graph. 37(3): 121-136 (2013) - [j6]Ferran Argelaguet, David Antonio Gómez Jáuregui, Maud Marchal, Anatole Lécuyer:
Elastic images: Perceiving local elasticity of images through a novel pseudo-haptic deformation effect. ACM Trans. Appl. Percept. 10(3): 17:1-17:14 (2013) - [c13]Pierre Gaucher, Ferran Argelaguet, Jérôme Royan, Anatole Lécuyer:
A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing. 3DUI 2013: 55-58 - 2012
- [c12]David Antonio Gómez Jáuregui, Ferran Argelaguet, Anatole Lécuyer:
Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments. 3DUI 2012: 69-76 - [c11]Ferran Argelaguet, David Antonio Gómez Jáuregui, Maud Marchal, Anatole Lécuyer:
A Novel Approach for Pseudo-haptic Textures Based on Curvature Information. EuroHaptics (1) 2012: 1-12 - 2011
- [j5]Ferran Argelaguet, Alexander Kulik, André Kunert, Carlos Andújar, Bernd Froehlich:
See-through techniques for referential awareness in collaborative virtual reality. Int. J. Hum. Comput. Stud. 69(6): 387-400 (2011) - 2010
- [j4]Ramón Trueba, Carlos Andújar, Ferran Argelaguet:
World-in-Miniature Interaction for Complex Virtual Environments. Int. J. Creative Interfaces Comput. Graph. 1(2): 1-14 (2010) - [j3]Carlos Andújar, Ferran Argelaguet, Ramón Trueba:
Hand-Based Disocclusion for the World-in-Miniature Metaphor . Presence Teleoperators Virtual Environ. 19(6): 499-512 (2010) - [c10]Ferran Argelaguet, André Kunert, Alexander Kulik, Bernd Froehlich:
Improving co-located collaboration with show-through techniques. 3DUI 2010: 55-62 - [c9]Ferran Argelaguet, Carlos Andújar:
Automatic Speed Graph Generation for Predefined Camera Paths. Smart Graphics 2010: 115-126
2000 – 2009
- 2009
- [j2]Ferran Argelaguet, Carlos Andújar:
Efficient 3D Pointing Selection in Cluttered Virtual Environments. IEEE Computer Graphics and Applications 29(6): 34-43 (2009) - [c8]Ramón Trueba, Carlos Andújar, Ferran Argelaguet:
Multi-scale Manipulation in Indoor Scenes with theWorld in Miniature Metaphor. EGVE/ICAT/EuroVR 2009: 93-100 - [c7]Ramón Trueba, Carlos Andújar, Ferran Argelaguet:
Complexity and Occlusion Management for the World-in-Miniature Metaphor. Smart Graphics 2009: 155-166 - [c6]Ferran Argelaguet, Carlos Andújar:
Visual feedback techniques for virtual pointing on stereoscopic displays. VRST 2009: 163-170 - 2008
- [c5]Ferran Argelaguet, Carlos Andújar:
Improving 3D Selection in VEs through Expanding Targets and Forced Disocclusion. Smart Graphics 2008: 45-57 - [c4]Ferran Argelaguet, Carlos Andújar, Ramón Trueba:
Overcoming eye-hand visibility mismatch in 3D pointing selection. VRST 2008: 43-46 - 2007
- [j1]Carlos Andújar, Ferran Argelaguet:
Anisomorphic ray-casting manipulation for interacting with 2D GUIs. Comput. Graph. 31(1): 15-25 (2007) - [c3]Carlos Andújar, Ferran Argelaguet:
Virtual Pads: Decoupling Motor Space and Visual Space for Flexible Manipulation of 2D Windows within VEs. 3DUI 2007: 25 - 2006
- [c2]Carlos Andújar, Marta Fairén González, Ferran Argelaguet:
A Cost-effective Approach for Developing Application-control GUIs for Virtual Environments. 3DUI 2006: 45-52 - [c1]Carlos Andújar, Ferran Argelaguet:
Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs. EGVE 2006: 101-108
Coauthor Index
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