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Markus Zank
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2020 – today
- 2024
- [c18]Michelle Meyer, Markus Zank:
Walking of uphill slopes in immersive virtual environments. VRST 2024: 60:1-60:2 - 2020
- [c17]Anh Nguyen, Samuel Bittman, Markus Zank:
Text Input Methods in Virtual Reality using Radial Layouts. VRST 2020: 73:1-73:3
2010 – 2019
- 2019
- [b1]Markus Zank:
Estimation and Prediction of Human Locomotion Paths in Immersive Virtual Environments. ETH Zurich, Zürich, Switzerland, 2019 - [c16]Christian Hirt, Markus Zank, Andreas M. Kunz:
PReWAP: Predictive Redirected Walking Using Artificial Potential Fields. VR 2019: 976-977 - [c15]Christian Hirt, Markus Zank, Andreas M. Kunz:
Short-term Path Prediction for Virtual Open Spaces. VR 2019: 978-979 - 2018
- [c14]Christian Hirt, Markus Zank, Andreas M. Kunz:
Geometry Extraction for Ad Hoc Redirected Walking Using a SLAM Device. AVR (1) 2018: 35-53 - [c13]Christian Hirt, Markus Zank, Andreas M. Kunz:
Preliminary Environment Mapping for Redirected Walking. VR 2018: 573-574 - [c12]Christian Hirt, Anh Nguyen, Markus Zank:
3DUI Contest 2018 - Team NaN. VR 2018: 848-849 - 2017
- [c11]Markus Zank, Andreas M. Kunz:
Optimized graph extraction and locomotion prediction for redirected walking. 3DUI 2017: 120-129 - [c10]Markus Zank, Colin Yao, Andreas M. Kunz:
Multi-phase wall warner system for real walking in virtual environments. 3DUI 2017: 223-224 - [c9]Christian Hirt, Markus Zank, Andreas M. Kunz:
Real-time wall outline extraction for redirected walking. VRST 2017: 72:1-72:2 - 2016
- [j2]Markus Zank, Andreas M. Kunz:
Where are you going? Using human locomotion models for target estimation. Vis. Comput. 32(10): 1323-1335 (2016) - [c8]Markus Zank, Andreas M. Kunz:
Eye tracking for locomotion prediction in redirected walking. 3DUI 2016: 49-58 - [c7]Markus Zank, Leyla Kern, Andreas M. Kunz:
Improvements on a Novel Hybrid Tracking System. AH 2016: 22:1-22:4 - [c6]Thomas Nescher, Markus Zank, Andreas M. Kunz:
Simultaneous mapping and redirected walking for ad hoc free walking in virtual environments. VR 2016: 239-240 - [c5]Fabian Soffel, Markus Zank, Andreas M. Kunz:
Postural stability analysis in virtual reality using the HTC vive. VRST 2016: 351-352 - 2015
- [j1]Markus Zank, Thomas Nescher, Andreas M. Kunz:
Predicting audio step feedback for real walking in virtual environments. Comput. Animat. Virtual Worlds 26(6): 537-547 (2015) - [c4]Markus Zank, Andreas M. Kunz:
Using Locomotion Models for Estimating Walking Targets in Immersive Virtual Environments. CW 2015: 229-236 - [c3]Markus Zank, Thomas Nescher, Andreas M. Kunz:
Tracking human locomotion by relative positional feet tracking. VR 2015: 317-318 - 2014
- [c2]Markus Zank, Andreas M. Kunz:
Cost based estimation of intended locomotion targets using human locomotion models. VRST 2014: 217-218 - 2013
- [c1]Markus Zank, Thomas Nescher, Andreas M. Kunz:
Robust prediction of auditory step feedback for forward walking. VRST 2013: 119-122
Coauthor Index
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