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Daniel Medeiros 0001
Person information
- affiliation: University of Glasgow, UK
- affiliation (2019 - 2020): Victoria University of Wellington, New Zealand
- affiliation (PhD 2019): University of Lisbon, IST, Portugal
Other persons with the same name
- Daniel Araújo de Medeiros (aka: Daniel Medeiros 0002) — KTH Royal Institute of Technology, Stockholm, Sweden
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2020 – today
- 2024
- [c30]Daniel Medeiros, Graham A. Wilson, Stephen A. Brewster, Mark McGill:
The Social Impact of Extended Reality Spatial Productivity in Constrained, Public and Passenger Spaces. VR Workshops 2024: 659-661 - [c29]Daniel Medeiros, Graham A. Wilson, Maurício Sousa, Nadia Pantidi, Mark McGill, Diego Drago, Stephen A. Brewster:
Exploring User Placement for VR Remote Collaboration in a Constrained Passenger Space. VRST 2024: 32:1-32:11 - 2023
- [j12]Daniel Medeiros, Romane Dubus, Julie R. Williamson, Graham A. Wilson, Katharina Margareta Theresa Pöhlmann, Mark McGill:
Surveying the Social Comfort of Body, Device, and Environment-Based Augmented Reality Interactions in Confined Passenger Spaces Using Mixed Reality Composite Videos. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 7(3): 113:1-113:25 (2023) - [j11]Graham A. Wilson, Mark McGill, Daniel Medeiros, Stephen A. Brewster:
A Lack of Restraint: Comparing Virtual Reality Interaction Techniques for Constrained Transport Seating. IEEE Trans. Vis. Comput. Graph. 29(5): 2390-2400 (2023) - [c28]Daniel Medeiros, Graham A. Wilson, Mark McGill, Stephen Anthony Brewster:
The Benefits of Passive Haptics and Perceptual Manipulation for Extended Reality Interactions in Constrained Passenger Spaces. CHI 2023: 232:1-232:19 - [c27]Catarina G. Fidalgo, Maurício Sousa, Daniel Mendes, Rafael Kuffner dos Anjos, Daniel Medeiros, Karan Singh, Joaquim Jorge:
MAGIC: Manipulating Avatars and Gestures to Improve Remote Collaboration. VR 2023: 438-448 - [c26]Tianquan Di, Daniel Medeiros, Maurício Sousa, Tovi Grossman:
VRChoir: Exploring Remote Choir Rehearsals via Virtual Reality. VR Workshops 2023: 895-896 - [i3]Catarina G. Fidalgo, Maurício Sousa, Daniel Mendes, Rafael Kuffner dos Anjos, Daniel Medeiros, Karan Singh, Joaquim Jorge:
MAGIC: Manipulating Avatars and Gestures to Improve Remote Collaboration. CoRR abs/2302.07909 (2023) - 2022
- [j10]Joseph O'Hagan, Pejman Saeghe, Jan Gugenheimer, Daniel Medeiros, Karola Marky, Mohamed Khamis, Mark McGill:
Privacy-Enhancing Technology and Everyday Augmented Reality: Understanding Bystanders' Varying Needs for Awareness and Consent. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 6(4): 177:1-177:35 (2022) - [j9]Mark McGill, Stephen A. Brewster, Daniel Pires de Sa Medeiros, Sidney Bovet, Mario Gutierrez, Aidan Kehoe:
Creating and Augmenting Keyboards for Extended Reality with the Keyboard Augmentation Toolkit. ACM Trans. Comput. Hum. Interact. 29(2): 15:1-15:39 (2022) - [j8]Daniel Medeiros, Mark McGill, Alexander Ng, Robert McDermid, Nadia Pantidi, Julie R. Williamson, Stephen A. Brewster:
From Shielding to Avoidance: Passenger Augmented Reality and the Layout of Virtual Displays for Productivity in Shared Transit. IEEE Trans. Vis. Comput. Graph. 28(11): 3640-3650 (2022) - [j7]Soraia Figueiredo Paulo, Daniel Medeiros, Daniel Simões Lopes, Joaquim Jorge:
Controlling camera movement in VR colonography. Virtual Real. 26(3): 1079-1088 (2022) - [c25]Henry Togwell, Mark McGill, Graham A. Wilson, Daniel Medeiros, Stephen Anthony Brewster:
In-cAR Gaming: Exploring the use of AR headsets to Leverage Passenger Travel Environments for Mixed Reality Gameplay. CHI Extended Abstracts 2022: 369:1-369:7 - [c24]Mark McGill, Graham A. Wilson, Daniel Medeiros, Stephen Anthony Brewster:
PassengXR: A Low Cost Platform for Any-Car, Multi-User, Motion-Based Passenger XR Experiences. UIST 2022: 2:1-2:15 - [c23]Jiaheng Wang, Craig Anslow, Simon James Robertson McCallum, Brian Robinson, Daniel Medeiros, Joaquim Jorge:
VR Games for Chronic Pain Management. VRST 2022: 4:1-4:11 - [i2]Soraia Figueiredo Paulo, Daniel Medeiros, Daniel S. Lopes, Joaquim Jorge:
Controlling camera movement in VR colonography. CoRR abs/2201.02795 (2022) - 2021
- [j6]Finn Welsford-Ackroyd, Andrew Chalmers, Rafael Kuffner dos Anjos, Daniel Medeiros, Hyejin Kim, Taehyun Rhee:
Spectator View: Enabling Asymmetric Interaction between HMD Wearers and Spectators with a Large Display. Proc. ACM Hum. Comput. Interact. 5(ISS): 485:1-485:17 (2021) - [j5]Andrew Chalmers, Junhong Zhao, Daniel Medeiros, Taehyun Rhee:
Reconstructing Reflection Maps Using a Stacked-CNN for Mixed Reality Rendering. IEEE Trans. Vis. Comput. Graph. 27(10): 4073-4084 (2021) - [c22]Alexander Ng, Daniel Medeiros, Mark McGill, Julie R. Williamson, Stephen A. Brewster:
The Passenger Experience of Mixed Reality Virtual Display Layouts in Airplane Environments. ISMAR 2021: 265-274 - [c21]Daniel Medeiros, Rafael Kuffner dos Anjos, Nadia Pantidi, Kun Huang, Maurício Sousa, Craig Anslow, Joaquim Jorge:
Promoting Reality Awareness in Virtual Reality through Proxemics. VR 2021: 21-30 - [c20]Hyejin Kim, Jacob Young, Daniel Medeiros, Stephen Thompson, Taehyun Rhee:
TeleGate: Immersive Multi-User Collaboration for Mixed Reality 360°Video. VR Workshops 2021: 532-533 - 2020
- [j4]Taehyun Rhee, Stephen Thompson, Daniel Medeiros, Rafael Kuffner dos Anjos, Andrew Chalmers:
Augmented Virtual Teleportation for High-Fidelity Telecollaboration. IEEE Trans. Vis. Comput. Graph. 26(5): 1923-1933 (2020) - [j3]Daniel Medeiros, Maurício Sousa, Alberto Raposo, Joaquim Jorge:
Magic Carpet: Interaction Fidelity for Flying in VR. IEEE Trans. Vis. Comput. Graph. 26(9): 2793-2804 (2020) - [c19]Finn Welsford-Ackroyd, Andrew Chalmers, Rafael Kuffner dos Anjos, Daniel Medeiros, Hyejin Kim, Taehyun Rhee:
Asymmetric Interaction between HMD Wearers and Spectators with a Large Display. VR Workshops 2020: 671-672 - [c18]Soraia Figueiredo Paulo, Daniel Medeiros, Pedro Brasil Borges, Joaquim Jorge, Daniel S. Lopes:
Improving Camera Travel for Immersive Colonography. VR Workshops 2020: 749-750 - [i1]Soraia Figueiredo Paulo, Daniel Medeiros, Pedro Brasil Borges, Joaquim Jorge, Daniel Simões Lopes:
Camera Travel for Immersive Colonography. CoRR abs/2010.07798 (2020)
2010 – 2019
- 2019
- [j2]Ezequiel R. Zorzal, Maurício Sousa, Daniel Mendes, Rafael Kuffner dos Anjos, Daniel Medeiros, Soraia Figueiredo Paulo, Pedro Silva Rodrigues, José João Mendes, Vincent Delmas, Jean-François Uhl, José Mogorrón, Joaquim Armando Pires Jorge, Daniel Simões Lopes:
Anatomy Studio: A tool for virtual dissection through augmented 3D reconstruction. Comput. Graph. 85: 74-84 (2019) - [c17]Henrique Taunay, Daniel Medeiros, Alberto Raposo:
A Distributed Approach for Automatic Speed Adjustment During Navigation in 3D Multiscale Virtual Environments. SVR 2019: 140-146 - [c16]Rafael Kuffner dos Anjos, Maurício Sousa, Daniel Mendes, Daniel Medeiros, Mark Billinghurst, Craig Anslow, Joaquim A. Jorge:
Adventures in Hologram Space: Exploring the Design Space of Eye-to-eye Volumetric Telepresence. VRST 2019: 10:1-10:5 - [c15]Haydn Bannister, Ben Selwyn-Smith, Craig Anslow, Brian Robinson, Rafael Kuffner dos Anjos, Daniel Pires, Paul Kane, Aidan Leong:
LINACVR: VR Simulation for Radiation Therapy Education. VRST 2019: 79:1-79:10 - [c14]Hubert Kloskowski, Daniel Medeiros, Johannes Schöning:
OORT: An Air-flow based Cooling System for Long-term Virtual Reality Sessions. VRST 2019: 112:1-112:2 - 2018
- [c13]Daniel Simões Lopes, Daniel Medeiros, Soraia Figueiredo Paulo, Pedro Brasil Borges, Vitor Nunes, Vasco V. Mascarenhas, Marcos Veiga, Joaquim Armando Pires Jorge:
Interaction Techniques for Immersive CT Colonography: A Professional Assessment. MICCAI (2) 2018: 629-637 - [c12]Daniel Medeiros, Rafael Kuffner dos Anjos, Daniel Mendes, João Madeiras Pereira, Alberto Raposo, Joaquim A. Jorge:
Keep my head on my shoulders!: why third-person is bad for navigation in VR. VRST 2018: 16:1-16:10 - 2017
- [j1]Daniel Mendes, Daniel Medeiros, Maurício Sousa, Eduardo Cordeiro, Alfredo Ferreira, Joaquim A. Jorge:
Design and evaluation of a novel out-of-reach selection technique for VR using iterative refinement. Comput. Graph. 67: 95-102 (2017) - [c11]Daniel Mendes, Daniel Medeiros, Maurício Sousa, Ricardo Ferreira, Alberto Raposo, Alfredo Ferreira, Joaquim A. Jorge:
Mid-air modeling with Boolean operations in VR. 3DUI 2017: 154-157 - [c10]Daniel Mendes, Daniel Medeiros, Eduardo Cordeiro, Maurício Sousa, Alfredo Ferreira, Joaquim A. Jorge:
PRECIOUS! Out-of-reach selection using iterative refinement in VR. 3DUI 2017: 237-238 - [c9]Daniel Mendes, Daniel Medeiros, Maurício Sousa, Eduardo Cordeiro, Alfredo Ferreira, Joaquim A. Jorge:
Using iterative refinement for out-of-reach selection in VR. SCCG 2017: 11:1 - [c8]Maurício Sousa, Daniel Mendes, Rafael Kuffner dos Anjos, Daniel Medeiros, Alfredo Ferreira, Alberto Raposo, João Madeiras Pereira, Joaquim A. Jorge:
Creepy Tracker Toolkit for Context-aware Interfaces. ISS 2017: 191-200 - 2016
- [c7]Maurício Sousa, João Vieira, Daniel Medeiros, Artur M. Arsénio, Joaquim A. Jorge:
SleeveAR: Augmented Reality for Rehabilitation using Realtime Feedback. IUI 2016: 175-185 - [c6]Daniel Medeiros, Maurício Sousa, Daniel Mendes, Alberto Raposo, Joaquim A. Jorge:
Perceiving depth: optical versus video see-through. VRST 2016: 237-240 - [c5]Daniel Medeiros, Eduardo Cordeiro, Daniel Mendes, Maurício Sousa, Alberto Raposo, Alfredo Ferreira, Joaquim A. Jorge:
Effects of speed and transitions on target-based travel techniques. VRST 2016: 327-328 - [p1]Maurício Sousa, Daniel Mendes, Daniel Medeiros, Alfredo Ferreira, João Madeiras Pereira, Joaquim A. Jorge:
Remote Proxemics. Collaboration Meets Interactive Spaces 2016: 47-73 - 2014
- [c4]Tiago João Guerreiro, Daniel Medeiros, Daniel Mendes, Maurício Sousa, Joaquim A. Jorge, Alberto Raposo, Ismael H. F. dos Santos:
Beyond Post-It: Structured Multimedia Annotations for Collaborative VEs. ICAT-EGVE 2014: 55-62 - 2013
- [c3]Daniel Pires de Sa Medeiros, Felipe Gomes de Carvalho, Alberto Barbosa Raposo, Ismael Humberto Ferreira dos Santos:
An Interaction Tool for Immersive Environments Using Mobile Devices. SVR 2013: 90-96 - [c2]Daniel Medeiros, Lucas Teixeira, Felipe Gomes de Carvalho, Ismael H. F. dos Santos, Alberto Raposo:
A tablet-based 3D interaction tool for virtual engineering environments. VRCAI 2013: 211-218 - 2012
- [c1]Daniel Medeiros, Eduardo Ribeiro Silva, Peter Dam, Rodrigo Pinheiro, Thiago Motta, Manuel E. Loaiza, Alberto Barbosa Raposo:
A Case Study on the Implementation of the 3C Collaboration Model in Virtual Environments. SVR 2012: 147-154
Coauthor Index
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