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Publication search results
found 27 matches
- 2016
- Po-Yao Chao:
Exploring students' computational practice, design and performance of problem-solving through a visual programming environment. Comput. Educ. 95: 202-215 (2016) - Alexandra Fleischmann, Monika Sieverding, Ulrike Hespenheide, Miriam Weiß, Sabine C. Koch:
See feminine - Think incompetent? The effects of a feminine outfit on the evaluation of women's computer competence. Comput. Educ. 95: 63-74 (2016) - Maria Hatzigianni, Athanasios Gregoriadis, Marilyn Fleer:
Computer use at schools and associations with social-emotional outcomes - A holistic approach. Findings from the longitudinal study of Australian Children. Comput. Educ. 95: 134-150 (2016) - Jon-Chao Hong, Ming-Yueh Hwang, Kai-Hsin Tai, Yen-Chun Kuo:
Crystallized intelligence affects hedonic and epistemic values to continue playing a game with saliency-based design. Comput. Educ. 95: 75-84 (2016) - Hsien-Sheng Hsiao, Jyun-Chen Chen:
Using a gesture interactive game-based learning approach to improve preschool children's learning performance and motor skills. Comput. Educ. 95: 151-162 (2016) - Shanna Smith Jaggars, Di Xu:
How do online course design features influence student performance? Comput. Educ. 95: 270-284 (2016) - Tsung-Hau Jen, Yi-Fen Yeh, Ying-Shao Hsu, Hsin-Kai Wu, Kuan-Ming Chen:
Science teachers' TPACK-Practical: Standard-setting using an evidence-based approach. Comput. Educ. 95: 45-62 (2016) - Young Ju Joo, Kyu Yon Lim, Nam Hee Kim:
The effects of secondary teachers' technostress on the intention to use technology in South Korea. Comput. Educ. 95: 114-122 (2016) - Jung-Min Kwon, Jun-Young Lee:
Serious games for the job training of persons with developmental disabilities. Comput. Educ. 95: 328-339 (2016) - Pei-An Liao, Hung-Hao Chang, Jiun-Hao Wang, Lih-Chyun Sun:
What are the determinants of rural-urban digital inequality among schoolchildren in Taiwan? Insights from Blinder-Oaxaca decomposition. Comput. Educ. 95: 123-133 (2016) - Robb Lindgren, Michael Tscholl, Shuai Wang, Emily Johnson:
Enhancing learning and engagement through embodied interaction within a mixed reality simulation. Comput. Educ. 95: 174-187 (2016) - Uwe Maier, Nicole Wolf, Christoph Randler:
Effects of a computer-assisted formative assessment intervention based on multiple-tier diagnostic items and different feedback types. Comput. Educ. 95: 85-98 (2016) - Stefania Manca, Maria Ranieri:
Facebook and the others. Potentials and obstacles of Social Media for teaching in higher education. Comput. Educ. 95: 216-230 (2016) - Luis de-Marcos, Eva García, Antonio García-Cabot:
On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking. Comput. Educ. 95: 99-113 (2016) - Mark W. Olofson, Meredith J. C. Swallow, Maureen D. Neumann:
TPACKing: A constructivist framing of TPACK to analyze teachers' construction of knowledge. Comput. Educ. 95: 188-201 (2016) - Carlos Orús, María José Barlés, Daniel Belanche, Luis Vicente Casaló, Elena Fraj, Raquel Gurrea:
The effects of learner-generated videos for YouTube on learning outcomes and satisfaction. Comput. Educ. 95: 254-269 (2016) - David Passig, David Tzuriel, Ganit Eshel-Kedmi:
Improving children's cognitive modifiability by dynamic assessment in 3D Immersive Virtual Reality environments. Comput. Educ. 95: 296-308 (2016) - Wei Peng, Hayeon Song, Jinyoung Kim, Tom Day:
The influence of task demand and social categorization diversity on performance and enjoyment in a language learning game. Comput. Educ. 95: 285-295 (2016) - Trang Phan, Sara McNeil, Bernard R. Robin:
Students' patterns of engagement and course performance in a Massive Open Online Course. Comput. Educ. 95: 36-44 (2016) - Lighton Phiri, Christoph Meinel, Hussein Suleman:
Streamlined orchestration: An orchestration workbench framework for effective teaching. Comput. Educ. 95: 231-238 (2016) - Veljko Potkonjak, Michael Gardner, Victor Callaghan, Pasi Mattila, Christian Guetl, Vladimir M. Petrovic, Kosta Jovanovic:
Virtual laboratories for education in science, technology, and engineering: A review. Comput. Educ. 95: 309-327 (2016) - Yao-Ting Sung, Chia-Ning Liao, Tao-Hsing Chang, Chia-Lin Chen, Kuo-En Chang:
The effect of online summary assessment and feedback system on the summary writing on 6th graders: The LSA-based technique. Comput. Educ. 95: 1-18 (2016) - Peter Samuelson Wardrip, Samuel Abramovich, Yoon Jeon Kim, Meghan Bathgate:
Taking badges to school: A school-based badge system and its impact on participating teachers. Comput. Educ. 95: 239-253 (2016) - Rafal Wojciechowski, Wojciech Cellary:
Corrigendum to "Evaluation of learners' attitude toward learning in ARIES augmented reality environments, Computers & Education 68 (2013) 570-585". Comput. Educ. 95: 353 (2016) - Sabine Wollscheid, Jørgen Sjaastad, Cathrine Tømte:
The impact of digital devices vs. Pen(cil) and paper on primary school students' writing skills - A research review. Comput. Educ. 95: 19-35 (2016) - Fatma Gizem Karaoglan Yilmaz, Hafize Keser:
The impact of reflective thinking activities in e-learning: A critical review of the empirical research. Comput. Educ. 95: 163-173 (2016) - Jie Zhang:
Can MOOCs be interesting to students? An experimental investigation from regulatory focus perspective. Comput. Educ. 95: 340-351 (2016)
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