


default search action
Computers & Education, Volume 95
Volume 95, April 2016
- Yao-Ting Sung, Chia-Ning Liao, Tao-Hsing Chang, Chia-Lin Chen, Kuo-En Chang:
The effect of online summary assessment and feedback system on the summary writing on 6th graders: The LSA-based technique. 1-18 - Sabine Wollscheid, Jørgen Sjaastad
, Cathrine Tømte
:
The impact of digital devices vs. Pen(cil) and paper on primary school students' writing skills - A research review. 19-35 - Trang Phan
, Sara McNeil
, Bernard R. Robin:
Students' patterns of engagement and course performance in a Massive Open Online Course. 36-44 - Tsung-Hau Jen, Yi-Fen Yeh
, Ying-Shao Hsu, Hsin-Kai Wu
, Kuan-Ming Chen:
Science teachers' TPACK-Practical: Standard-setting using an evidence-based approach. 45-62 - Alexandra Fleischmann
, Monika Sieverding, Ulrike Hespenheide, Miriam Weiß, Sabine C. Koch:
See feminine - Think incompetent? The effects of a feminine outfit on the evaluation of women's computer competence. 63-74 - Jon-Chao Hong, Ming-Yueh Hwang, Kai-Hsin Tai, Yen-Chun Kuo:
Crystallized intelligence affects hedonic and epistemic values to continue playing a game with saliency-based design. 75-84 - Uwe Maier
, Nicole Wolf, Christoph Randler
:
Effects of a computer-assisted formative assessment intervention based on multiple-tier diagnostic items and different feedback types. 85-98 - Luis de-Marcos
, Eva García
, Antonio García-Cabot
:
On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking. 99-113 - Young Ju Joo, Kyu Yon Lim
, Nam Hee Kim:
The effects of secondary teachers' technostress on the intention to use technology in South Korea. 114-122 - Pei-An Liao, Hung-Hao Chang
, Jiun-Hao Wang
, Lih-Chyun Sun:
What are the determinants of rural-urban digital inequality among schoolchildren in Taiwan? Insights from Blinder-Oaxaca decomposition. 123-133 - Maria Hatzigianni
, Athanasios Gregoriadis
, Marilyn Fleer:
Computer use at schools and associations with social-emotional outcomes - A holistic approach. Findings from the longitudinal study of Australian Children. 134-150 - Hsien-Sheng Hsiao, Jyun-Chen Chen:
Using a gesture interactive game-based learning approach to improve preschool children's learning performance and motor skills. 151-162 - Fatma Gizem Karaoglan Yilmaz
, Hafize Keser:
The impact of reflective thinking activities in e-learning: A critical review of the empirical research. 163-173 - Robb Lindgren
, Michael Tscholl, Shuai Wang
, Emily Johnson
:
Enhancing learning and engagement through embodied interaction within a mixed reality simulation. 174-187 - Mark W. Olofson
, Meredith J. C. Swallow, Maureen D. Neumann
:
TPACKing: A constructivist framing of TPACK to analyze teachers' construction of knowledge. 188-201 - Po-Yao Chao:
Exploring students' computational practice, design and performance of problem-solving through a visual programming environment. 202-215 - Stefania Manca
, Maria Ranieri
:
Facebook and the others. Potentials and obstacles of Social Media for teaching in higher education. 216-230 - Lighton Phiri
, Christoph Meinel, Hussein Suleman
:
Streamlined orchestration: An orchestration workbench framework for effective teaching. 231-238 - Peter Samuelson Wardrip
, Samuel Abramovich
, Yoon Jeon Kim, Meghan Bathgate
:
Taking badges to school: A school-based badge system and its impact on participating teachers. 239-253 - Carlos Orús
, María José Barlés
, Daniel Belanche
, Luis Vicente Casaló
, Elena Fraj
, Raquel Gurrea:
The effects of learner-generated videos for YouTube on learning outcomes and satisfaction. 254-269 - Shanna Smith Jaggars, Di Xu
:
How do online course design features influence student performance? 270-284 - Wei Peng
, Hayeon Song, Jinyoung Kim, Tom Day:
The influence of task demand and social categorization diversity on performance and enjoyment in a language learning game. 285-295 - David Passig
, David Tzuriel
, Ganit Eshel-Kedmi:
Improving children's cognitive modifiability by dynamic assessment in 3D Immersive Virtual Reality environments. 296-308 - Veljko Potkonjak, Michael Gardner, Victor Callaghan
, Pasi Mattila, Christian Guetl
, Vladimir M. Petrovic, Kosta Jovanovic
:
Virtual laboratories for education in science, technology, and engineering: A review. 309-327 - Jung-Min Kwon, Jun-Young Lee:
Serious games for the job training of persons with developmental disabilities. 328-339 - Jie Zhang:
Can MOOCs be interesting to students? An experimental investigation from regulatory focus perspective. 340-351
- Rafal Wojciechowski, Wojciech Cellary
:
Corrigendum to "Evaluation of learners' attitude toward learning in ARIES augmented reality environments, Computers & Education 68 (2013) 570-585". 353

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.