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Publication search results
found 46 matches
- 2020
- Knut Erik Bonnier, Rune Andersen, Hege Mari Johnsen:
Lessons Learned from Implementing a Serious Game in Higher Education - A Student and Trainer Perspective. GALA 2020: 24-33 - Brunella Botte, Sander Bakkes, Remco C. Veltkamp:
Motivation in Gamification: Constructing a Correlation Between Gamification Achievements and Self-determination Theory. GALA 2020: 157-166 - Philippe Dessus, Julie Chabert, Jean-Philippe Pernin, Philippe Wanlin:
Class-Card: A Role-Playing Simulation of Instructional Experiences for Pre-service Teachers. GALA 2020: 283-293 - Walter Dettling, Bettina Schneider:
Bloxxgame - A Simulation Game for Teaching Blockchain. GALA 2020: 169-178 - Olivier Dikken, Kushal Prakash, Bart Roseboom, Ana Rubio, Sander Østvik, Mijael Bueno, Nestor Z. Salamon, Rafael Bidarra:
A Serious Game for Changing Mindsets About Loans for Home Retrofitting. GALA 2020: 347-361 - Laura-Jane Douch, Kristin Gozdzikowska, Simon Hoermann:
Design of a Gameful Application for Individuals with Acquired Brain Injuries to Relearn Social Functioning. GALA 2020: 307-315 - Andrew Droubay, Durell Bouchard:
Pointer Attack: Lessons Learned in Computer Concept Gamification. GALA 2020: 179-188 - Savvas Eleftheriadis, Stelios Xinogalos:
Office Madness: Design and Pilot Evaluation of a Serious Game for Learning the C++ Programming Language. GALA 2020: 389-394 - Ziqi Fan, Kaitlyn Brown, Stephanie Nistor, Karishma Seepaul, Kody Wood, Alvaro Uribe-Quevedo, Sharman Perera, Edward Waller, Shawn Lowe:
Use of Virtual Reality Technology for CANDU 6 Reactor Fuel Channel Operation Training. GALA 2020: 91-101 - Hélder Ferreira, Catarina Roseira:
Antecedents of the Adoption of Gamification in Strategy Alignment: An Exploratory Study of Middle Managers' Perspective. GALA 2020: 189-199 - Hélder Ferreira, Catarina Roseira, Rui Patrício:
7 P's of Gamification: A Strategic Design Tool for Ideation of Gamified Solutions. GALA 2020: 146-156 - Szabina Fodor, Márton Varga:
Using Gamification to Improve Students' Typing Skills. GALA 2020: 200-206 - Maria Freese, Geertje Bekebrede:
Digital Versus Analogue Simulation Games: Influence on Validity, Play(er) Experience and Learning Outcomes. GALA 2020: 441-446 - Sebastian Gajewski, Nour El Mawas, Jean Heutte:
Towards a Methodology to Co-design a Learning Game by Nursing Students. GALA 2020: 273-282 - Varvara Garneli, Konstantinos Patiniotis, Konstantinos Chorianopoulos:
Game Mechanics of a Character Progression Multiplayer Role-Playing Game with Science Content. GALA 2020: 415-420 - Sameer Gupta, M. P. Gupta, Manmohan Chaturvedi, M. S. Vilkhu, Srishti Kulshrestha, Devottam Gaurav, Ansh Mittal:
Guess Who? - A Serious Game for Cybersecurity Professionals. GALA 2020: 421-427 - Isabell Heider, Harald Bendl, Jan-Rainer Lahmann, Frauke Mörike:
Approaching Quantum Entanglement Developing a Serious Game in Quantum Computing for IT Professionals. GALA 2020: 45-54 - Jarle Hulaas, Dominique Jaccard, Assunta Fiorentino, Philippe Delmas, Matteo Antonini, Séverine Vuilleumier, Guy Stotzer, Aurélien Kollbrunner, Olivier Rutschmann, Josette Simon, Olivier Hugli, Charlotte Gilart de Keranflec'h, Jérôme Pasquier:
A Serious Game for Studying Decision Making by Triage Nurses Under Stress. GALA 2020: 253-262 - Patrick Jost, Marisa Lampert:
Two Years After: A Scoping Review of GDPR Effects on Serious Games Research Ethics Reporting. GALA 2020: 372-385 - Sorelle Audrey K. Kamkuimo, Benoît Girard, Bob-Antoine Jerry Ménélas:
Dynamic Difficulty Adjustment Through Real-Time Physiological Feedback for a More Adapted Virtual Reality Exposure Therapy. GALA 2020: 102-111 - George Kalmpourtzis, Margarida Romero:
Artifactual Affordances in Playful Robotics. GALA 2020: 316-325 - Pierre Laforcade:
Generation of Adapted Learning Scenarios in a Serious Game: Lessons Learnt. GALA 2020: 13-23 - Thevakorn K. Lauritsen, Delan Kasim Ali, Niklas Fruerlund Jensen, Irene Ubieto Alamillo, Thomas Bjørner:
How to Engage Young Adults in Reading H. C. Andersen's Fairy Tale the Little Mermaid, Through a Serious Game. GALA 2020: 294-303 - Luca Lazzaroni, Andrea Mazzara, Francesco Bellotti, Alessandro De Gloria, Riccardo Berta:
Employing an IoT Framework as a Generic Serious Games Analytics Engine. GALA 2020: 79-88 - Antero Lindstedt, Antti Koskinen, Jake McMullen, Manuel Ninaus, Kristian Kiili:
Flow Experience and Situational Interest in an Adaptive Math Game. GALA 2020: 221-231 - Samanta Mariotti:
What if "Lara Croft" Becomes a Video Game Designer? When Archaeologists "Dig" Serious Games. GALA 2020: 395-400 - Christophe Maze, Arthur Haye, Joshua Sarre, Michel Galaup, Pierre Lagarrigue, Catherine Pons-Lelardeux:
A Board Game to Fight Against Misinformation and Fake News. GALA 2020: 326-334 - Maho Wielfrid Morie, Iza Marfisi-Schottman, Bi Tra Goore:
User-Centred Design Method for Digital Catalogue Interfaces. GALA 2020: 34-44 - Mathieu Muratet, Délia Garbarini:
Accessibility and Serious Games: What About Entity-Component-System Software Architecture? GALA 2020: 3-12 - Manuel Ninaus, Sara de Freitas, Kristian Kiili:
Motivational Potential of Leaderboards in a Team-Based Math Game Competition. GALA 2020: 242-252
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