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Agneta Gulz
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2020 – today
- 2020
- [j13]Agneta Gulz, Ludvig Londos, Magnus Haake:
Preschoolers' Understanding of a Teachable Agent-Based Game in Early Mathematics as Reflected in their Gaze Behaviors - an Experimental Study. Int. J. Artif. Intell. Educ. 30(1): 38-73 (2020) - [j12]Agneta Gulz, Susanne Kjällander, Sofia Frankenberg, Magnus Haake:
Early Math in a Preschool Context: Spontaneous Extension of the Digital into the Physical. IxD&A 44: 129-154 (2020)
2010 – 2019
- 2019
- [j11]Betty Tärning, Annika Silvervarg, Agneta Gulz, Magnus Haake:
Instructing a Teachable Agent with Low or High Self-Efficacy - Does Similarity Attract? Int. J. Artif. Intell. Educ. 29(1): 89-121 (2019) - [j10]Betty Tärning, Eva-Maria Ternblad, Magnus Haake, Agneta Gulz, Jens Nirme:
Lessons Learned from a Study on Distractions in Virtual Learning Environments: Reliability, Ecological Validity, and an Elusive Social Component. Presence Teleoperators Virtual Environ. 28: 65-85 (2019) - 2018
- [j9]Betty Tärning, Björn Sjödén, Agneta Gulz, Magnus Haake:
Young Children?s Experience and Preference of Feedback ? Sense and Sensibility. IxD&A 37: 206-230 (2018) - [c23]Annika Silvervarg, Magnus Haake, Agneta Gulz:
Perseverance Is Crucial for Learning. "OK! but Can I Take a Break?". AIED (1) 2018: 532-544 - [c22]Eva-Maria Ternblad, Magnus Haake, Erik Anderberg, Agneta Gulz:
Do Preschoolers 'Game the System'? A Case Study of Children's Intelligent (Mis)Use of a Teachable Agent Based Play-&-Learn Game in Mathematics. AIED (1) 2018: 557-569 - [c21]Eva-Maria Ternblad, Agneta Gulz:
Visualizing Knowledge in the Era of Instructional Software and Gamification. Challenges in Design, Method and Practical Use. ICLS 2018 - 2017
- [c20]Betty Tärning, Magnus Haake, Agneta Gulz:
Supporting Low-Performing Students by Manipulating Self-efficacy in Digital Tutees. CogSci 2017 - [c19]Markus Lindberg, Kristian Månsson, Birger Johansson, Agneta Gulz, Christian Balkenius:
Does a Robot Tutee Increase Children's Engagement in a Learning-by-Teaching Situation? IVA 2017: 243-246 - 2016
- [c18]Sam Thellman, Annika Silvervarg, Agneta Gulz, Tom Ziemke:
Physical vs. Virtual Agent Embodiment and Effects on Social Interaction. IVA 2016: 412-415 - 2015
- [j8]Magnus Haake, Anton Axelsson, Mette Clausen-Bruun, Agneta Gulz:
Scaffolding mentalizing via a play-&-learn game for preschoolers. Comput. Educ. 90: 13-23 (2015) - [c17]Björn Sjödén, Agneta Gulz:
From Learning Companions to Testing Companions - Experience with a Teachable Agent Motivates Students' Performance on Summative Tests. AIED 2015: 459-469 - [c16]Magnus Haake, Layla Husain, Erik Anderberg, Agneta Gulz:
No Child Behind nor Singled out? - Adaptive Instruction Combined with Inclusive Pedagogy in Early Math Software. AIED 2015: 612-615 - [c15]Lisa Palmqvist, Camilla Kirkegaard, Annika Silvervarg, Magnus Haake, Agneta Gulz:
The Relationship Between Working Memory Capacity and Students' Behaviour in a Teachable Agent-Based Software. AIED 2015: 670-673 - 2014
- [c14]Camilla Kirkegaard, Agneta Gulz, Annika Silvervarg:
Introducing a Challenging Teachable Agent. HCI (14) 2014: 53-62 - [c13]Camilla Kirkegaard, Betty Tärning, Magnus Haake, Agneta Gulz, Annika Silvervarg:
Ascribed Gender and Characteristics of a Visually Androgynous Teachable Agent. IVA 2014: 232-235 - [c12]Annika Silvervarg, Camilla Kirkegaard, Jens Nirme, Magnus Haake, Agneta Gulz:
Steps towards a Challenging Teachable Agent. IVA 2014: 410-419 - 2013
- [c11]Annika Silvervarg, Magnus Haake, Agneta Gulz:
Educational Potentials in Visually Androgynous Pedagogical Agents. AIED 2013: 599-602 - 2012
- [c10]Annika Silvervarg, Kristin Raukola, Magnus Haake, Agneta Gulz:
The Effect of Visual Gender on Abuse in Conversation with ECAs. IVA 2012: 153-160 - 2011
- [j7]Paulina Lindström, Agneta Gulz, Magnus Haake, Björn Sjödén:
Matching and mismatching between the pedagogical design principles of a math game and the actual practices of play. J. Comput. Assist. Learn. 27(1): 90-102 (2011) - [c9]Agneta Gulz, Magnus Haake, Annika Silvervarg:
Extending a Teachable Agent with a Social Conversation Module - Effects on Student Experiences and Learning. AIED 2011: 106-114 - [c8]Lena Pareto, Tobias Arvemo, Ylva Dahl, Magnus Haake, Agneta Gulz:
A Teachable-Agent Arithmetic Game's Effects on Mathematics Understanding, Attitude and Self-efficacy. AIED 2011: 247-255 - [c7]Björn Sjödén, Betty Tärning, Lena Pareto, Agneta Gulz:
Transferring Teaching to Testing - An Unexplored Aspect of Teachable Agents. AIED 2011: 337-344 - [c6]Annika Silvervarg, Lena Pareto, Magnus Haake, Thomas Strandberg, Agneta Gulz:
An Educational Math Game with a Teachable Agent and a Social Chat. AIED 2011: 626 - [c5]Magnus Haake, Annika Silvervarg, Betty Tärning, Agneta Gulz:
Teaching Her, Him ... or Hir? Challenges for a Cross-Cultural Study. IVA 2011: 447-448 - 2010
- [c4]Agneta Gulz, Annika Silvervarg, Björn Sjödén:
Design for Off-task Interaction - Rethinking Pedagogy in Technology Enhanced Learning. ICALT 2010: 204-206
2000 – 2009
- 2009
- [j6]Magnus Haake, Agneta Gulz:
A Look at the Roles of Look & Roles in Embodied Pedagogical Agents - A User Preference Perspective. Int. J. Artif. Intell. Educ. 19(1): 39-71 (2009) - 2008
- [j5]Magnus Haake, Agneta Gulz:
Visual Stereotypes and Virtual Pedagogical Agents. J. Educ. Technol. Soc. 11(4): 1-15 (2008) - [c3]Paulina Lindström, Agneta Gulz:
Catching Eureka on the Fly. AAAI Spring Symposium: Emotion, Personality, and Social Behavior 2008: 65-71 - [e1]Agneta Gulz, Charlotte Magnusson, Lone Malmborg, Håkan Eftring, Bodil Jönsson, Konrad Tollmar:
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, Lund, Sweden, October 20-22, 2008. ACM International Conference Proceeding Series 358, ACM 2008, ISBN 978-1-59593-704-9 [contents] - 2007
- [c2]Agneta Gulz, Felix Ahlner, Magnus Haake:
Visual Femininity and Masculinity in Synthetic Characters and Patterns of Affect. ACII 2007: 654-665 - 2006
- [j4]Agneta Gulz, Magnus Haake:
Design of animated pedagogical agents - A look at their look. Int. J. Hum. Comput. Stud. 64(4): 322-339 (2006) - [c1]Agneta Gulz, Magnus Haake:
Virtual Pedagogical Agents: Naturalism vs. Stylization. IVA 2006: 455 - 2005
- [j3]Agneta Gulz:
Social enrichment by virtual characters - differential benefits. J. Comput. Assist. Learn. 21(6): 405-418 (2005) - 2004
- [j2]Agneta Gulz:
Benefits of Virtual Characters in Computer Based Learning Environments: Claims and Evidence. Int. J. Artif. Intell. Educ. 14(3-4): 313-334 (2004) - 2002
- [j1]Agneta Gulz:
Spatially Oriented and Person Oriented Thinking - Implications for User Interface Design. Educ. Inf. Technol. 7(1): 67-80 (2002)
Coauthor Index
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