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Francisco Luis Gutiérrez Vela
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2020 – today
- 2024
- [j30]Johnny Alexander Salazar Cardona, Bryjeth Ceballos-Cardona, Patricia Paderewski-Rodríguez, Francisco Luis Gutiérrez Vela, Jeferson Arango-López:
Player Experience Evaluation in Game-Based Systems for Older Adults. Sensors 24(18): 6121 (2024) - [j29]Eduardo Nacimiento-García, Carina S. González-González, Francisco Luis Gutiérrez Vela:
Automatic captions on video calls: a must for the older adults. Univers. Access Inf. Soc. 23(1): 75-98 (2024) - [j28]Johnny Salazar Cardona, Jeferson Arango-López, Francisco Luis Gutiérrez Vela, Fernando Moreira:
Meaningful learning: motivations of older adults in serious games. Univers. Access Inf. Soc. 23(4): 1689-1704 (2024) - [c73]Tatiana Ortegon-Sarmiento, Alvaro Uribe-Quevedo, Sousso Kelouwani, Patricia Paderewski-Rodríguez, Francisco Luis Gutiérrez Vela:
Prototyping Autonomous Vehicle Lane Detection for Snow in VR. VR Workshops 2024: 923-924 - [c72]Johnny Salazar Cardona, Francisco Luis Gutiérrez Vela, Jeferson Arango-López, Fernando Moreira:
Heuristics for Designing Pervasive Game Experiences in the Older Adult Population. WorldCIST (4) 2024: 3-12 - 2023
- [j27]Ramón Valera-Aranguren, Patricia Paderewski-Rodríguez, Francisco Luis Gutiérrez Vela, Jeferson Arango-López, Fernando Moreira:
Building a pervasive social gaming experience using SocialPG. Expert Syst. J. Knowl. Eng. 40(5) (2023) - [j26]Johnny Alexander Salazar Cardona, Sandra Patricia Cano, Francisco Luis Gutiérrez Vela, Jeferson Arango:
Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements. Sensors 23(23): 9513 (2023) - [c71]Johnny Salazar Cardona, Jeferson Arango-López, Francisco Luis Gutiérrez Vela:
PL/PX Platform: Online tool for the evaluation of fun and game experiences. CEV 2023 - [c70]Rosanna Costaguta, Silvana Vanesa Aciar, Patricia Paderewski, Francisco Luis Gutiérrez Vela:
Adaptative Videogames for Education: An Initial Study. HCI-COLLAB 2023: 40-49 - [c69]Manuel Bolaños, Carlos Guzmán, César A. Collazos, Francisco L. Gutiérrez:
Computational Playful Strategy to Measure the Level of Technological Acceptance by Older Adults. HCI-COLLAB 2023: 109-120 - [c68]Silvana Vanesa Aciar, Patricia Paderewski, Francisco Luis Gutiérrez Vela, Luciano Grossi:
Personalization and Accessibility in a Digital Repository. HCI-COLLAB 2023: 225-241 - [c67]Johnny Salazar Cardona, Jeferson Arango-López, Francisco Luis Gutiérrez Vela, Fernando Moreira:
Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population. WorldCIST (2) 2023: 338-347 - 2022
- [j25]Jeferson Arango-López, Francisco Luis Gutiérrez Vela, Patricia Paderewski-Rodríguez, Fernando Moreira, David Fonseca:
Using geolympus to create a pervasive game experience in the higher education context. Univers. Access Inf. Soc. 21(4): 895-907 (2022) - [c66]Juan Antonio Trillo-Manzano, Johnny Alexander Salazar Cardona, Francisco Luis Gutiérrez Vela, Patricia Paderewski-Rodríguez:
Heuristics evaluation for playability and PX: contextualized analysis for game-based systems (poster). CEV 2022 - [c65]Sara Pérez Rodríguez, Carina Soledad González-González, Francisco Luis Gutiérrez Vela:
Twist: a gamified platform with games and immersive experiences for active aging. Interacción 2022: 11:1-11:9 - [c64]Tatiana Ortegon-Sarmiento, Patricia Paderewski, Francisco Luis Gutiérrez Vela, Sousso Kelouwani, Alvaro Uribe-Quevedo:
Case study on technological acceptance of autonomous vehicles and the influence of situational awareness: Lane detection in winter conditions. Interacción 2022: 15:1-15:4 - [c63]Johnny Salazar Cardona, Jeferson Arango-López, Francisco Luis Gutiérrez Vela, Fernando Moreira:
Older Adults and Games from a Perspective of Playability, Game Experience and Pervasive Environments: A Systematics Literature Review. WorldCIST (2) 2022: 444-453 - 2021
- [j24]Jeferson Arango-López, Francisco Luis Gutiérrez Vela, César A. Collazos, Jesús Gallardo, Fernando Moreira:
GeoPGD: methodology for the design and development of geolocated pervasive games. Univers. Access Inf. Soc. 20(3): 465-477 (2021) - [j23]Jhonny Paul Taborda Mosquera, Jeferson Arango-López, Francisco Luis Gutiérrez Vela, César A. Collazos, Fernando Moreira:
Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences. Univers. Access Inf. Soc. 20(3): 545-554 (2021) - [c62]Eduardo Nacimiento-García, Carina S. González-González, Francisco Luis Gutiérrez Vela:
Automatic captions on video calls, a must for the elderly: Using Mozilla DeepSpeech for the STT. Interacción 2021: 2:1-2:7 - [c61]Manuel Bolaños, César A. Collazos, Francisco Luis Gutiérrez Vela:
Experiences in the application of some models of technology acceptance: adaptation for the elderly people. Interacción 2021: 11:1-11:5 - [c60]Carina S. González-González, Pino Caballero-Gil, Alicia García-Holgado, Francisco J. García-Peñalvo, Jezabel Molina-Gil, José M. del Castillo-Olivares, Bernardo Candela San Juan, Sara García Cuesta, Inmaculada Perdomo, Cándido Caballero-Gil, Francisco Luis Gutiérrez Vela, Patricia Paderewski, Verónica Violant Holz, Rosa María Gil Iranzo, Sofía Ramos:
COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages. SIIE 2021: 1-4 - [c59]Nuria Medina-Medina, Patricia Paderewski, Francisco Luis Gutiérrez Vela:
Video Games for Learning: Design considerations and its application in the video game "The Time Invaders": Video Games for Learning: Design considerations and application. TEEM 2021: 150-156 - [c58]Eduardo Nacimiento-García, Carina S. González-González, Daniel Domínguez-Gutiérrez, Francisco Luis Gutiérrez Vela:
Pervasive gaming experiences to promote active aging using the virtual voice assistant Alexa. TEEM 2021: 189-194 - [c57]Ramón Valera-Aranguren, Patricia Paderewski-Rodríguez, Francisco Luis Gutiérrez Vela, Jeferson Arango-López, Fernando Moreira:
SocialPG: Proposed Model for Building Pervasive Social Play Experiences. WorldCIST (3) 2021: 123-132 - 2020
- [j22]Manuel Bolaños González, César A. Collazos, Francisco Luis Gutiérrez Vela, Habib Fardoun:
Contribución tecnológica de apoyo a la integración social del adulto mayor. Rev. Colomb. de Computación 21(2): 34-41 (2020) - [c56]Ramón Valera-Aranguren, Patricia Paderewski-Rodríguez, Francisco Luis Gutiérrez Vela, Jeferson Arango-López:
Model for Pervasive Social Play Experiences. HCI-COLLAB 2020: 171-180 - [c55]Manuel Bolaños, César A. Collazos, Francisco L. Gutiérrez:
Adapting a Virtual Assistant Device to Support the Interaction with Elderly People. ICT4AWE 2020: 291-298 - [c54]Daniel Fraga Viera, Carina S. González-González, Rosa María Gil Iranzo, Patricia Paderewski, Francisco Luis Gutiérrez Vela:
Inclusive Design Toolkit for the Creation of Intergenerational Gamified Experiences. TEEM 2020: 707-712
2010 – 2019
- 2019
- [j21]César A. Collazos, Francisco L. Gutiérrez, Jesús Gallardo, Manuel Ortega, Habib M. Fardoun, Ana Isabel Molina Díaz:
Descriptive theory of awareness for groupware development. J. Ambient Intell. Humaniz. Comput. 10(12): 4789-4818 (2019) - [j20]Jhonny Paul Taborda, Jeferson Arango-López, César A. Collazos, Francisco Luis Gutiérrez Vela:
A Proposal of a Catalog of Gamification Patterns: A Way to Improve the Learning Motivation. J. Inf. Technol. Res. 12(4): 34-49 (2019) - [j19]Jeferson Arango-López, Carlos C. Cerón Valdivieso, César A. Collazos, Francisco Luis Gutiérrez Vela, Fernando Moreira:
CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students. Telematics Informatics 38: 62-73 (2019) - [c53]Miguel Angel Contreras-Castañeda, Juan Antonio Holgado Terriza, W. Gonzalo Pomboza-Junez, Patricia Paderewski-Rodríguez, Francisco Luis Gutiérrez Vela:
Smart Home: Multimodal Interaction for Control of Home Devices. Interacción 2019: 9:1-9:8 - [c52]Juan Luis Berenguel Forte, Francisco Luis Gutiérrez Vela, Patricia Paderewski-Rodríguez:
User experience problems in immersive virtual environments. Interacción 2019: 18:1-18:4 - [c51]Jeferson Arango-López, Luis Fernando Castillo Ossa, César Alberto Collazos Ordóñez, Francisco Luis Gutiérrez Vela, Habib M. Fardoun:
Pervasive games in the rehabilitation process: a systematic literature review. REHAB 2019: 140-143 - [c50]Jhonny Paul Taborda, Jeferson Arango-López, César A. Collazos, Francisco Luis Gutiérrez Vela, Fernando Moreira:
Effectiveness and Fun Metrics in a Pervasive Game Experience: A Systematic Literature Review. WorldCIST (3) 2019: 184-194 - [c49]Juan Luis Berenguel Forte, Daniel Pérez Gázquez, Jeferson Arango-López, Francisco Luis Gutiérrez Vela, Fernando Moreira:
Geolympus - Cloud Platform for Supporting Location-Based Applications: A Pervasive Game Experience. WorldCIST (3) 2019: 256-266 - 2018
- [j18]Jeferson Arango-López, César A. Collazos, Francisco Luis Gutiérrez Vela, Fernando Moreira:
Using pervasive games as learning tools in educational contexts: a systematic review. Int. J. Learn. Technol. 13(2): 93-114 (2018) - [j17]Natalia Padilla Zea, Nuria Medina-Medina, Francisco Luis Gutiérrez Vela, Patricia Paderewski, César A. Collazos:
PLAGER-VG: platform for managing educational multiplayer video games. Multim. Tools Appl. 77(2): 2115-2152 (2018) - [j16]José Rafael López-Arcos, Francisco Luis Gutiérrez Vela, Natalia Padilla Zea, Patricia Paderewski, Nuria Medina-Medina:
Introduciendo una historia interactiva en una experiencia geolocalizada. Rev. Colomb. de Computación 19(1): 69-85 (2018) - [c48]Jeferson Arango-López, Jesús Gallardo, Francisco Luis Gutiérrez Vela, Esperança Amengual, César A. Collazos:
GeoPGD: Proposed methodology for the Implementation of Geolocated Pervasive Games. Interacción 2018: 4:1-4:8 - [c47]Jeferson Arango-López, Francisco Luis Gutiérrez Vela, César A. Collazos, Fernando Moreira:
Modeling and Defining the Pervasive Games and Its Components from a Perspective of the Player Experience. WorldCIST (2) 2018: 625-635 - 2017
- [j15]Rafael Prieto de Lope, José Rafael López-Arcos, Nuria Medina-Medina, Patricia Paderewski, Francisco Luis Gutiérrez Vela:
Design methodology for educational games based on graphical notations: Designing Urano. Entertain. Comput. 18: 1-14 (2017) - [j14]José Rafael López-Arcos, Natalia Padilla Zea, Patricia Paderewski, Francisco Luis Gutiérrez Vela:
Designing Stories for Educational Video Games: Analysis and Evaluation. Int. J. Web Based Learn. Teach. Technol. 12(4): 1-13 (2017) - [c46]Jeferson Arango-López, César A. Collazos, Francisco Luis Gutiérrez Vela, Luis Fernando Castillo:
A Systematic Review of Geolocated Pervasive Games: A Perspective from Game Development Methodologies, Software Metrics and Linked Open Data. HCI (19) 2017: 335-346 - [c45]Jeferson Arango-López, Jesús Gallardo, Francisco L. Gutiérrez, Eva Cerezo, Esperança Amengual, Ramón Valera:
Pervasive games: giving a meaning based on the player experience. Interacción 2017: 9:1-9:4 - [c44]Nuria Medina-Medina, Patricia Paderewski, Natalia Padilla Zea, José Rafael López-Arcos, Francisco Luis Gutiérrez Vela:
The graphic adventure as an instrument to assist comprehensive reading. Interacción 2017: 13:1-13:2 - [c43]José Rafael López-Arcos, Francisco Luis Gutiérrez Vela, Natalia Padilla Zea, Patricia Paderewski, Nuria Medina-Medina:
Introducing an interactive story in a geolocalized experience. Interacción 2017: 20:1-20:7 - [c42]Rafael Prieto de Lope, Nuria Medina-Medina, Rosana Montes-Soldado, Antonio Mora García, Francisco Luis Gutiérrez Vela:
Designing educational games: Key elements and methodological approach. VS-GAMES 2017: 63-70 - 2016
- [j13]César A. Collazos, Manuel Ortega, Antoni Granollers, Cristian Rusu, Francisco L. Gutiérrez:
Human-Computer Interaction in Ibero-America: Academic, Research, and Professional Issues. IT Prof. 18(2): 8-11 (2016) - [c41]Nuria Medina-Medina, Antonio Mora García, José Rafael López-Arcos, Pablo García-Sánchez, Francisco Luis Gutiérrez Vela, Patricia Paderewski-Rodríguez, Natalia Padilla Zea:
Living-UGR: Una Aventura Gráfica Geolocalizada para Difundir el Patrimonio de la Universidad de Granada. CoSECivi 2016: 147-158 - [c40]José Rafael López-Arcos, Francisco Luis Gutiérrez Vela, Natalia Padilla Zea, Patricia Paderewski-Rodríguez:
Interactive Narrative design for geolocated experiences. Interacción 2016: 1 - [c39]José Luis Jurado, César A. Collazos, Francisco Luis Gutiérrez Vela, Luis M. Paredes:
Designing Game Strategies: An Analysis from Knowledge Management in Software Development Contexts. SGAMES 2016: 64-73 - 2015
- [c38]Rafael Prieto de Lope, Nuria Medina-Medina, Patricia Paderewski, Francisco Luis Gutiérrez Vela:
Design Methodology for Educational Games based on Interactive Screenplays. CoSECivi 2015: 90-101 - [c37]José Rafael López-Arcos, Francisco Luis Gutiérrez Vela, Natalia Padilla Zea, Patricia Paderewski, Noemí Marta Fuentes García:
Evaluación de una Historia Interactiva: una Aproximación basada en Emociones. CoSECivi 2015: 156-167 - [c36]Noemí Marta Fuentes García, Francisco Luis Gutiérrez Vela, Patricia Paderewski-Rodríguez, José Rafael López-Arcos, Natalia Padilla Zea:
Teaching Emotions to Children by Using Video Games. Interacción 2015: 20:1-20:3 - [c35]José Rafael López-Arcos, Francisco Luis Gutiérrez Vela, Natalia Padilla Zea, Patricia Paderewski-Rodríguez, Noemí Marta Fuentes García:
The importance of emotions in the interactive stories design. Interacción 2015: 38:1-38:2 - 2014
- [j12]Natalia Padilla Zea, Francisco L. Gutiérrez, José Rafael López-Arcos, Ana Abad-Arranz, Patricia Paderewski:
Modeling storytelling to be used in educational video games. Comput. Hum. Behav. 31: 461-474 (2014) - [j11]José Luis González Sánchez, Francisco Luis Gutiérrez Vela:
Assessing the player interaction experiences based on playability. Entertain. Comput. 5(4): 259-267 (2014) - [c34]Natalia Padilla Zea, Nuria Medina-Medina, Patricia Paderewski, Francisco Luis Gutiérrez Vela, José Rafael López-Arcos:
Diseñando videojuegos para aprender de forma divertida: en busca del equilibrio perdido. CoSECivi 2014: 78-90 - [c33]José Rafael López-Arcos, Natalia Padilla Zea, Patricia Paderewski, Francisco Luis Gutiérrez Vela:
Diseñando y analizando historias interactivas en el marco de los videojuegos educativos. CoSECivi 2014: 127-136 - [c32]José Luis González Sánchez, Francisco Luis Gutiérrez Vela:
Jugabilidad como medida de calidad en el desarrollo de videojuegos. CoSECivi 2014: 147-158 - [c31]José Rafael López-Arcos, Francisco Luis Gutiérrez Vela, Natalia Padilla Zea, Nuria Medina-Medina, Patricia Paderewski:
Continuous Assessment in Educational Video Games: A Roleplaying approach. Interacción 2014: 30:1-30:8 - [c30]A. J. Soriano Marin, José Luis González Sánchez, Francisco Luis Gutiérrez Vela:
Desing of Context-Based AR Videogames. Interacción 2014: 31:1-31:2 - 2013
- [j10]Natalia Padilla Zea, José Rafael López-Arcos, José Luis González Sánchez, Francisco Luis Gutiérrez Vela, Ana Abad-Arranz:
A Method to Evaluate Emotions in Educational Video Games for Children. J. Univers. Comput. Sci. 19(8): 1066-1085 (2013) - [j9]Jose Figueroa Martinez, Víctor López-Jaquero, Francisco Luis Gutiérrez Vela, Pascual González:
Enriching UsiXML language to support awareness requirements. Sci. Comput. Program. 78(11): 2259-2267 (2013) - [c29]Natalia Padilla Zea, José Rafael López-Arcos, Francisco Luis Gutiérrez Vela, Patricia Paderewski, Nuria Medina-Medina:
Architecture for Monitoring Learning Processes Using Video Games. LION 2013: 335-340 - 2012
- [j8]José Luis González Sánchez, Francisco Luis Gutiérrez Vela, Francisco Montero Simarro, Natalia Padilla Zea:
Playability: analysing user experience in video games. Behav. Inf. Technol. 31(10): 1033-1054 (2012) - [j7]Amer Ibrahim, Francisco Luis Gutiérrez Vela, Patricia Paderewski-Rodríguez, José Luis González Sánchez, Natalia Padilla Zea:
Playability Guidelines for Educational Video Games: A Comprehensive and Integrated Literature Review. Int. J. Game Based Learn. 2(4): 18-40 (2012) - [c28]Jaime Chapinal Cervantes, Francisco Luis Gutiérrez Vela, Patricia Paderewski-Rodríguez:
Natural interaction techniques using Kinect. Interacción 2012: 14:1-14:2 - [c27]Andrés Francisco Aparicio, Francisco Luis Gutiérrez Vela, José Luis González Sánchez, José Luis Isla Montes:
Analysis and application of gamification. Interacción 2012: 17:1-17:2 - [c26]Natalia Padilla Zea, José Luis González Sánchez, Francisco Luis Gutiérrez Vela, Ana Abad-Arranz, José Rafael López-Arcos:
Evaluating emotions in educational videogames: the particular case of children. Interacción 2012: 42:1-42:3 - 2011
- [j6]Beatriz Jiménez Valverde, Miguel Sánchez Román, Francisco Luis Gutiérrez Vela, Patricia Paderewski-Rodríguez:
A Service Oriented Architecture for Coordination in Collaborative Environments. Int. J. Inf. Technol. Syst. Approach 4(1): 79-92 (2011) - [c25]José Luis González Sánchez, Rosa M. Gil Iranzo, Francisco Luis Gutiérrez Vela:
Enriching Evaluation in Video Games. INTERACT (4) 2011: 519-522 - [c24]Jose Figueroa Martinez, Francisco Luis Gutiérrez Vela, Víctor López-Jaquero, Pascual González:
UsiXML Extension for Awareness Support. INTERACT (4) 2011: 665-668 - [p1]Natalia Padilla Zea, Nuria Medina-Medina, Francisco Luis Gutiérrez Vela, Patricia Paderewski:
A Model-Based Approach to Designing Educational Multiplayer Video Games. Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding 2011: 167-191 - 2010
- [c23]Jose Figueroa Martinez, Francisco Luis Gutiérrez Vela, César A. Collazos:
Awareness Models for the Development of Ubiquitous Systems. ISAmI 2010: 237-245
2000 – 2009
- 2009
- [j5]Natalia Padilla Zea, José Luis González Sánchez, Francisco L. Gutiérrez, Marcelino J. Cabrera, Patricia Paderewski:
Design of educational multiplayer videogames: A vision from collaborative learning. Adv. Eng. Softw. 40(12): 1251-1260 (2009) - [j4]Natalia Padilla Zea, José Luis González Sánchez, Francisco L. Gutiérrez, Marcelino J. Cabrera, Patricia Paderewski:
Diseño de Videojuegos Colaborativos y Educativos Centrado en la Jugabilidad. Rev. Iberoam. de Tecnol. del Aprendiz. 4(3): 191-198 (2009) - [c22]Natalia Padilla Zea, José Luis González Sánchez, Francisco L. Gutiérrez, Marcelino J. Cabrera, Patricia Paderewski:
From CSCL to VGSCL - A New Approximation to Collaborative Learning. CSEDU (2) 2009: 329-334 - [c21]José Luis González Sánchez, Natalia Padilla Zea, Francisco L. Gutiérrez:
From Usability to Playability: Introduction to Player-Centred Video Game Development Process. HCI (10) 2009: 65-74 - [c20]Natalia Padilla Zea, José Luis González Sánchez, Francisco L. Gutiérrez:
Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes. ICALT 2009: 215-217 - [c19]Natalia Padilla Zea, Nuria Medina-Medina, Francisco L. Gutiérrez, Patricia Paderewski:
Modeling a VGSCL System to Analyze Collaboration. INCoS 2009: 311-316 - [c18]José Luis González Sánchez, Natalia Padilla Zea, Francisco L. Gutiérrez:
Playability: How to Identify the Player Experience in a Video Game. INTERACT (1) 2009: 356-359 - [c17]José Luis González Sánchez, Francisco Montero Simarro, Natalia Padilla Zea, Francisco Luis Gutiérrez Vela:
Playability as Extension of Quality in Use in Video Games. I-USED 2009 - 2008
- [c16]José Luis González Sánchez, Francisco L. Gutiérrez, Marcelino J. Cabrera, Natalia Padilla Zea:
Design of Adaptative Video Game Interfaces: A Practical Case of Use in Special Education. CADUI 2008: 71-76 - 2007
- [j3]Francisco Luis Gutiérrez Vela, José Luis Isla Montes, Patricia Paderewski-Rodríguez, Miguel Sánchez Román, Beatriz Jiménez Valverde:
An architecture for access control management in collaborative enterprise systems based on organization models. Sci. Comput. Program. 66(1): 44-59 (2007) - [c15]José Luis González Sánchez, Marcelino J. Cabrera, Francisco L. Gutiérrez:
Using Videogames in Special Education. EUROCAST 2007: 360-367 - [c14]José Luis González Sánchez, Marcelino J. Cabrera, Francisco L. Gutiérrez, Natalia Padilla Zea, Patricia Paderewski:
Design of Videogames in Special Education. Interacción (selected papers) 2007: 1-9 - [c13]Beatriz Jiménez Valverde, Miguel Sánchez, Francisco L. Gutiérrez, Nuria Medina-Medina:
Task Model Representation of a Collaborative System using Hypermedia Networks. WEBIST (3) 2007: 113-120 - 2006
- [c12]José Luis Isla Montes, Francisco Luis Gutiérrez Vela, Patricia Paderewski:
Una Aproximación Basada en Patrones para el Modelado Conceptual de Sistemas Cooperativos. JISBD 2006: 305-314 - [c11]Francisco Luis Gutiérrez Vela, José Luis Isla Montes, Patricia Paderewski, Miguel Sánchez:
Organization Modelling to Support Access Control for Collaborative Systems. Software Engineering Research and Practice 2006: 757-763 - 2005
- [c10]José Luis Isla Montes, Francisco Luis Gutiérrez Vela, Miguel Gea Megías:
Supporting Social Organization Modelling in Cooperative Work Using Patterns. CSCWD (Selected papers) 2005: 112-121 - [c9]José Luis Isla Montes, Francisco Luis Gutiérrez Vela, Miguel Gea Megías:
Organization modelling of the collaborative process: a pattern-based approach. CSCWD (2) 2005: 944-949 - [c8]Jamil Ahmad Itmazi, Miguel Gea Megías, Patricia Paderewski, Francisco Luis Gutiérrez Vela:
A comparison and evaluation of open source learning managment systems. IADIS AC 2005: 80-86 - [c7]José Luis Isla Montes, Francisco Luis Gutiérrez Vela, Patricia Paderewski:
Un Profile para el Modelado de Patrones de Software. JISBD 2005: 265-270 - 2004
- [j2]Miguel Gea, José Luis Garrido, Francisco L. Gutiérrez, Ruth Cobos, Xavier Alamán:
Representation of Dynamic Knowledge in Collaborative Models: a case study of shared knowledge management. Inteligencia Artif. 8(24): 87-95 (2004) - 2002
- [j1]Francisco Luis Gutiérrez Vela, Miguel Gea, José Luis Garrido, Nicolás Padilla:
Desarrollo de sistemas interactivos en base a modelos de usuario. Inteligencia Artif. 6(16): 71-82 (2002) - [c6]Francisco Luis Gutiérrez Vela:
Sistemas hipermedia colaborativos y adaptivos. JISBD 2002: 13 - 2000
- [c5]José Luis Garrido, Miguel Gea, Francisco L. Gutiérrez, Nicolás Padilla:
Designing Co-operative Systems for Human Collaboration. COOP 2000: 399-410
1990 – 1999
- 1999
- [c4]Miguel Gea, Francisco Luis Gutiérrez Vela, Juan Carlos Torres, Nicolás Padilla, Miguel Cabrera:
Modelisation of co-operative work. DSV-IS 1999: 262-267 - [c3]María Luisa Rodríguez, Miguel Gea, Francisco L. Gutiérrez:
Towards Spatial Specification of Interactive System. Eurographics (Short Presentations) 1999 - 1998
- [c2]Francisco Luis Gutiérrez Vela, Miguel Gea, Juan Carlos Torres:
Verification of Interactive System Using Algebraic Specification. DSV-IS (2) 1998: 68-84 - 1996
- [c1]Juan Carlos Torres, Miguel Gea, Francisco Luis Gutiérrez Vela, Miguel Cabrera, María Luisa Rodríguez:
GRALPLA: an Algebraic Specification Language for Interactive Graphic Systems. DSV-IS 1996: 272-291
Coauthor Index
aka: Jeferson Arango
aka: Johnny Alexander Salazar Cardona
aka: César Alberto Collazos Ordóñez
aka: Carina S. González-González
aka: Patricia Paderewski-Rodríguez
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last updated on 2024-11-07 21:37 CET by the dblp team
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