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Jeferson Arango-López
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- affiliation: University of Caldas, Department of Systems and Informatics, Manizales, Colombia
- affiliation: University of Granada, Spain
- affiliation: University of Cauca, Colombia
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2020 – today
- 2024
- [j16]Johnny Alexander Salazar Cardona, Bryjeth Ceballos-Cardona, Patricia Paderewski-Rodríguez, Francisco Luis Gutiérrez Vela, Jeferson Arango-López:
Player Experience Evaluation in Game-Based Systems for Older Adults. Sensors 24(18): 6121 (2024) - [j15]Johnny Salazar Cardona, Jeferson Arango-López, Francisco Luis Gutiérrez Vela, Fernando Moreira:
Meaningful learning: motivations of older adults in serious games. Univers. Access Inf. Soc. 23(4): 1689-1704 (2024) - [c21]Johnny Salazar Cardona, Francisco Luis Gutiérrez Vela, Jeferson Arango-López, Fernando Moreira:
Heuristics for Designing Pervasive Game Experiences in the Older Adult Population. WorldCIST (4) 2024: 3-12 - 2023
- [j14]Ramón Valera-Aranguren, Patricia Paderewski-Rodríguez, Francisco Luis Gutiérrez Vela, Jeferson Arango-López, Fernando Moreira:
Building a pervasive social gaming experience using SocialPG. Expert Syst. J. Knowl. Eng. 40(5) (2023) - [j13]Jairo Ivan Vélez Bedoya, Manuel Andres González Bedia, Luis Fernando Castillo Ossa, Jeferson Arango-López, Fernando Moreira:
Causal Inference Applied to Explaining the Appearance of Shadow Phenomena in an Image. Informatica 34(3): 665-677 (2023) - [j12]Rodolfo Pavez, Jaime Díaz, Jeferson Arango-López, Danay Ahumada, Carolina Méndez-Sandoval, Fernando Moreira:
Emo-mirror: a proposal to support emotion recognition in children with autism spectrum disorders. Neural Comput. Appl. 35(11): 7913-7924 (2023) - [j11]Sandra P. Cano, Jaime Díaz Arancibia, Jeferson Arango-López, Julia Elena Libreros, Matías García:
Design Path for a Social Robot for Emotional Communication for Children with Autism Spectrum Disorder (ASD). Sensors 23(11): 5291 (2023) - [j10]Johnny Alexander Salazar Cardona, Sandra Patricia Cano, Francisco Luis Gutiérrez Vela, Jeferson Arango:
Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements. Sensors 23(23): 9513 (2023) - [c20]Johnny Salazar Cardona, Jeferson Arango-López, Francisco Luis Gutiérrez Vela:
PL/PX Platform: Online tool for the evaluation of fun and game experiences. CEV 2023 - [c19]Miguel Sánchez, Gabriel M. Ramirez, Jeferson Arango-López, Fernando Moreira:
Chatbot to Assist the Learning Process of Programming in Python. WorldCIST (2) 2023: 318-328 - [c18]Johnny Salazar Cardona, Jeferson Arango-López, Francisco Luis Gutiérrez Vela, Fernando Moreira:
Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population. WorldCIST (2) 2023: 338-347 - 2022
- [j9]Jorge Hochstetter, Jaime Díaz, Mauricio Diéguez, Roberto Espinosa, Jeferson Arango-López, Carlos Cares:
Assessing Transparency in eGovernment Electronic Processes. IEEE Access 10: 3074-3087 (2022) - [j8]Jeferson Arango-López, Francisco Luis Gutiérrez Vela, Patricia Paderewski-Rodríguez, Fernando Moreira, David Fonseca:
Using geolympus to create a pervasive game experience in the higher education context. Univers. Access Inf. Soc. 21(4): 895-907 (2022) - [c17]Johnny Salazar Cardona, Jeferson Arango-López, Francisco Gutiérrez, Juan Trillo:
Design of technology-based pervasive gaming experiences: properties and degrees of pervasiveness. CEV 2022 - [c16]Johnny Salazar Cardona, Francisco Gutiérrez, Jeferson Arango, Patricia Paderewski:
Older adults and types of players in game-based systems: Classification based on their motivations. Interacción 2022: 9:1-9:2 - [c15]Matías Córdova, Jaime Díaz, Jeferson Arango-López, Danay Ahumada, Fernando Moreira:
Towards Automatic Gait Analysis from an IT Perspective: A Kinesiology Case. WorldCIST (3) 2022: 404-412 - [c14]Johnny Salazar Cardona, Jeferson Arango-López, Francisco Luis Gutiérrez Vela, Fernando Moreira:
Older Adults and Games from a Perspective of Playability, Game Experience and Pervasive Environments: A Systematics Literature Review. WorldCIST (2) 2022: 444-453 - 2021
- [j7]Jaime Díaz, Jeferson Arango-López, Samuel Sepúlveda, Danay Ahumada, Fernando Moreira, Joaquin Gebauer:
vNanoscope: a mobile application to support automatic blood sample generation. Comput. methods Biomech. Biomed. Eng. Imaging Vis. 9(5): 500-509 (2021) - [j6]Jeferson Arango-López, Francisco Luis Gutiérrez Vela, César A. Collazos, Jesús Gallardo, Fernando Moreira:
GeoPGD: methodology for the design and development of geolocated pervasive games. Univers. Access Inf. Soc. 20(3): 465-477 (2021) - [j5]Jhonny Paul Taborda Mosquera, Jeferson Arango-López, Francisco Luis Gutiérrez Vela, César A. Collazos, Fernando Moreira:
Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences. Univers. Access Inf. Soc. 20(3): 545-554 (2021) - [c13]Ramón Valera-Aranguren, Patricia Paderewski-Rodríguez, Francisco Luis Gutiérrez Vela, Jeferson Arango-López, Fernando Moreira:
SocialPG: Proposed Model for Building Pervasive Social Play Experiences. WorldCIST (3) 2021: 123-132 - [c12]Rodolfo Pavez, Jaime Díaz, Jeferson Arango-López, Danay Ahumada, Carolina Méndez-Sandoval, Fernando Moreira:
Emotion Recognition in Children with Autism Spectrum Disorder Using Convolutional Neural Networks. WorldCIST (1) 2021: 585-595 - 2020
- [c11]Jaime Díaz, Jeferson Arango-López, Samuel Sepúlveda, Gabriel Mauricio Ramírez Villegas, Danay Ahumada, Fernando Moreira:
Evaluating Aspects of Usability in Video Game-Based Programming Learning Platforms. CENTERIS/ProjMAN/HCist 2020: 247-254 - [c10]Ramón Valera-Aranguren, Patricia Paderewski-Rodríguez, Francisco Luis Gutiérrez Vela, Jeferson Arango-López:
Model for Pervasive Social Play Experiences. HCI-COLLAB 2020: 171-180 - [c9]Jaime Díaz, Jeferson Arango-López, Samuel Sepúlveda, Danay Ahumada, Fernando Moreira, Joaquin Gebauer:
A Virtual Reality Approach to Automatic Blood Sample Generation. WorldCIST (2) 2020: 221-230
2010 – 2019
- 2019
- [j4]Jhonny Paul Taborda, Jeferson Arango-López, César A. Collazos, Francisco Luis Gutiérrez Vela:
A Proposal of a Catalog of Gamification Patterns: A Way to Improve the Learning Motivation. J. Inf. Technol. Res. 12(4): 34-49 (2019) - [j3]Jeferson Arango-López, Carlos C. Cerón Valdivieso, César A. Collazos, Francisco Luis Gutiérrez Vela, Fernando Moreira:
CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students. Telematics Informatics 38: 62-73 (2019) - [c8]Jeferson Arango-López, Luis Fernando Castillo Ossa, César Alberto Collazos Ordóñez, Francisco Luis Gutiérrez Vela, Habib M. Fardoun:
Pervasive games in the rehabilitation process: a systematic literature review. REHAB 2019: 140-143 - [c7]Jhonny Paul Taborda, Jeferson Arango-López, César A. Collazos, Francisco Luis Gutiérrez Vela, Fernando Moreira:
Effectiveness and Fun Metrics in a Pervasive Game Experience: A Systematic Literature Review. WorldCIST (3) 2019: 184-194 - [c6]Juan Luis Berenguel Forte, Daniel Pérez Gázquez, Jeferson Arango-López, Francisco Luis Gutiérrez Vela, Fernando Moreira:
Geolympus - Cloud Platform for Supporting Location-Based Applications: A Pervasive Game Experience. WorldCIST (3) 2019: 256-266 - 2018
- [j2]Jeferson Arango-López, César A. Collazos, Francisco Luis Gutiérrez Vela, Fernando Moreira:
Using pervasive games as learning tools in educational contexts: a systematic review. Int. J. Learn. Technol. 13(2): 93-114 (2018) - [c5]Jeferson Arango-López, Jesús Gallardo, Francisco Luis Gutiérrez Vela, Esperança Amengual, César A. Collazos:
GeoPGD: Proposed methodology for the Implementation of Geolocated Pervasive Games. Interacción 2018: 4:1-4:8 - [c4]Jeferson Arango-López, Francisco Luis Gutiérrez Vela, César A. Collazos, Fernando Moreira:
Modeling and Defining the Pervasive Games and Its Components from a Perspective of the Player Experience. WorldCIST (2) 2018: 625-635 - 2017
- [c3]Jeferson Arango-López, César A. Collazos, Francisco Luis Gutiérrez Vela, Luis Fernando Castillo:
A Systematic Review of Geolocated Pervasive Games: A Perspective from Game Development Methodologies, Software Metrics and Linked Open Data. HCI (19) 2017: 335-346 - [c2]Jeferson Arango-López, Jesús Gallardo, Francisco L. Gutiérrez, Eva Cerezo, Esperança Amengual, Ramón Valera:
Pervasive games: giving a meaning based on the player experience. Interacción 2017: 9:1-9:4 - 2015
- [j1]Luis Fernando Castillo, Germán López-Gartner, Gustavo A. Isaza, Mariana Sánchez, Jeferson Arango, Daniel Agudelo-Valencia, Sergio Castaño:
GITIRBio: A Semantic and Distributed Service Oriented-Architecture for Bioinformatics Pipeline. J. Integr. Bioinform. 12(1) (2015) - [c1]Germán López-Gartner, Daniel Agudelo-Valencia, Sergio Castaño, Gustavo A. Isaza, Luis Fernando Castillo, Mariana Sánchez, Jeferson Arango:
Identification of a Putative Ganoderic Acid Pathway Enzyme in a Ganoderma Australe Transcriptome by Means of a Hidden Markov Model. PACBB 2015: 107-115
Coauthor Index
aka: Johnny Alexander Salazar Cardona
aka: César Alberto Collazos Ordóñez
aka: Francisco L. Gutiérrez
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last updated on 2024-11-07 21:28 CET by the dblp team
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