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Research and Practice in Technology Enhanced Learning, Volume 12
Volume 12, Number 1, December 2017
- Azilawati Jamaludin, David Hung Wei Loong:
Problem-solving for STEM learning: navigating games as narrativized problem spaces for 21st century competencies. 1 - Ying-Shao Hsu, Yuan-Hsiang Lin, Beender Yang:
Impact of augmented reality lessons on students' STEM interest. 2 - Daner Sun, Chee-Kit Looi:
Focusing a mobile science learning process: difference in activity participation. 3 - Chung Kwan Lo, Khe Foon Hew:
A critical review of flipped classroom challenges in K-12 education: possible solutions and recommendations for future research. 4 - Liping Deng, Yang-Hsueh Chen, Sandy C. Li:
Supporting cross-cultural online discussion with formal and informal platforms: a case between Hong Kong and Taiwan. 5 - Tianchong Wang:
Overcoming barriers to 'flip': building teacher's capacity for the adoption of flipped classroom in Hong Kong secondary schools. 6 - Kok Yew Gary Chan, Swee Liang Tan, Khe Foon Timothy Hew, Bernie Grayson Koh, Li Siong Lim, Jose C. Yong:
Knowledge for games, games for knowledge: designing a digital roll-and-move board game for a law of torts class. 7 - Kin-yuen Lee, Yiu-chi Lai:
Facilitating higher-order thinking with the flipped classroom model: a student teacher's experience in a Hong Kong secondary school. 8 - Nur Hasanah, Yusuke Hayashi, Tsukasa Hirashima:
An analysis of learner outputs in problem posing as sentence-integration in arithmetic word problems. 9 - Mrinal Patwardhan, Sahana Murthy:
Designing Reciprocative Dynamic Linking to improve learners' Representational Competence in interactive learning environments. 10 - Yuni Susanti, Takenobu Tokunaga, Hitoshi Nishikawa, Hiroyuki Obari:
Evaluation of automatically generated English vocabulary questions. 11 - Ahmad Afif Supianto, Yusuke Hayashi, Tsukasa Hirashima:
Model-based analysis of thinking in problem posing as sentence integration focused on violation of the constraints. 12 - Masanori Yamada, Atsushi Shimada, Fumiya Okubo, Misato Oi, Kentaro Kojima, Hiroaki Ogata:
Learning analytics of the relationships among self-regulated learning, learning behaviors, and learning performance. 13 - Ben van Gelderen, Kathy Guthadjaka:
The Warramiri website: applying an alternative Yolŋu epistemology to digital development. 14 - Peayton Chen, Rita Kuo, Maiga Chang, Jia-Sheng Heh:
The effectiveness of using in-game cards as reward. 15 - Bopelo Boitshwarelo, Alison Kay Reedy, Trevor Billany:
Envisioning the use of online tests in assessing twenty-first century learning: a literature review. 16 - Koichi Yamashita, Ryota Fujioka, Satoru Kogure, Yasuhiro Noguchi, Tatsuhiro Konishi, Yukihiro Itoh:
Classroom practice for understanding pointers using learning support system for visualizing memory image and target domain world. 17 - Sue Gregory, Michelle Bannister-Tyrrell:
Digital learner presence and online teaching tools: higher cognitive requirements of online learners for effective learning. 18 - Morris Siu-Yung Jong, Anmei Dong, Eric T. H. Luk:
Design-based research on teacher facilitation practices for serious gaming in formal schooling. 19 - Jaruwat Pailai, Warunya Wunnasri, Kan Yoshida, Yusuke Hayashi, Tsukasa Hirashima:
The practical use of Kit-Build concept map on formative assessment. 20 - Bea Staley, Leonard A. Freeman:
Digital storytelling as student-centred pedagogy: empowering high school students to frame their futures. 21 - Stefan A. D. Popenici, Sharon Kerr:
Exploring the impact of artificial intelligence on teaching and learning in higher education. 22 - Anura B. Kenkre, Sahana Murthy:
MIC-O-MAP: a technology-enhanced learning environment for developing micro-macro thinking skills. 23 - Fu-Yun Yu, Hsiao-Ting Hsieh, Ben Chang:
The potential of Second Life for university counseling: a comparative approach examining media features and counseling problems. 24 - Yuni Susanti, Takenobu Tokunaga, Hitoshi Nishikawa, Hiroyuki Obari:
Controlling item difficulty for automatic vocabulary question generation. 25 - Shannon Hsianghan-Huang Sung, Ji Shen, Shiyan Jiang, Guanhua Chen:
Comparing the effects of dynamic computer visualization on undergraduate students' understanding of osmosis with randomized posttest-only control group design. 26 - Lung-Hsiang Wong, Chee-Kit Looi, Ivica Boticki:
Improving the design of a mCSCL Chinese character forming game with a distributed scaffolding design framework. 27
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