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Publication search results
found 314 matches
- 2023
- Jacob Abell, Lynn Ramey:
Narrative-First Design for Language-Learning Games: Insights from Brendan's Voyage. JCSG 2023: 419-425 - Wolfgang F. Brabänder, Stefan Göbel:
Bridging the Gap: Knowledge Spaces and Storylines in Serious Games. JCSG 2023: 111-123 - Attracta Brennan, Caroline Manghan, Mary Dempsey, John McAvoy, Sam Redfern:
Through a Gender Lens: A Serious Game for Young Children to Enhance Bullying Awareness and Encourage the Adoption of the Defender Role. JCSG 2023: 257-273 - Zijing Cao, Eduardo Magalhães, Gilberto Bernardes:
Sound Design Impacts User Experience and Attention in Serious Game. JCSG 2023: 95-110 - Polona Caserman, Sebastian Rudolf Da Brandt Costa, Michelle Martinussen, Stefan Göbel:
The Influence of Personalized Music on Sense of Presence, Motivation, and Player Experience in Virtual Reality. JCSG 2023: 194-210 - Polona Caserman, Philipp Niklas Müller, Thorsten Göbel, Pascal Tonecker, Savas Yildirim, André Kecke, Dennis Purdack, Stefan Göbel:
Virtual Reality Simulator for Police Training with AI-Supported Cover Detection. JCSG 2023: 181-193 - Jessie Chow, Jenny Rudemo, Lena Buffoni, Ola Leifler:
Visualisation of System Dynamics in Megagames. JCSG 2023: 370-376 - Michael G. Christel, Angelina Shi, James Finkel, Hannah Baxter, Hsuan-Ju Wang, Yuchan Wu, Ricardo Washingon, Bryan S. Maher, John Balash:
Power Core Values: Teaching Racial Bias Awareness Through a Stealth Game and Workshop. JCSG 2023: 243-256 - Rosa Lilia Segundo Díaz, Gustavo Rovelo, Miriam Bouzouita, Véronique Hoste, Karin Coninx:
The Influence of Personality Traits and Game Design Elements on Player Enjoyment: A Demo on GWAPs for Part-of-Speech Tagging. JCSG 2023: 353-361 - Sundus Fatima, Jannicke Baalsrud Hauge:
Challenges in Designing Augmented Reality (AR) in Serious Games and Gamification for Students with Colorblindness. JCSG 2023: 447-454 - Jamie Ferguson, Daisy Abbott, Sandy Louchart:
A Model for Mapping Serious Game Mechanics to Pedagogical Patterns. JCSG 2023: 65-80 - David J. Gagnon, Kevin Ponto, Monae Verbeke, Mitchell Nathan, Kaldan Kopp, Ross Tredinnick:
Waddle: Developing Empathy for Adélie Penguins By Direct Embodiment in Virtual Reality. JCSG 2023: 227-233 - David J. Gagnon, Luke Swanson:
Open Game Data: A Technical Infrastructure for Open Science with Educational Games. JCSG 2023: 3-19 - Paul Gamper, Ulrik Schroeder:
Codescape - Development and Operation of a Serious Game for Teaching Programming in Introductory Courses. JCSG 2023: 335-341 - Georgii Gorshkov, Olga Buivolova, Svetlana Malyutina, Viktoriia Pozdniakova, Olga Soloukhina, Olga Dragoy:
"Training Impaired Grammar" - A Serious Game for Agrammatism Treatment. JCSG 2023: 391-397 - Toka Hassan, Gerard T. McKee:
Speaker Identification in Scene-based Segmentation of Stories for Serious Games. JCSG 2023: 362-369 - Yew Ken Heng, Jasy Suet Yan Liew, Mohammad Farris Iman Leong Abdullah, Ying Tang, Nathan R. Prestopnik:
ReWIND: A Story-Based Serious Game to Reinforce Learning of CBT Strategies for Anxiety Disorders. JCSG 2023: 171-177 - Florian Horn, Sabrina Vogt, Stefan Göbel:
GameTULearn: An Interactive Educational Game Authoring Tool for 3D Environments. JCSG 2023: 384-390 - Robin Horst, Micha Lanvers, Ralf Dörner:
Gamified E-Learning Technology for Live Musicians: Application Design and Performance Evaluation Criteria for Keyboarders. JCSG 2023: 20-35 - Robert Konrad, Stefan Göbel:
A Cross-Platform Graphics API Solution for Modern and Legacy Development Styles. JCSG 2023: 50-62 - Katarína Kostková, Nofar Ben Itzhak, Lieselot Stijnen, Els Ortibus, Bart Jansen:
Entry-Level Game Difficulty Estimation Based on Visuoperceptual Profiles of Children with Cerebral Visual Impairment. JCSG 2023: 81-94 - Philipp Niklas Müller, Sebastian Fenn, Stefan Göbel:
Javelin Throw Analysis and Assessment with Body-Worn Sensors. JCSG 2023: 36-49 - Vittorio Murtas, Vincenzo Lombardo:
BeA-ViR Game: From Virtual Exploration to Simple Gamification. JCSG 2023: 433-438 - Konrad Peters, Ousama Ghessas, Helmut Hlavacs, Anita Lawitschka:
Design and Evaluation of a Serious Game for Young Haemato-Oncological Patients. JCSG 2023: 140-154 - Mads Strømberg Petersen, Thomas Bjørner, Christian Tobias Arndt, Omar Safi:
How a Serious Game Supports Elementary School History Classes in Teaching About the Bombardment of Copenhagen in 1807. JCSG 2023: 301-313 - Jan L. Plass, Bruce D. Homer, Meagan Bromley, Fabian Fröhlich, Yuli Shao, Jessica Young:
Does Digital Game Play Affect Social/Emotional Child Wellbeing? JCSG 2023: 155-170 - Gearóid Reilly, Sam Redfern, Gabriel-Miro Muntean, Attracta Brennan:
Designing a Multi-user VR Social Activity Space for Social Interaction for People Living with Dementia. JCSG 2023: 218-226 - Alberto Rojas-Salazar, Mads Haahr:
Educational Video Game for Learning Binary Search Tree. JCSG 2023: 426-432 - Alberto Rojas-Salazar, Joel Rojas-Salazar, Mads Haahr:
Evaluating Learning Outcomes and Intrinsic Motivation: A Case Study of DS-Hacker 3D. JCSG 2023: 314-327 - Marlene Rosa, Susana Lopes, Emanuel Silva, Dara Pincegher, Natália Martins:
Description and Subjective Evaluation of an Interdisciplinary Online Training Program Based on Games for Social Care and Health Professionals. JCSG 2023: 127-139
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