- Yongqin Wang:
Research on Evaluation Model of College English Online and Offline Mixed Learning Under Digital Environment. DLI 2021: 71-76 - Pontus Wärnestål:
Multi-disciplinary Learning and Innovation for Professional Design of AI-Powered Services. DLI 2021: 21-36 - Eva Irene Brooks, Anthony Lewis Brooks, Cristina Sylla, Anders Kalsgaard Møller:
Design, Learning, and Innovation - 5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 366, Springer 2021, ISBN 978-3-030-78447-8 [contents] - 2020
- Felipe Bacca, Eva Cerezo, Rosa Gil, Antonio Aguelo, Ana Cristina Blasco-Serrano, Teresa Coma, María Ángeles Garrido:
Intergenerational Playful Experiences Based on Digital Games for Interactive Spaces. DLI 2020: 101-119 - Juan Carlos Chacón, Hisa Martinez Nimi, Bastian Kloss, Ono Kenta:
Towards the Development of AI Based Generative Design Tools and Applications. DLI 2020: 63-73 - Usman K. Durrani, Muhammad Mustafa Kamal:
Towards Applying ARCS Model for a Blended Teaching Methodologies: A Quantitative Research on Students' Motivation Amid the COVID-19. DLI 2020: 198-207 - Flávio Lima Faria, Maitê Gil, Eva Oliveira, Cristina Sylla:
Potentiating Digital Educational Environments Through Data Analytics. DLI 2020: 40-47 - Anette Lykke Hindhede, Vibeke Harms Andersen, Dorina Gnaur:
Learning Strategies Among Students During a Sudden Transition to Online Teaching in a PBL University. DLI 2020: 171-186 - Chun-Hsiung Huang:
Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students' Learning Motivation, Attitude, and Satisfaction. DLI 2020: 26-39 - Wouter Kaag, Mariët Theune, Theo Huibers:
Designing a Learning Robot to Encourage Collaboration Between Children. DLI 2020: 148-168 - Anders Kalsgaard Møller, Eva Brooks:
Virtual- and Augmented Reality-Supported Teaching for Professional Caregivers. DLI 2020: 48-60 - Mads Strømberg Petersen, Niklas Lee Skjold Hansen, Gustav Søgaard Jakobsen, Thomas Bjørner:
Increasing Reading Engagement for Danish Gymnasium Students: The Hosier and His Daughter as a Serious Game. DLI 2020: 187-197 - Pedro R. Ribeiro, Anna Michel, Cristina Sylla, Ido Iurgel, Wolfgang Müller, Christian Ressel, Katharina Wennemaring:
The Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders. DLI 2020: 3-25 - Daniel Rocha, Vítor H. Carvalho, Filomena O. Soares, Eva Oliveira:
A Model Approach for an Automatic Clothing Combination System for Blind People. DLI 2020: 74-85 - Marcelo Salaberri, Maitê Gil, Cristina Sylla:
GamAll: Playing Beyond Boundaries - Gamification and Multimodal Literacy. DLI 2020: 140-147 - Jeanette Sjöberg, Eva Brooks:
Discourses of Digital Game Based Learning as a Teaching Method - Design Features and Pedagogical Opportunities Associated with Teachers' Evaluation of Educational Game Apps. DLI 2020: 120-139 - Emma Strebel, Ellen Kathrine Hansen:
Seasonal Sunlight Chamber: A Lighting Design Concept to Connect Us to the Dynamics of Sunlight and Our Place on Earth. DLI 2020: 86-98 - Anthony Lewis Brooks, Eva Irene Brooks:
Interactivity, Game Creation, Design, Learning, and Innovation - 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6-8, 2019, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 328, Springer 2020, ISBN 978-3-030-53293-2 [contents] - 2019
- Hong Li, Heiko Müller, Jonna Häkkilä:
Our Little Secret: Design and User Study on an Electrochromic Ambient Display for Supporting Long-Distance Relationships. ArtsIT/DLI 2019: 611-622 - Hong Li, Jonna Häkkilä, Kaisa Väänänen:
Towards a Conceptual Design Framework for Emotional Communication Systems for Long-Distance Relationships. ArtsIT/DLI 2019: 103-123 - Ali Adjorlu, Stefania Serafin:
Co-designing a Head-Mounted Display Based Virtual Reality Game to Teach Street-Crossing Skills to Children Diagnosed with Autism Spectrum Disorder. ArtsIT/DLI 2019: 397-405 - Ali Adjorlu, Stefania Serafin:
Head-Mounted Display-Based Virtual Reality as a Tool to Reduce Disruptive Behavior in a Student Diagnosed with Autism Spectrum Disorder. ArtsIT/DLI 2019: 739-748 - Liv Arleth, Emilie Lind Damkjær, Hendrik Knoche:
"But Wait, There's More!" a Deeper Look into Temporally Placing Touch Gesture Signifiers. ArtsIT/DLI 2019: 290-308 - Markus Bresinsky, Sophia Willner:
GLOBE - Digital Literacy and Organizational Learning by Scenario-Driven Exercises. ArtsIT/DLI 2019: 671-682 - Anthony Lewis Brooks, Eva Brooks:
Targeting Experiences. ArtsIT/DLI 2019: 31-37 - Anthony Lewis Brooks, Eva Brooks:
Extended Realities, Artificial Intelligence and Interfaces. ArtsIT/DLI 2019: 195-201 - Anthony Lewis Brooks, Eva Brooks:
Games, Gamification and Accessible Games. ArtsIT/DLI 2019: 363-369 - Anthony Lewis Brooks, Eva Brooks:
Arts and Artist. ArtsIT/DLI 2019: 491-495 - Eva Brooks, Anthony Lewis Brooks:
Design as a Knowledge Constructing Activity. ArtsIT/DLI 2019: 583-587 - Eva Brooks, Anthony Lewis Brooks:
Learning Designs and Participation Through Digital Technologies. ArtsIT/DLI 2019: 645-649