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Elizabeth S. Veinott
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2020 – today
- 2024
- [c21]Elizabeth S. Veinott
, Betsy R. Lehman
:
Adaptive Planning: Comparing Human and AI Responses in Premortem Planning. HCI (71) 2024: 256-268 - [c20]Elizabeth T. Whitaker
, Ethan Trewhitt
, Elizabeth S. Veinott
:
Heuristica II: Updating a 2011 Game-Based Training Architecture Using Generative AI Tools. HCI (44) 2024: 314-332 - 2023
- [c19]Chihab Nadri
, Pasi Lautala
, Elizabeth S. Veinott
, Tauseef Ibne Mamun
, Abhraneil Dam
, Myounghoon Jeon
:
Improving Safety At Highway-Rail Grade Crossings Using In-Vehicle Auditory Alerts. AutomotiveUI (Adjunct Proceedings) 2023: 346-347 - 2022
- [c18]Betsy R. Lehman, Elizabeth S. Veinott:
Changing Perspectives: Examining Factors Related To Counterfactual Thinking In Ambiguous Social Judgments. CogSci 2022 - [c17]Elizabeth S. Veinott
:
Adaptive Instruction: A Case Study of Gamified Practice and Testing in a Large Introductory Psychology Course. HCI (42) 2022: 455-467 - 2021
- [c16]Kaitlyn M. Roose, Elizabeth S. Veinott:
Understanding Game Roles and Strategy Using a Mixed Methods Approach. ETRA Short Papers 2021: 4:1-4:5 - [c15]Elizabeth S. Veinott:
Adaptive Collaborative Intelligence: Key Strategies for Sensemaking in the Wild. HCI (42) 2021: 121-129 - [c14]Ethan Brantley Trewhitt
, Elizabeth T. Whitaker
, Elizabeth S. Veinott
, Rick Thomas
, Michael Riley, Ashley F. McDermott
, Leonard Eusebi
, Michael R. Dougherty, David A. Illingworth
, Sean Guarino:
HyWorM: An Experiment in Dynamic Improvement of Analytic Processes. HCI (31) 2021: 311-320 - [c13]Ashley F. McDermott
, Elizabeth S. Veinott
, Leonard Eusebi
, Elizabeth T. Whitaker
, Ethan Brantley Trewhitt
, Shane T. Mueller
, David A. Illingworth
, Rick Thomas
, Michael R. Dougherty
, Sean L. Guarino
:
Developing an Adaptive Framework to Support Intelligence Analysis. HCI (31) 2021: 550-558 - [i1]Shane T. Mueller, Elizabeth S. Veinott, Robert R. Hoffman, Gary Klein, Lamia Alam, Tauseef Mamun, William J. Clancey:
Principles of Explanation in Human-AI Systems. CoRR abs/2102.04972 (2021)
2010 – 2019
- 2019
- [c12]Elizabeth T. Whitaker, Ethan Trewhitt, Elizabeth S. Veinott:
Intelligent Tutoring Design Alternatives in a Serious Game. HCI (32) 2019: 151-165 - [c11]Elizabeth S. Veinott, Elizabeth T. Whitaker:
Leaving Hints: Using Player In-Game Hints to Measure and Improve Learning. HCI (37) 2019: 222-230 - 2018
- [c10]Kaitlyn M. Roose, Elizabeth S. Veinott, Shane T. Mueller:
The Tracer Method: The Dynamic Duo Combining Cognitive Task Analysis and Eye Tracking. CHI PLAY (Companion) 2018: 585-593 - [c9]Shane T. Mueller, Elizabeth S. Veinott:
Testing the effectiveness of crossword games on immediate and delayed memory for scientific vocabulary and concepts. CogSci 2018 - 2017
- [c8]Kaitlyn M. Roose, Elizabeth S. Veinott:
Roller Coaster Park Manager by Day Problem Solver by Night: Effect of Video Game Play on Problem Solving. CHI PLAY (Companion) 2017: 277-282 - 2014
- [c7]Elizabeth S. Veinott, Brandon Perleman, Emily Polander, James Leonard, Gloria Berry, Richard Catrambone, Elizabeth T. Whitaker, Brianne Eby, Sharon Mayell, Kinneret Teodorescu, Taleri Hammack, Lucas Lemaster:
Is more information better? Examining the effects of visual and cognitive fidelity on learning in a serious video game. GEM 2014: 1-6 - 2013
- [c6]Gwen Mullinix, Oliver Gray, Juan Colado
, Elizabeth S. Veinott, James Leonard, Elizabeth Lerner Papautsky, Chris Argenta, Marcia Clover, Steven Sickles, Edward Castronova, Peter M. Todd, Travis L. Ross
, Jared Lorince
, Jared M. Hotaling
, Sharon Mayell, Chris Hale, Elizabeth T. Whitaker, Robert R. Hoffman, Olivia Fox
, John M. Flach:
Heuristica: Designing a serious game for improving decision making. IGIC 2013: 250-255 - [c5]Elizabeth S. Veinott, James Leonard, Elizabeth Lerner Papautsky, Brandon Perelman, Aleksandra S. Stankovic, Jared Lorince, Jared M. Hotaling
, Travis L. Ross
, Peter M. Todd, Edward Castronova, Jerome R. Busemeyer
, Chris Hale, Richard Catrambone, Elizabeth T. Whitaker, Olivia Fox
, John M. Flach, Robert R. Hoffman:
The effect of camera perspective and session duration on training decision making in a serious video game. IGIC 2013: 256-262 - [c4]Elizabeth T. Whitaker, Ethan Trewhitt, Matthew Holtsinger, Chris Hale, Elizabeth S. Veinott, Christopher Argenta, Richard Catrambone:
The effectiveness of intelligent tutoring on training in a video game. IGIC 2013: 267-274
2000 – 2009
- 2002
- [c3]Jun Zheng, Elizabeth S. Veinott, Nathan Bos, Judith S. Olson, Gary M. Olson:
Trust without touch: jumpstarting long-distance trust with initial social activities. CHI 2002: 141-146
1990 – 1999
- 1999
- [c2]Elizabeth S. Veinott, Judith S. Olson, Gary M. Olson, Xiaolan Fu:
Video Helps Remote Work: Speakers Who Need to Negotiate Common Ground Benefit from Seeing Each Other. CHI 1999: 302-309 - 1997
- [c1]Elizabeth S. Veinott, Judith S. Olson, Gary M. Olson, Xiaolan Fu:
Video Matters! When Communication Ability is Stressed, Video Helps. CHI Extended Abstracts 1997: 315-316
Coauthor Index
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