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Linda Grogorick
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- affiliation (PhD 2021): Braunschweig University of Technology, Germany
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Books and Theses
- 2021
- [b1]Linda Grogorick:
Design und Implementierung eines Serious Games zur Steigerung des Lernerfolgs am Beispiel der Informationskompetenz (Design and Implementation of a Serious Game to Increase Learning Success Using Information Literacy as an Example). Braunschweig University of Technology, Germany, 2021
Journal Articles
- 2024
- [j13]Rebecca Finster, Thomas Kronschläger, Linda Grogorick, Susanne Robra-Bissantz:
Ok, gegen Cupids Pfeil hilft keine Firewall - Sichere(s) Daten durch ganzheitlichen Kompetenzaufbau. HMD Prax. Wirtsch. 61(1): 27-42 (2024) - 2023
- [j12]Bijan Khosrawi-Rad, Linda Grogorick, Susanne Robra-Bissantz:
Game-inspired Pedagogical Conversational Agents: A Systematic Literature Review. AIS Trans. Hum. Comput. Interact. 15(2): 146-192 (2023) - [j11]Jan N. Gremmel, Linda Grogorick, Susanne Robra-Bissantz, David M. Woisetschläger:
Bildungsangebote als Bindeglied zwischen Forschung und Praxis - Wie aus Forschungsergebnissen zu neuen Technologien praxisrelevante Ideen für Innovationen entstehen. HMD Prax. Wirtsch. 60(1): 230-245 (2023) - 2022
- [j10]Matthias Knoll, Susanne Robra-Bissantz, Linda Grogorick:
Wirtschaftsinformatik-Forschung für die und mit der Praxis. HMD Prax. Wirtsch. 59(2): 439-443 (2022) - 2021
- [j9]Linda Grogorick, Jens Lamprecht:
AC: DC - Agiles und kollaboratives digitales Klassenzimmer. HMD Prax. Wirtsch. 58(4): 858-869 (2021) - [j8]Susanne Robra-Bissantz, Linda Grogorick:
"Digitales Lernen und Lehren: Das neue Normal?". HMD Prax. Wirtsch. 58(6): 1289-1295 (2021) - [j7]Linda Grogorick, Susanne Robra-Bissantz:
Digitales Lernen und Lehren: Führt Corona zu einer zeitgemäßen Bildung? HMD Prax. Wirtsch. 58(6): 1296-1312 (2021) - [j6]Linda Grogorick:
Rezension "Wie Corona die Hochschullehre verändert". HMD Prax. Wirtsch. 58(6): 1504-1507 (2021) - 2019
- [j5]Dominik Siemon, Felix Becker, Linda Eckardt, Susanne Robra-Bissantz:
One for all and all for one - towards a framework for collaboration support systems. Educ. Inf. Technol. 24(2): 1837-1861 (2019) - [j4]Linda Eckardt, Rebecca Finster:
Kollaboration oder Wettbewerb: ein Vergleich der Motivation beim Game-based Learning. HMD Prax. Wirtsch. 56(1): 83-93 (2019) - 2018
- [j3]Rebecca Finster, Linda Eckardt, Susanne Robra-Bissantz:
Spielerischer Informations- und Wissensaustausch im Unternehmen. HMD Prax. Wirtsch. 55(4): 779-790 (2018) - 2017
- [j2]Alina Stein, Linda Eckardt, Susanne Robra-Bissantz:
Spielerisch lockt der Einzelhandel den Kunden - Einfluss von Belohnungen auf die Kanalwahl. HMD Prax. Wirtsch. 54(5): 700-712 (2017) - 2015
- [j1]Linda Eckardt, Dominik Siemon, Susanne Robra-Bissantz:
GamEducation - Spielelemente in der Universitätslehre. HMD Prax. Wirtsch. 52(6): 915-925 (2015)
Conference and Workshop Papers
- 2024
- [c20]Rebecca Finster, Linda Grogorick, Susanne Robra-Bissantz:
ChatGPT erzähl mir eine Geschichte: Die Verwandlung von Lernwelten durch KI-gestützte Erzählungen. DeLFI 2024 - [c19]Bijan Khosrawi-Rad, Linda Grogorick, Timo Strohmann, Susanne Robra-Bissantz:
Toward a Method for Design Science Research Meta-Studies to Improve the Reusability of Design Principles. DESRIST 2024: 182-196 - [c18]Bijan Khosrawi-Rad, Charlotte Eiswirt, Linda Grogorick, Dominik Siemon, Susanne Robra-Bissantz:
How the Role of a Pedagogical Conversational Agent Influences Its Perception - Initial Insights. ECIS 2024 - [c17]Bijan Khosrawi-Rad, Timo Strohmann, Linda Grogorick, Susanne Robra-Bissantz:
A Meta-Study on Design Knowledge for Virtual Reality in Collaborative Work. PACIS 2024 - 2023
- [c16]Heidi Rinn, Bijan Khosrawi-Rad, Linda Grogorick, Susanne Robra-Bissantz, Daniel Markgraf:
Virtual Worlds in Education - A systematic Literature Review. ECIS 2023 - [c15]Bijan Khosrawi-Rad, Arne Borchers, Linda Grogorick, Susanne Robra-Bissantz:
Design Principles for Gamified Pedagogical Conversational Agents. MindTrek 2023: 67-82 - 2022
- [c14]Bijan Khosrawi-Rad, Linda Grogorick, Paul Keller, Ricarda Schlimbach, Heidi Rinn, Susanne Robra-Bissantz:
Do you trust the Bot? - Entwicklung und Evaluation eines Conversational Agents zur Klassifikation von Lernstilen. DELFI 2022: 75-80 - 2019
- [c13]Linda Eckardt, Dennis Röske, Susanne Robra-Bissantz:
Influence of Belief in a Just World on Knowledge in Game-based Learning. Bled eConference 2019: 34 - [c12]Linda Eckardt, Susanne Robra-Bissantz:
EGameFlow in a Serious Game: Gaming Experience with the Same Game Design but Different Learning Content. PACIS 2019: 103 - 2018
- [c11]Linda Eckardt, Steve Grogorick, Susanne Robra-Bissantz:
Play to Learn: Conducting a Playtest Session for Improving an Educational Game. AMCIS 2018 - [c10]Linda Eckardt, Susanne Robra-Bissantz:
Learning Success: A Comparative Analysis of a Digital Game-Based Approach and a Face-to-Face Approach. Bled eConference 2018: 20 - [c9]Linda Eckardt, Adam Jankowiak, Dennis Bergelt, Susanne Robra-Bissantz:
Jeder bewertet jeden: Erfolgsquote einer Peer Assessment Methode in einem Serious Game zum Lernen. DeLFI 2018: 117-122 - [c8]Linda Eckardt, Andreas Moritz Tichy, Susanne Robra-Bissantz:
Einfluss der Lernstrategien beim Game-based Learning auf den objektiven und subjektiven Wissensgewinn. MKWI 2018: 881-892 - [c7]Linda Eckardt, Susanne Robra-Bissantz:
Playtesting for a Better Gaming Experience: Importance of an Iterative Design Process for Educational Games. PACIS 2018: 78 - 2017
- [c6]Linda Eckardt, Alexander Grotjahn, Adam Jankowiak, Armin Krain, Hao Wang, Jochen Wei, Susanne Robra-Bissantz:
Systematische Literaturanalyse zum Lernen in virtuellen Realitäten(Systematic Literature Review for Learning in Virtual Realities). DeLFI/GMW Workshops 2017 - [c5]Linda Eckardt, Andreas Pilak, Manuel Löhr, Peer van Treel, Johannes Rau, Susanne Robra-Bissantz:
Empirische Untersuchung des EGameFlow eines Serious Games zur Verbesserung des Lernerfolgs. DeLFI 2017: 285-296 - 2016
- [c4]Linda Eckardt, Susanne Robra-Bissantz:
Design eines Spiels zum Lernen von Informationskompetenz. DeLFI 2016: 95-106 - [c3]Linda Eckardt, Susanne Robra-Bissantz:
Lost in Antarctica: Designing an Information Literacy Game to Support Motivation and Learning Success. DESRIST 2016: 202-206 - 2015
- [c2]Linda Eckardt, Jan-Paul Huttner, Susanne Robra-Bissantz:
GamEducation in einer virtuellen 3D-Umgebung mit Googles Virtual-Reality-Brille Cardboard. GI-Jahrestagung 2015: 1295-1306 - [c1]Dominik Siemon, Linda Eckardt, Susanne Robra-Bissantz:
Tracking Down the Negative Group Creativity Effects with the Help of an Artificial Intelligence-Like Support System. HICSS 2015: 236-243
Coauthor Index
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last updated on 2024-11-20 21:58 CET by the dblp team
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