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Publication search results
found 24 matches
- 2009
- Daniel A. Ashlock, Eun-Youn Kim, Wendy Ashlock:
Fingerprint Analysis of the Noisy Prisoner's Dilemma Using a Finite-State Representation. IEEE Trans. Comput. Intell. AI Games 1(2): 154-167 (2009) - Sander Bakkes, Pieter Spronck, H. Jaap van den Herik:
Rapid and Reliable Adaptation of Video Game AI. IEEE Trans. Comput. Intell. AI Games 1(2): 93-104 (2009) - Heather Barber, Daniel Kudenko:
Generation of Adaptive Dilemma-Based Interactive Narratives. IEEE Trans. Comput. Intell. AI Games 1(4): 309-326 (2009) - Francesco Bellotti, Riccardo Berta
, Alessandro De Gloria, Ludovica Primavera:
Adaptive Experience Engine for Serious Games. IEEE Trans. Comput. Intell. AI Games 1(4): 264-280 (2009) - Yngvi Björnsson, Hilmar Finnsson:
CadiaPlayer: A Simulation-Based General Game Player. IEEE Trans. Comput. Intell. AI Games 1(1): 4-15 (2009) - Hsueh-Min Chang, Von-Wun Soo:
Planning-Based Narrative Generation in Simulated Game Universes. IEEE Trans. Comput. Intell. AI Games 1(3): 200-213 (2009) - Siang Yew Chong
, Peter Tiño
, Xin Yao
:
Relationship Between Generalization and Diversity in Coevolutionary Learning. IEEE Trans. Comput. Intell. AI Games 1(3): 214-232 (2009) - Darren Doherty, Colm O'Riordan:
Effects of Shared Perception on the Evolution of Squad Behaviors. IEEE Trans. Comput. Intell. AI Games 1(1): 50-62 (2009) - Magy Seif El-Nasr, Athanasios V. Vasilakos
, Chinmay Rao, Joseph A. Zupko:
Dynamic Intelligent Lighting for Directing Visual Attention in Interactive 3-D Scenes. IEEE Trans. Comput. Intell. AI Games 1(2): 145-153 (2009) - Marco Gillies:
Learning Finite-State Machine Controllers From Motion Capture Data. IEEE Trans. Comput. Intell. AI Games 1(1): 63-72 (2009) - Justin Harris, R. Michael Young:
Proactive Mediation in Plan-Based Narrative Environments. IEEE Trans. Comput. Intell. AI Games 1(3): 233-244 (2009) - Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanley:
Automatic Content Generation in the Galactic Arms Race Video Game. IEEE Trans. Comput. Intell. AI Games 1(4): 245-263 (2009) - Philip Hingston:
A Turing Test for Computer Game Bots. IEEE Trans. Comput. Intell. AI Games 1(3): 169-186 (2009) - Ian Douglas Horswill:
Lightweight Procedural Animation With Believable Physical Interactions. IEEE Trans. Comput. Intell. AI Games 1(1): 39-49 (2009) - Chang-Shing Lee
, Mei-Hui Wang, Guillaume Chaslot, Jean-Baptiste Hoock, Arpad Rimmel, Olivier Teytaud, Shang-Rong Tsai, Shun-Chin Hsu, Tzung-Pei Hong:
The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments. IEEE Trans. Comput. Intell. AI Games 1(1): 73-89 (2009) - Simon M. Lucas
:
Computational Intelligence and AI in Games: A New IEEE Transactions. IEEE Trans. Comput. Intell. AI Games 1(1): 1-3 (2009) - Manish Mehta, Ashwin Ram:
Runtime Behavior Adaptation for Real-Time Interactive Games. IEEE Trans. Comput. Intell. AI Games 1(3): 187-199 (2009) - Magalie Ochs, Nicolas Sabouret, Vincent Corruble:
Simulation of the Dynamics of Nonplayer Characters' Emotions and Social Relations in Games. IEEE Trans. Comput. Intell. AI Games 1(4): 281-297 (2009) - Dionysia K. Petraki, Markos P. Anastasopoulos
, Hsiao-Hwa Chen, Panayotis G. Cottis:
Distributed Resource Allocation for Delay-Sensitive Services in Satellite Networks Using Game Theory. IEEE Trans. Comput. Intell. AI Games 1(2): 134-144 (2009) - Gonzalo Flórez Puga
, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Belén Díaz-Agudo
, Pedro A. González-Calero
:
Query-Enabled Behavior Trees. IEEE Trans. Comput. Intell. AI Games 1(4): 298-308 (2009) - Hanyang Quek, Kay Chen Tan
, Arthur Tay
:
Public Goods Provision: An Evolutionary Game Theoretic Study Under Asymmetric Information. IEEE Trans. Comput. Intell. AI Games 1(2): 105-120 (2009) - Mehdi Samadi, Fatemeh Torabi Asr, Jonathan Schaeffer, Zohreh Azimifar:
Extending the Applicability of Pattern and Endgame Databases. IEEE Trans. Comput. Intell. AI Games 1(1): 28-38 (2009) - Istvan Szita, Marc J. V. Ponsen, Pieter Spronck:
Effective and Diverse Adaptive Game AI. IEEE Trans. Comput. Intell. AI Games 1(1): 16-27 (2009) - Georgios N. Yannakakis
, John Hallam:
Real-Time Game Adaptation for Optimizing Player Satisfaction. IEEE Trans. Comput. Intell. AI Games 1(2): 121-133 (2009)
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retrieved on 2025-02-18 13:37 CET from data curated by the dblp team
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