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@article{DBLP:journals/tciaig/AshlockKA09, author = {Daniel A. Ashlock and Eun{-}Youn Kim and Wendy Ashlock}, title = {Fingerprint Analysis of the Noisy Prisoner's Dilemma Using a Finite-State Representation}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {2}, pages = {154--167}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2018704}, doi = {10.1109/TCIAIG.2009.2018704}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/AshlockKA09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BakkesSH09, author = {Sander Bakkes and Pieter Spronck and H. Jaap van den Herik}, title = {Rapid and Reliable Adaptation of Video Game {AI}}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {2}, pages = {93--104}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2029084}, doi = {10.1109/TCIAIG.2009.2029084}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BakkesSH09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BarberK09, author = {Heather Barber and Daniel Kudenko}, title = {Generation of Adaptive Dilemma-Based Interactive Narratives}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {4}, pages = {309--326}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2037925}, doi = {10.1109/TCIAIG.2009.2037925}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BarberK09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BellottiBGP09, author = {Francesco Bellotti and Riccardo Berta and Alessandro De Gloria and Ludovica Primavera}, title = {Adaptive Experience Engine for Serious Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {4}, pages = {264--280}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2035923}, doi = {10.1109/TCIAIG.2009.2035923}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BellottiBGP09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/BjornssonF09, author = {Yngvi Bj{\"{o}}rnsson and Hilmar Finnsson}, title = {CadiaPlayer: {A} Simulation-Based General Game Player}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {1}, pages = {4--15}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2018702}, doi = {10.1109/TCIAIG.2009.2018702}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/BjornssonF09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ChangS09, author = {Hsueh{-}Min Chang and Von{-}Wun Soo}, title = {Planning-Based Narrative Generation in Simulated Game Universes}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {3}, pages = {200--213}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2034638}, doi = {10.1109/TCIAIG.2009.2034638}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ChangS09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ChongTY09, author = {Siang Yew Chong and Peter Ti{\~{n}}o and Xin Yao}, title = {Relationship Between Generalization and Diversity in Coevolutionary Learning}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {3}, pages = {214--232}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2034269}, doi = {10.1109/TCIAIG.2009.2034269}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ChongTY09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/DohertyO09, author = {Darren Doherty and Colm O'Riordan}, title = {Effects of Shared Perception on the Evolution of Squad Behaviors}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {1}, pages = {50--62}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2018701}, doi = {10.1109/TCIAIG.2009.2018701}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/DohertyO09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/El-NasrVRZ09, author = {Magy Seif El{-}Nasr and Athanasios V. Vasilakos and Chinmay Rao and Joseph A. Zupko}, title = {Dynamic Intelligent Lighting for Directing Visual Attention in Interactive 3-D Scenes}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {2}, pages = {145--153}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2024532}, doi = {10.1109/TCIAIG.2009.2024532}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/El-NasrVRZ09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Gillies09, author = {Marco Gillies}, title = {Learning Finite-State Machine Controllers From Motion Capture Data}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {1}, pages = {63--72}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2019630}, doi = {10.1109/TCIAIG.2009.2019630}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Gillies09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/HarrisY09, author = {Justin Harris and R. Michael Young}, title = {Proactive Mediation in Plan-Based Narrative Environments}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {3}, pages = {233--244}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2035610}, doi = {10.1109/TCIAIG.2009.2035610}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/HarrisY09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/HastingsGS09, author = {Erin J. Hastings and Ratan K. Guha and Kenneth O. Stanley}, title = {Automatic Content Generation in the Galactic Arms Race Video Game}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {4}, pages = {245--263}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2038365}, doi = {10.1109/TCIAIG.2009.2038365}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/HastingsGS09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Hingston09, author = {Philip Hingston}, title = {A Turing Test for Computer Game Bots}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {3}, pages = {169--186}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2032534}, doi = {10.1109/TCIAIG.2009.2032534}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Hingston09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Horswill09, author = {Ian Douglas Horswill}, title = {Lightweight Procedural Animation With Believable Physical Interactions}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {1}, pages = {39--49}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2019631}, doi = {10.1109/TCIAIG.2009.2019631}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Horswill09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LeeWCHRTTHH09, author = {Chang{-}Shing Lee and Mei{-}Hui Wang and Guillaume Chaslot and Jean{-}Baptiste Hoock and Arpad Rimmel and Olivier Teytaud and Shang{-}Rong Tsai and Shun{-}Chin Hsu and Tzung{-}Pei Hong}, title = {The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {1}, pages = {73--89}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2018703}, doi = {10.1109/TCIAIG.2009.2018703}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LeeWCHRTTHH09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/Lucas09, author = {Simon M. Lucas}, title = {Computational Intelligence and {AI} in Games: {A} New {IEEE} Transactions}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {1}, pages = {1--3}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2021433}, doi = {10.1109/TCIAIG.2009.2021433}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/Lucas09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/MehtaR09, author = {Manish Mehta and Ashwin Ram}, title = {Runtime Behavior Adaptation for Real-Time Interactive Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {3}, pages = {187--199}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2032416}, doi = {10.1109/TCIAIG.2009.2032416}, timestamp = {Thu, 07 Dec 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/MehtaR09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/OchsSC09, author = {Magalie Ochs and Nicolas Sabouret and Vincent Corruble}, title = {Simulation of the Dynamics of Nonplayer Characters' Emotions and Social Relations in Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {4}, pages = {281--297}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2036247}, doi = {10.1109/TCIAIG.2009.2036247}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/OchsSC09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PetrakiACC09, author = {Dionysia K. Petraki and Markos P. Anastasopoulos and Hsiao{-}Hwa Chen and Panayotis G. Cottis}, title = {Distributed Resource Allocation for Delay-Sensitive Services in Satellite Networks Using Game Theory}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {2}, pages = {134--144}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2027693}, doi = {10.1109/TCIAIG.2009.2027693}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/PetrakiACC09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/PugaGGDG09, author = {Gonzalo Fl{\'{o}}rez Puga and Marco Antonio G{\'{o}}mez{-}Mart{\'{\i}}n and Pedro Pablo G{\'{o}}mez{-}Mart{\'{\i}}n and Bel{\'{e}}n D{\'{\i}}az{-}Agudo and Pedro A. Gonz{\'{a}}lez{-}Calero}, title = {Query-Enabled Behavior Trees}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {4}, pages = {298--308}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2036369}, doi = {10.1109/TCIAIG.2009.2036369}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/PugaGGDG09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/QuekTT09, author = {Hanyang Quek and Kay Chen Tan and Arthur Tay}, title = {Public Goods Provision: An Evolutionary Game Theoretic Study Under Asymmetric Information}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {2}, pages = {105--120}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2018832}, doi = {10.1109/TCIAIG.2009.2018832}, timestamp = {Tue, 07 May 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/QuekTT09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SamadiASA09, author = {Mehdi Samadi and Fatemeh Torabi Asr and Jonathan Schaeffer and Zohreh Azimifar}, title = {Extending the Applicability of Pattern and Endgame Databases}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {1}, pages = {28--38}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2019632}, doi = {10.1109/TCIAIG.2009.2019632}, timestamp = {Thu, 19 Sep 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SamadiASA09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/SzitaPS09, author = {Istvan Szita and Marc J. V. Ponsen and Pieter Spronck}, title = {Effective and Diverse Adaptive Game {AI}}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {1}, pages = {16--27}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2018706}, doi = {10.1109/TCIAIG.2009.2018706}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/SzitaPS09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/YannakakisH09, author = {Georgios N. Yannakakis and John Hallam}, title = {Real-Time Game Adaptation for Optimizing Player Satisfaction}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {1}, number = {2}, pages = {121--133}, year = {2009}, url = {https://doi.org/10.1109/TCIAIG.2009.2024533}, doi = {10.1109/TCIAIG.2009.2024533}, timestamp = {Wed, 13 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/YannakakisH09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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