- Antonios Liapis, Alena Denisova:
The Challenge of Evaluating Player Experience in Tabletop Role-Playing Games. FDG 2023: 8:1-8:10 - Antonios Liapis, Christian Guckelsberger, Jichen Zhu, Casper Harteveld, Simone Kriglstein, Alena Denisova, Jeremy Gow, Mike Preuss:
Designing for Playfulness in Human-AI Authoring Tools. FDG 2023: 75:1-75:4 - Kirk Lundblade:
If Your Empire Last More Than Two Centuries, You May Need to Speak to Your Doctor: The Effects of Historicizing Discourse in the Crusader Kings 3 Community. FDG 2023: 31:1-31:7 - Silong Lyu, Rafael Bidarra:
Procedural generation of challenges for personalized gait rehabilitation. FDG 2023: 36:1-36:11 - Sai Siddartha Maram, Johannes Pfau, Jai Bhagu Dodechani, Magy Seif El-Nasr:
A Visual Ethnographic Study at Cultural Spaces to Identify Character Creation Opportunities. FDG 2023: 4:1-4:12 - Carlos Martinho, Micael Sousa:
CSSII: A Player Motivation Model for Tabletop Games. FDG 2023: 13:1-13:10 - Dalila Martins, Ana Patricia Oliveira, Nelson Zagalo:
Peak-end rule in narrative videogames: analysis of players' perceptions on social media about "The Last of Us Part II" and "God of War". FDG 2023: 54:1-54:4 - Ross Mawhorter, Adam M. Smith:
Automated Testing in Super Metroid with Abstraction-Guided Exploration. FDG 2023: 21:1-21:9 - Timothy Merino, Megan Charity, Julian Togelius:
Interactive Latent Variable Evolution for the Generation of Minecraft Structures. FDG 2023: 67:1-67:8 - Josh Aaron Miller, Katherine Buse, Ranjodh Singh Dhaliwal, Justin B. Siegel, Seth Cooper, Colin Milburn:
Wrapped in Story: The Affordances of Narrative for Citizen Science Games. FDG 2023: 33:1-33:11 - Kyle Mitchell, Joshua McCoy:
Towards an Agency-centered Ontology of Game Mechanics. FDG 2023: 56:1-56:4 - Edward Morrell, Annakaisa Kultima, Ylva Grufstedt, Tomi Kauppinen:
Promotypes - Prototyping Games for a University Game Production Pipeline. FDG 2023: 73:1-73:8 - Jack Murray:
Igniting the Spark: Analog to Digital Adaptation of Narrative Affect and Player Subjectivity in Magic: The Gathering through Analog to Digital Adaptation. FDG 2023: 28:1-28:8 - Trisha M. Nguyen, Mohammed Khadadeh, David C. Jeong:
Shippers and Kinnies: Re-conceptualizing Parasocial Relationships with Fictional Characters in Contemporary Fandom. FDG 2023: 32:1-32:12 - Florence Smith Nicholls, Michael Cook:
"That Darned Sandstorm": A Study of Procedural Generation through Archaeological Storytelling. FDG 2023: 66:1-66:8 - Renata Elizampetta Ntelia:
Merits of Gamification: Transmediality and Spatiality of Walden, a Game. FDG 2023: 30:1-30:6 - Christian Paller:
A Framework for Analogue Game-modification Learning: Guidelines to Lower Barriers for Games in Education. FDG 2023: 59:1-59:9 - Rogerio de Leon Pereira, Olivier Tremblay Savard:
Lessons Learned from Video Game Players Sorting Genomes. FDG 2023: 37:1-37:11 - Dimitra Petousi, Akrivi Katifori, Maria Roussou, Yannis E. Ioannidis, Pantelis Sakellariadis:
Historical reality vs anachronistic fantasy: The history educators' perspective on tabletop RPGs. FDG 2023: 62:1-62:8 - Susanne Poeller, Martin Dechant, Regan L. Mandryk:
Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-Being. FDG 2023: 58:1-58:7 - Susanne Poeller, Alexandra Steen, Nicola Baumann, Regan L. Mandryk:
Not Tekken Seriously? How Observers Respond to Masculine and Feminine Voices in Videogame Streamers. FDG 2023: 17:1-17:12 - Vincent L. Prins, Jelmer Prins, Mike Preuss, Marcello A. Gómez Maureira:
StoryWorld: Procedural Quest Generation Rooted in Variety & Believability. FDG 2023: 44:1-44:4 - Younès Rabii, Michael Cook:
Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation. FDG 2023: 25:1-25:7 - Nuno Ramos, Pedro Santos, João Dias:
Dual Critic Conditional Wasserstein GAN for Height-Map Generation. FDG 2023: 45:1-45:4 - Pedro Rodrigues, Micaela Fonseca, Phil Lopes:
Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games. FDG 2023: 49:1-49:4 - Riemer van Rozen, Anders Bouwer, Karel Millenaar:
Towards a Unified Language for Card Game Design. FDG 2023: 47:1-47:4 - João Silva, Ricardo Rodrigues, Carlos Martinho:
Believability, Anticipation, and... Timing Improving believability through timing manipulation. FDG 2023: 26:1-26:11 - Bart Simon, Darren Wershler:
1960s Cybernetics and the Unfulfilled Promise of Digital Play. FDG 2023: 43:1-43:2 - Neil Spiteri, Costantino Oliva:
The Soundtrack's Influence on the Portrayal of the Vietnam War in Battlefield: Vietnam. FDG 2023: 29:1-29:7 - Anne Sullivan, Mel Stanfill, Anastasia Salter:
The Constraints of Cozy Games: Boyfriend Dungeon and Consent in Queer Play: Boyfriend Dungeon and Consent in Queer Play. FDG 2023: 27:1-27:9