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Bart Simon
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2020 – today
- 2023
- [c7]Bart Simon, Darren Wershler:
1960s Cybernetics and the Unfulfilled Promise of Digital Play. FDG 2023: 43:1-43:2
2010 – 2019
- 2019
- [j9]Charalambos Poullis, Marta Kersten-Oertel, J. Praveen Benjamin, Oliver Philbin-Briscoe, Bart Simon, Dimitra Perissiou, Stella Demesticha, Evangeline Markou, Elias Frentzos, Phaedon C. Kyriakidis, Dimitrios Skarlatos, Selma Rizvic:
Evaluation of "The Seafarers": A serious game on seaborne trade in the Mediterranean sea during the Classical period. Digit. Appl. Archaeol. Cult. Heritage 12: 00090 (2019) - 2018
- [j8]Felan Parker, Jennifer R. Whitson, Bart Simon:
Megabooth: The cultural intermediation of indie games. New Media Soc. 20(5): 1953-1972 (2018) - [c6]Gabriel Resch, Beth Coleman, Matt Ratto, Bart Simon:
Secret Lives of Data Publics: Mixed Reality Smart City Interfaces. CHI Extended Abstracts 2018 - 2017
- [j7]Bart Simon:
Unserious. Games Cult. 12(6): 605-618 (2017) - [c5]Oliver Philbin-Briscoe, Bart Simon, Sudhir P. Mudur, Charalambos Poullis, Selma Rizvic, Dusanka Boskovic, Fotis Liarokapis, Irene Katsouri, Stella Demesticha, Dimitrios Skarlatos:
A serious game for understanding ancient seafaring in the Mediterranean sea. VS-GAMES 2017: 1-5 - 2011
- [j6]Bart Simon:
Critical Theory, Political Economy and Game Studies: A Review of "Games of Empire: Global Capitalism and Video Games". Game Stud. 11(2) (2011) - 2010
- [c4]Amanda Williams, Lynn Hughes, Bart Simon:
Propinquity: exploring embodied gameplay. UbiComp (Adjunct Papers) 2010: 387-388
2000 – 2009
- 2009
- [j5]Mark Silverman, Bart Simon:
Discipline and Dragon Kill Points in the Online Power Game. Games Cult. 4(4): 353-378 (2009) - [j4]Bart Simon, Kelly Boudreau, Mark Silverman:
Two Players: Biography and 'Played Sociality' in EverQuest. Game Stud. 9(1) (2009) - 2007
- [j3]Bart Simon:
Geek Chic: Machine Aesthetics, Digital Gaming, and the Cultural Politics of the Case Mod. Games Cult. 2(3): 175-193 (2007) - [j2]Bart Simon:
What if Baudrillard was a Gamer?: Introduction to a Special Section on Baudrillard and Game Studies. Games Cult. 2(4): 355-357 (2007) - [c3]Bart Simon:
Human, all too non-Human: Coop AI and the Conversation of Action. DiGRA Conference 2007 - 2006
- [j1]Bart Simon:
Beyond Cyberspatial Flaneurie: On the Analytic Potential of Living With Digital Games. Games Cult. 1(1): 62-67 (2006) - 2005
- [c2]Shanly Dixon, Bart Simon:
Boyhood Spaces: Play and Social Navigation through Video Games. DiGRA Conference 2005 - [c1]Bart Simon:
The Gamer and the Case Mod: Socio-Material Play and Expression in the LAN Party. DiGRA Conference 2005
Coauthor Index
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