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Games and Culture, Volume 2
Volume 2, Number 1, January 2007
- Christian Elverdam, Espen Aarseth:
Game Classification and Game Design: Construction Through Critical Analysis. 3-22 - Elisabeth R. Hayes:
Gendered Identities at Play: Case Studies of Two Women Playing Morrowind. 23-48 - Cindy Poremba:
Point and Shoot: Remediating Photography in Gamespace. 49-58 - Weihua Wu, Steve Fore, Xiying Wang, Petula Sik Ying Ho:
Beyond Virtual Carnival and Masquerade: In-Game Marriage on the Chinese Internet. 59-89
Volume 2, Number 2, April 2007
- Thomas M. Malaby:
Beyond Play: A New Approach to Games. 95-113 - Mike Molesworth, Janice Denegri-Knott:
Digital Play and the Actualization of the Consumer Imagination. 114-133 - Jon Saklofske:
Thoughtless Play: Using William Blake to Illuminate Authority and Agency Within Grand Theft Auto: San Andreas. 134-148 - Douglas Thomas, John Seely Brown:
The Play of Imagination: Extending the Literary Mind. 149-172
Volume 2, Number 3, July 2007
- Bart Simon:
Geek Chic: Machine Aesthetics, Digital Gaming, and the Cultural Politics of the Case Mod. 175-193 - Maaike Lauwaert:
Challenge Everything?: Construction Play in Will Wright's SIMCITY. 194-212 - Kevin Schut:
Strategic Simulations and Our Past: The Bias of Computer Games in the Presentation of History. 213-235 - Gordon Calleja:
Digital Game Involvement: A Conceptual Model. 236-260 - Celia Pearce, Tracy Fullerton, Janine Fron, Jacquelyn Ford Morie:
Sustainable Play: Toward a New Games Movement for the Digital Age. 261-278
Volume 2, Number 4, October 2007
- Rachael Hutchinson:
Performing the Self: Subverting the Binary in Combat Games. 283-299 - Hector Postigo:
Of Mods and Modders: Chasing Down the Value of Fan-Based Digital Game Modifications. 300-313 - Rosa Mikeal Martey, Jennifer Stromer-Galley:
The Digital Dollhouse: Context and Social Norms in The Sims Online. 314-334 - Bryan G. Behrenshausen:
Toward a (Kin)Aesthetic of Video Gaming: The Case of Dance Dance Revolution. 335-354 - Bart Simon:
What if Baudrillard was a Gamer?: Introduction to a Special Section on Baudrillard and Game Studies. 355-357 - Gerry Coulter:
Jean Baudrillard and the Definitive Ambivalence of Gaming. 358-365 - Eva Kingsepp:
Fighting Hyperreality With Hyperreality: History and Death in World War II Digital Games. 366-375 - Alexander R. Galloway:
Radical Illusion (A Game Against). 376-391 - Seth Giddings:
A 'Pataphysics Engine: Technology, Play, and Realities. 392-404 - Patrick Crogan:
Remembering (Forgetting) Baudrillard. 405-413
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