


default search action
Game Studies, Volume 9
Volume 9, Number 1, April 2009
- Eric Hayot, Edward Wesp:
Special Issue - EQ: 10 Years Later. - Nick Yee:
Befriending Ogres and Wood-Elves: Relationship Formation and The Social Architecture of Norrath. - Greg Lastowka:
Planes of Power: EverQuest as Text, Game and Community. - Sal Humphreys:
Norrath: New Forms, Old Institutions. - Lisbeth Klastrup:
The Worldness of EverQuest: Exploring a 21st Century Fiction. - Bart Simon, Kelly Boudreau, Mark Silverman:
Two Players: Biography and 'Played Sociality' in EverQuest. - Eric Hayot, Edward Wesp:
Towards a Critical Aesthetic of Virtual-World Geographies. - Eric Hayot:
Interview with Chris Lena. - Eric Hayot, Edward Wesp:
Interview with Brad McQuaid and Kevin McPherson.
Volume 9, Number 2, November 2009
- Gerald A. Voorhees:
The Character of Difference: Procedurality, Rhetoric, and Roleplaying Games. - Marcus Schulzke:
Moral Decision Making in Fallout. - Ryan M. Moeller, Bruce Esplin, Steven Conway:
Cheesers, Pullers, and Glitchers: The Rhetoric of Sportsmanship and the Discourse of Online Sports Gamers. - Adam W. Ruch:
World of Warcraft: Service or Space?

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.