- Philipp Asteriou, Leopold Boess, Laura Jirawa, Chiara Gulino, Philipp Guggenberger, Michael Lankes:
Sailing through Signs: Attention Guidance towards Texts in Virtual Reality. FDG 2023: 48:1-48:4 - Bahar Bateni, Isaac Karth, Adam M. Smith:
Better Resemblance without Bigger Patterns: Making Context-sensitive Decisions in WFC. FDG 2023: 20:1-20:11 - Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis, Ahmed Khalifa:
Lode Enhancer: Level Co-creation Through Scaling. FDG 2023: 65:1-65:8 - Paris Mavromoustakos Blom, Dávid Melhárt, Antonios Liapis, Georgios N. Yannakakis, Sander Bakkes, Pieter Spronck:
Multiplayer Tension In the Wild: A Hearthstone Case. FDG 2023: 16:1-16:9 - Max Chen, Erin Solovey, Gillian Smith:
Impact of BCI-Informed Visual Effect Adaptation in a Walking Simulator. FDG 2023: 5:1-5:8 - Mounsif Chetitah, Julian Müller, Lorenz Deserno, Maria Waltmann, Sebastian von Mammen:
Gamification Framework for Reinforcement Learning-based Neuropsychology Experiments. FDG 2023: 51:1-51:4 - Seth Cooper:
Sturgeon-GRAPH: Constrained Graph Generation from Examples. FDG 2023: 23:1-23:9 - Seth Cooper:
Sturgeon-MKIII: Simultaneous Level and Example Playthrough Generation via Constraint Satisfaction with Tile Rewrite Rules. FDG 2023: 64:1-64:9 - Seth Cooper, Emily Halina, Jichen Zhu, Matthew Guzdial:
Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic. FDG 2023: 69:1-69:3 - Mikolaj Dymek, Petri Lankoski:
Ecosystems of indie porn game development: co-dependent partial organisations. FDG 2023: 41:1-41:4 - Marta Ferreira, Ana Pinha, Micaela Fonseca, Phil Lopes:
Behind the Door: Exploring Horror VR Game Interaction and its Influence on Anxiety. FDG 2023: 15:1-15:11 - Joël Franusic, Kathleen Tuite, Adam M. Smith:
Playable Quotes for Game Boy Games. FDG 2023: 14:1-14:11 - Marcus Gerhold, Kristian Tijben:
Computer Aided Content Generation - A Gloomhaven Case Study. FDG 2023: 61:1-61:10 - James Goodman, Diego Perez Liebana, Simon M. Lucas:
Following the Leader in Multiplayer Tabletop Games. FDG 2023: 22:1-22:11 - Daniel Götz, Sebastian von Mammen:
Modulith: A Game Engine Made for Modding. FDG 2023: 3:1-3:8 - Gianluca Guglielmo, Michal Klincewicz, Elisabeth Huis in 't Veld, Pieter Spronck:
Predicting Tetris Performance Using Early Keystrokes. FDG 2023: 46:1-46:4 - Reza Habibi, Johannes Pfau, Sai Siddartha Maram, Jiahong Li, Bjarke Alexander Larsen, Jason Xu, Atieh Kashani, Shweta K. Sisodiya, Jonattan Holmes, Zhaoqing Teng, Elín Carstensdóttir, Magy Seif El-Nasr:
Under Pressure: A Multi-Modal Analysis of Induced Stressors in Games for Resilience. FDG 2023: 38:1-38:10 - Noor Hammad, Thomas Eiszler, Robert Gazda, John Cartmell, Erik Harpstead, Jessica Hammer:
V-Light: Leveraging Edge Computing For The Design of Mobile Augmented Reality Games. FDG 2023: 7:1-7:10 - Erik Harpstead, Kimberly Stowers, Lane Lawley, Qiao Zhang, Christopher J. MacLellan:
Speculative Game Design of Asymmetric Cooperative Games to Study Human-Machine Teaming. FDG 2023: 77:1-77:4 - Laura Helsby, Jo Iacovides, Paul A. Cairns:
'The bandwidth comes and goes': Gaming preferences, habits and attitudes in a persistent low mood population. FDG 2023: 35:1-35:9 - Sarah Hofmann, Cem Özdemir, Sebastian von Mammen:
Record, Review, Edit, Apply: A Motion Data Pipeline for Virtual Reality Development & Design. FDG 2023: 52:1-52:4 - Mursyid Ibrahim, Penny Sweetser, Anne Ozdowska:
Tutorial Level Design Guidelines for 2D Fighting Games. FDG 2023: 10:1-10:11 - Clement Julia, Riemer van Rozen:
ScriptButler serves an Empirical Study of PuzzleScript: Analyzing the Expressive Power of a Game DSL through Source Code Analysis. FDG 2023: 1:1-1:11 - Isaac Karth, Kate Compton:
Conceptual Art Made Real: Why Procedural Content Generation is Impossible. FDG 2023: 71:1-71:3 - Jack Kelly, Michael Mateas, Noah Wardrip-Fruin:
Towards Computational Support with Language Models for TTRPG Game Masters. FDG 2023: 78:1-78:4 - Erica Kleinman, Spencer Lynn, Bryan Loyall, Magy Seif El-Nasr:
Towards a Human-in-the-Loop System for Authoring Game AI using Behavior Languages. FDG 2023: 74:1-74:4 - Lori Kougioumtzian, Christos Lougiakis, Akrivi Katifori:
"Show your cards!": What do creators need for the game design process? FDG 2023: 60:1-60:6 - Max Kreminski:
"Generator's Haunted": A Brief, Spooky Account of Hauntological Effects in the Player Experience of Procedural Generation. FDG 2023: 72:1-72:3 - Danielle Kathryn Langlois, Scott Drury, Simone Kriglstein:
Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure Time. FDG 2023: 9:1-9:10 - Petri Lankoski, Mikolaj Dymek:
Towards a History of Finnish and Swedish Game Industry Platforms. FDG 2023: 57:1-57:4