- Henry J. Moller, Lee Saynor, Mark H. Chignell, John A. Waterworth:
Nature and Nurturance Across the Ages: Modest Means for Modern Times. ArtsIT/DLI 2019: 539-558 - Jannik A. I. H. Neerdal, Thomas B. Hansen, Nicolai Brodersen Hansen, Kresta Louise F. Bonita, Martin Kraus:
Navigating Procedurally Generated Overt Self-overlapping Environments in VR. ArtsIT/DLI 2019: 244-260 - Anton Nijholt:
Playful and Humorous Interactions in Urban Environments Made Possible with Augmented Reality Technology. ArtsIT/DLI 2019: 273-289 - John Pearson, Song Wu, Hayley Royston, Helen Smailes, Natasha Robinson, Adam Cowell, Adele Jones:
Designing a Serious Game to Raise Awareness of Intimate Partner Violence Among Adolescents in the UK: The Use of 'Good Games' Principles for Effective Behavioural Change. ArtsIT/DLI 2019: 458-476 - Arjun Harish Rao, Mahima Chandak, Shreya Mukta Gupta:
Enabling Rural Women in India to Speculate Futures Through Games and Theatre: A Participatory Approach. ArtsIT/DLI 2019: 633-642 - Stefania Savva, Nicos Souleles, Ana Margarida Ferreira:
Entrepreneurial Cultural Affinity Spaces (ECAS): Design of Inclusive Local Learning Ecosystems for Social Change, Innovation and Entrepreneurship. ArtsIT/DLI 2019: 772-782 - Jeanette Sjöberg, Eva Brooks:
Problem Solving and Collaboration When School Children Develop Game Designs. ArtsIT/DLI 2019: 683-698 - Thore Soneson, Michael Johansson, Barbro Bruce, Kerstin Ahlqvist, Camilla Siotis Ekberg:
VR Situated Simulations. ArtsIT/DLI 2019: 730-738 - Silke ter Stal, Alejandro Catalá, Mariët Theune, Dennis Reidsma:
Designing a Smart Toy Interactive Setting for Creating Stories - From Free Play to Story Structure and Reflection Support. ArtsIT/DLI 2019: 601-610 - Valentina Terzieva, Elena Paunova-Hubenova, Boyan Bontchev:
Personalization of Educational Video Games in APOGEE. ArtsIT/DLI 2019: 477-487 - Valentina Terzieva, Elena Paunova-Hubenova, Katia Todorova, Petia Kademova-Katzarova:
Teachers' Preferable Attributes of E-Learning Resources. ArtsIT/DLI 2019: 650-659 - Maria Vayanou, Olga Sidiropoulou, George Loumos, Antonis Kargas, Yannis E. Ioannidis:
Playing with the Artist. ArtsIT/DLI 2019: 566-579 - Peter Vistisen, Vashanth Selvadurai, Jens F. Jensen:
Balancing Enlightenment and Experience in Interactive Exhibition Design. ArtsIT/DLI 2019: 69-87 - Thomas Westin, Henrik Engström, Jenny Brusk:
Towards Sustainable Inclusive Game Design Processes. ArtsIT/DLI 2019: 390-396 - Philip Wigham, Ben Challis:
Real-Time Measurement and Analysis of Audience Response. ArtsIT/DLI 2019: 38-48 - Camila Wohlmuth, Nuno Correia:
Keeping Digital Libraries Alive: Designing an Interactive Scientific Publication to Drive Demands of Scholars Based on Participatory Design. ArtsIT/DLI 2019: 623-632 - Guofan Xiong, Daniel Plata, Chu-Yin Chen:
Huge Balls: A Ludo-Narrative Exploration of Game Art. ArtsIT/DLI 2019: 559-565 - Shichao Zhao:
An Analysis of How Interactive Technology Supports the Appreciation of Traditional Chinese Puppetry: A Review of Case Studies. ArtsIT/DLI 2019: 496-505 - Anthony Lewis Brooks, Eva Brooks, Cristina Sylla:
Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24-26, 2018, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 265, Springer 2019, ISBN 978-3-030-06133-3 [contents] - 2018
- Ali Adjorlu, Stefania Serafin:
Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder. ArtsIT/DLI 2018: 450-461 - Atakan Akçali, Ido Aharon Iurgel, Tonguç Sezen:
A Social App that Combines Dating and Museum Visiting Experiences. ArtsIT/DLI 2018: 213-218 - Anastassia Andreasen, Niels Christian Nilsson, Stefania Serafin:
Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings. ArtsIT/DLI 2018: 353-362 - Anastassia Andreasen, Niels Christian Nilsson, Jelizaveta Zovnercuka, Michele Geronazzo, Stefania Serafin:
What Is It Like to Be a Virtual Bat? ArtsIT/DLI 2018: 532-537 - Bruno Azevedo, Ana Alice Baptista, Jorge Oliveira e Sá, Pedro Branco, Rubén Tortosa:
Interfaces for Science: Conceptualizing an Interactive Graphical Interface. ArtsIT/DLI 2018: 17-27 - Tiago Barbosa, Sérgio F. Lopes, Celina P. Leão, Filomena O. Soares, Vítor H. Carvalho:
Serious Game for Teaching Statistics in Higher Education: Storyboard Design. ArtsIT/DLI 2018: 169-175 - Annika Olofsdotter Bergström:
To Design with Strings for Playability in Cities. ArtsIT/DLI 2018: 256-265 - Jonas Aksel Billeskov, Tobias Nordvig Møller, Georgios Triantafyllidis, George Palamas:
Using Motion Expressiveness and Human Pose Estimation for Collaborative Surveillance Art. ArtsIT/DLI 2018: 111-120 - Peter Weilgaard Brasen, Mathias Christoffersen, Martin Kraus:
Effects of Vibrotactile Feedback in Commercial Virtual Reality Systems. ArtsIT/DLI 2018: 219-224 - Markus Bresinsky, Sophia Willner:
GLOBE - Cognitive and Social Competence Development by Virtual Collaboration and Simulation Games. ArtsIT/DLI 2018: 331-342 - Anthony Lewis Brooks:
Why It's Art. ArtsIT/DLI 2018: 3-6