- Eva Brooks, Anthony Lewis Brooks:
Innovation, Inclusion and Emerging Technologies. ArtsIT/DLI 2019: 725-729 - Eva Brooks, Marie Bengtsson, Malin Jartsell Gustafsson, Tony Roth, Lena Tonnby:
To Become Digitally Competent: A Study of Educators' Participation in Professional Learning. ArtsIT/DLI 2019: 699-713 - Linda Candy:
Creating with the Digital: Tool, Medium, Mediator, Partner. ArtsIT/DLI 2019: 13-28 - Ailin Chen, Rui Jesus, Márcia Vilarigues:
Authentication of Art: Assessing the Performance of a Machine Learning Based Authentication Method. ArtsIT/DLI 2019: 328-342 - Bianca Clavio Christensen, Hendrik Knoche, Birthe Dinesen:
Challenges for Designing Adaptive Gamification in Telerehabilitation Systems for Heart Failure Patients' Self-management. ArtsIT/DLI 2019: 370-378 - Jonathan Duckworth, James Hullick, Shigenori Mochizuki, Sarah Pink, Christine Imms, Peter H. Wilson:
Interactive Arts and Disability: A Conceptual Model Toward Understanding Participation. ArtsIT/DLI 2019: 524-538 - Ernest A. Edmonds:
Art and Code: Programming as a Medium. ArtsIT/DLI 2019: 3-12 - Rasmus Eklund, Cumhur Erkut:
A Positional Infrared Tracking System Using Non-individualised HRTFs to Simulate a Loudspeaker Setup and Its Influence on Externalisation of Music. ArtsIT/DLI 2019: 158-177 - Kevin German, Marco Limm, Matthias Wölfel, Silke Helmerdig:
Co-designing Object Shapes with Artificial Intelligence. ArtsIT/DLI 2019: 309-327 - Mackenzie Hammer, Nicoletta Adamo:
Audience Perception of Exaggerated Motions on Realistic Animated Animal Characters. ArtsIT/DLI 2019: 88-102 - Miralem Helmefalk, Joacim Rosenlund:
Make Waste Fun Again! A Gamification Approach to Recycling. ArtsIT/DLI 2019: 415-426 - Daniel Hepperle, Andreas Siess, Matthias Wölfel:
Staging Virtual Reality Exhibits for Bystander Involvement in Semi-public Spaces. ArtsIT/DLI 2019: 261-272 - Ana Herruzo, Nikita Pashenkov:
"What I See Is What You Get" Explorations of Live Artwork Generation, Artificial Intelligence, and Human Interaction in a Pedagogical Environment. ArtsIT/DLI 2019: 343-359 - Emil Rosenlund Høeg, Begüm Becermen, Jon Ram Bruun-Pedersen, Stefania Serafin:
Co-creating Virtual Reality Applications for Motor Rehabilitation with Physiotherapists. ArtsIT/DLI 2019: 379-389 - Emil Rosenlund Høeg, Christian F. R. Scully, Jon Ram Bruun-Pedersen, Stefania Serafin:
The Reality of Implementing Virtual Reality: A Case Study on the Challenges of Integrating VR-Based Rehabilitation. ArtsIT/DLI 2019: 749-759 - Bastian Ilsø Hougaard, Hendrik Knoche:
Stars, Crests and Medals: Visual Badge Design Framework to Gamify and Certify Online Learning. ArtsIT/DLI 2019: 406-414 - Janette Hughes, Jennifer Anne Robb, Margaret Lam:
Designing and Learning with IoT in a Passion-Based Constructionist Context. ArtsIT/DLI 2019: 760-771 - Pirita Ihamäki, Katriina Heljakka:
Out of the Box, into the Cubes: Envisioning User Experiences Through a Tool for Gamification, Toyification and Playification. ArtsIT/DLI 2019: 49-68 - Chaudhary Muhammad Aqdus Ilyas, Kasper Rodil, Matthias Rehm:
Developing a User-Centred Communication Pad for Cognitive and Physical Impaired People. ArtsIT/DLI 2019: 124-137 - Bo Jacobsen, Michael Utne Kærholm Svendsen, Adam Kjær Søgaard, Rune Lundegaard Uggerhøj, Markus Löchtefeld:
SimonXXL - Investigating Spontaneous Group Formation Around Public Installations. ArtsIT/DLI 2019: 506-523 - Rui Jesus, Catarina Conceição, Gonçalo Lopes:
Finding, Feeling and Sharing the Value of a Landscape. ArtsIT/DLI 2019: 178-191 - Jonathan Jung Johansen, Lasse Goul Jensen, Brian Bemman:
Evaluating Interactions with a Cognitively Biased Robot in a Creative Collaborative Task. ArtsIT/DLI 2019: 138-157 - Henrik Kasch:
Innovative Inclusive Educational Technology in Language Classrooms and Learner Perspectives: A Study of Nine Learner Narratives. ArtsIT/DLI 2019: 660-670 - Balázs Gyula Koltai, Jakob Elkjær Husted, Ronny Vangsted, Thomas Noes Mikkelsen, Martin Kraus:
Procedurally Generated Self Overlapping Mazes in Virtual Reality. ArtsIT/DLI 2019: 229-243 - Johan Winther Kristensen, Lasse Lodberg Aafeldt, Peter Kejser Jensen, Rebecca Pipaluk Vinther, Hendrik Knoche:
Renoir in VR: Comparing the Relaxation from Artworks Inside and Outside of Virtual Reality. ArtsIT/DLI 2019: 217-228 - Karen Lancel, Hermen Maat, Frances M. T. Brazier:
Hosting Social Touch in Public Space of Merging Realities. ArtsIT/DLI 2019: 202-216 - Miikka Lehtonen, Chien Lu, Timo Nummenmaa, Jaakko Peltonen:
Adoption of Requirements Engineering Methods in Game Development: A Literature and Postmortem Analysis. ArtsIT/DLI 2019: 436-457 - Marie Charlotte Lyngbye, Anders Kalsgaard Møller:
Do People with Diabetes Follow the Recommendations? A Study of Motivational and Compliance Factors of People with Type 1 Diabetes. ArtsIT/DLI 2019: 714-722 - Kristina Maria Madsen, Rameshnath Krishnasamy:
Our Museum Game - A Collaborative Game for User-Centered Exhibition Design. ArtsIT/DLI 2019: 427-435 - Douglas Menegazzi, Cristina Sylla:
Touch to Read: Investigating the Readers' Interaction Experience in Mediated Reading to Design Story Apps. ArtsIT/DLI 2019: 588-600