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Jesse Fox
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2020 – today
- 2021
- [j29]Jesse Fox, Andrew Gambino:
Relationship Development with Humanoid Social Robots: Applying Interpersonal Theories to Human-Robot Interaction. Cyberpsychology Behav. Soc. Netw. 24(5): 294-299 (2021) - 2020
- [j28]Jesse Fox, Jessica McKnight, Yilu Sun, David Maung, Roger Crawfis:
Using a serious game to communicate risk and minimize psychological distance regarding environmental pollution. Telematics Informatics 46 (2020) - [j27]Nicholas David Bowman, Allison Eden, Jesse Fox, Christoph Klimmt, Özen Odag, Ivar E. Vermeulen, Catalina Toma:
Call for Papers: "Theoretical Consolidation and Innovation in Media Psychology". J. Media Psychol. Theor. Methods Appl. 32(1) (2020)
2010 – 2019
- 2018
- [j26]Michael D. Hanus, Jesse Fox:
Corrigendum to Assessing the Effects of Gamification in the Classroom: A Longitudinal Study on Intrinsic Motivation, Social Comparison, Satisfaction, Effort, and Academic Performance Computers & Education 80 (2015) Pages 152-161. Comput. Educ. 127: 298 (2018) - [j25]Jesse Fox, Michael Gilbert, Wai Yen Tang:
Player experiences in a massively multiplayer online game: A diary study of performance, motivation, and social interaction. New Media Soc. 20(11) (2018) - 2017
- [j24]Carlos Cruz, Michael D. Hanus, Jesse Fox:
The need to achieve: Players' perceptions and uses of extrinsic meta-game reward systems for video game consoles. Comput. Hum. Behav. 71: 516-524 (2017) - [j23]Jesse Fox, Wai Yen Tang:
Women's experiences with general and sexual harassment in online video games: Rumination, organizational responsiveness, withdrawal, and coping strategies. New Media Soc. 19(8): 1290-1307 (2017) - 2016
- [j22]Katheryn R. Christy, Jesse Fox:
Transportability and Presence as Predictors of Avatar Identification Within Narrative Video Games. Cyberpsychology Behav. Soc. Netw. 19(4): 283-287 (2016) - [j21]Jesse Fox, Megan A. Vendemia:
Selective Self-Presentation and Social Comparison Through Photographs on Social Networking Sites. Cyberpsychology Behav. Soc. Netw. 19(10): 593-600 (2016) - [j20]Jesse Fox, Rachel Ralston:
Queer identity online: Informal learning and teaching experiences of LGBTQ individuals on social media. Comput. Hum. Behav. 65: 635-642 (2016) - 2015
- [j19]Jesse Fox, Robert S. Tokunaga:
Romantic Partner Monitoring After Breakups: Attachment, Dependence, Distress, and Post-Dissolution Online Surveillance via Social Networking Sites. Cyberpsychology Behav. Soc. Netw. 18(9): 491-498 (2015) - [j18]Michael D. Hanus, Jesse Fox:
Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance. Comput. Educ. 80: 152-161 (2015) - [j17]Jesse Fox, Jennifer Moreland:
The dark side of social networking sites: An exploration of the relational and psychological stressors associated with Facebook use and affordances. Comput. Hum. Behav. 45: 168-176 (2015) - [j16]Jesse Fox, Carlos Cruz, Ji Young Lee:
Perpetuating online sexism offline: Anonymity, interactivity, and the effects of sexist hashtags on social media. Comput. Hum. Behav. 52: 436-442 (2015) - [j15]Sun Joo (Grace) Ahn, Jesse Fox, Katherine R. Dale, J. Adam Avant:
Framing Virtual Experiences. Commun. Res. 42(6): 839-863 (2015) - [j14]Jesse Fox, Sun Joo (Grace) Ahn, Joris H. Janssen, Leo Yeykelis, Kathryn Y. Segovia, Jeremy N. Bailenson:
Avatars Versus Agents: A Meta-Analysis Quantifying the Effect of Agency on Social Influence. Hum. Comput. Interact. 30(5): 401-432 (2015) - [j13]Michael D. Hanus, Jesse Fox:
Persuasive avatars: The effects of customizing a virtual salesperson's appearance on brand liking and purchase intentions. Int. J. Hum. Comput. Stud. 84: 33-40 (2015) - [j12]Kristine L. Nowak, Jesse Fox, Yerina S. Ranjit:
Inferences About Avatars: Sexism, Appropriateness, Anthropomorphism, and the Objectification of Female Virtual Representations. J. Comput. Mediat. Commun. 20(5): 554-569 (2015) - 2014
- [j11]Jesse Fox, Katie M. Warber:
Social Networking Sites in Romantic Relationships: Attachment, Uncertainty, and Partner Surveillance on Facebook. Cyberpsychology Behav. Soc. Netw. 17(1): 3-7 (2014) - [j10]Mao H. Vang, Jesse Fox:
Race in Virtual Environments: Competitive Versus Cooperative Games with Black or White Avatars. Cyberpsychology Behav. Soc. Netw. 17(4): 235-240 (2014) - [j9]Jesse Fox, Courtney Anderegg:
Romantic Relationship Stages and Social Networking Sites: Uncertainty Reduction Strategies and Perceived Relational Norms on Facebook. Cyberpsychology Behav. Soc. Netw. 17(11): 685-691 (2014) - [j8]Katheryn R. Christy, Jesse Fox:
Leaderboards in a virtual classroom: A test of stereotype threat and social comparison explanations for women's math performance. Comput. Educ. 78: 66-77 (2014) - [j7]Jesse Fox, Wai Yen Tang:
Sexism in online video games: The role of conformity to masculine norms and social dominance orientation. Comput. Hum. Behav. 33: 314-320 (2014) - [j6]Adrienne Holz Ivory, Jesse Fox, T. Franklin Waddell, James D. Ivory:
Sex role stereotyping is hard to kill: A field experiment measuring social responses to user characteristics and behavior in an online multiplayer first-person shooter game. Comput. Hum. Behav. 35: 148-156 (2014) - [j5]Jesse Fox, Jeremy L. Osborn, Katie M. Warber:
Relational dialectics and social networking sites: The role of Facebook in romantic relationship escalation, maintenance, conflict, and dissolution. Comput. Hum. Behav. 35: 527-534 (2014) - [c3]Sun Joo (Grace) Ahn, Jesse Fox, Jung Min Hahm:
Using Virtual Doppelgängers to Increase Personal Relevance of Health Risk Communication. IVA 2014: 1-12 - [c2]Jesse Fox, Sun Joo (Grace) Ahn:
Recommendations for Designing Maximally Effective and Persuasive Health Agents. IVA 2014: 178-181 - 2013
- [j4]Jesse Fox, Katie M. Warber:
Romantic Relationship Development in the Age of Facebook: An Exploratory Study of Emerging Adults' Perceptions, Motives, and Behaviors. Cyberpsychology Behav. Soc. Netw. 16(1): 3-7 (2013) - [j3]Jesse Fox, Jeremy N. Bailenson, Liz Tricase:
The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars. Comput. Hum. Behav. 29(3): 930-938 (2013)
2000 – 2009
- 2009
- [j2]Jesse Fox, Jeremy N. Bailenson, Joseph Binney:
Virtual Experiences, Physical Behaviors: The Effect of Presence on Imitation of an Eating Avatar. Presence Teleoperators Virtual Environ. 18(4): 294-303 (2009) - [j1]Jesse Fox, Dylan Arena, Jeremy N. Bailenson:
Virtual Reality. J. Media Psychol. Theor. Methods Appl. 21(3): 95-113 (2009) - 2005
- [c1]Jesse Fox, Jennifer Carlile:
SoniMime: Movement Sonification for Real-Time Timbre Shaping. NIME 2005: 242-243
Coauthor Index
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