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Mattia Thibault
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Journal Articles
- 2024
- [j2]Çaglar Genç, Velvet Spors, Oguz 'Oz' Buruk, Mattia Thibault, Leland Masek, Juho Hamari:
Transhuman Communication: Human Augmentation Technologies through Co-Speculation Workshops. Proc. ACM Hum. Comput. Interact. 8(CSCW2): 1-26 (2024) - 2020
- [j1]Mattia Thibault:
Understanding urban gamification - playful meaning-making in real and digital city spaces. Int. J. Arts Technol. 12(1): 3-17 (2020)
Conference and Workshop Papers
- 2024
- [c35]Katriina Heljakka, Mattia Thibault:
Virtual Cockroaches? Envisioning Dimensions of VToys and Related Play Experiences. XR (1) 2024: 285-292 - [c34]Mattia Thibault:
Design Kitsch. CHI PLAY (Companion) 2024: 285-287 - [c33]Oguz 'Oz' Buruk, Shiva Jabari, Ella Dagan, Benedikt Morschheuser, Santeri Saarinen, Emma Varjo, Nikoletta Zampeta Legaki, Mattia Thibault:
Identity in New Realities: Future Trajectories for Forming Identities and Social Lives in Extended Realities. CHI PLAY (Companion) 2024: 458-461 - [c32]Michele Sardo, Mattia Thibault:
An educational leap of faith: Exploring the connections between instructional architectures and digital game spaces. GamiFIN 2024: 68-78 - [c31]Timo Nummenmaa, Philip Chambers, Mattia Thibault, Samuli Laato, Ferran Altarriba Bertran, Daniel Fernández Galeote, Oguz Turan Buruk:
Designing locative human-forest interactions through playful design workshops. GamiFIN 2024: 110-120 - [c30]Samuli Laato, Nannan Xi, Velvet Spors, Mattia Thibault, Juho Hamari:
Making Sense of Reality: A Mapping of Terminology Related to Virtual Reality, Augmented Reality, Mixed Reality, XR and the Metaverse. HICSS 2024: 6625-6634 - [c29]Tippayaporn Pavavimol, Katja Heiskanen, Qian Yang, Isabella Aura, Bojan Kerous, Aleksandr Ometov, Mikko Valkama, Mattia Thibault:
Focus At Play: Exploring Gamification through A Case Study Of Narrative-Based Focus Apps. MindTrek 2024: 12-23 - [c28]Narmeen Marji, Janset Shawash, Mattia Thibault, Juho Hamari:
Beyond the Blueprint: Exploring Virtual Reality and Speculative Design in Architectural Pedagogy. MindTrek 2024: 155-167 - [c27]Çaglar Genç, Velvet Spors, Oguz 'Oz' Buruk, Mattia Thibault, Leland Masek, Juho Hamari:
Envisioning Transhuman Communication Research: Speculative Human Augmentation Technologies and Fictional Abstracts. TEI 2024: 42:1-42:14 - 2023
- [c26]Ferran Altarriba Bertran, Jordi Márquez Puig, Maria Llop Cirera, Eva Forest Illas, Joan Planas Bertran, Ernest Forts Plana, Oguz 'Oz' Buruk, Çaglar Genç, Mattia Thibault, Juho Hamari:
Designing and Using the Wild Probes Toolkit (v1) to Co-Design From-the-Wild. Conference on Designing Interactive Systems 2023: 765-778 - [c25]Mattia Thibault, Artur Vasconcelos Cordeiro, Yoram Chisik, Ferran Altarriba Bertran, Annique Smith, Marina Lima Medeiros, Eleni Legaki, Vera Karina Gebhardt Fearns, Vasileios Kolettis:
The Internet of Bananas: Critical Design and Playfulness for Citizen Sensing and Electronic Literacy. CHI Extended Abstracts 2023: 422:1-422:8 - [c24]Mattia Thibault, Elpida Bampouni:
Towards sylvan games: Exploring playful forest-technology interactions. GamiFIN 2023: 176-183 - [c23]Janset Shawash, Mattia Thibault:
Spatial Augmented Reality (SAR) for Accessible and Engaging Spaces of Urban Heritage. INTERACT Workshops (2) 2023: 305-308 - [c22]Narmeen Marji, Mattia Thibault, Juho Hamari:
A Typology of Fantastical Cities and Architecture: Categorizing the Urban Imaginary. MindTrek 2023: 207-222 - [c21]Narmeen Marji, Mattia Thibault, Janset Shawash:
Blueprints of Tomorrow: Co-Designing Speculative Urban Futures. MindTrek 2023: 305-308 - [c20]Mattia Thibault, Timo Kivikangas, Riku Roihankorpi, Petri Pohjola, Markus Aho:
Who am AI?: Mapping Generative AI Impact and Transformative Potential in Creative Ecosystem. MindTrek 2023: 344-349 - [c19]Çaglar Genç, Velvet Spors, Oguz 'Oz' Buruk, Mattia Thibault, Leland Masek, Juho Hamari:
Crafting Bodies and Auras: Speculative Designs for Transhuman Communication. MindTrek 2023: 354-358 - 2022
- [c18]Mattia Thibault, Daniel Fernández Galeote, Joseph Macey, Henrietta Jylhä:
Forests in Digital Games - An Ecocritical Framework. FDG 2022: 51:1-51:4 - [c17]Nikoletta Zampeta Legaki, Mattia Thibault, Juho Hamari:
Gamified Educational Software for Data Literacy - A Research Through Design Approach to GANDALF. FDG 2022: 54:1-54:4 - [c16]Mattia Thibault:
ROOT, Woodland Ideologies in a Fantasy Game. FDG 2022: 55:1-55:4 - [c15]Daniel Fernández Galeote, Marius Diamant, Kristofers Volkovs, Chubo Zeko, Mattia Thibault, Nikoletta Zampeta Legaki, Juho Hamari:
Understanding the Game-based Learning Experience: A Framework of Frictions Between Design and Play. FDG 2022: 57:1-57:4 - [c14]Lobna Hassan, J. Tuomas Harviainen, Juho Hamari, Mattia Thibault:
Introduction to the Minitrack on Engaging Governance. HICSS 2022: 1 - [c13]Daniel Fernández Galeote, Chubo Zeko, Kristofers Volkovs, Marius Diamant, Mattia Thibault, Nikoletta Zampeta Legaki, Dorina Rajanen, Mikko Rajanen, Juho Hamari:
The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement. MindTrek 2022: 256-267 - [c12]Irina Paraschivoiu, Janset Shawash, Marta Dziabiola, Narmeen Marji, Alexander Meschtscherjakov, Mattia Thibault:
Co-designing the Affective City: Speculative Explorations of Affective Place-Based Experiences. MindTrek 2022: 313-317 - 2021
- [c11]Mattia Thibault, Manuel F. Baer:
Urban gamification during lockdown and social isolation - From the teddy bear challenge to window expeditions. GamiFIN 2021: 130-139 - [c10]Mattia Thibault, Nikoletta Zampeta Legaki, Oguz Turan Buruk, Juho Hamari:
Etsijä's call: Gamifying virtual conferences with alternate reality games. GamiFIN 2021: 160-169 - [c9]Lobna Hassan, Mattia Thibault, J. Tuomas Harviainen, Juho Hamari:
Introduction to the Minitrack on Engaging Governance. HICSS 2021: 1 - 2020
- [c8]Mattia Thibault, Oguz 'Oz' Buruk, Seda Suman Buruk, Juho Hamari:
Transurbanism: Smart Cities for Transhumans. Conference on Designing Interactive Systems 2020: 1915-1928 - [c7]Oguz 'Oz' Buruk, Oguzhan Özcan, Gökçe Elif Baykal, Tilbe Göksun, Selçuk Acar, Güler Akduman, Mehmet Aydin Baytas, Ceylan Besevli, Joe Best, Aykut Coskun, Hüseyin Ugur Genç, Ahmet Baki Kocaballi, Samuli Laato, Cassia Mota, Konstantinos Papangelis, Marigo Raftopoulos, Richard Ramchurn, Juan Sádaba, Mattia Thibault, Annika Wolff, Mert Yildiz:
Children in 2077: Designing Children's Technologies in the Age of Transhumanism. CHI Extended Abstracts 2020: 1-14 - [c6]Ferran Altarriba Bertran, Ahmet Börütecene, Oguz 'Oz' Buruk, Mattia Thibault, Katherine Isbister:
MESMER: Towards a Playful Tangible Tool for Non-Verbal Multi-Stakeholder Conversations. CHI PLAY (Companion) 2020: 168-172 - [c5]Juho Hamari, Mattia Thibault, Lobna Hassan:
Introduction to the Minitrack on Gamification. HICSS 2020: 1 - 2019
- [c4]Mattia Thibault:
Punk gamification. GamiFIN 2019: 58-69 - [c3]Mattia Thibault:
Towards a Typology of Urban Gamification. HICSS 2019: 1-10 - 2018
- [c2]Mattia Thibault:
Re-interpreting Cities with Play Urban Semiotics and Gamification. ArtsIT/DLI 2018: 276-285 - 2017
- [c1]Mattia Thibault:
Play as a modelling system - A semiotic analysis of the overreaching prestige of games. GamiFIN 2017: 105-110
Reference Works
- 2019
- [r2]Mattia Thibault:
Post-Digital Graphics in Computer Games. Encyclopedia of Computer Graphics and Games 2019 - [r1]Mattia Thibault:
Semiotics of Computer Games. Encyclopedia of Computer Graphics and Games 2019
Coauthor Index
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