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25th MindTrek 2022: Tampere, Finland
- 25th International Academic Mindtrek conference, Academic Mindtrek 2022, Tampere, Finland, November 16-18, 2022. ACM 2022, ISBN 978-1-4503-9955-5
Session: Metaverse
- Jonas Oppenlaender
:
The Perception of Smart Contracts for Governance of the Metaverse. 1-8 - Manuel F. Baer
, Thomas Tregel
, Samuli Laato
, Heinrich Söbke
:
Virtually (re)constructed reality: the representation of physical space in commercial location-based games. 9-22 - Sangwon Jung
, Oguz 'Oz' Buruk
, Juho Hamari
:
Psychedelic VR Experience: An Exploratory Study on Cosmic Flow. 23-30
Session: Games and Gamification
- Ben Kirman
, Conor Linehan
, Tom Feltwell
:
Inscrutable Games: How Players Respond to Illegible or Opaque Game Design. 31-40 - Daria Balakina
, Alesha Serada
, Gareth Schott
:
From the Cradle to Battle: What Shapes the Careers of Female CS: GO Esports Players. 41-52 - Simo Järvelä
, Lewen Wei
, Lobna Hassan
, Juho Hamari
:
Storifying a Serious Mobile Game: Exploring Players' Perception of Storification Features, Narrative Engagement, and Behavioral Intentions. 53-61
Session: Datafication for Good
- Michael Stead
, Paul Coulton
, Franziska Pilling
, Adrian Gradinar
, Matthew Pilling
, Ian Forrester
:
More-than-Human-Data Interaction: Bridging Novel Design Research Approaches to Materialise and Foreground Data Sustainability. 62-74 - Fanny Vainionpää
, Marianne Kinnula
, Atte Kinnula
, Kari Kuutti
, Simo Hosio
:
HCI and Digital Twins - A Critical Look: A Literature Review. 75-88 - Ekaterina Olshannikova
, Henri Pirkkalainen
, Thomas Olsson
, Jukka Huhtamäki
:
What Supports Serendipity on Twitter? Online Survey on the Role of Technology Characteristics and Their Use. 89-101
Session: Fictional, Speculative and Critical Futures
- María Laura Ramírez Galleguillos
, Aya Eloiriachi
, Büsra Serdar
, Aykut Coskun
:
Imagining Emerging Technologies for Promoting Intercultural Meaningful Social Interactions: A Participatory Futures Approach. 102-116 - Britta Friederike Schulte
, Eva Hornecker
:
Care Stories: Understanding People's Hopes and Fears for Technologies of Care through Story Elicitation. 117-128 - Robb Mitchell
, Ben Kirman
, Enrique "Kin" Encinas
:
I Just Can't Believe These are not Fictitious: Vivifying design examples through narratives populated by existing artefacts. 129-134
Session: Playable Cities & Human-Nature Interactions
- Amari Low
, Jane Turner
, Marcus Foth
:
Pla(y)cemaking With Care: Locative Mobile Games as Agents of Place Cultivation. 135-146 - Linda Hirsch
, Florian Hild
, Mohammad Obaid
:
Design Recommendations for Historical Cemeteries Using Speculative Design. 147-157 - Alessandro Ianniello
, Alessia Romani
, Francesca Casnati
:
Technology toward more-than-human symbiosis: Critical reflections from the design perspective. 158-166 - Erik Lagerstedt
, Henrik Svensson
:
Do Tourists Dream of Electric Bikes?: Electric Bikes as a Mean to Improve Sustainability of Tourism in Rural Sweden. 167-178
Session: Understanding and Designing the Socio-Technical
- Carlos Henrique Araújo de Aguiar
, Trevor Pinch
, Keith E. Green
:
De-scription at early phases of artifact design. 179-191 - Jonas Oppenlaender
:
The Creativity of Text-to-Image Generation. 192-202 - Vasiliki Mylonopoulou
, Alexandra Weilenmann
, Sandra Buratti
, Olof Torgersson
, Mattias Rost
:
A Socioecological Approach to ICT Use by Adults over 65 and its Implication on Design. 203-218 - Anders Sundnes Løvlie
, Lucas Schønrock
, Jannik Bryld
, Louise Barkhuus
:
Designing for Shared Remote Video Experiences. 219-229 - Maliheh Ghajargar
, Jeffrey Bardzell
, Love Lagerkvist
:
A Redhead Walks into a Bar: Experiences of Writing Fiction with Artificial Intelligence. 230-241
Session: Technology in Education & Dark Side of Information Technology
- Emma Fallows
, David White
, Neil Brownsword
:
Design and Development Approach for an Interactive Virtual Museum with Haptic Glove Technology. 242-255 - Daniel Fernández Galeote
, Chubo Zeko
, Kristofers Volkovs
, Marius Diamant
, Mattia Thibault
, Nikoletta Zampeta Legaki
, Dorina Rajanen
, Mikko Rajanen
, Juho Hamari
:
The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement. 256-267 - Frederike Jung
, Kai von Holdt
, Ronja Krüger
, Jochen Meyer
, Wilko Heuten
:
I do. Do I? - Understanding User Perspectives on the Privacy Paradox. 268-277 - Joel Kiskola
, Thomas Olsson
, Aleksi H. Syrjämäki
, Anna Rantasila
, Mirja Ilves
, Poika Isokoski
, Veikko Surakka
:
Online Survey on Novel Designs for Supporting Self-Reflection and Emotion Regulation in Online News Commenting. 278-312
Session: Workshops
- Irina Paraschivoiu
, Janset Shawash
, Marta Dziabiola
, Narmeen Marji
, Alexander Meschtscherjakov
, Mattia Thibault
:
Co-designing the Affective City: Speculative Explorations of Affective Place-Based Experiences. 313-317
Session: Posters
- Patrick Robert Brundell
, Natasha Harlow
, Harriet R. Cameron
, William Bowden
:
Rome is Where the Heart is: Designing Immersive Experiences to Augment and Build Personal Connections to Outdoor Environments. 318-323 - Yiping Xu
, Oguz Turan Buruk
:
A Hybrid Board Game by Using Daily Activity Data of Users as Game Mechanics. 324-328 - Noor Marji
, Michal Kohout
:
From Temporary Shelter to Permanent Dwelling: Optimizing the Spatial Organization of Refugee Camps in Jordan through Artificial Intelligence. 329-333 - Katriina Irja Heljakka
:
Reading Ron Right: : Speculative Toy Fiction, Friendship and Design of Future IoToys. 334-338 - Tero Avellan
, Alisa Burova
, Juhani Linna
, Juho Kuusikko
, Markku Turunen
:
Designing Accessible Digital Services for the Future Public Transportation: Towards Lighter Testbed (LiTe). 339-342 - Maliheh Ghajargar
, Jeffrey Bardzell
:
Learning About Plant Intelligence from a Flying Plum Tree: Music Recommenders and Posthuman User Experiences. 343-346 - Darja Tokranova
, Merja Lina Bauters
:
Applying participatory design principles to collaborative art-creating sessions. 347-353 - Risa Kimura
, Tatsuo Nakajima
:
On Designing Affordances of Ambient Digital Artifacts through the Lens of Postphenomenology and Sociomateriality. 354-358 - Pauliina Baltzar
, Markku Turunen
, Lobna Hassan
:
Popular Accessibility Settings in Digital Games: What accessibility settings do players with disabilities use and need? 359-363 - Päivi Petänen
, Minna Salo
:
Exploring Digital Innovation Hub ecosystems in robotics for inspection and maintenance. 364-367 - Malin Andtfolk, Susanne Hägglund
, Sara Rosenberg, Mattias Wingren, Sören Andersson
, Prashani Jaysingha Arachchige, Linda Nyholm:
The further implementation of robots in welfare: A co-created application for robot-assisted medication counselling. 368-371 - Kashifa Khalid
, Netta Iivari
, Marianne Kinnula
, Sumita Sharma
:
Familiarizing Children with Artificial Intelligence. 372-376 - Marty Miller
, Jen Yoohyun Lee
:
Cell as Framework: Articulating interaction points through instinctive imaging practices. 377-381
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