


default search action
Technology, Knowledge and Learning, Volume 30
Volume 30, Number 1, March 2025
- Natalija Bosnjakovic, Ivana Durdevic Babic:
Systematic Review on Educational Data Mining in Educational Gamification. 29-46 - Solveig Tilden, Karen Parish, Deepti Mishra, Ricardo Gregorio Lugo, Per Normann Andersen:
Humanoid Robots as Learning Assistants? Useability Perspectives of Grade 6 Students. 241-262 - Taufik Slamet, Thomas A. Brush, Kyungbin Kwon:
The Effects of Competition in Gamified Online Discussions on Learners' Behavioral and Cognitive Engagement. 1-27 - Jesús Manuel Soriano-Alcantara, Francisco David Guillén-Gámez, Julio Ruiz-Palmero:
Exploring Digital Competencies: Validation and Reliability of an Instrument for the Educational Community and for all Educational Stages. 307-326 - Josef Buchner:
Playing an Augmented Reality Escape Game Promotes Learning About Fake News. 425-445 - Chevy van Dorresteijn, Dina Fajardo-Tovar, Natalie Pareja Roblin, Frank Cornelissen, Monique Meij, Joke Voogt, Monique Volman:
What Factors Contribute to Effective Online Higher Education? A Meta-Review. 171-202 - Vanessa Serrano, Jordi Cuadros, Laura Fernández-Ruano, Javier García-Zubía, Unai Hernández-Jayo, Francesc Lluch:
Learning Analytics Dashboards for Assessing Remote Labs Users' Work: A Case Study with VISIR-DB. 263-290 - Jewoong Moon, Unggi Lee, Junbo Koh, Yeil Jeong, Yunseo Lee, Gyuri Byun, Jieun Lim:
Generative Artificial Intelligence in Educational Game Design: Nuanced Challenges, Design Implications, and Future Research. 447-459 - Flávio Marques, Leonardo Lignani, João Quadros, Myrna Amorim, Windson Viana, Eduardo S. Ogasawara, Joel A. F. dos Santos:
ProBee: A Provenance-based Design for an Educational Game Analytics Model. 461-482 - Marijn B. Martens, Ralf De Wolf, Lieven De Marez:
Algorithmic Decision-Making and Education: The Acceptance of Learning Analytics by Secondary School Students and Parents. 291-306 - Andrew A. Tawfik, Linda Payne, Heather Ketter, Jedidiah James:
What instruments do researchers use to evaluate LXD? A systematic review study. 47-62 - Amos Oyelere Sunday, Friday Joseph Agbo, Jarkko Suhonen:
Co-design Pedagogy for Computational Thinking Education in K-12: A Systematic Literature Review. 63-118 - Jessie S. Barrot:
Leveraging Google Gemini as a Research Writing Tool in Higher Education. 593-600 - Triinu Jesmin, Kairi Osula, Katrin Niglas, Tobias Ley:
A Large-Scale Study to Profile Teachers' Use of Games in the Classrooms: From Concerns to Adoption. 483-508 - Sam von Gillern, Brady Nash:
Video Games and Literacy Learning: Exploring the Research on Serious and Entertainment Games. 509-537 - Z. W. Taylor, Samuel Owusu:
Chatbot Integration Within United States Higher Education Websites: Historical Trends from 2017-2023. 157-170 - Songül Karabatak, Müslim Alanoglu, Hongwei Yang, Jian Su:
Validating the Turkish Version of the Self-Directed Online Learning Scale (SDOLS-T): An Empirical Psychometric Study. 327-351 - Kristin Stavermann:
Online Teacher Professional Development: A Research Synthesis on Effectiveness and Evaluation. 203-240 - Alexandre Marinho, Ig Ibert Bittencourt, Diego Dermeval, Jário José Santos, Geiser Chalco Challco, Marcelo Reis:
How does the Mechanics of Competition and Collaboration Impact on Student's Flow Experience in a Gamified Educational Environment? An Experimental Study in Higher Education (under review). 399-424 - Muhittin Sahin, Cennet Terzi Müftüoglu, Halil Yurdugül:
The Help-Seeking Scale for Online Learning Environment (HSOLE): Validity and Reliability. 353-369 - Jessie S. Barrot:
Balancing Innovation and Integrity: An Emerging Technology Report on SciSpace in Academic Writing. 587-592 - Jewoong Moon, Fengfeng Ke, Zlatko Sokolikj:
Game-Based Performance Tasks for Assessing Representational Flexibility of Autistic Adolescents in a Virtual World. 539-560 - Amine Boulahmel, Fahima Djelil, Grégory Smits:
Investigating Self-Regulated Learning Measurement Based on Trace Data: A Systematic Literature Review. 119-156 - Toshiya Arakawa, Haruki Miyakawa:
Data Monsters: Development of Game for Learning to Data Science. 561-586 - Yvonne M. Fromm, Florence Martin, Tuba Gezer, Dirk Ifenthaler:
Best Practices for Conducting Systematic Reviews: Perspectives of Experienced Systematic Review Researchers in Educational Sciences. 1-28

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.